Previous Topics No previous topics. | | Subsequent Topics 9/4/2002 Jeremy Cole: yes, but would anyone like it? Newbie with game concerns. I am writing a game with a hardcore character focus.
Basically the focus in the rules is
1) Encouraging players to develop characters with meaningful personalities… In Indie Game Design Participants: Jeremy Cole, Jasper, Valamir, Zathreyel, Ron Edwards, Mike Holmes.
9/5/2002 Jeremy Cole: is it the slice of the pie, or the size of the piece It seems to me that some systems better meet gamism, simulationism and narratavism goals than other systems.
While in game design you must have a focus, and must to some… In GNS Model Discussion Participants: Jeremy Cole, Mike Holmes, Valamir, Ron Edwards, damion, Walt Freitag, Le Joueur, M. J. Young.
9/9/2002 Jeremy Cole: posting woes Hi Clinton,
I have an ongoing problem with being unable to post long posts. I can't seem to post more than one window or so, otherwise when I attempt to… In Site Discussion Participants: Jeremy Cole.
2/19/2003 Jeremy Cole: Narrative Premise. In RPG terms, I have seen Narrative Premise given mostly as a question, such as "What will you risk for..." or "What price will you pay for...". Now, I always… In GNS Model Discussion Participants: Jeremy Cole, M. J. Young, Ron Edwards, Valamir, contracycle.
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