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5/20/2007 VoidDragon: New Tabletop Rules-Light Game
Hi, I'm new here.  I just read a few posts, and decided to throw some of my ideas out there. I've been in development of my own multi-genre paper-and-dice game…
In First Thoughts
Participants: VoidDragon, Ron Edwards, Eero Tuovinen, Noon.


6/28/2007 VoidDragon: [AVERA] The line between character and equipment
Okay, I just ran the first playtest of my multi-genre roleplaying system this last Sunday.  It looks like I'll be able to fix the most obvious issues the players had…
In Playtesting
Participants: VoidDragon.


7/14/2007 VoidDragon: [AVERA] Banking Advancement with Interest
In reference to my Logarithmic, Multi-genre system, I was hoping to develop/modify my character creation/advancement system with a few goals: 1. Players will be compensated if the GM forces advancement…
In First Thoughts
Participants: VoidDragon, Justin Nichol - BFG.


7/26/2007 VoidDragon: [AVERA] Movement Abstraction
So far, in my logarithmic multi-genre system, I've created the tactical movement rules for grid-based tactics.  These rules work with either squares or hexes.  The rules are such that, when…
In First Thoughts
Participants: VoidDragon, contracycle, Hans.


7/26/2007 VoidDragon: Logarithmic Rolling Mechanics
I'm thinking of converting to a logarithmic rolling mechanic that's less granular than the one I've been using so far.  I've tried all sorts of dice looking for one.  I…
In First Thoughts
Participants: VoidDragon, Vulpinoid, Starblade, Hans.


8/16/2007 VoidDragon: [ERA d6] Mutaiji - Dark Neolithic Demon Hunting (Long Post)
Okay, I've truncated the name of my system, which I've been calling AVERA, to just "ERA d6."  I say d6 because I've been working on other mechanics, and a second…
In First Thoughts
Participants: VoidDragon, Justin Nichol - BFG, Vulpinoid, Abkajud, Ron Edwards.


10/2/2007 VoidDragon: Conflict of Interest in Element Introduction?
The resolution system for my game can probably best be described as Group Task Resolution.  Players declare intended events, dice are rolled, and the outcome is the next event to…
In First Thoughts
Participants: VoidDragon, davidberg, Noon, Dietro.


1/14/2008 VoidDragon: Pawning NPCs to Crunch up Social Conflict
Greetings, all. Lately I've been working on a game where players: i. Choose what drives their character into conflict ii. Contribute to the conflict of other players by hitting these…
In First Thoughts
Participants: VoidDragon, Noon, Vulpinoid.


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