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From Day One


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3/15/2006 billvolk: Critique my campaign setting (long post)
This isn't a rules system - it's a setting designed to get the maximum potential out of open-ended, point-based rules systems like BESM (the Tri-stat system found at http://www.guardiansorder.com/downloads/) or…
In First Thoughts
Participants: billvolk, pells, Miskatonic, anders_larsen, Joshua BishopRoby, TroyLovesRPG.


3/15/2006 billvolk: [BESM/AKA] GM-heavy character creation
I was running my first game with the All Kinds of Awesome setting I'm talking about in the Indie Game Design section and using the Tri-Stat d6 rules. Because none…
In Actual Play
Participants: billvolk, MatrixGamer.


9/27/2006 billvolk: [AKA] Fun with Cinematics
I finally hosted the first real one-shot playtest of All Kinds of Awesome, which began as a Tri-Stat setting but for which I've now made a significantly different system. The…
In Playtesting
Participants: billvolk, Adam Dray.


11/17/2006 billvolk: Amnesiac Adventurers Anonymous
Here are my first thoughts (inspired by a game run by a friend of mine) for part of a system in which character creation and world-building occur almost entirely during…
In First Thoughts
Participants: billvolk, David Artman, iain.


4/27/2007 billvolk: [Cops & Robbers] Childhood Memories?
I'm working on a sort of roleplaying meta-game that's based on the way I and some of my friends used to play as kids. Rules are added with adult players…
In First Thoughts
Participants: billvolk, TonyLB, Froley.


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