Subsequent Topics 3/30/2007 phasmaphobic: Streetwise LARP - Musings on Conflict mechanics Hey folks, I'm looking for some place to bounce around some ideas with others on some concepts I've been forming regarding revamping the rules of a LARP that I wrote… In First Thoughts Participants: phasmaphobic, Majidah, Andrew Morris.
4/1/2007 phasmaphobic: [Classroom Deathmatch] Played at Gamestorm last night Last night I had the privilege of playing in a convention-style demo game of <i><a href="http://atarashigames.com/store/product_info.php?products_id=31" target="_blank">Classroom Deathmatch</a></i>, the new tabletop RPG by fellow Portlander Jake Richmond. In this game,… In Actual Play Participants: phasmaphobic, xenopulse, Jake Richmond.
4/5/2007 phasmaphobic: LARP: Working on the foundations for our 2nd Edition Rules I started a discussion in a previous thread, but the direction I'm going has changed significantly enough that I felt a new topic would allow me to put forth some… In First Thoughts Participants: phasmaphobic, Majidah.
4/7/2007 phasmaphobic: LARP: Scene-Framing within the flow of the LARP I've posted this elsewhere, but I think I might be able to get some good input from you folks here. My major experiences with playing in LARPs leads me to… In First Thoughts Participants: phasmaphobic, Matt, David Artman, newsalor, Eliarhiman6, fantang7.
5/10/2007 phasmaphobic: Rewarding players for attendance I got this idea earlier for an added incentive to keep players coming back to a game. It could exist as part of a system I'm musing, or even as… In First Thoughts Participants: phasmaphobic, Filip Luszczyk, Noon, C.W.Richeson.
5/24/2007 phasmaphobic: Seeking advice on organizing my first playtest Hey folks, I'm looking to put together my first official playtest of a game our company is developing. We have a few people signed up and ready to go, that… In Playtesting Participants: phasmaphobic, GreatWolf.
7/26/2007 phasmaphobic: [Verses RPG] Undiscovered Countries, first session report This past Saturday, July 21st, saw the first actual game-play session of our new campaign. Aside from the goal to have a buttload of fun, the purposes for this campaign… In Actual Play Participants: phasmaphobic.
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