Topic: come on for a knight contest !!
Started by: lokdu
Started on: 3/9/2004
Board: The Riddle of Steel
On 3/9/2004 at 10:51am, lokdu wrote:
come on for a knight contest !!
I'am very interested by other people fight and will be very happy to see combat screen shot with 2 knights with same skill , 1h sword or axe , full mail (chest , arms , legs ), pot helm and large shield . The 2 knight have 5 STR and 5 Toughness .
Same skill , same stuff , best tactician must win .
Ready ....................... ENGAGE
On 3/9/2004 at 12:13pm, lokdu wrote:
1st hard fight
knight1 opts for a Neutral stance
knight2 opts for an Aggressive stance
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knight2 rushes in to attack, while knight1 tries to hold him off...
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At the start of the round, we refresh both combat pools
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First engagement...
knight2 gains +2CP for his aggressive stance
knight2 tries to bind knight1's weapon with 5 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 3 dice...
(TN 5) 3, 1, 1, 6, 8 - Result: 2
(TN 5) 7, 5, 8 - Result: 3
knight2 rolls and gets 2 successes.
knight1 rolls and gets 3 successes.
So, knight1 successfully blocks the attack and steals initiative!
------------------------------------------------------------------------------------------
Second engagement...
knight1 thrusts at knight2's head with 4 dice...
knight2 tries to block knight1's attack, using 6 dice...
(TN 7) 1, 1, 8, 2 - Result: 1
(TN 5) 3, 5, 7, 2, 1, 5 - Result: 3
knight1 rolls and gets 1 successes.
knight2 rolls and gets 3 successes.
So, knight2 successfully blocks the attack and steals initiative!
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At the start of the round, we refresh both combat pools
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First engagement...
knight2 takes a swing at knight1's body (downward vertical) with 5 dice...
knight1 tries to block knight2's attack, using 3 dice...
knight2's attack was a feint, and he instead thrusts at knight1's head with 6 dice...
(TN 7) 4, 2, 1, 8, 6, 7 - Result: 2
(TN 5) 29, 9, 3 - Result: 2
knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
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Second engagement...
knight2 chooses not to make an attack, and passes initiative to knight1
knight1 thrusts at knight2's head with 4 dice...
knight2 tries to block knight1's attack, using 1 dice...
(TN 7) 6, 6, 7, 2 - Result: 1
(TN 5) 15 - Result: 1
knight1 rolls and gets 1 successes.
knight2 rolls and gets 1 successes.
knight2 just barely avoids the attack from knight1, who keeps initiative.
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At the start of the round, we refresh both combat pools
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First engagement...
knight1 takes a swing at knight2's lower legs with 7 dice...
knight2 tries to block knight1's attack, using 4 dice...
(TN 6) 4, 9, 9, 8, 5, 7, 3 - Result: 4
(TN 5) 18, 9, 6, 3 - Result: 3
knight1 rolls and gets 4 successes.
knight2 rolls and gets 3 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
knight1 hits knight2 with a total damage rating of 0... (Merely a scratch...)
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Second engagement...
knight1 chooses not to make an attack, and passes initiative to knight2
knight2 tries to bind knight1's weapon with 2 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 1 dice...
(TN 5) 7, 1 - Result: 1
(TN 5) 6 - Result: 1
knight2 rolls and gets 1 successes.
knight1 rolls and gets 1 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
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At the start of the round, we refresh both combat pools
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First engagement...
knight2 thrusts at knight1's arms/hands with 4 dice...
knight1 tries to block knight2's attack, using 2 dice...
(TN 7) 19, 5, 2, 11 - Result: 2
(TN 5) 9, 2 - Result: 1
knight2 rolls and gets 2 successes.
knight1 rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 12
---------------------------------------
knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)
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Second engagement...
knight2 leaps forward and stops, trying to catch knight1 off guard...
(TN 5) 9, 3, 4, 7, 1 - Result: 2
(TN 8) 7, 5, 5, 3, 6 - Result: 0
knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.
knight2 leaps forward, startling knight1 who falls back, expecting an attack. knight1 loses 2 dice from his CP at the start of the next exchange.
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At the start of the round, we refresh both combat pools
knight1 is getting fatigued and loses 1CP
knight2 is getting fatigued and loses 1CP
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First engagement...
knight1 loses 2 dice from knight2's Stop Short move...
knight2 thrusts at knight1's head with 3 dice...
knight1 tries to block knight2's attack, using 3 dice...
(TN 7) 7, 3, 7 - Result: 2
(TN 5) 4, 4, 2 - Result: 0
knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 2... (Punctured temple)
knight1 loses the rest of his combat pool due to shock!
(TN 7) 4, 5, 7, 6, 14, 32, 2 - Result: 3
knight1 is almost knocked unconscious by that blow, but struggles on.
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Second engagement...
knight2 thrusts at knight1's head with 3 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 4, 6, 4 - Result: 0
(TN 5) - Result: 0
knight2 rolls and gets 0 successes.
knight1 rolls and gets 0 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 4 dice from leftover shock.
(TN 2) 5, 7, 6, 14, 32 - Result: 5
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 tries to bind knight1's weapon with 3 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 1 dice...
(TN 5) 1, 2, 4 - Result: 0
(TN 5) 3 - Result: 0
knight2 rolls and gets 0 successes.
knight1 rolls and gets 0 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
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Second engagement...
knight2 thrusts at knight1's lower legs with 3 dice...
knight1 tries to block knight2's attack, using 2 dice...
(TN 7) 6, 7, 9 - Result: 2
(TN 5) 6, 14 - Result: 2
knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
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At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 2) 3, 4, 8, 3, 7 - Result: 5
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 takes a swing at knight1's lower legs with 6 dice...
knight1 tries to block knight2's attack, using 3 dice...
knight2's attack was a feint, and he instead thrusts at knight1's head with 7 dice...
(TN 7) 7, 6, 4, 6, 19, 8, 4 - Result: 3
(TN 5) 8, 4, 9 - Result: 2
knight2 rolls and gets 3 successes.
knight1 rolls and gets 2 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 1... (punctured right below collarbone)
knight1 loses the rest of his combat pool due to shock!
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Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 4) 2, 13, 1, 9, 8 - Result: 3
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 takes a swing at knight1's lower legs with 7 dice...
knight1 attempts to counter knight2's attack with 3 dice...
(TN 6) 3, 1, 2, 13, 1, 9, 8 - Result: 3
(TN 6) 5, 9, 4 - Result: 1
knight2 rolls and gets 3 successes.
knight1 rolls and gets 1 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)
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Second engagement...
knight2 thrusts at knight1's head with 1 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 1 - Result: 0
(TN 6) - Result: 0
knight2 rolls and gets 0 successes.
knight1 rolls and gets 0 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 4) 6, 3, 17, 2, 7 - Result: 3
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 takes a swing at knight1's lower legs with 5 dice...
knight1 tries to block knight2's attack, using 2 dice...
knight2's attack was a feint, and he instead thrusts at knight1's head with 6 dice...
(TN 7) 3, 8, 17, 6, 1, 7 - Result: 3
(TN 5) 8, 6 - Result: 2
knight2 rolls and gets 3 successes.
knight1 rolls and gets 2 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 1... (punctured right below collarbone)
knight1 loses the rest of his combat pool due to shock!
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Second engagement...
knight2 thrusts at knight1's pelvic region with 1 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 9 - Result: 1
(TN 5) - Result: 0
knight2 rolls and gets 1 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 is getting fatigued and loses 1CP
knight2 is getting fatigued and loses 1CP
knight1 loses 1 dice from pain.
(TN 6) 2, 7, 7, 6, 1 - Result: 3
knight1 is bleeding, but does not lose Health this round.
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First engagement...
knight2 thrusts at knight1's pelvic region with 5 dice...
knight1 tries to block knight2's attack, using 3 dice...
(TN 7) 5, 9, 7, 9, 1 - Result: 3
(TN 5) 16, 1, 6 - Result: 2
knight2 rolls and gets 3 successes.
knight1 rolls and gets 2 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 12
---------------------------------------
knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)
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Second engagement...
knight2 thrusts at knight1's head with 1 dice...
knight1 tries to block knight2's attack, using 2 dice...
(TN 7) 5 - Result: 0
(TN 5) 3, 9 - Result: 1
knight2 rolls and gets 0 successes.
knight1 rolls and gets 1 successes.
So, knight1 successfully blocks the attack and steals initiative!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 6) 3, 5, 8, 9, 5 - Result: 2
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight1 tries to bind knight2's weapon with 3 dice, hoping to create an advantage for the next hit...
knight2 tries to block knight1's attack, using 1 dice...
(TN 5) 16, 9, 7 - Result: 3
(TN 5) 3 - Result: 0
knight1 rolls and gets 3 successes.
knight2 rolls and gets 0 successes.
knight1 traps knight2's weapon, so knight2 will lose 3 dice on the next exchange.
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Second engagement...
knight2 loses 3 dice thanks to knight1's bind maneuver.
knight1 thrusts at knight2's head with 1 dice...
knight2 tries to block knight1's attack, using 3 dice...
(TN 7) 2 - Result: 0
(TN 5) 7, 2, 4 - Result: 1
knight1 rolls and gets 0 successes.
knight2 rolls and gets 1 successes.
So, knight2 successfully blocks the attack and steals initiative!
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At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 6) 8, 5, 3, 6, 3 - Result: 2
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 takes a swing at knight1's body (downward diagonal) with 2 dice...
knight1 tries to block knight2's attack, using 2 dice...
knight2's attack was a feint, and he instead thrusts at knight1's head with 4 dice...
(TN 7) 2, 5, 4, 5 - Result: 0
(TN 5) 6, 7 - Result: 2
knight2 rolls and gets 0 successes.
knight1 rolls and gets 2 successes.
So, knight1 successfully blocks the attack and steals initiative!
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Second engagement...
knight1 thrusts at knight2's head with 2 dice...
knight2 doesn't have enough dice left to defend with...
(TN 7) 9, 1 - Result: 1
(TN 5) - Result: 0
knight1 rolls and gets 1 successes.
knight2 rolls and gets 0 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight1 hits knight2 with a total damage rating of 1... (Grazed cheek or temple)
knight2 loses the rest of his combat pool due to shock!
(TN 7) 15, 1, 8, 5, 5, 3, 9, 2, 3 - Result: 3
knight2 is almost knocked unconscious by that blow, but struggles on.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight2 loses 2 dice from leftover shock.
knight1 loses 1 dice from pain.
(TN 6) 5, 3, 5, 12, 9 - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 9, 2, 2, 9, 5 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight1 takes a swing at knight2's lower legs with 5 dice...
knight2 tries to block knight1's attack, using 2 dice...
(TN 6) 7, 5, 15, 1, 8 - Result: 3
(TN 5) 5, 5 - Result: 2
knight1 rolls and gets 3 successes.
knight2 rolls and gets 2 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
knight1 hits knight2 with a total damage rating of 0... (Merely a scratch...)
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Second engagement...
knight1 chooses not to make an attack, and passes initiative to knight2
knight2 thrusts at knight1's head with 2 dice...
knight1 tries to block knight2's attack, using 1 dice...
(TN 7) 4, 2 - Result: 0
(TN 5) 9 - Result: 1
knight2 rolls and gets 0 successes.
knight1 rolls and gets 1 successes.
So, knight1 successfully blocks the attack and steals initiative!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 6) 3, 1, 7, 5, 8 - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 2, 7, 15, 3, 9 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight1 chooses not to make an attack, and passes initiative to knight2
knight2 takes a swing at knight1's body (downward vertical) with 4 dice...
knight1 tries to block knight2's attack, using 2 dice...
knight2's attack was a feint, and he instead cuts at knight1's lower legs with 5 dice...
(TN 6) 6, 5, 2, 6, 1 - Result: 2
(TN 5) 5, 9 - Result: 2
knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
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Second engagement...
knight2 has no dice left, so initiative passes to knight1
knight1 thrusts at knight2's head with 2 dice...
knight2 doesn't have enough dice left to defend with...
(TN 7) 3, 2 - Result: 0
(TN 5) - Result: 0
knight1 rolls and gets 0 successes.
knight2 rolls and gets 0 successes.
knight2 just barely avoids the attack from knight1, who keeps initiative.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 is getting fatigued and loses 1CP
knight2 is getting fatigued and loses 1CP
knight1 loses 1 dice from pain.
(TN 6) 9, 2, 1, 7, 7 - Result: 3
knight1 is bleeding, but does not lose Health this round.
(TN 1) 7, 5, 6, 7, 7 - Result: 5
knight2 is bleeding, but does not lose Health this round.
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First engagement...
knight1 takes a swing at knight2's lower legs with 3 dice...
Please select knight2's defense...
knight2 thrusts at knight1's head with 5 dice...
Determining who gets to swing first...
Initiative goes to original attacker...
knight1 attacks first...
knight2 can attempt to steal initiative if he wishes...
(TN 6) 4, 4, 6 - Result: 1
knight1 rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
knight1 hits knight2 with a total damage rating of 0... (Merely a scratch...)
(TN 7) 5, 4, 7, 4, 2 - Result: 1
knight2 rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 1... (Grazed cheek or temple)
knight1 loses the rest of his combat pool due to shock!
(TN 7) 5, 4, 7, 4, 2, 3, 1, 1, 6 - Result: 1
knight1 is almost knocked unconscious by that blow, but struggles on.
Both fighters warily circle, eying each other
knight2 rushes in to attack, while knight1 tries to hold him off...
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At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 7) 4, 4, 15, 5, 8 - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 6, 2, 3, 8, 2 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 tries to bind knight1's weapon with 3 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 1 dice...
(TN 5) 3, 13, 5 - Result: 2
(TN 5) 18 - Result: 1
knight2 rolls and gets 2 successes.
knight1 rolls and gets 1 successes.
knight2 traps knight1's weapon, so knight1 will lose 1 dice on the next exchange.
------------------------------------------------------------------------------------------
Second engagement...
knight1 loses 1 dice thanks to knight2's bind maneuver.
knight2 thrusts at knight1's arms/hands with 2 dice...
knight1 chooses not to defend himself from that attack...
(TN 7) 8, 4 - Result: 1
knight2 rolls and gets 1 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 12
---------------------------------------
knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 7) 8, 5, 2, 8, 4 - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 9, 6, 6, 2, 14 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 leaps forward and stops, trying to catch knight1 off guard...
(TN 5) 2, 4, 9, 5, 1 - Result: 2
(TN 9) 6, 24, 4, 1, 19 - Result: 2
knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.
knight1 almost falls for it, but is not fooled.
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Second engagement...
knight2 tries to bind knight1's weapon with 1 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 1 dice...
(TN 5) 8 - Result: 1
(TN 5) 5 - Result: 1
knight2 rolls and gets 1 successes.
knight1 rolls and gets 1 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 7) 7, 15, 8, 2, 6 - Result: 3
knight1 is bleeding, but does not lose Health this round.
(TN 1) 4, 4, 3, 6, 15 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 thrusts at knight1's head with 4 dice...
knight1 tries to block knight2's attack, using 3 dice...
(TN 7) 2, 2, 6, 1 - Result: 0
(TN 5) 2, 3, 7 - Result: 1
knight2 rolls and gets 0 successes.
knight1 rolls and gets 1 successes.
So, knight1 successfully blocks the attack and steals initiative!
------------------------------------------------------------------------------------------
Second engagement...
knight1 thrusts at knight2's pelvic region with 1 dice...
knight2 tries to block knight1's attack, using 1 dice...
(TN 7) 5 - Result: 0
(TN 5) 6 - Result: 1
knight1 rolls and gets 0 successes.
knight2 rolls and gets 1 successes.
So, knight2 successfully blocks the attack and steals initiative!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 7) 1, 14, 2, 2, 3 - Result: 1
knight1 is bleeding, but does not lose Health this round.
(TN 1) 13, 3, 4, 4, 9 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 chooses not to make an attack, and passes initiative to knight1
knight1 thrusts at knight2's head with 3 dice...
knight2 attempts to counter knight1's attack with 3 dice...
(TN 7) 2, 9, 2 - Result: 1
(TN 6) 8, 19, 4 - Result: 2
knight1 rolls and gets 1 successes.
knight2 rolls and gets 2 successes.
knight2 successfully counters the attack, and gains 1 dice on his next attack.
------------------------------------------------------------------------------------------
Second engagement...
knight2 gains 1 dice for his counter attack...
It's a stab at knight1's head. How many dice do you wish to assign?
knight2 assigns 1 dice to the counter attack.
knight1 doesn't have enough dice left to defend with...
(TN 7) 8 - Result: 1
(TN 6) - Result: 0
knight2 rolls and gets 1 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 1... (punctured right below collarbone)
knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 is getting fatigued and loses 1CP
knight2 is getting fatigued and loses 1CP
knight1 loses his entire combat pool from leftover shock.
(TN 9) 2, 8, 1, 33, 9 - Result: 2
knight1 is bleeding, but does not lose Health this round.
(TN 1) 6, 9, 17, 4, 6 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 thrusts at knight1's head with 4 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 1, 5, 7, 9 - Result: 2
(TN 6) - Result: 0
knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 2... (Punctured just above collarbone)
knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses his entire combat pool from leftover shock.
(TN 15) 5, 6, 4, 11, 18 - Result: 1
knight1 is bleeding, but does not lose Health this round.
(TN 1) 17, 7, 8, 9, 1 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 thrusts at knight1's head with 4 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 6, 4, 9, 7 - Result: 2
(TN 6) - Result: 0
knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 2... (Punctured just above collarbone)
knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses his entire combat pool from leftover shock.
(TN 21) 3, 7, 4, 17, 7 - Result: 0
knight1 is still bleeding, and loses a health point.
(TN 1) 6, 7, 9, 7, 6 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 thrusts at knight1's head with 4 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 9, 7, 4, 7 - Result: 3
(TN 6) - Result: 0
knight2 rolls and gets 3 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 3
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 3... (Part of face pierced, only just misses the brain)
knight1 loses the rest of his combat pool due to shock!
(TN 7) 6, 3, 7, 9 - Result: 2
knight1 is almost knocked unconscious by that blow, but struggles on.
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses his entire combat pool from leftover shock.
(TN 29) 16, 1, 13, 18, 8 - Result: 0
knight1 is still bleeding, and loses a health point.
(TN 1) 9, 2, 6, 7, 4 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 takes a swing at knight1's lower legs with 6 dice...
knight1 doesn't have enough dice left to defend with...
(TN 6) 8, 8, 14, 13, 5, 25 - Result: 5
(TN 6) - Result: 0
knight2 rolls and gets 5 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 5
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
knight2 hits knight1 with a total damage rating of 2... (Solid blow to knee, funny bone effect)
knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses his entire combat pool due to pain.
(TN 31) 8, 17, 7, 8, 5 - Result: 0
knight1 is still bleeding, and loses a health point.
(TN 1) 9, 1, 8, 2, 3 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 thrusts at knight1's pelvic region with 5 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 6, 9, 8, 17, 7 - Result: 4
(TN 6) - Result: 0
knight2 rolls and gets 4 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 4
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 12
---------------------------------------
knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 is getting fatigued and loses 1CP
knight2 is getting fatigued and loses 1CP
knight1 loses his entire combat pool due to pain.
(TN 31) 9, 7, 4, 7, 7 - Result: 0
knight1 is still bleeding, and loses a health point.
... and he's on his last legs (everything halved)
(TN 1) 6, 7, 26, 13, 5 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 thrusts at knight1's lower legs with 2 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 9, 1 - Result: 1
(TN 6) - Result: 0
knight2 rolls and gets 1 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 2
Armor: 4
---------------------------------------
knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses his entire combat pool due to pain.
(TN 31) 7, 17 - Result: 0
knight1 is still bleeding, and loses a health point.
... and he finally succumbs, slipping into merciful unconsciousness as the last of his blood drains away...
(TN 1) 2, 4, 8, 4, 5 - Result: 5
knight2 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
Combat over!
On 3/9/2004 at 4:49pm, Overdrive wrote:
RE: come on for a knight contest !!
This kind of fight is kinda silly, since both knights would ditch the shields and go half-swording with bastard swords. There's not much point trying to whack with the measly arming sword, it just doesn't cut mail.
But since you asked for it.. The knights have all stats at 5, with proficiency 8, so their full combat pool is 13 minus armor penalties (leaving them at 8). Knight 1 has a large shield and an arming sword and clearly needs 4 margin of success to injure through mail with a cutting attack; knight 2 has a large shield and bastard sword one-handed.
[code]Have at you!
You are indeed brave, sir knight, but the fight is mine.
Oh, had enough eh?
Look, you stupid bastard. You've got no arms left!
------------------------------------------------------------------------------------------
Knight 1 opts for an Aggressive stance
Knight 2 opts for a Neutral stance
------------------------------------------------------------------------------------------
Knight 1 rushes in to attack, while Knight 2 tries to hold him off...
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------
[/code]
K1 thinks he can slice K2's head clean off from the aggressive stance. But K2 is sneaky, and takes 'attack' defence. With a bit of luck, he steals the initiative.. let's see what happens
[code]First engagement...
Knight 1 gains +2CP for his aggressive stance
Knight 1 must pay an additional 1 dice to attack because he's out of range.
Knight 1 takes a swing at Knight 2's body (downward diagonal) with 7 dice...
Please select Knight 2's defense...
Knight 2 thrusts at Knight 1's head with 4 dice...
Determining who gets to swing first...
Initiative goes to original attacker...
Knight 1 attacks first...
Knight 2 can attempt to steal initiative if he wishes...
(TN 5) 8, 8, 7, 4, 19 - Result: 4
(TN 5) 9, 7, 12, 2, 2 - Result: 3
Initiative successfully stolen!
(TN 7) 9, 6, 7, 6 - Result: 2
Knight 2 rolls and gets 2 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
Knight 2 hits Knight 1 with a total damage rating of 3... (Part of face pierced, only just misses the brain)
Knight 1 loses 10 dice due to shock!
(TN 7) 8, 7, 7, 6 - Result: 3
Knight 1 is almost knocked unconscious by that blow, but struggles on.
Knight 1 loses his entire attack pool, so his attack doesn't happen...[/code]
K1 got his face pierced, lost his attack, got 4 pain dice and 8 blood loss. With 8 blood loss, you're as good as dead. Game over. I did the same thing easily with a simultaneous block/strike.
On 3/9/2004 at 5:11pm, Blankshield wrote:
RE: come on for a knight contest !!
Hokey dokey...
You seem a brave fellow, I hate to kill you.
You seem a brave fellow, I hate to die.
Begin...
------------------------------------------------------------------------------------------
knight1 opts for an Aggressive stance
knight2 opts for an Aggressive stance
------------------------------------------------------------------------------------------
Both fighters simultaneously rush in for the attack!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------
Double strike engagement...
Combatants must now declare their attacks in reverse order of reflex...
knight2 makes an evasive attack at knight1's lower legs with 6 dice, evading with 2 dice...
knight1 thrusts at knight2's head with 8 dice...
Determining who gets to swing first...
(TN 7) 5, 9, 11, 4, 5, 5 - Result: 2
(TN 7) 3, 23, 8, 2, 1 - Result: 2
Both fighters attack simultaneously. This is going to be messy...
(TN 9) 8, 3, 18, 6, 7, 9, 11, 2 - Result: 3
knight1 rolls and gets 3 successes.
---------------------------------------
Attack successes: 3
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight1 hits knight2 with a total damage rating of 4... (Throat pierced, larynx and jugular destroyed)
knight2 loses all his dice due to shock!
knight2's attack happens at the same moment...
(TN 8) 5, 3, 9, 7, 2, 5 - Result: 1
knight2 rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
knight2 hits knight1 with a total damage rating of 0... (Merely a scratch...)
------------------------------------------------------------------------------------------
Over in one.
James
On 3/9/2004 at 8:19pm, lokdu wrote:
RE: come on for a knight contest !!
very nice fight overdrive , i need to learn the steal initiative tactic (i never try it ) . Do you think 10th century sword ( like norman sword ) can thrust like that ? I read this was only cut sword and not very sharp , perhaps i should use blunt for this kind of sword.I play a lot in 10 th century so no half swording but chain was the usual armor and it's very hard to pass chain with 1 hand cut sword as you said.
I think blankshield fight is fast but pretty unusual because the 2 knights look like berzerker and dont care to die.
Thank you for your help guys .
On 3/9/2004 at 9:36pm, Mike Holmes wrote:
RE: come on for a knight contest !!
lokdu wrote: I think blankshield fight is fast but pretty unusual because the 2 knights look like berzerker and dont care to die.
Thank you for your help guys .
I don't think that you understand then. With two players you reveal your dice simultaneously. So if I choose red, then there's a chance that you have done so, too. It's not that I want to get caught in that situation, but there I am, and now I have to make the best of it.
Look at it another way - the only way to ever avoid Red/Red is to never throw red yourself. But if that's the best option, then we'll both throw white forever, and we'll just circle endlessly. So at some point, either somebody throws red, or you have to taunt your opponent into doing it. If/when you throw red, he may too, and then you have the situation above. Happens all the time in play.
In battles that go a few rounds what happens is that somebody eventually decides to do something desperate - often the more armored guy who is losing CP faster due to endurance (are you playing with that on now?). When he does so, then either he'll be successful and win, or he'll fail and lose.
You can say that Blankenshield's combat looks unrealisitcally risky, but yours look unrealistically cautious. Which is realistic, but dull. As somebody mentioned, in play things never get to these points because someone has and presses the advantage. Essentially, you're creating situations that don't happen in play, and then worry that they will. Try playing the game, and you'll see that your fears are unfounded.
Moreover, I suggest that you go to the IRC chat room, or do a combat with somebody here online (and use the honor system or a dice server to do the rolls). I think you'd quickly see that the best tactics are ones that are more decisive than those that you're using. That is, you'll get beaten soundly. Proving that the more realistic tactics produce shorter fights, typically.
The other possibility is that everyone here who plays is really bad at the game, and we just haven't found the ultimate strategies yet that produce these really long battles. Which do you think is more likely?
Mike
On 3/9/2004 at 9:59pm, lokdu wrote:
RE: come on for a knight contest !!
Well i think playing against myself is not good because i know what will happen next and how many dice each opponent have and what he is going to do etc...
But i begin to learn and my last fight is much better i think :
knight1 opts for an Aggressive stance
knight2 opts for a Neutral stance
------------------------------------------------------------------------------------------
knight1 rushes in to attack, while knight2 tries to hold him off...
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------
First engagement...
knight1 gains +2CP for his aggressive stance
knight1 thrusts at knight2's head with 7 dice...
knight2 attempts to counter knight1's attack with 3 dice...
(TN 7) 3, 6, 1, 2, 1, 1, 5 - Result: -1
(TN 6) 18, 7, 17 - Result: 3
knight1 rolls and gets -1 successes.
This is a botched attack, so knight1 loses 3 dice on the next exchange.
knight2 rolls and gets 3 successes.
knight2 successfully counters the attack, and gains 0 dice on his next attack.
------------------------------------------------------------------------------------------
Second engagement...
knight1 loses 3 dice from a botched attack or successful Duck & Weave defense
knight2 gains 0 dice for his counter attack...
It's a stab at knight1's head. How many dice do you wish to assign?
knight2 assigns 3 dice to the counter attack.
knight1 doesn't have enough dice left to defend with...
(TN 7) 7, 3, 7 - Result: 2
(TN 6) - Result: 0
knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 2... (Punctured just above collarbone)
knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 7 dice from leftover shock.
(TN 6) 7, 7, 5, 4, 5 - Result: 2
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 thrusts at knight1's head with 8 dice...
knight1 tries to block knight2's attack, using 1 dice...
(TN 7) 6, 3, 2, 8, 9, 8, 17, 12 - Result: 5
(TN 5) 3 - Result: 0
knight2 rolls and gets 5 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 5
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 5... (Brain pierced, massive damage and hemorrhaging)
knight1 goes down, and knight2 is victorious!
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------Combat over!
ok one of them botched but look like i begin to lhave better fight.
Nobody know if historical norman or viking sword can really thrust or just cut ?
On 3/9/2004 at 10:14pm, Jaeger wrote:
RE: come on for a knight contest !!
Here's two knights in full plate halfswording with bastard swords going at it...
Geralt opts for an Aggressive stance
Stefan opts for a Defensive stance
Geralt rushes in to attack, while Stefan tries to hold him off...
At the start of the round, we refresh both combat pools
First engagement...
Geralt gains +2CP for his aggressive stance
Geralt must pay an additional 1 dice to attack because he's out of range.
Geralt thrusts at Stefan's pelvic region with 9 dice...
Stefan gains +2CP for his defensive stance
Stefan parries the attack with 10 dice...
Geralt rolls and gets 6 successes.
Stefan rolls and gets 5 successes.
Geralt hits Stefan with a total damage rating of 0... (Merely a scratch...)
Second engagement...
Both pools are at zero, so we'll end the round early.
At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------
First engagement...
Geralt must pay an additional 0 dice to attack because he's out of range.
Geralt thrusts at Stefan's pelvic region with 9 dice...
Stefan parries the attack with 9 dice...
Geralt rolls and gets 5 successes.
Stefan rolls and gets 7 successes.
Stefan therefore successfully parries the attack and steals initiative!
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
---------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
--------------------------------------------------------------------------------------
First engagement...
Stefan must pay an additional 0 dice to attack because he's out of range.
Stefan thrusts at Geralt's pelvic region with 9 dice...
Geralt parries the attack with 9 dice...
Stefan rolls and gets 8 successes.
Geralt rolls and gets 4 successes.
Stefan hits Geralt with a total damage rating of 3... (Near dislocation of hip, some chipping)
Geralt loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
Geralt loses 5 dice from leftover shock.
Geralt is bleeding, but does not lose Health this round.
--------------------------------------------------------------------------------------
When your opponent loses five dice you can effectively declare victory.
One would think I can now just finish him off, but no!
For the next six rounds I bore witness to the greatest feat of die rolling and full evades ever done by a man who was down five dice in a fight to the death. Try as he might stephen could not roll enough successes to bring him down.
This was not an isolated incident for me, and while I think the combat simulator is good for getting an idea of how combat works - it can do some wonky things with die rolls that I virtually never see in actual play...
Anyhoo, it eventually all came to a glorious victory when stephen actually rolled some successes...
--------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
Geralt is getting fatigued and loses 1CP
Stefan is getting fatigued and loses 1CP
Geralt loses 5 dice from pain.
Geralt is bleeding, but does not lose Health this round.
First engagement...
Stefan must pay an additional 0 dice to attack because he's out of range.
Stefan thrusts at Geralt's pelvic region with 7 dice...
Geralt tries to do a full evade with 2 dice...
Stefan rolls and gets 7 successes.
Geralt rolls and gets 2 successes.
Stefan hits Geralt with a total damage rating of 4... (Serious internal abdominal damage and bleeding)
Geralt loses the rest of his combat pool due to shock!
Second engagement...
Both pools are at zero, so we'll end the round early.
At the start of the round, we refresh both combat pools
Geralt loses his entire combat pool due to pain.
Geralt is still bleeding, and loses a health point.
First engagement...
Stefan must pay an additional 0 dice to attack because he's out of range.
Stefan thrusts at Geralt's pelvic region with 7 dice...
Geralt doesn't have enough dice left to defend with...
Stefan rolls and gets 5 successes.
Geralt rolls and gets 0 successes.
Stefan hits Geralt with a total damage rating of 4... (Really really bad wound to groin)
Geralt loses the rest of his combat pool due to shock!
Geralt is knocked unconscious by the blow, allowing Stefan to finish him off at his leisure...
Combat over!
On 3/9/2004 at 10:35pm, lokdu wrote:
RE: come on for a knight contest !!
it can do some wonky things with die rolls that I virtually never see in actual play...
me too , i got a fight where my opponent was 0 dice and i needed to thrust in face 4 times with 8 or 9 dice before he die.
On 3/9/2004 at 10:58pm, Valamir wrote:
RE: come on for a knight contest !!
Heh, I've had that happen. In fact, yesterday I rolled 8 dice vs 1 Full Evade, and got 0 net successes on the Sim, pretty funny.
I'd envision your six rounds of evasion represents chasing the poor doomed guy up and down and all around while your shouting obscenities and he's begging for mercy...:-)
On 3/9/2004 at 11:23pm, Gideon13 wrote:
Viking and Norman sword thrusting
Unless you're talking about an executioner's sword, most two-edged swords do have a sharp tip that you can thrust with. The issue is that the classic Viking and Norman swords are balanced so that cutting is easier and does more damage (witness the lower cut ATN). They also won't slip into gaps that a rapier would. However, if the foe's face is unarmored and the rest covered by mail or plate, the face thrust becomes a viable option (as the above combats show) if you set it up.
This is realistic. In SCA combat I have won some bouts with my primarily-cut-balanced arming sword by only throwing cuts until the opponent starts blocking wide or relaxing (in TROS terms saving his dice for the next exchange), feinting another cut, and turning it into a fast face thrust that isn't as powerful as the cut would have been -- but with the face thrust it doesn't have to be.
On 3/10/2004 at 1:03am, lokdu wrote:
RE: come on for a knight contest !!
yes look like thrust is the only way to really hurt a full chain armored warrior if you have only a viking or norman sword who cant really make enough cut damage against him .
On 3/10/2004 at 1:16am, Valamir wrote:
RE: come on for a knight contest !!
Lokdu, you're miss interpreting your data.
Its not that "thrust is the way to go".
What your data shows is
"hitting him where he doesn't have any armor" is the way to go.
Thrusting to the head happens to be working for you because a pot helm doesn't have a visor and so you get more face hits with a thrust to the head than with a cut to the head.
On 3/10/2004 at 2:27am, [MKF]Kapten wrote:
RE: come on for a knight contest !!
One of the knights in the example could half sword his arming sword and the other one could have held his axe in two hands. Both of those options would work out.
Besides, you could stab through someones face with an iron rod. Flesh and bone is soft, steel is hard. Part of the irrational reason why I dont like metals IRL ~~
On 3/10/2004 at 4:01am, Valamir wrote:
RE: come on for a knight contest !!
Stupidly one huge option I forgot to mention (and I don't think is available on the Simulator...is that you can spend 1 die as an activation cost to add one to damage. This is a good way to do extra damage in a situation where you're reasonably certain of getting a hit.
On 3/10/2004 at 9:15pm, lokdu wrote:
RE: come on for a knight contest !!
Stupidly one huge option I forgot to mention (and I don't think is available on the Simulator...is that you can spend 1 die as an activation cost to add one to damage
Where is this rule ? never seen it.
On 3/10/2004 at 9:22pm, lokdu wrote:
RE: come on for a knight contest !!
Lokdu, you're miss interpreting your data.
Its not that "thrust is the way to go".
What your data shows is
"hitting him where he doesn't have any armor" is the way to go.
-----------------------------------------------------------------------
What i wanted to say is thrust in face look like the only way to go if you have a arming sword (not really good against chain ) and wants to injure a knight with full chain and pot helm. Face is the only target without armor you can choose . hands can be targeted sometime but i have seen a lot of chain armor with chain on hands too !
On 3/10/2004 at 9:25pm, Valamir wrote:
RE: come on for a knight contest !!
lokdu wrote:
Where is this rule ? never seen it.
Its in the section where they discuss the basic Cut maneuver (and I think its available for thrust as well).
On 3/11/2004 at 12:20am, Jake Norwood wrote:
RE: come on for a knight contest !!
Here's mine:
Have at you!
You are indeed brave, sir knight, but the fight is mine.
Oh, had enough eh?
Look, you stupid bastard. You've got no arms left!
------------------------------------------------------------------------------------------
Axe man opts for an Aggressive stance
Sword man opts for a Defensive stance
------------------------------------------------------------------------------------------
Axe man rushes in to attack, while Sword man tries to hold him off...
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------
First engagement...
Axe man gains +2CP for his aggressive stance
Axe man tries to bind Sword man's weapon with 5 dice, hoping to create an advantage for the next hit...
Sword man gains +2CP for his defensive stance
Sword man chooses not to defend himself from that attack...
Axe man rolls and gets 2 successes.
Sword man rolls and gets 0 successes.
Axe man traps Sword man's weapon, so Sword man will lose 2 dice on the next exchange.
------------------------------------------------------------------------------------------
Second engagement...
Sword man loses 2 dice thanks to Axe man's bind maneuver.
Axe man takes a swing at Sword man's lower legs with 7 dice...
Sword man tries to bash aside Axe man's weapon with 7 dice, leaving it open for a counter attack...
Axe man rolls and gets 2 successes.
Sword man rolls and gets 4 successes.
So, Sword man successfully blocks the attack and steals initiative, gaining 2 dice on his next attack!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------
First engagement...
Sword man gains 2 dice from a successful Block Open move.
Sword man takes a swing at Axe man's arms/hands with 10 dice...
Axe man tries to bash aside Sword man's weapon with 7 dice, leaving it open for a counter attack...
Sword man rolls and gets 5 successes.
Axe man rolls and gets 3 successes.
Sword man hits Axe man with a total damage rating of 0... (Merely a scratch...)
------------------------------------------------------------------------------------------
Second engagement...
Sword man leaps forward and stops, trying to catch Axe man off guard...
(TN 3) 2, 9, 11, 1, 2, 4 - Result: 3
(TN 9) 2, 6, 1, 7, 7, 9 - Result: 1
Sword man rolls and gets 3 successes.
Axe man rolls and gets 1 successes.
Sword man leaps forward, startling Axe man who falls back, expecting an attack. Axe man loses 2 dice from his CP at the start of the next exchange.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------
First engagement...
Axe man loses 2 dice from Sword man's Stop Short move...
Sword man takes a swing at Axe man's lower legs with 10 dice...
Axe man tries to block Sword man's attack, using 7 dice...
(TN 6) 4, 5, 11, 3, 8, 3, 1, 7, 4, 4 - Result: 3
(TN 5) 9, 1, 2, 2, 4, 8, 6 - Result: 3
Sword man rolls and gets 3 successes.
Axe man rolls and gets 3 successes.
Axe man just barely avoids the attack from Sword man, who keeps initiative.
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------
First engagement...
Sword man leaps forward and stops, trying to catch Axe man off guard...
(TN 3) 8, 9, 1, 2, 12, 5 - Result: 4
(TN 11) 8, 3, 22, 9, 1, 8 - Result: 1
Sword man rolls and gets 4 successes.
Axe man rolls and gets 1 successes.
Sword man leaps forward, startling Axe man who falls back, expecting an attack. Axe man loses 3 dice from his CP at the start of the next exchange.
------------------------------------------------------------------------------------------
Second engagement...
Axe man loses 3 dice from Sword man's Stop Short move...
Sword man thrusts at Axe man's head with 3 dice...
Axe man tries to bash aside Sword man's weapon with 4 dice, leaving it open for a counter attack...
(TN 7) 1, 4, 7 - Result: 1
(TN 5) 7, 2, 3, 4 - Result: 1
Sword man rolls and gets 1 successes.
Axe man rolls and gets 1 successes.
Axe man just barely avoids the attack from Sword man, who keeps initiative.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
Axe man is getting fatigued and loses 1CP
Sword man is getting fatigued and loses 1CP
------------------------------------------------------------------------------------------
First engagement...
Sword man chooses not to make an attack, and passes initiative to Axe man
Axe man takes a swing at Sword man's arms/hands with 9 dice...
Please select Sword man's defense...
Sword man thrusts at Axe man's head with 4 dice...
... and blocks Axe man's attack with 3 dice...
Determining who gets to swing first...
Initiative goes to original attacker...
Axe man attacks first...
Sword man can attempt to steal initiative if he wishes...
(TN 7) 5, 5, 5, 8, 6, 6, 5, 3, 8 - Result: 2
(TN 5) 4, 19, 9 - Result: 2
Axe man rolls and gets 2 successes.
Sword man rolls his block and gets 2 successes.
Sword man just barely manages to block Axe man's attack...
(TN 7) 2, 3, 15, 3 - Result: 1
Sword man rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
Sword man hits Axe man with a total damage rating of 1... (Grazed cheek or temple)
Axe man loses the rest of his combat pool due to shock!
(TN 7) 5, 5, 1, 5, 2, 4, 2, 2, 9, 2 - Result: 1
Axe man is almost knocked unconscious by that blow, but struggles on.
Sword man rushes in to attack, while Axe man tries to hold him off...
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
Axe man loses 1 dice from leftover shock.
(TN 1) 5, 28, 6, 4, 9 - Result: 5
Axe man is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
Sword man beats at Axe man's weapon with 5 dice...
Axe man tries to bash aside Sword man's weapon with 5 dice, leaving it open for a counter attack...
(TN 6) 6, 6, 3, 2, 7 - Result: 3
(TN 5) 6, 5, 6, 2, 8 - Result: 4
Sword man rolls and gets 3 successes.
Axe man rolls and gets 4 successes.
So, Axe man successfully blocks the attack and steals initiative, gaining 1 dice on his next attack!
------------------------------------------------------------------------------------------
Second engagement...
Axe man gains 1 dice from a successful Block Open move.
Axe man leaps forward and stops, trying to catch Sword man off guard...
(TN 3) 3, 6, 3, 1, 14, 5 - Result: 5
(TN 8) 6, 4, 4, 2, 3, 8 - Result: 1
Axe man rolls and gets 5 successes.
Sword man rolls and gets 1 successes.
Axe man leaps forward, startling Sword man who falls back, expecting an attack. Sword man loses 4 dice from his CP at the start of the next exchange.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
(TN 1) 9, 12, 8, 2, 4 - Result: 5
Axe man is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
Sword man loses 4 dice from Axe man's Stop Short move...
Axe man takes a swing at Sword man's lower legs with 9 dice...
Sword man attempts to counter Axe man's attack with 1 dice...
(TN 7) 5, 4, 17, 2, 4, 3, 13, 6, 5 - Result: 2
(TN 6) 5 - Result: 0
Axe man rolls and gets 2 successes.
Sword man rolls and gets 0 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
Axe man hits Sword man with a total damage rating of 0... (Merely a scratch...)
(Hand Axe adds extra shock...)
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
(TN 1) 6, 2, 4, 4, 6 - Result: 5
Axe man is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
Axe man chooses not to make an attack, and passes initiative to Sword man
Sword man thrusts at Axe man's head with 7 dice...
Please select Axe man's defense...
Axe man takes a swing at Sword man's arms/hands with 6 dice...
... and blocks Sword man's attack with 3 dice...
Determining who gets to swing first...
Initiative goes to original attacker...
Sword man attacks first...
Axe man can attempt to steal initiative if he wishes...
(TN 7) 9, 8, 4, 5, 8, 5, 9 - Result: 4
(TN 5) 2, 1, 9 - Result: 1
Sword man rolls and gets 4 successes.
Axe man rolls his block and gets 1 successes.
---------------------------------------
Attack successes: 3
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
Sword man hits Axe man with a total damage rating of 3... (Throat pierced, missed the jugular)
Axe man loses 13 dice due to shock!
Axe man loses his entire attack pool, so his attack doesn't happen...
Sword man rushes in to attack, while Axe man tries to hold him off...
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
Axe man loses his entire combat pool due to pain.
(TN 8) 5, 2, 8, 9, 6 - Result: 2
Axe man is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
Sword man thrusts at Axe man's head with 7 dice...
Axe man doesn't have enough dice left to defend with...
(TN 7) 5, 5, 3, 8, 1, 5, 9 - Result: 2
Sword man rolls and gets 2 successes.
Axe man rolls and gets 0 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
Sword man hits Axe man with a total damage rating of 2... (Punctured temple)
Axe man loses the rest of his combat pool due to shock!
(TN 7) 9, 2, 2, 5, 1, 4, 1, 7 - Result: 2
Axe man is almost knocked unconscious by that blow, but struggles on.
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
Axe man is getting fatigued and loses 1CP
Sword man is getting fatigued and loses 1CP
Axe man loses his entire combat pool due to pain.
(TN 10) 2, 4, 15, 2, 19 - Result: 2
Axe man is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
Sword man thrusts at Axe man's head with 6 dice...
Axe man doesn't have enough dice left to defend with...
(TN 7) 7, 5, 9, 7, 1, 9 - Result: 4
Sword man rolls and gets 4 successes.
Axe man rolls and gets 0 successes.
---------------------------------------
Attack successes: 4
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
Sword man hits Axe man with a total damage rating of 4... (Part of brain destroyed, permanent brain damage)
Axe man loses the rest of his combat pool due to shock!
(TN 7) - Result: 0
Axe man is knocked unconscious by the blow, allowing Sword man to finish him off at his leisure...
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
Combat over!
I tried some tricky stuff. Part of the problem with equal opponents both trying to be tactically sound is that, well, they're equal. Without two separate tacticians things will always be somewhat standoffish.
In this you'll see I took a few risks (some worked), made a few mistakes, and made some good calls.
I also noticed that the Stop Short maneuver is more powerful in the sim than in play, but that's alright.
Jake
On 3/11/2004 at 10:04am, lokdu wrote:
RE: come on for a knight contest !!
Thank you very very much Jack . I have done a lot of fight (around 30 i think ) who looked like this one and was begining to think i was dumb and cant understand how TROS works .
So with equal opponents and good armor fight cant be short except if 1 fighter try something very risky and accept to die if his foolish action fail.
If nobody is ok to try suicidal action (berzerk gooooooooo) the fight will be END contest or will begin to move when 1 opponent will botch or will have a crasy bad or good dice roll.This kind of fight can be see in the movie "duellist" (ridley scott ) except they dont have armor ! this movie show the more realistic duel i ever seen , where you can see each move can be deadly , like TROS most of the time .
I'm ok the kind of fight i was trying to simulate is not usual (same skill , same armor and no real context ) , look like ordalie (god judgement) or honor duel .
I wonder how fight would be if you declare attack but not how many dice you are puting in , i'm not sure in fight for life and death you can really see if you are under a 5 dice or a 8 dice attack.With no dice declaration and feint how do you think fights would be .
I begin to play rpg when i was 15 year old (i'm 32 now) i'm crasy about rpg and have read a ton of it and i want to say TROS is really different and exciting . For me it's a must have RPG because he show you how credible fight need to be , like joly roger game swashbuckler too .
Last thing i want to say , dont be hurt if i dont speack very well , i'm french and my english skill is really bad when i need to speack or write . I read it far better especially when its RPG :-)
On 3/11/2004 at 5:54pm, Mike Holmes wrote:
RE: come on for a knight contest !!
Lokdu, you keep making a logical error. You're assumption is that anything risky is suicidal, or "berzerking". But it's not. Yes it means that the fight might end sooner with somebody hurt badly, but that's what you want, right?
My point is, let's say that I told you that if you went with a very non-risky tactic that you'd win only 50% of the time. But that if you took a risk at the right point, that you'd end up winning 75% of the time. What would be the more foolish act? To flip the coin, or to take things into your own hands and try to win?
If/when a player notes that a battle looks like it could drag on, and that they are going to loose out due to END loss because of their heavier armor, they suddenly have a lot of incentive to take more risks and end the combat now. Because if they play tentatively, they have nearly a 100% chance of losing in the long run.
My point in asking you to play against some of the more agressive players here like Jake (you do realize that he's the designer), is that you'll see that playing it safe is far from the best tactic. You have to take risks to win consistently. This is reflected in the real life tactics. The manuals will all tell you that if you just lay back that the opponent will get the advantage of the tempo, and then you're as good as dead.
Mike
On 3/11/2004 at 8:05pm, lokdu wrote:
RE: come on for a knight contest !!
My point is, let's say that I told you that if you went with a very non-risky tactic that you'd win only 50% of the time. But that if you took a risk at the right point, that you'd end up winning 75% of the time.
----------------------------------------------------------------------
Sure if its 75% win versus 50% i will be far more offensif . Even if its 51 % versus 50% i will because 1% more to stay alive is good :)
On 3/12/2004 at 12:39am, lokdu wrote:
RE: come on for a knight contest !!
Hey i think this fight is really fun : tactic and furious.
knight1 opts for an Aggressive stance
knight2 opts for a Neutral stance
------------------------------------------------------------------------------------------
Both fighters simultaneously rush in for the attack!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
------------------------------------------------------------------------------------------
Double strike engagement...
Combatants must now declare their attacks in reverse order of reflex...
knight1 gains +2CP for his aggressive stance
knight1 takes a swing at knight2's lower legs with 8 dice...
knight2 thrusts at knight1's head with 2 dice...
... and blocks knight1's attack with 6 dice...
Determining who gets to swing first...
(TN 6) 6, 6, 7, 1, 18 - Result: 4
(TN 7) 5, 19, 2, 6, 9, 7, 15 - Result: 4
Both fighters attack simultaneously. This is going to be messy...
(TN 6) 4, 6, 1, 2, 9, 2, 3, 5 - Result: 2
(TN 5) 2, 5, 6, 8, 2, 5 - Result: 4
knight1 rolls and gets 2 successes.
knight2 rolls his block and gets 4 successes.
knight2 manages to block knight1's attack...
knight2's attack happens at the same moment...
(TN 7) 1, 12 - Result: 1
knight2 rolls and gets 1 successes.
---------------------------------------
Attack successes: 1
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 1... (punctured right below collarbone)
knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------
Both fighters simultaneously rush in for the attack!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 1 dice from leftover shock.
(TN 2) 9, 4, 19, 9, 7 - Result: 5
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
Double strike engagement...
Combatants must now declare their attacks in reverse order of reflex...
knight1 thrusts at knight2's head with 4 dice...
knight2 thrusts at knight1's head with 5 dice...
... and blocks knight1's attack with 3 dice...
Determining who gets to swing first...
(TN 7) 7, 19, 3, 1, 7, 4 - Result: 3
(TN 7) 1, 3, 6, 7, 5, 3, 6 - Result: 1
knight1 attacks first...
knight2 can attempt to steal initiative if he wishes...
(TN 7) 4, 1, 2, 2 - Result: 0
(TN 5) 9, 16, 4 - Result: 2
knight1 rolls and gets 0 successes.
knight2 rolls his block and gets 2 successes.
knight1 screws up the attack and does nothing...
knight2 manages to block knight1's attack...
(TN 7) 7, 2, 2, 9, 2 - Result: 2
knight2 rolls and gets 2 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 2... (Punctured temple)
knight1 loses the rest of his combat pool due to shock!
(TN 7) 2, 1, 2, 9, 7, 5, 7 - Result: 3
knight1 is almost knocked unconscious by that blow, but struggles on.
------------------------------------------------------------------------------------------
knight2 rushes in to attack, while knight1 tries to hold him off...
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 4 dice from leftover shock.
(TN 4) 5, 5, 6, 7, 2 - Result: 4
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 leaps forward and stops, trying to catch knight1 off guard...
(TN 5) 9, 1, 12, 3, 1 - Result: 2
(TN 10) 8, 2, 9, 9, 5 - Result: 0
knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.
knight2 leaps forward, startling knight1 who falls back, expecting an attack. knight1 loses 2 dice from his CP at the start of the next exchange.
------------------------------------------------------------------------------------------
Second engagement...
knight1 loses 2 dice from knight2's Stop Short move...
knight2 thrusts at knight1's head with 5 dice...
knight1 tries to block knight2's attack, using 2 dice...
(TN 7) 7, 8, 4, 5, 4 - Result: 2
(TN 5) 8, 9 - Result: 2
knight2 rolls and gets 2 successes.
knight1 rolls and gets 2 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses 1 dice from pain.
(TN 4) 3, 5, 16, 9, 8 - Result: 4
knight1 is bleeding, but does not lose Health this round.
------------------------------------------------------------------------------------------
First engagement...
knight2 thrusts at knight1's head with 6 dice...
Please select knight1's defense...
knight1 thrusts at knight2's head with 1 dice...
Determining who gets to swing first...
Initiative goes to original attacker...
knight2 attacks first...
knight1 can attempt to steal initiative if he wishes...
(TN 6) 2, 2, 5, 8, 3 - Result: 1
(TN 5) 3, 9, 16, 6, 5 - Result: 4
Initiative steal attempt failed...
(TN 7) 1, 6, 9, 12, 16, 6 - Result: 3
knight2 rolls and gets 3 successes.
---------------------------------------
Attack successes: 3
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 3... (Part of face pierced, only just misses the brain)
knight1 loses 10 dice due to shock!
(TN 7) 8, 5, 9, 3 - Result: 2
knight1 is almost knocked unconscious by that blow, but struggles on.
knight1 loses his entire attack pool, so his attack doesn't happen...
knight2 rushes in to attack, while knight1 tries to hold him off...
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 is getting fatigued and loses 1CP
knight2 is getting fatigued and loses 1CP
knight1 loses 5 dice from pain.
(TN 12) 7, 1, 5, 8, 1 - Result: -1
knight1 is still bleeding, and loses a health point.
------------------------------------------------------------------------------------------
First engagement...
knight2 tries to bind knight1's weapon with 4 dice, hoping to create an advantage for the next hit...
knight1 tries to block knight2's attack, using 2 dice...
(TN 5) 7, 1, 3, 1 - Result: 1
(TN 5) 8, 2 - Result: 1
knight2 rolls and gets 1 successes.
knight1 rolls and gets 1 successes.
knight1 just barely avoids the attack from knight2, who keeps initiative.
------------------------------------------------------------------------------------------
Second engagement...
knight2 thrusts at knight1's head with 3 dice...
knight1 doesn't have enough dice left to defend with...
(TN 7) 8, 12, 2 - Result: 2
(TN 5) - Result: 0
knight2 rolls and gets 2 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 2
Strength: 5
Weapon Damage: 0
---------------------------------------
Toughness: 5
Armor: 0
---------------------------------------
knight2 hits knight1 with a total damage rating of 2... (Punctured just above collarbone)
knight1 loses the rest of his combat pool due to shock!
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses his entire combat pool from leftover shock.
(TN 18) 5, 3, 6, 8, 1 - Result: 0
knight1 is still bleeding, and loses a health point.
------------------------------------------------------------------------------------------
First engagement...
knight2 takes a swing at knight1's lower legs with 9 dice...
knight1 doesn't have enough dice left to defend with...
(TN 6) 8, 6, 14, 11, 6, 3, 8, 6, 2 - Result: 7
(TN 5) - Result: 0
knight2 rolls and gets 7 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 7
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
knight2 hits knight1 with a total damage rating of 4... (Broken foot)
knight1 loses the rest of his combat pool due to shock!
(TN 6) 5, 6, 8, 8, 8, 1 - Result: 4
knight1 is almost thrown to the ground, but keeps his footing.
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses his entire combat pool due to pain.
(TN 23) 5, 5, 2, 7, 4 - Result: 0
knight1 is still bleeding, and loses a health point.
------------------------------------------------------------------------------------------
First engagement...
knight2 takes a swing at knight1's lower legs with 9 dice...
knight1 doesn't have enough dice left to defend with...
(TN 6) 1, 6, 7, 7, 8, 5, 4, 3, 3 - Result: 4
(TN 5) - Result: 0
knight2 rolls and gets 4 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 4
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 5
Armor: 4
---------------------------------------
knight2 hits knight1 with a total damage rating of 1... (Surface wound on foot)
------------------------------------------------------------------------------------------
Second engagement...
Both pools are at zero, so we'll end the round early.
------------------------------------------------------------------------------------------
At the start of the round, we refresh both combat pools
knight1 loses his entire combat pool due to pain.
(TN 23) 4, 4, 5, 1, 4 - Result: 0
knight1 is still bleeding, and loses a health point.
... and he's on his last legs (everything halved)
------------------------------------------------------------------------------------------
First engagement...
knight2 takes a swing at knight1's body (downward vertical) with 8 dice...
knight1 doesn't have enough dice left to defend with...
(TN 6) 4, 5, 9, 5, 9, 4, 9, 15 - Result: 4
(TN 5) - Result: 0
knight2 rolls and gets 4 successes.
knight1 rolls and gets 0 successes.
---------------------------------------
Attack successes: 4
Strength: 5
Weapon Damage: 1
---------------------------------------
Toughness: 2
Armor: 4
---------------------------------------
knight2 hits knight1 with a total damage rating of 4... (Skull is shattered)
knight1 loses the rest of his combat pool due to shock!
(TN 7) - Result: 0
knight1 is knocked unconscious by the blow, allowing knight2 to finish him off at his leisure...
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
Combat over!
On 3/12/2004 at 3:06pm, Mike Holmes wrote:
RE: come on for a knight contest !!
lol
So you hit the guy twice, and then decide to use a Stop Short, and fail to press the advantage? After the first two exchanges (heck after the first some would argue), you had knight 2 toying with knight 1. He could have put him away at any time, it seems to me. That's pretty mean. :-)
Mike
On 3/12/2004 at 11:42pm, lokdu wrote:
RE: come on for a knight contest !!
I try to learn how TROS works , it's not easy when you have just read the book 15 days ago and when you are not english or american . I think this fight is much better than what i was doing at the begining , but i can understand you think it's sucky fight. I'm not a TROS veteran player like you , and what i was looking for was advice not really laugh .
I can understand you find this post is not interesting , so i will stop to post my 'poor fights' , i will read the fights from other people if they wants post some, so i will learn without you need to 'lol' again.
On 3/13/2004 at 4:50am, Brian Leybourne wrote:
RE: come on for a knight contest !!
Can I just say that it totally rocks to see everyone using the combat sim. Real buzz.
One of these days I must get around to getting the next version done :-)
Brian.