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From Day One


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8/19/2002 ADGBoss: Artists for Seraphim: Candlebright and Brymstone
Well we have gotten to the point where we would like some concept art for Seraphim: C and we NEED art for Brymstone. Brymstone is a mag ADG is gonna…
In Connections
Participants: ADGBoss, tdenmark.


8/20/2002 ADGBoss: Getting the License
GReetings all, Along with doing your own thing I have always felt there are alot of dead games which could be revived with the Arcane ritual of a new system…
In Publishing
Participants: ADGBoss, Eugene Zee, Ron Edwards.


8/21/2002 ADGBoss: Miscellaneous Rules
I am starting the process of getting the rules for Seraphim together, I was thinking about some of the small and miscellaneous rules that are necassary. things like Falling, Drowning,…
In Indie Game Design
Participants: ADGBoss, Balbinus, Mike Holmes, Zak Arntson, Marco.


8/24/2002 ADGBoss: How important is fiction
One can have the greatest game system and kewlest setting and kickingest pdf downloads on the web, but if its boring or does not grab the interest of the potential…
In Indie Game Design
Participants: ADGBoss, damion, Matt, greyorm, J B Bell, Jack Spencer Jr, Matt Gwinn, Blake Hutchins, Demonspahn, contracycle, Jasper, wyrdlyng, jeff8448, mahoux, Paul Czege, Evan Waters, kaworuiskool, kamikaze.


9/12/2002 ADGBoss: Power Depth and Width
I have been working on some of the Powers for Seraphim and had written myself a pretty long list of powers, many of which were related to one another. So…
In Indie Game Design
Participants: ADGBoss, jdagna, Ron Edwards, wyrdlyng, Mike Holmes, Le Joueur.


9/17/2002 ADGBoss: Specific-system for combat discussion
I am posting this here at request so it can get out of a different thread so it may look a little out of place... Definitely some good food for…
In RPG Theory
Participants: ADGBoss, Marco, contracycle, Mike Holmes, Ron Edwards, Matt Wilson, Valamir, deadpanbob, Demonspahn.


10/21/2002 ADGBoss: Seraphim Changes
Seraphim: Candlebright (indeed my whole philosophy here at ADG) has undergone some changes. I have done away with many of the extraneous abilities and stats and wounds etc in the…
In Indie Game Design
Participants: ADGBoss, Ron Edwards.


10/23/2002 ADGBoss: GM as Moderator or... Editor?
Lets start off with a little definition of what I mean. When I say Moderator I do not mean so much in a Traditional MASTER or MONITOR status but more…
In RPG Theory
Participants: ADGBoss, Andrew Martin, Christoffer Lernö, Jeremy Cole, Bankuei, Mike Holmes, ADGConscience.


10/29/2002 ADGBoss: Sorcerer: Labyrinth of Worlds
Well Sorcerer finally arrived and I am somewhat eager to begin what is my first "new" RPG experience in some time. I cannot wait to play but for the moment…
In Actual Play
Participants: ADGBoss, Mike Holmes, Ron Edwards, Bankuei, Paul Czege, Valamir, Clinton R. Nixon, ADGConscience.


2/7/2003 ADGBoss: Currency Question Character Goal vs Character Sheet Goal
Hello everyone, been away a little while and have managed to make it back after the holidays. Seraphim is doing fine, I am refurbishing the ADG websites (www.azuredragon.com) and re-focusing…
In Indie Game Design
Participants: ADGBoss, contracycle.


2/10/2003 ADGBoss: A Question of Premise
In the vulgar, unrefined form most people percieve it at, Premise is the idea, the why, and or the motivation for Action. In our case, Premise if the idea, the…
In RPG Theory
Participants: ADGBoss, ThreeGee, Jonathan Walton, Dave Panchyk, clehrich, M. J. Young, Mike Holmes.


4/8/2003 ADGBoss: Sorcerer - Priest
I was brainstorming a bit and I was wondering about Sorcerer in a god heavy setting. Something very Ancient Sumeria, Egypt, glorantha etc... Now of course the game could be…
In Adept Press
Participants: ADGBoss, Ron Edwards, Valamir, greyorm, Spooky Fanboy, Nev the Deranged.


4/14/2003 ADGBoss: Steel and Shadows: Inspired by Thugs and Thieves
First I want to say that Steel and Shadows was heavily inspired by Ethan Greer's Thugs and Thieves. Even though S&S is going to be far different, I still…
In Indie Game Design
Participants: ADGBoss, Sidhain, ethan_greer, Jeph, Walt Freitag.


4/23/2003 ADGBoss: Empire of the Dragon-Lotus or Whew! finally
Well between working on Seraphim and Steel & Shadows, I finished my aborted 24 hour game (with sleep it took like 40 hours to finish). It is called Empire of…
In Indie Game Design
Participants: ADGBoss, greyorm, Mike Holmes, Spooky Fanboy.


5/23/2003 ADGBoss: Ars Magica: Darkest Days Part One (Long)
Greetings all, I am finally getting around to running Ars MAgica, something that has been on the mind for many years. I think that now is a good oppurtunity to…
In Actual Play
Participants: ADGBoss, Ron Edwards, Blake Hutchins, clehrich, Valamir, Dave Panchyk, Jere, John Kim, Jeffrey Miller, Piers Brown.


5/30/2003 ADGBoss: Name Game
I have a question, being more a student of international political law and not copyright law and all that. As you may or may not know (or have guessed) my…
In Publishing
Participants: ADGBoss, Jack Aidley, Paul Czege, Matt Gwinn, Mike Holmes, Ben Morgan, Pramas, talysman.


7/1/2003 ADGBoss: Question of Information
I am working on a RPG related project (A space war game but with RPG tie ins) and there are two Human political states. Indeed there may be multiple political…
In Indie Game Design
Participants: ADGBoss, Jack Aidley, xiombarg, M. J. Young.


7/1/2003 ADGBoss: Why We Fight! (long)
A lil patriotic flare for those of you who know of or have seen the Why We Fight series on video or DVD (or possibly in person if you’re a…
In RPG Theory
Participants: ADGBoss, contracycle, simon_hibbs, WDFlores, Mike Holmes.


7/2/2003 ADGBoss: Advertising and Reviews
If you have a project that you are going good and steady on and should be done on time, how do you solicit reviews of the material and where can…
In Publishing
Participants: ADGBoss, Matt Gwinn, Matt, rpghost, Christian Walker, Brand_Robins.


7/21/2003 ADGBoss: Seraphim: Candlebright Design Part 1 (Long)
This is going to be the first in a series of sort of Developer Journals as I put all the elements of Seraphim together and get it playtested and hopefully…
In Indie Game Design
Participants: ADGBoss.


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