Previous Topics No previous topics. | | Subsequent Topics 8/15/2002 Ian Charvill: Free Will in the Middle? What I am trying to articulate here is the source of my current dissatisfaction with gaming: the limitations placed on player choice during a game. I’m aware that I will… In RPG Theory Participants: Ian Charvill, Le Joueur, jburneko, GreatWolf, Andrew Martin, contracycle.
2/4/2003 Ian Charvill: UA notes OK, this is going to be in two parts. These are the notes for a session, then tomorrow I'll do the nuts and bolts procedural, how I'd run this loose… In Actual Play Participants: Ian Charvill, clehrich, hyphz, Rob MacDougall, Mike Holmes, Matt Wilson.
3/21/2003 Ian Charvill: CONTAGION: Pitch for an indie RPG Shortly after watching Ginger Snaps I was playing a puzzle game on the PC – a game called Bejewelled. The game has a music track that is fairly minimalist and… In Indie Game Design Participants: Ian Charvill, Ron Edwards, Mike Holmes.
8/5/2003 Ian Charvill: Examples of the Lumpley Principle in By-The-Rules Play Over in another thread...
Please don't make assertions without some kind of argument to back them up. How is it universal? It does not describe what happens… In RPG Theory Participants: Ian Charvill, Alan, Valamir, John Kim, Marco, kamikaze, C. Edwards, contracycle, Nicolas Crost, lumpley, Ron Edwards.
9/24/2003 Ian Charvill: Invention as a Creative Agenda The reason that I role play is because I get to make things up. Futhermore the stuff I make up has to be in some way compelling to the other… In GNS Model Discussion Participants: Ian Charvill, Wormwood, Lxndr, Ben Lehman, jburneko, Gordon C. Landis, Walt Freitag, Valamir, Ron Edwards, AnyaTheBlue.
11/28/2003 Ian Charvill: Falsifying GNS In a couple of threads recently people have raised the idea that GNS is not falsifiable so therefore is questionable as a theory. It occurs to me that GNS is… In GNS Model Discussion Participants: Ian Charvill, Valamir, Ron Edwards, pete_darby, jdagna, Christopher Kubasik, marcus, beingfrank, MachMoth.
12/10/2003 Ian Charvill: Theme and GNS Over in Why Should the Narrativist Premise be Pre-Set in Sorcerer? Chris suggested creating a daughter thread on the issue of theme and GNS.
Here's what I take theme and… In GNS Model Discussion Participants: Ian Charvill, Ben Lehman, Ron Edwards, John Kim, Mike Holmes, Alan, Gordon C. Landis, lumpley, Christopher Kubasik, Matt Snyder, Valamir.
1/7/2004 Ian Charvill: The Dream vs Story Now! Over in Writing Style, Detail, and Simulationism
Ian, can you come up with a case where pursuing Story Now might damage the Dream? I can't. Story Now depends on… In GNS Model Discussion Participants: Ian Charvill, lumpley, Mike Holmes, Ron Edwards, cruciel, John Kim, Jack Spencer Jr, Gordon C. Landis, Valamir.
1/31/2004 Ian Charvill: Pastiche in Roleplaying Ron's clarifications over in The Roots of Sim (Response to Nar Essay) are very important if pastiche is to become part of The Forge lexicon.
1. Non-Narrativist play which produces… In GNS Model Discussion Participants: Ian Charvill, Ron Edwards, sirogit, Scourge108, John Kim, clehrich, Jack Spencer Jr, Nick Pagnucco, Jeff Klein.
5/16/2004 Ian Charvill: Drama and Narrativism Following various gubbins over on Sean's fourth mode thread and the glossary thread this could maybe do with the thread of its own. My position here can be summed up… In GNS Model Discussion Participants: Ian Charvill, Jack Spencer Jr, Sean.
5/14/2005 Ian Charvill: Marginalia on InSpectres I didn't get to play yet as much as I'd like. I was looking to change job about the time I started running it and my first application turned into… In Actual Play Participants: Ian Charvill, Jared A. Sorensen, Michael S. Miller.
5/25/2005 Ian Charvill: An alternative to 'the System is the Physics of the World' The System is the Grammar of the World.
I'm posting this from the point of view of starting up a new gaming group and explaining how I'm looking at things.… In RPG Theory Participants: Ian Charvill, Ben Lehman, John Burdick, epweissengruber, lumpley, Bill_White, MikeSands, Mike Holmes, Shreyas Sampat, Simon Marks, Marco.
7/1/2005 Ian Charvill: Theme: Subject, Thesis & Hypothesis Theme is analogue not digital. The word slips on the page, like the typewriter ribbon was soaked in mercury. It will not stay put.
Theme is subject – a thing.… In GNS Model Discussion Participants: Ian Charvill, Marco.
4/5/2006 Ian Charvill: Murderball The straightforward version is Murderball is a documentary about quadriplegic rugby, the rivalry between the Canadian and US teams in the run up to the Athens Paralympics and quadriplegia in… In Forge Birthday Forum Participants: Ian Charvill, Miskatonic, Meguey, jasonm, xenopulse.
3/11/2007 Ian Charvill: [Questers of the Middle Realms] Under-prepping In a nutshell: offering to run a game system that you've never run before while you've got a major project going on at work and at the same time you're… In Actual Play Participants: Ian Charvill, rafial.
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