Topic: [fistful] Dogfighting
Started by: johnzo
Started on: 3/19/2004
Board: Indie Game Design
On 3/19/2004 at 1:54am, johnzo wrote:
[fistful] Dogfighting
I've added a section on cinematic dogfighting to the Fistful rules.
http://www.johnzo.com/fistful
Philosophy:
* use fistful die-allocation mechanic to let players manage their risk.
* meaningful decisions for players: when to tail, when to break, when to rely on shields, when to rely on moves, when to run.
* hopefully slick abstraction of movement, with pursuits, tails, escapes.
* easy simulation of "mook" ships like TIE Fighters or Cylon Raiders and big nasty heap-o-gun ships like battlestars or Star Destroyers.
It's heavily influenced by the GURPS Lensmen's Space Opera Combat System, but a bit less crunchy.