Previous Topics No previous topics. | | Subsequent Topics 8/23/2006 David Artman: Booth Design: Size, Layout, and Theme [size=8pt]...Ooookayyy. Maybe the third time's the charm--surely, I can't get booted out of my own topic....[/size]
Please feel free to post your thoughts, suggestions, and experiences with regards to the… In Conventions Participants: David Artman, Gregor Hutton, TonyLB.
9/6/2006 David Artman: [GLASS] Playtest Request [center][url=http://www.davidartman.com/GLASS.pdf][size=14pt][b]GLASS: Generic Live Action Simulation System[/b][/size][/url]
[size=12pt]System Test Document - Request for Playtests[/size][/center]
Because GLASS is a boffer LARP game engine, I do not expect whole groups to be able… In Connections Participants: David Artman.
9/6/2006 David Artman: MACE, High Point, November 10-12 It's a *little* early, but I am pinging the forums now to see if someone is already planning to promote indie gaming at MACE this year.
If not, I'd be… In Conventions Participants: David Artman, abzu, LeSingeSavant, Technocrat13, jasonm, iago, Andy Kitkowski, rafael, TonyLB, Sovem, ShaneJackson, Mel_White, forlorn1, btrc, Adam Dray, drozdal.
11/14/2006 David Artman: [Contenders] Questions/Suggestions after MACE game The nature of this post makes it hard for me to categorize, so forgive me if I am in the wrong forum. I hope to provide feedback via questions and… In Actual Play Participants: David Artman, jasonm, Ron Edwards, Dantai.
11/30/2006 David Artman: Anti-Spamming Techniquees As we seem to have a few spammers getting through the site registration, perhaps you would benefit from reading this thread:
http://www.somniturne.com/gtp/forum/viewtopic.php?t=425
Basically, I asked for a minor tweak to… In Site Discussion Participants: David Artman, Ron Edwards, anders_larsen, c.
2/16/2007 David Artman: Alternate Settings for DitV & Product Concepts I probably should search--I suspect I am not the first to think of this--but I can't for the life of me think of good terms to get appropriate hits. So… In lumpley games Participants: David Artman, lumpley, Filip Luszczyk, zornwil.
3/21/2007 David Artman: Icehouse Pyramids RPG (game name pending) Hi again, all; been away a while, but I'm back with some gaming goodness (I hope!).
I have just put a new role-playing game into Ready for Playtesting status at… In First Thoughts Participants: David Artman.
4/23/2007 David Artman: POD Pricing: Ethical Issues? Damned Internal Server errors....
Hi, all;
This one's for the POD publishers and ethics pundits in general....
I am hoping to release the full GLASS rules via POD ("shot GLASS"… In Publishing Participants: David Artman, xenopulse, Eero Tuovinen.
5/8/2007 David Artman: [brainstorm] Use of Music and/or Singing as Mechanics Hi, folks;
Due to other threads here at The Forge and at RPG.net, I have begun thinking about how one could use music performance, singing, both, or some other poesy… In First Thoughts Participants: David Artman, jasonm, Simon C, Noclue, okaynowa.
5/17/2007 David Artman: GLASSCutters.org Up and Running; GLASS in Final Design Stages [After much deliberation and Sticky-reading, I *think* this is germane and appropriate, here. Move to Connections (?) or just delete it, if not.]
Hi, folks;
This is just an FYI… In First Thoughts Participants: David Artman, pells.
8/3/2007 David Artman: Ice Game Design Competition for Summer 2007 has begun! Hi, all;
Just trying to make sure I ping as many channels as possible (yep, spamming a bit, but it's cool, hearty, nutritious spam!). Though I know The Forge is… In Endeavor Participants: David Artman.
8/27/2007 David Artman: [Ebb & Flow] Resource-Driven, High Verisimilitude Combat System As I am at risk of thread-jacking, I have split this topic from its origin thread:
Hit Location Matrix
If you… In First Thoughts Participants: David Artman, xenopulse, MartiniPhilosopher, Noon, davidberg.
10/15/2007 David Artman: Alternate Ideas for Coins A recent thread has me wondering (ALERT! POLL THREAD!)....
Coins are fairly common and are easy to acquire and cost relatively little (as low as 1ยข per coin--or even lower,… In Universalis Participants: David Artman, rycanada, Valvorik, Robotech_Master.
1/8/2008 David Artman: Why Relationships With People? Or, to be more specific, why would I ever want to establish my unassigned Relationship dice with an individual in a particular Town?
OK, I see the basic benefit of… In lumpley games Participants: David Artman, Ben Lehman, devonapple, lumpley, zornwil, Noclue.
1/10/2008 David Artman: Alternate Rules For Healer Fallout Dice So, having heard that healer fallout is d4s (we ended a session in doubt), I have considered a few alternate fallout dice rules for healers, just for grins:
Take the… In lumpley games Participants: David Artman, lumpley.
1/17/2008 David Artman: Frequency of "Fast Wrap"? We had our second session of Tea Creek last night, which generally went quite well, I thought (AP to follow, prolly from GM). There's was, however, one thing that seemed...… In lumpley games Participants: David Artman, JamesDJIII, 5niper9, Thomas Lawrence.
1/17/2008 David Artman: Burning Empires and Missing Man Play? Our group is pondering running Burning Empires, but we (well, I) have a concern:
There is a fair-to-middling chance that one or two folks (in a four- to six-person group)… In Burning Wheel Participants: David Artman, pfischer.
2/6/2008 David Artman: RFP: "Roguelike Digsiversalis Hack" Hi, folks; cranking on my first "Story Game" concept (I think--it's pretty gamist, actually).
<a href="http://docs.google.com/Doc?id=dgf9k524_1f4cgr3x9">Roguelike Dogsiversalis Hack</a> (working, tongue-in-cheek title)
My requests:
1) PLEASE playtest; full name (or handle),… In Playtesting Participants: David Artman.
3/6/2008 David Artman: [ASCII @HACK] One-Shot Gear I am developing a roguelike RPG simulator which balances somewhat-freeform character creation and situation generation against a die rank and success-counting system, with the aim of playing out any genre… In First Thoughts Participants: David Artman, Darcy Burgess, JoyWriter, Falc, dindenver.
3/24/2008 David Artman: 4:3 Aspect Ratio (or "Have You Already Done My Research For Me?") I want to release ASCII @HACK in a print format which most-closely resembles the 4:3 aspect ratio of (pre-widescreen) monitors, for reason which are obvious if one even glances at… In Publishing Participants: David Artman, Ron Edwards, iago, JustinB, guildofblades.
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