Previous Topics No previous topics. | | Subsequent Topics 8/10/2007 wild_card2007: Log scales and resolution mechanics Hello The Forge,
I'm working on my Fantasy Heartbreaker (is that TM Ron? ;) and while I'm happy plugging away on all the color and fluff and such on my… In First Thoughts Participants: wild_card2007, VoidDragon.
8/30/2007 wild_card2007: Mechanics and destinies, drives, passions The game I'm working on will center on heroic characters. Heroes are larger-than-life, right? Their actions are larger-than-life (heroic deeds), their passions run strong, they have great goals, a destiny.… In First Thoughts Participants: wild_card2007, xenopulse, Eliarhiman6, Noon, Satanman, RobNJ, Japo, Ken, contracycle, David Artman, Selene Tan.
7/28/2008 wild_card2007: Determining difficulty of actions A quick intro: I'm going for a hybrid game system in which the actual resolution and reward mechanics are fairly crunchy/gamist but a lot of "what happens" can be narrative,… In First Thoughts Participants: wild_card2007, Arturo G., Vulpinoid.
more subsequent topics >> |