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From Day One


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10/30/2002 Phillip: Images for archetypal card deck
I would like to know if anyone here can recommend a good collection of images (photos or artwork) on the Internet for use in representing archetypes. By this I mean…
In Indie Game Design
Participants: Phillip, JSDiamond.


6/6/2003 Phillip: Power Level chart for supers RPG help needed
I am working on some ideas for 2 supers RPGs, one using single polyhedra dice and one using custom-made cards (basically SAGA lite). I would like to know if anyone…
In Indie Game Design
Participants: Phillip, AnyaTheBlue, Tony Irwin, Andrew Martin, Valamir, Mike Holmes, Jared A. Sorensen.


9/18/2003 Phillip: Idea for a new game (no working title yet)
This will be the first time I have posted an actual idea for a game here on the Forge. Here is a basic outline of what I have in mind:…
In Indie Game Design
Participants: Phillip, Mike Holmes, ZeOtter, pete_darby, Bill Logan.


10/2/2003 Phillip: mage- a game of magic and attitude
Please check out my latest game, mage It basically uses a system of stones to represent manna of different colors that mages can spend to do magic. Each magical feat…
In Indie Game Design
Participants: Phillip, Mike Holmes, ethan_greer, Wolfen, simon_hibbs, John Kim, failrate, Spooky Fanboy.


10/8/2003 Phillip: Larger Than Life- a(nother!) supers RPG
OK, I know that seems like the supers RPGs are coming out of the woodwork around here lately, but hermes (author of Capes & Cowls) expressed interest in what I…
In Indie Game Design
Participants: Phillip.


1/22/2004 Phillip: Duality- a relatively simple RPG about conflicting aspects
Duality is a pretty simple game that revolves around conflicts between a protagonists opposing and often conflicting aspects. It uses polyhedra dice, and borrows the mechanic from BattleBall; the idea…
In Indie Game Design
Participants: Phillip, Emily Care, Mark Johnson, Ron Edwards.


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