The Forge Reference Project

 

Topic: [fistful] Dogfighting
Started by: johnzo
Started on: 3/19/2004
Board: Indie Game Design


On 3/19/2004 at 1:54am, johnzo wrote:
[fistful] Dogfighting

I've added a section on cinematic dogfighting to the Fistful rules.

http://www.johnzo.com/fistful

Philosophy:

* use fistful die-allocation mechanic to let players manage their risk.
* meaningful decisions for players: when to tail, when to break, when to rely on shields, when to rely on moves, when to run.
* hopefully slick abstraction of movement, with pursuits, tails, escapes.
* easy simulation of "mook" ships like TIE Fighters or Cylon Raiders and big nasty heap-o-gun ships like battlestars or Star Destroyers.

It's heavily influenced by the GURPS Lensmen's Space Opera Combat System, but a bit less crunchy.

Message 10289#108223

Previous & subsequent topics...
...started by johnzo
...in which johnzo participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 3/19/2004