Previous Topics No previous topics. | | Subsequent Topics 11/17/2002 coxcomb: Reaching customers Hi all, I'm new to the boards but have already found much inspiration on the site.
My question is deceptively simple:
What are the most effective ways of reaching customers… In Publishing Participants: coxcomb, Cynthia Celeste Miller, Pramas, Ron Edwards, Misguided Games.
2/2/2004 coxcomb: Conflict Resolution vs. Action Resolution First, I am sorry if this has already been beaten to death, I haven't spent too much time trolling through the posts.
I have read most of Ron's essays and… In RPG Theory Participants: coxcomb, Ron Edwards, Valamir, simon_hibbs, clehrich, John Kim, Noon, lumpley, Autocrat, Anthony, Matt Wilson, cruciel, Alan, contracycle, aplath, Paganini.
2/3/2004 coxcomb: Looking for folks in the Seattle Area Are there any Seattle-area dwellers who would be interested in getting together to (for lack of a better term) Forgify?
What I would like is a group to:
1.) Play… In Connections Participants: coxcomb, Scourge108.
2/4/2004 coxcomb: Setting, Metaplot, and Context I have noticed some disdain for setting-heavy games here at the forge, and have been wrestling with the topic for quite a while now myself. In this post, I would… In RPG Theory Participants: coxcomb, Rob Carriere, Technocrat13, Ron Edwards, M. J. Young, Doctor Xero, RDU Neil, Gordon C. Landis.
2/18/2004 coxcomb: [GenCon 2004] Demo advice Hi All,
It looks like good chances of my having a product to sell at GenCon this year, and I am thinking about going in on the Forge booth ($100… In Conventions Participants: coxcomb, Michael S. Miller, Valamir, AdAstraGames, jdagna.
2/20/2004 coxcomb: My dusty donjon: adventures in player-driven RPGs Tonight I played my first-ever session of Dust Devils. We had a good time, but I'm not sure we quite got it. I should mention that this game comes after… In Actual Play Participants: coxcomb, Valamir, Matt Snyder, Zak Arntson.
2/20/2004 coxcomb: Has anyone tried RepKover? RepCover is a binding for softcover books that enables the book to open and lay flat. It's kind of a halfway point between Perfect binding and case binding.
Has anyone… In Publishing Participants: coxcomb, Valamir.
2/24/2004 coxcomb: Selling Prices I have been thinking about selling prices lately, particularly because I will be formulating my own later this year.
Abzu's topic about indie game finances brought this to my attention… In Publishing Participants: coxcomb, abzu, Valamir, Ron Edwards.
2/25/2004 coxcomb: Brain hurts, help with math Hi All,
I have seen some math whiz types posting here before and I hope one of them can help me.
The basic idea is that you roll a number… In Indie Game Design Participants: coxcomb, Jack Aidley.
3/3/2004 coxcomb: One book or two? My game, Gallant, is a cinematic swashbuckling game. It is intended to be flexible enough to handle pretty much any setting / character appropriate to the genre. I am also… In Publishing Participants: coxcomb, Matt, Dav, Alex Johnson, Matt Gwinn, Paul Czege.
3/12/2004 coxcomb: Narrativism as spice After reading through the essays and doing many months worth of thinking, I am feeling like I have a fairly clear understanding of my own creative agenda.
Thing is, it's… In GNS Model Discussion Participants: coxcomb, Mike Holmes, Ron Edwards, John Kim.
3/22/2004 coxcomb: Investment for GM in player-directed play So let's assume that a game has set up a large degree of player-control over play. What I'd like to discuss is how the GM operates in actual play.
Players… In RPG Theory Participants: coxcomb, Alan.
3/27/2004 coxcomb: [Trollbabe] A first adventure Yesterday my play group was missing the key player for our in-progress adventure, so I suggested we give Trollbabe a try. I had read through the rules, and was excited… In Actual Play Participants: coxcomb, Ron Edwards.
3/27/2004 coxcomb: What is system? I have committed a crime. It is a crime that I am certain is common among long-time role-players such as myself. I have judged games on a brief look at… In RPG Theory Participants: coxcomb, clehrich, Jack Spencer Jr, matthijs, Tomas HVM, Noon, Ron Edwards, WDFlores, John Kim, Umberhulk, M. J. Young, Ravien.
3/31/2004 coxcomb: Should character control hurt? I broke this off from Zak's Survey, as I don't want to inject my own query into his thread.
Here are some highlights to get us started:
Something that I… In RPG Theory Participants: coxcomb, Jasper, Alan, Technocrat13, Bankuei, John Kim, pete_darby, Ian Charvill, HMT, TonyLB, Garbanzo.
4/20/2004 coxcomb: [Gallant] Hubbub at the Royal Hole (chargen) We got together last Saturday to try a second run of my game, Gallant. I have yet to make any rule postings here, but Zak wrote an actual play entry… In Actual Play Participants: coxcomb, Zak Arntson, jdagna.
4/23/2004 coxcomb: [Gallant] Hubbub at the Royal Hole (play) This is a continuation of the character generation post for the latest test of my game, Gallant.
So we’re all done with characters and ready to go.
Part of the… In Actual Play Participants: coxcomb, Zak Arntson, jdagna, trechriron.
5/24/2004 coxcomb: [DD3.5E] Dragon Must Die (light bulb comes on) Even though I dislike D&D, I played a game this weekend as part of a birthday party for a friend. One shot, pregenerated characters, how bad could it be, right?… In Actual Play Participants: coxcomb, John Harper, Zak Arntson, b_bankhead, cognizantchance, Ron Edwards, Sean, Jinx, Tav_Behemoth.
5/25/2004 coxcomb: "Save vs. X": Gamist? So, my recent experience with d20 brought a number of things home to me about my personal play style. It also got me to wondering about the creative agendas of… In GNS Model Discussion Participants: coxcomb, Eero Tuovinen, Noon, Ron Edwards, Halzebier, iambenlehman, Sean, hanschristianandersen, M. J. Young.
2/9/2005 coxcomb: Question about inspirations First, let me say that I read through Capes yesterday and it rocked my world! The whole thing is chock full-o-goodness.
My only question so far has to do with… In Muse of Fire Games Participants: coxcomb, TonyLB, Jonas Karlsson, Vaxalon.
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