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8/23/2006 David Artman: Booth Design: Size, Layout, and Theme
[size=8pt]...Ooookayyy. Maybe the third time's the charm--surely, I can't get booted out of my own topic....[/size] Please feel free to post your thoughts, suggestions, and experiences with regards to the…
In Conventions
Participants: David Artman, Gregor Hutton, TonyLB.


9/6/2006 David Artman: [GLASS] Playtest Request
[center][url=http://www.davidartman.com/GLASS.pdf][size=14pt][b]GLASS: Generic Live Action Simulation System[/b][/size][/url] [size=12pt]System Test Document - Request for Playtests[/size][/center] Because GLASS is a boffer LARP game engine, I do not expect whole groups to be able…
In Connections
Participants: David Artman.


9/6/2006 David Artman: MACE, High Point, November 10-12
It's a *little* early, but I am pinging the forums now to see if someone is already planning to promote indie gaming at MACE this year. If not, I'd be…
In Conventions
Participants: David Artman, abzu, LeSingeSavant, Technocrat13, jasonm, iago, Andy Kitkowski, rafael, TonyLB, Sovem, ShaneJackson, Mel_White, forlorn1, btrc, Adam Dray, drozdal.


11/14/2006 David Artman: [Contenders] Questions/Suggestions after MACE game
The nature of this post makes it hard for me to categorize, so forgive me if I am in the wrong forum. I hope to provide feedback via questions and…
In Actual Play
Participants: David Artman, jasonm, Ron Edwards, Dantai.


11/30/2006 David Artman: Anti-Spamming Techniquees
As we seem to have a few spammers getting through the site registration, perhaps you would benefit from reading this thread: http://www.somniturne.com/gtp/forum/viewtopic.php?t=425 Basically, I asked for a minor tweak to…
In Site Discussion
Participants: David Artman, Ron Edwards, anders_larsen, c.


2/16/2007 David Artman: Alternate Settings for DitV & Product Concepts
I probably should search--I suspect I am not the first to think of this--but I can't for the life of me think of good terms to get appropriate hits. So…
In lumpley games
Participants: David Artman, lumpley, Filip Luszczyk, zornwil.


3/21/2007 David Artman: Icehouse Pyramids RPG (game name pending)
Hi again, all; been away a while, but I'm back with some gaming goodness (I hope!). I have just put a new role-playing game into Ready for Playtesting status at…
In First Thoughts
Participants: David Artman.


4/23/2007 David Artman: POD Pricing: Ethical Issues?
Damned Internal Server errors.... Hi, all; This one's for the POD publishers and ethics pundits in general.... I am hoping to release the full GLASS rules via POD ("shot GLASS"…
In Publishing
Participants: David Artman, xenopulse, Eero Tuovinen.


5/8/2007 David Artman: [brainstorm] Use of Music and/or Singing as Mechanics
Hi, folks; Due to other threads here at The Forge and at RPG.net, I have begun thinking about how one could use music performance, singing, both, or some other poesy…
In First Thoughts
Participants: David Artman, jasonm, Simon C, Noclue, okaynowa.


5/17/2007 David Artman: GLASSCutters.org Up and Running; GLASS in Final Design Stages
[After much deliberation and Sticky-reading, I *think* this is germane and appropriate, here. Move to Connections (?) or just delete it, if not.] Hi, folks; This is just an FYI…
In First Thoughts
Participants: David Artman, pells.


8/3/2007 David Artman: Ice Game Design Competition for Summer 2007 has begun!
Hi, all; Just trying to make sure I ping as many channels as possible (yep, spamming a bit, but it's cool, hearty, nutritious spam!). Though I know The Forge is…
In Endeavor
Participants: David Artman.


8/27/2007 David Artman: [Ebb & Flow] Resource-Driven, High Verisimilitude Combat System
As I am at risk of thread-jacking, I have split this topic from its origin thread: Hit Location Matrix If you…
In First Thoughts
Participants: David Artman, xenopulse, MartiniPhilosopher, Noon, davidberg.


10/15/2007 David Artman: Alternate Ideas for Coins
A recent thread has me wondering (ALERT! POLL THREAD!).... Coins are fairly common and are easy to acquire and cost relatively little (as low as 1ยข per coin--or even lower,…
In Universalis
Participants: David Artman, rycanada, Valvorik, Robotech_Master.


1/8/2008 David Artman: Why Relationships With People?
Or, to be more specific, why would I ever want to establish my unassigned Relationship dice with an individual in a particular Town? OK, I see the basic benefit of…
In lumpley games
Participants: David Artman, Ben Lehman, devonapple, lumpley, zornwil, Noclue.


1/10/2008 David Artman: Alternate Rules For Healer Fallout Dice
So, having heard that healer fallout is d4s (we ended a session in doubt), I have considered a few alternate fallout dice rules for healers, just for grins: Take the…
In lumpley games
Participants: David Artman, lumpley.


1/17/2008 David Artman: Frequency of "Fast Wrap"?
We had our second session of Tea Creek last night, which generally went quite well, I thought (AP to follow, prolly from GM). There's was, however, one thing that seemed...…
In lumpley games
Participants: David Artman, JamesDJIII, 5niper9, Thomas Lawrence.


1/17/2008 David Artman: Burning Empires and Missing Man Play?
Our group is pondering running Burning Empires, but we (well, I) have a concern: There is a fair-to-middling chance that one or two folks (in a four- to six-person group)…
In Burning Wheel
Participants: David Artman, pfischer.


2/6/2008 David Artman: RFP: "Roguelike Digsiversalis Hack"
Hi, folks; cranking on my first "Story Game" concept (I think--it's pretty gamist, actually). <a href="http://docs.google.com/Doc?id=dgf9k524_1f4cgr3x9">Roguelike Dogsiversalis Hack</a> (working, tongue-in-cheek title) My requests: 1) PLEASE playtest; full name (or handle),…
In Playtesting
Participants: David Artman.


3/6/2008 David Artman: [ASCII @HACK] One-Shot Gear
I am developing a roguelike RPG simulator which balances somewhat-freeform character creation and situation generation against a die rank and success-counting system, with the aim of playing out any genre…
In First Thoughts
Participants: David Artman, Darcy Burgess, JoyWriter, Falc, dindenver.


3/24/2008 David Artman: 4:3 Aspect Ratio (or "Have You Already Done My Research For Me?")
I want to release ASCII @HACK in a print format which most-closely resembles the 4:3 aspect ratio of (pre-widescreen) monitors, for reason which are obvious if one even glances at…
In Publishing
Participants: David Artman, Ron Edwards, iago, JustinB, guildofblades.


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