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3/18/2006 Sarako: [Fall of Prometheus] First Playtest: balancing player-controlled narrative
Disclaimer: I've read a lot of stuff on the Forge and on game design blogs and such, but I'm still pretty new to game design. It's a little scary to…
In Playtesting
Participants: Sarako, ironick, Noon, Alan.


3/23/2006 Sarako: [Fall of Prometheus] Demigods, Karma, and Powers
Fall of Prometheus is a game about fallen gods trying to regain heaven, struggling along the way with conceptions of morality and mortality. I wrote earlier about <a href="http://www.indie-rpgs.com/forum/index.php?topic=19094.0">my first…
In First Thoughts
Participants: Sarako, anders_larsen.


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