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From Day One


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5/3/2007 dikaiosunh: Fiddling with Negotiation/Conflict Resolution Simulations
This represents my first shot at thinking about design, so I hope this is specific enough for feedback... I apologize if some of it is long-winded, but I want to…
In First Thoughts
Participants: dikaiosunh, Ron Edwards, Noclue.


7/8/2007 dikaiosunh: [Schism] First time running it (or Sorcerer)
This weekend, I'll be running my first Sorcerer game, a one shot at an informal local con.  I have some specific questions, and I've read a bunch of Sorcerer threads…
In Adept Press
Participants: dikaiosunh, Ron Edwards, James_Nostack.


7/15/2007 dikaiosunh: [Schism] Life During Wartime
I posted for some advice on how to run this, so I figure it's only fair to post to say how it went.  I'm doing my best to keep in…
In Actual Play
Participants: dikaiosunh, Christopher Kubasik, Adam Dray.


7/31/2007 dikaiosunh: [Sorcerer] Potpourri of Mechanical Questions (Injury, waiting, shapeshift)
I have three (hopefully) boring and unrelated mechanics questions, but they're bugging me and a search of the forum didn't turn up answers (apologies if I missed them).  One came…
In Adept Press
Participants: dikaiosunh, Ron Edwards, greyorm.


8/31/2007 dikaiosunh: [Sorcerer/Electric Ghosts] Lester Wachlowski's No Good, Very Bad Day
Last Saturday, we (finally, it seems!) had our first session of my Electric Ghosts (Sorcerer) game. The characters were: John (Kirt): A socially awkward NASA programmer in love with Cheryl…
In Actual Play
Participants: dikaiosunh, Ron Edwards, greyorm, Adam Dray, pfischer.


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