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2/28/2007 mothlos: Restricted Communication System
I am working on a system for my friends and I to use and am needing a way to smooth out interactions between players. The system as it stands is…
In First Thoughts
Participants: mothlos, Glendower, Mike Sugarbaker, lee-anne.


6/20/2007 mothlos: Inductive vs. Deductive Game Design
I am looking for some reading on inductive vs. deductive game design. I am puzzling on this a bit myself and was hoping for some help. In case my words…
In First Thoughts
Participants: mothlos, SpazMan.


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