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8/10/2007 wild_card2007: Log scales and resolution mechanics
Hello The Forge, I'm working on my Fantasy Heartbreaker (is that TM Ron? ;) and while I'm happy plugging away on all the color and fluff and such on my…
In First Thoughts
Participants: wild_card2007, VoidDragon.


8/30/2007 wild_card2007: Mechanics and destinies, drives, passions
The game I'm working on will center on heroic characters.  Heroes are larger-than-life, right?  Their actions are larger-than-life (heroic deeds), their passions run strong, they have great goals, a destiny.…
In First Thoughts
Participants: wild_card2007, xenopulse, Eliarhiman6, Noon, Satanman, RobNJ, Japo, Ken, contracycle, David Artman, Selene Tan.


7/28/2008 wild_card2007: Determining difficulty of actions
A quick intro: I'm going for a hybrid game system in which the actual resolution and reward mechanics are fairly crunchy/gamist but a lot of "what happens" can be narrative,…
In First Thoughts
Participants: wild_card2007, Arturo G., Vulpinoid.


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