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Topic: Regarding the nature of roleplaying
Started by: Philomousos
Started on: 3/31/2004
Board: RPG Theory


On 3/31/2004 at 11:56pm, Philomousos wrote:
Regarding the nature of roleplaying

I'm a new poster to this site. I recently ran up against an alarming reaction at the site I normally frequent, which has rather depressed me about the state of excellence (or lack thereof) in the roleplaying hobby. So my intention is to summarize my comments here, and compare the responses.

In response to a question about the amount of roleplaying people normally engage in at the game table, I defined roleplaying as in-character dialogue and soliloquy, as well as the movements necessary to properly and proportionally supplement that verbal content. Third-person description of the action in roleplaying games does not in itself constitute roleplaying - such descriptions are a necessary adjunct to roleplaying, however.

In other words, to say "I tell the guards to lay down their arms" is not roleplaying. That, to me, would be storytelling - recounting imaginary events. To roleplay, that is, to play a role in a game of verbal drama, is to speak in character. Sometimes you have to explain what your character is doing out of character, but that again is only an adjunct to actual roleplaying.

Roleplaying is specifically different from storytelling. It is also specifically different from miniatures wargaming, or boardgaming. Though many seem to treat roleplaying games as boardgames without boards. Would you play tennis without rackets? It would seem to be needlessly hobbling oneself...

There were a host of objections raised by the squawking crows at rpg.net. They were mostly:
1. I can't act.
[That's no excuse. In the hobby of skiing, some people are awkward and clumsy. Those are poor skiers. Such is the way in any pursuit - some can do it well, others poorly. But if it is worth doing, it presents a challenge.]
2. Acting is stupid because many people do it poorly.
[Hopefully this statement destroys itself. If acting is stupid per se, then you shouldn't be roleplaying. If it's only that many people do it wrong, that's only an indication that it is hard.]
3. I am morally bankrupt for suggesting that roleplaying actually has a definition, or that it is something which it is possible to do incorrectly.
[Besides the fact that this is exactly the kind of fuzzy thinking which keeps the bourgeoisie in power, has destroyed the Left in my homeland (since 90% of people who think they're Leftists are really Rightist Keynesian neoliberals in disguise... they just don't have enough intellectual rigor to figure this out) and enables Britney Spears to outsell Mahler's Ninth Symphony by about a billion to one, it's quite unsound.]
4. If I think in-character, and choose for my character to do what I think it would do in real life, that suffices to be roleplaying.
[Thinking in character contributes nothing to the game, which is a shared phantasy, per se. If these thoughts are wholly internal, your audience (the other players) will have no knowledge of it. You're playing to your audience, not yourself. So for thoughts, intentions, inner struggles, etc. to be useful additions to the roleplaying experience, they must be communicated to your audience. If you communicate them by narration, you're storytelling. If you communicate them by in-character dialogue, you're roleplaying.]

I think a lot of the animosity I got on the other board (leaving aside the question of whether it is choked with philistines) derives from the fact that a lot of people actually can't act. But they still want to be roleplayers and think of themselves as doing it well. But look... no matter how bad he wants it, no matter how much it means to him, Steve Hawking is never going to be a champion marathon runner. He can't run a marathon at all. That doesn't mean he's a bad person, or inferior... in fact he's quite an excellent human being in many respects. However, if he drove his chair in circles for a few minutes and said he just ran a marathon, he's incorrect. No matter how much you like the guy, there's no reason to tolerate false statements. When something is incorrect, that should be observed. If something is attempted, even if it is recreation, and the performance is poor, that too should be observed. This ethos is called honesty.

Unfortunately, I think that the fantastical nature of the roleplaying art draws in a lot of escapists, particularly social misfits who seek empowerment in the fictional worlds which form our stage. So they really don't want to hear that roleplaying is a definite thing, which requires intellect and talent. Though if this pursuit is to be taken seriously as art, I think perhaps we'll have to give the layabouts their walking papers.

So, I'm interested to see what the reaction will be to what I have to say. I'm not sure if the reaction I received previously was due to the nature of things, or only of the venue.

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On 4/1/2004 at 12:35am, quozl wrote:
RE: Regarding the nature of roleplaying

I think you're probably right (or close to it) in your description of roleplaying. However, a roleplaying game is more than just roleplaying so that may be why you're getting the antagonism.

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On 4/1/2004 at 12:52am, coxcomb wrote:
RE: Regarding the nature of roleplaying

I think assuming character voice is a good and admirable thing, and I try to do it as much as possible.

I wouldn't go so far as to say that it is required for participation in a role-playing game.

I have known plenty o' gamers that rarely if ever assume character voice, but who still manage to create atmospheric, sometimes even powerful stories. I wouldn't want to say that those folks were "bad" role-players--after all, they enjoy their hobby.

I do think that it is harder to connect to the game in third person. And I think it's obvious that such players are probably incompatible with your play style (and mine for that matter).

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On 4/1/2004 at 1:08am, Jack Spencer Jr wrote:
RE: Regarding the nature of roleplaying

Hi Philomousos

I'm afraid that I'm not going to be much help

...I defined roleplaying as in-character dialogue and soliloquy, as well as the movements necessary to properly and proportionally supplement that verbal content. Third-person description of the action in roleplaying games does not in itself constitute roleplaying -...

Because I disagree with this definition of roleplaying. I would go into it, but I'm not sure you necessarily want me to...so I'll leave it there for now.

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On 4/1/2004 at 1:13am, quozl wrote:
RE: Regarding the nature of roleplaying

coxcomb wrote: I wouldn't go so far as to say that it is required for participation in a role-playing game.


Jay, he didn't say that it was. He said it was required for roleplaying.

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On 4/1/2004 at 1:24am, coxcomb wrote:
RE: Regarding the nature of roleplaying

quozl wrote:
coxcomb wrote: I wouldn't go so far as to say that it is required for participation in a role-playing game.


Jay, he didn't say that it was. He said it was required for roleplaying.


Hmm. Sorry. The way I read the initial post, I thought he was saying that roleplaying (as defined by assuming character) was the whole point of the hobby, and that those who didn't do it were not good at playing the game. My interpretation, and as interpretations are inclined, maybe it was off the mark.

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On 4/1/2004 at 1:24am, Alan wrote:
RE: Regarding the nature of roleplaying

Hi Philomousos,

Welcome to the Forge.

I notice that "taking on a role" ie acting is indeed the first definition of "roleplay" at dictionary.com. Is that standard the only one to use when judging a players contribution to a roleplaying game?

Is it possible to make a good contribution to a roleplaying game without acting?

Now I'll admit, I do think that many valuable contributions to play are made without acting. Do you agree? Is acting absolutely necessary to good play in a roleplaying game?

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On 4/1/2004 at 2:10am, Valamir wrote:
RE: Regarding the nature of roleplaying

Hey Philo, no animosity, but I will say that its not possible for me to disagree with you more strongly.

Acting in first person is fine, great, I enjoy it myself. But it in no way is a requirement or even a part of the definition of roleplaying. It is merely 1 technique among many.

Speaking in the third person about your character is another technique, a different technique but still 100% roleplaying.

Any differentiation you have between "roleplaying" being in character and out of character being "story telling" is entirely your own.

It is an arbitrary distinction that, I see absolutely no value in making.

Further I think attempting to paint roleplaying in first person as being some "higher art form" and people who don't do that as being "layabouts" is not only wrong, but destructive, unnecessary, and frankly, rather sanctimonious.

So no. I don't agree with you at all. And I suspect while you won't find the aggressively nasty flameage that is common at RPG.net here, that you won't find many who agree with your distinction either.

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On 4/1/2004 at 2:43am, Alan wrote:
RE: Regarding the nature of roleplaying

Philo,

As a tangental suggestion, you might also find Ron Edward's article Simulationism: The Right to Dream thought provoking. It's in the Articles section.

Forge Reference Links:

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On 4/1/2004 at 3:27am, clehrich wrote:
Re: Regarding the nature of roleplaying

Welcome to the Forge. You've come to the right place! We may not know anything, but by god we're happy to argue about it intelligently. ;-)

I don't agree with you on definitions, all things considered, but given your formulation and the lack of any fundamentally superior definition with which to replace it, I am more distressed by the responses on the other forum -- which I have not read, and I am going to assume here that you are summarizing accurately.

Philomousos wrote: In response to a question about the amount of roleplaying people normally engage in at the game table, I defined roleplaying as in-character dialogue and soliloquy, as well as the movements necessary to properly and proportionally supplement that verbal content. Third-person description of the action in roleplaying games does not in itself constitute roleplaying - such descriptions are a necessary adjunct to roleplaying, however.
If I read you right, you're saying that gaming and roleplaying are not the same thing, in that gaming includes more than roleplaying, while at the same time the central principle that founds the definition of gaming is roleplaying. In short, roleplaying is the "essence" of gaming. (Note that I'm calling it gaming not to include Chess and whatnot; I mean RPG-gaming, but calling it "gaming" as shorthand.)

I'll get back to the essence problem in a minute; first, the objections to this:
1. I can't act.
I don't agree with either the objection or your response, the latter amounting to, "Just because you're no good at it doesn't mean it isn't important." That, I agree with. But you are in effect saying that without being good at the primary skill, as you define it, you can't be good at gaming. Further, you have now shifted to accept that "acting" is equivalent to "roleplaying," which does not seem to me inherent in what you've formulated. I would keep those scrupulously separate unless and until you formulate them as similar. And, if it were me having this argument, I would say that I don't think acting and roleplaying are the same at all -- Ron has some nice points about this somewhere, in his remarks on Improv, and while I don't agree with him fully either I do think this is a dangerous elision.
2. Acting is stupid because many people do it poorly.
Well that's simply ludicrous, as you say. By this logic, every difficult activity is stupid. But I must ask whether you are correctly parsing your interlocutors: can they really be saying that? If so, you'll be a lot happier at the Forge, as we may not always be brilliant but we're not generally complete morons.
3. I am morally bankrupt for suggesting that roleplaying actually has a definition, or that it is something which it is possible to do incorrectly.
Oh, that old chestnut. That's called anti-intellectualism. You know, "He seems to know stuff I don't, so he must be an egghead." I don't know which country you're slashing, as far as the death of the Left, but I know in my country this isn't so much the death of the Left as the death of the mind itself. [Which I happen to think overlap, but that's a separate issue.] You should talk to Jonathan Walton, who gets regularly brutalized by a bunch of moronic, anti-intellectual fools over on his column, and who use "I don't like that" or even better "I haven't tried that" as proof-positive for "That's a stupid communist plot." If those are your conversation-partners, do a little roleplaying yourself: in your head, all by yourself, imagine that the Revolution is here and that you can personally line them up against the wall and shoot them. I find it makes my days a little brighter. [And I like Mahler and Adorno, too.]
4. If I think in-character, and choose for my character to do what I think it would do in real life, that suffices to be roleplaying.
Now it gets very complicated. Above, you apparently accepted an equivalence between acting and roleplaying; now you are challenging a classic acting technique, that of "belief" (called lots of other things in other contexts). A clearer formulation of what you're up to is needed here. Most particularly, a formulation of the audience-relationship in gaming as opposed to acting is necessary.

Setting aside the rest of your probably perfectly accurate rant, since it really addresses people not here to whose comments I cannot speak, I want to bring up a problem with your definition itself.

Your definition is what is technically known as a "reductionist" formulation. That is, you have structured it such that a single criterion suffices to define the object. This is a logically dubious foundation for a definition. It's surely better than the nonsense apparently spouted at you, but it's ultimately nonfunctional on its own grounds.

If you really want to formulate a definition that works, I think there are basically two ways to go about it well:

Monothetic
In a monothetic definition, a single criterion ultimately describes the object. This is what you already have. But good monothetic definition is part of a larger system of classification.

Take biological classification of animals. Linnaeus was into reproductive organs; let's suppose instead we decided to found our system on sensory organs (just because I know more about them). Now here are the rules:

1. You must distinguish each class on its own ground, using a binary (yes/no) question: Does it have X or not? Is it Y or not? There may only be one such question per class. Thus: does the eye have rod cells or not? If it has rod cells, does it also have cone cells or not? (Different classes, progressive stages.)
2. You may not infer any causal relationship among classes, comparatively. That is, you cannot assume that because it has rod cells it also has cone cells, nor that the cone cells developed chronologically later than the rod cells. This is a formal, logical classification, not a temporal or causal one.
3. You may never divorce a class and its distinguishing criterion from the structure that produced it. For example, let's suppose the question is ultimately, "Does it have human-like [in a whole host of ways] eyes or not?" Now if we retain the context, we can make a discrimination between some very close relatives of ours and some other animals. If we divorce the context, which we shouldn't do, we will end up saying that we are fantastically closely related to squid, because their eyes are hugely like ours.

Let me sum up:
You must retain the distinction between homology and analogy. In homology, the similarity of effect (what is described) derives from a causal equivalence: our eyes are like chimps' because we are very closely related. In analogy, the similarity of effect is noted but not considered causal: our eyes are like squids' because of parallel evolution.

Polythetic
In polythetic classification, you have a large number of possible descriptors, and every class has a list of them. Members of the class are so defined because they possess a certain statistical fraction of the elements on that list. Here's a simple example: suppose we have descriptors A, B, C, D, E, F. We have particular objects 1, 2, 3, 4. We type the objects by descriptors:
1. A B C
2. B C D
3. C D E
4. D E F
Depending on our rules for classification, it is entirely possible to say that 1 and 4 are members of the same class, though they share no descriptors.

--

Now, back to RPG's.

You have defined gaming on the basis of the criterion, roleplaying. This is monothetic, but is divorced from any context. It's as though you said, "Advanced mammals have one primary essence: human-like eyes." Fine, but what about squid? In the Linnaean system, this can't happen, nor can it in any good monothetic classification system.

But I would push you to move, instead, to polythetic classification. Set one of your limited list of descriptors to be "roleplaying." Now go find some others. Say that anything which can be accepted into the class "RPG" must possess some statistical fraction of the list. Note the effect:

While it is likely that most members of the class will make the kind of roleplaying you describe a major element, it is still legitimately possible to have true gaming without it at all. That's what Ralph (Valamir) is really proposing, in fact: he doesn't happen to think that this kind of roleplaying is particularly central at all.

---------

What I'm trying to do here is two things:
1. Challenge your ideas on their own ground, in hopes that you will develop a more sophisticated formulation and advance the (still very primitive) definitions question. I believe that this is a major problem right now in RPG theory, and I'd like to welcome you to the Forge and to ask you to help us solve it, since it seems to be something you're grappling with.
2. Convince you that here on the Forge, you might find some intellectual stimulation worth your time. Not that the others haven't provided good stimuli, but if you're feeling cranky (as I would be) after your unpleasant experience elsewhere, I'd like you to stop short and think, "Huh. Not quite what I expected. Time to do some reading around on this site."

Here's what I'm not trying to do:
Convince you that I'm right. Frankly, I have had such horrible experiences with the definitions problem in other fields that I can't seem to move onward to constructive formulation. But I hope we'll be hearing more from you about this!

Note
For a nifty summary of classification methods, from which I lifted most of this material, check out Jonathan Z. Smith, "Fences and Neighbors," Imagining Religion (Chicago: University of Chicago Press, 1982), 1-18.

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On 4/1/2004 at 4:32am, Rich Forest wrote:
RE: Regarding the nature of roleplaying

Hi Philomousus,

Welcome to the Forge. I think you'll find some interesting discussions here. I want to say, though, that it's really hard for us to deal with your topic fairly. You've started this thread based on a summary of your detractors in a thread from another board. That means that we join the debate well in progress and with very little real context.

Now I'm not a mod, but I'm concerned that you're really not here to talk about the topic. I'm concerned that you felt frustrated and came here to vent. I hope you are not doing that--and I am willing to give you the benefit of the doubt--but I think it's already had that effect to some extent. Whether you intended it or not, your post is like a pitch in a game of "let's bash RPG.net."

And honestly, even though you did say "site I normally frequent," I think a lot of posters here know what site you're talking about, and maybe some even know what thread you're talking about. I know I do, although I'll admit that I haven't read that thread very carefully. So I guess my point is, I hope you're not here just to vent, but instead to discuss (in this case) your definition of roleplaying. That's really the point of your post, I think, and it's something we can engage in fruitfully. And I hope we all keep in mind that it's not very useful to get into bashing RPG.net based on Philomousus's summaries, which may or may not entirely reflect what people were saying to him.

As I said, I haven't really read the thread myself either. But I have been frustrated by people's seeming inability to understand my point in the past, and I know what it's like to say "but you just don't get it." And I know I wouldn't have always fairly and completely represented my detractors in a case like that. Let's try to keep the talk about the ideas, not the people who have championed them.

Rich

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On 4/1/2004 at 4:58am, Ron Edwards wrote:
RE: Regarding the nature of roleplaying

Hi everyone,

As long as we restrict our discussion to the issues raised here, without particular reference to the RPG.net thread, and certainly without "joining that debate," all is well.

Best,
Ron

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On 4/1/2004 at 5:02am, Vishanti wrote:
RE: Re: Regarding the nature of roleplaying

Philomousos wrote: I defined roleplaying as in-character dialogue and soliloquy, as well as the movements necessary to properly and proportionally supplement that verbal content.


Okay, that's how you choose to define roleplaying. Now why should I use your definition? What are you trying to accomplish by defining roleplaying in these terms?

Roleplaying is specifically different from storytelling.


Okay, now you're hinting at a specific defintion for storytelling. I can think of many storytellers who use in-character dialog/soliloquy and physical movements. But if you want to call what they're doing NOT storytelling, that's fine.

Again, why should we use your definitions? And why are you distinguishing between roleplaying and storytelling?

Unfortunately, I think that the fantastical nature of the roleplaying art draws in a lot of escapists...So they really don't want to hear that roleplaying...requires intellect and talent.


All escapists reject the need for intellect and talent? All roleplaying requires intellect and talent? It's unfortunate that escapists flock to roleplaying because it interferes with what you want to do? Or because they offend your moral sensibilities?

Isn't roleplaying a hobby? As in, done for recreation and enjoyment? We hold Olympic competitions for sports, but don't pooh-pooh occasional amatuers.

Though if this pursuit is to be taken seriously as art, I think perhaps we'll have to give the layabouts their walking papers.


Should roleplaying be taken seriously as art? Is such recognition worth the loss of enthusiastic amateurs? What happens when serious roleplayers have doctrinal differences of opinion? Must we excommunicate the heretics to preserve the purity of our avocation?

I apologize if I am exaggerating your position, but you're not making your agenda clear, while you ARE making some...questionable statements. :)

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On 4/1/2004 at 5:21am, Ravien wrote:
RE: Regarding the nature of roleplaying

What about when a player's character is not in the current scene, and they are simply munching down chips and lollies while the GM is dealing with another player's character? Are they still playing the game?

I guess I'm trying to illustrate that since roleplaying, as you have defined it, is never going to be constant for any player whilst playing the game, there must be, by extension, the possibility to play the game without any roleplaying being required at all.

Just to be facetious, I'd be interested in hearing how you would define a "war-game"?

My opinion is that many words can have many meanings, and meanings change faster than dictionary's can keep up with them. To me, a "roleplaying game" is a game "that allows roleplaying as a form of participation in the game". This definition exludes such things as computer games, conventional boardgames, card games, and sports.

I think your question about tennis is invalid as a point of argument. Tennis is a specific game, and belongs in a larger category: sports. Roleplaying is a large category, not a specific game. It's like me arguing that all sports must be played with a round bouncy object called a "ball", and then supporting this argument with the proposition: "Would you play D&D without dice?".

Arguing about definitions of specific things is easy, but start arguing about very general concepts like "sports" or "roleplaying games" and you'll run into a lot of opposition. In the end, the only thing that is necessary is people participating, but even that statement may become false in the future.

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On 4/1/2004 at 5:30am, M. J. Young wrote:
RE: Regarding the nature of roleplaying

Philomousos, welcome to the Forge. Chris Lehrich is too modest, I think--there are some very intelligent people attempting to do theory about role playing games at this site, and he is certainly among them.

Let me attempt to parse your point thus: Participants in a role playing game must play roles in the first person to be genuinely involved in the activity.

Now, permit me a hypothetical.

There are six people at the table. Five of them are playing characters; we'll say they're a combat team dropped planetside to investigate the fact that the original landing team has not responded to radio contact for three days. They enter the compound and begin to explore.

As they explore, they interact with each other entirely in character, first person. They may describe their actions, but all dialogue is first person.

The sixth person, the referee, describes what they see. At first we find the mechanisms of the station, functional. Then we begin to piece together that all the people who were here have been killed. Then we face the monsters who have been killing them--vicious, primitive, animal monsters with great power and great cunning who are just plain hungry. The adventure continues with the five character players interacting with each other and with the setting and situation, fighting the monsters, moving toward whatever end will come.

As I pull the camera back from this scene, I want to ask this: is the referee a participant in the role playing game as described? Note that there are no non-player characters for him to play in the first person; there is scenery, there are facts about the setting and situation, there are monsters whose movements must be controlled. At no point, though, is there any indication that the monsters have the power to make sound at all, and it is specifically indicated that they cannot speak. He is not playing a role in the same sense as the others.

Yet he is very definitely a participant, a player, if you will, in the role playing game, to the point that the game could not be played without him.

You might claim that this is a special position; that only one person gets that role. That, however, is a very limited view of what role playing games can include. In Universalis, everyone gets that role, and there really aren't specific character players. In Legends of Alyria, that role can be eliminated, its elements dispersed among the character players rather freely. Thus the fact that there can be one participant who does not participate by acting the role of his character in the first person, who is legitimately part of the game, means that it is possible to participate validly in a role playing game without doing so by acting the role of one character.

Your critics may be hot-headed and rather shallow in their response, but I would have to say that what you have described is not the essense of role playing games, but one technique that can be used for a specific and narrow aspect thereof.

If you hang around here a while, you'll become familiar with the word synecdoche (sounds like Schenectedy). It's a logical fallacy of confusing the part for the whole. I'm afraid you've done that--you've focused on one aspect of play and made it the entirety, and it becomes fairly clear fairly quickly that a great deal of play has nothing whatever to do with that one piece.

We don't have an authoritative statement of what a role playing game is; however, I'd like you to consider this notion which seems to be consistent across all such games: a role playing game is an activity in which people interact with each other to create characters and events within a shared imaginary space. That seems to be much closer to the heart of what we're doing than any suggestion of the techniques used to do that.

I do look forward to your response to this, and hope you haven't been overwhelmed by us; I note several of those for whom I have great respect are disagreeing with you, and that can be a bit unnerving--but all of us recognize that you've given this a lot of thought, and you're capable of solid thinking in this area, and will probably contribute to what we're doing here if you stick with it.

--M. J. Young

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On 4/1/2004 at 7:23am, Philomousos wrote:
RE: Regarding the nature of roleplaying

Thanks everyone for the responses so far. Rather than cluttering up the place with several posts, I'll just collect them all together into one, organized in paragraphs.

First, generally, I appreciate being welcomed. My blood pressure thanks you humbly for your politeness.

As to why I came here, I was mostly wanting some fresh perspectives. I was hoping to find intelligent discussion and critique, which I have.

Also, regarding the other thread which I referenced, perhaps unwisely. I do not feel I possess the ability to treat the 'opposing forces' fairly... I can only state what I got from the discussion, which is not necessarily what anybody said. I don't plan on discussing that situation Over There anymore, except to say that I sometimes have a very... reactive(?) personality. When other people's blood gets up, mine does too. And I'm enormously prideful. Which leads to a certain ornery disposition at times. In short, some places might not be good for me... which is best attributed to a personal flaw on my part and let alone. And so I shall.

My own feeling is that I'd like to see this thread become a discussion of the definition(s) of roleplaying, the problems that this poses, and the problems of the act of defining generally. Which is how it seems to be going.

Jack: If you feel like it, I'd be more than glad to hear your definition. I'll even try not to mouth off if I disagree with you. =)

Alan: The way I see it, there are plenty of non-first person [to avoid being cumbersome, I'd like to equate "first person in-character dialgoue or soliloquy" with "acting"] statements (a statement perhaps being equivalent to a 'move' in other games) that contribute to the roleplaying experience. Many of them seem highly necessary to be included in a roleplaying game, such as those "adjunct statements" I mentioned, like "My character picks up the gem and examines it." And I really think it is a helpful approach to try to distinguish between the different types of actions taken in a roleplaying game, and what makes a roleplaying game distinct, etc. So far, I'm still committed to the view that what roleplaying really means is acting (as I've used it above... the in-character first person stuff, plus whatever movements and gesticulations are necessary and desirable to supplement that performance). As to whether acting is necessary to good play in a roleplaying game... I'd say that the acting *is* the roleplaying part. If you didn't do any of it, you could play the game but you wouldn't be roleplaying. Depending on what you're doing, I'd call it storytelling or wargaming or one of a number of possible things.

Valamir: I hope the distinction isn't arbitrary. I'm not an essentialist in the sense that I think some Form of roleplaying is floating around the aether somewhere, arguing about Kirk vs. Picard with the Good and the Beautiful. But I do think that for language to be most useful (to excel at what it is expected to do) it requires distinctions. Surely this pursuit of acting upon a phantasmal stage, conducting a verbal drama with other artist/auditors under a moderative scheme should have a name, metaphysical implications aside. So I see the value in making the distinction in that it enables us to speak more intelligently about the subject. Which I see as necessary to advance the art form. And this phenomenon of acting seems to be the specific difference.

(still with Valamir) About those 'layabouts' - perhaps that was a poor choice of words. You'll find, if we interact much, that I'm unfortunately prone to those. It's a failing I have... I have trouble distinguishing "blunt" from "pugnacious" at times - that's not an excuse, just a diagnosis. But I do think roleplaying games are art. I think they are and I think I've created art while engaging in them. A beautiful and unique form... and painfully ephemeral, since it disappears almost as soon as it is created (though sometimes it takes on a somewhat different form, as memory). And I don't think it's worth doing unless done well. Why waste one's time with mediocrity? Besides, I'm something of an optimist about the human species, and I think we can be pretty damn good if we try hard enough. But that means I expect people to try. So I don't have much time, personally, for hacks (of course, everybody starts out as a turkey - I'm just saying there has to be improvement). But further, I think there are a lot of people in our hobby/artform/pursuit for the wrong reasons. Like people who take Life Drawing just to ogle the naked people. Their actions not only detract from the pursuit but also tend to make legitimate folks look bad (if you've spent any amount of time at a gaming store you know what I'm talking about).

clehrich: I found yours a very challenging post. Which I like. =) First, I should have been more clear about my initial definitions. "Gaming" I take to include, in its broad usage, the pursuit of those games our language specifically identifies as such (leaving Wittgenstein aside for the moment). "Gaming" in its narrow usage I would apply to roleplaying games, since that's what we're here for. "Roleplaying" I'm defining as I did above, essentially to say that I think it is acting in this specific circumstance of the imaginary stage played upon in verbal drama. So I think that roleplaying is a subset of gaming broadly... but of roleplaying gaming I would say that roleplaying is the definitive act in such a pursuit.

(still with clehrich) Regarding the question of reductionism, I've never been sure what to do with that term. I'd consider my approach to be eliminative... it excludes much and includes a precise amount. But perhaps you're right that it lacks a certain utility (or even proportion) when divorced from other context. As far as the question of a polythetic definition, I see definite advantages in approaching definition as set of various differentiated members or perhaps more colloquially as a 'constellation' of sorts. For one thing, it preserves common usage. But isn't this more suited to a 'folk theory' than something more rigorous? Perhaps I'm missing the point of it. But it seems that if you have polythetic definition "R", which includes 4 objects possessing various elements (in which there is some overlap as you've shown), won't we end up saying "R-sub-1" and "R-sub-2" and so on? So that we've only forestalled the definitional act somehow? If "roleplaying" is a meaningful term, I think it should be specific - the more specific it is, the more it excels at meaning... at least until it reaches the critical definitional mass of applying to things across individuals and time but being only one sort of thing so applicable. And that's about where I see my definition sitting currently. It applies to something unique to roleplaying games, which facet is in fact the element that makes them unique. I'd welcome any serious attempt to undermine, deconstuct or generally erode this definition, of course.

Rich: Those are totally legitimate concerns you raise. I addressed this above, in the general portion, to put everyone's concerns to rest. I'm here to be serious and really discuss this issue. I needed another place to discuss this issue for several reasons, most especially needing to gain a more proportionate sense of how the gaming community feels about it. To me it is a very serious issue... I'm very emotionally committed to roleplaying as being a serious, artistic pursuit and thus I feel I personally need to be able to actually define it properly. And I was hoping to find, if not like minds, at least intelligent discussion. I'm very pleased so far. I'll try to make sure my own level of discourse is up to standards.

Vishanti: As I've said, I'm interested to define roleplaying properly because it is something unique and deserves a specific definition. I've tried to craft, in its admittedly inchoate stage, a definition which elevates the singular specifying element of our art as that which separates it from other pursuits. If I'm successful, we'll be able to speak about roleplaying more intelligently and proceed to the next level of theorization. As to why you should use my definition - do you not think that acting the parts of characters existing in imaginative space is the specifying element of roleplaying? If not, why not? What would you submit is the specifying element?

(still with Vishanti) On storytelling - to me it is the mirror image of roleplaying. As a roleplayer I use third person narration to augment my primary function, which is to portray a role; a storyteller uses the portrayal of a character in the first person to augment his relation of a tale. They seem quite different. On the subject of my negative assessment of dabblers, I'd like to point you to the second paragraph of my responses to Valamir - there's no sense repeating myself exactly. But, in brief, I think that escapists ruin the rigor and excellence of roleplaying. If I may be so bold, as an Olympic-class roleplayer (not that I'm suggesting it should be a sport!) I'm not only annoyed at all the non-serious practicioners cluttering up the playing field, I feel that they actively reflect poorly on *me* because they're not in the game for the right reasons. Like the people who bathe only infrequently and try to tell everybody about their characters - these are found frequently at gaming stores. Perhaps it makes me a mean and arrogant person, but I don't want them around (in roleplaying I mean - I'm not some ogre saying they should be deported or something!). Yeah, in fact it sounds very arrogant. But that's how I feel. As it stands, I would feel ashamed to tell a non-gamer that I roleplay, particularly in a professional or romantic milieu. But that's not due to anything that *I* do that I'm ashamed of.

Ravien: I would say that someone not participating in the scene is not roleplaying. And you're right - I don't think that roleplaying is constant during roleplaying game sessions. By necessity, I think it happens in starts and stops because you have to say "I jump the chasm" or whatever in between portraying your role. Now, on this question of a roleplaying game that "allows" roleplaying - that's a very good point. But... even though portraying a role isn't addressed in the rules of Monopoly, you could roleplay during it. You could name your capitalist, have him be Smithian or Keynesian or whatever, and speak to other players as the decadent parasite of your invention. So doesn't Monopoly technically allow roleplaying, in that it is not forbidden? Anyway, I don't think I really disagree... except to say that I still think roleplaying itself is what I've said it is. At any particular time, you're either doing it or you're not. So I do think you can play a roleplaying game and never roleplay. It's just that I'm inclined to point out that roleplaying hasn't technically transpired. And on wargaming - in the case of miniatures wargaming, it seems to be the manipulation of 3-D pieces on a playing surface for the purpose of attaining predefined objectives. Which could I think describe some gaming sessions which some people (not including myself) are inclined to call roleplaying.

M.J.: Also, very good points. I sort of regret responding to everybody in order, since I'm such an obsessive proofreader (and still, mistakes get through! Which makes me more obsessive!)... and it's getting to be past the point in the evening when higher cognitive functions still... thingy. =) Anyway, I just mean that I apologize in advance for rushing my response to your points. It's by no means the final word. But - on the question of the GM in the Aliens-esque of scenario. I don't think that the GM is roleplaying in that instance. Which is OK... sometimes, you can't. He can do some movement, but that's about it (and maybe not even that, if he can't mime the aliens without looking silly). Just like if I had a character who was bound and gagged, all I can do is bounce around a little bit in my chair and look frustrated (if I can manage a blush to drive it home, so much the better). I don't think you can be roleplaying all the time in a roleplaying game. I do think that roleplaying/acting as I've described it is the defining element of roleplaying games. I like your definition of a roleplaying game as "an activity in which people interact with each other to create characters and events within a shared imaginary space." But I just don't see that as specific enough. Unless you're acting, I really don't see how you're playing a role. If you're not doing that, then whatever the merit of what you are doing, it doesn't seem to be roleplaying.

(still with M.J.) On synecdoche, yes, point taken. I don't want to confuse the part with the whole. But I don't think I actually have. Satire and parody are two different techniques of writing. Each has a specific set of one or more defining elements. Roleplaying and storytelling and miniatures war-gaming and so on are all ways of exploring shared phantasies. But each is different. Perhaps I'm wrong but I think that's the level we're on and that's what my definition is aimed at highlighting.

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On 4/1/2004 at 10:43am, Ian Charvill wrote:
RE: Regarding the nature of roleplaying

Philomousos

If you susbstituted the word acting for the word roleplaying I'd suspect that you'd not find any problems. To suggest that roleplaying is acting is pretty basic synechdoche as far as what happens during a roleplaying game.

Furthermore, to suggest that acting is the only route to art in roleplaying is narrow and ultimately self-defeating. Prose description within a game can clearly be of artistic merit. However your definition has such artistic endeavor excluded from roleplaying.

To put my biases on the table I see rpgs as not art but as games with art elements, like Pictionary is a game with art elements.

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On 4/1/2004 at 12:12pm, Thierry Michel wrote:
RE: Regarding the nature of roleplaying

Frankly, I'm not sure I see the point of marking the story-telling part as subordinate to the acting part.

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On 4/1/2004 at 12:15pm, Rich Forest wrote:
RE: Regarding the nature of roleplaying

Philomousous,

That’s a great post, and I’m glad you’re interested in trying to keep getting to the bottom of this “definition of roleplaying thing” and to treating RPGs as an art, which I’m certainly open to. Now you’ve gone and forced me into trying my best to contribute something useful to the thread. Here’s my shot at it. So I’ll start… here:

First, you wrote: In other words, to say "I tell the guards to lay down their arms" is not roleplaying. That, to me, would be storytelling - recounting imaginary events. To roleplay, that is, to play a role in a game of verbal drama, is to speak in character. Sometimes you have to explain what your character is doing out of character, but that again is only an adjunct to actual roleplaying.


More recently, you wrote: So I think that roleplaying is a subset of gaming broadly... but of roleplaying gaming I would say that roleplaying is the definitive act in such a pursuit.


Right from the first post, Jonathon Nichol made the main point I’m going to follow up on, and it’s a distinction I see echoed by almost every other post made in the thread. I’m going to echo it as well, perhaps just in different language. (Actually, Ian has also said exactly what I’m going to say, but more concisely. But I’m going to say it anyway, because I already had too much drafted before he posted to let it go now ;-) So starting from the beginning, with Jonathon’s post:

Jonathon Nichol wrote: However, a roleplaying game is more than just roleplaying so that may be why you're getting the antagonism.


We have to, absolutely must, parse out what we’re talking about when we say “roleplaying” here. In every single discussion I have ever seen of the definition of roleplaying, it has always, always been an enormous stumbling block. I’m going to make a distinction between two meanings of the word “roleplaying” here.

1) Playing a role (acting, playing in-character, etc.)
2) Playing an RPG (sitting around with friends, playing a role, rolling dice, and a number of other things)

My definition #2 uses “RPG” to avoid the trickiness of the word “roleplay,” which I’ll get back to in a minute. When Chris refers to “gaming” in a narrow sense, this is what he’s talking about. Again, I’m going with “playing an RPG” or even “RPGing” for now because even though “gaming” makes perfect sense in context, it’s still too slippery and has too many connotations for my purposes right now.

Ok, this is probably nothing new, yet. But bear with me. You’ll notice that I’ve included “playing a role” as one aspect of “playing an RPG.” That’s because I prefer to treat definitions as “short form” for the collection of ideas and things and processes and so on that we are referring to when we use the word. That means that my definition is not going to look anything like a dictionary definition to you. That’s because dictionary definitions themselves are at best short forms for much more slippery concepts that they do not define fully. They just give us some idea. So “Playing an RPG” (roleplaying) includes a bunch of activities. Pretty much everything you do when you get together for your game session, and the stuff that most people do when they “Play an RPG” is especially part of the definition. I suppose you’ve already gotten to this, in a sense,

when you wrote: So I do think you can play a roleplaying game and never roleplay. It's just that I'm inclined to point out that roleplaying hasn't technically transpired.


But what does this mean? Does it mean…

“So I do think you can play an RPG and never play a role. It’s just that I’m inclined to point out that playing a role hasn’t technically transpired.”

Or does it mean,

“So I do think you can play an RPG and never play a role. It’s just that I’m inclined to point out that playing an RPG hasn’t technically transpired.”

See how the first one makes sense, but the second one doesn’t? But they both seem to make sense if you count on English because the word “roleplaying” means both of those things.

So what’s happened here? Well, people were playing wargames, then they started playing RPGs. But they didn’t have a word for it. So they said, hm, what’s something short, something that is an element of what we do, something that’s different from wargaming. And someone called it “roleplaying.” And it was a good name for it, because it was one aspect of what playing an RPG was. But it was never the only one, nor was it ever necessarily the most central one: in fact, I wonder how central “playing a role” was to the act of “playing an RPG” when the term roleplaying was coined. See, it doesn’t matter, though. That one word, “roleplaying” doesn’t capture the full experience, the full act, the full process of playing an RPG. But language tricks us. It makes us believe that it does capture the essential element. Why? Because it's the name we use to refer to the act.

So if you say, “If you are not speaking in character, you are not roleplaying (‘playing a role’),” then I have no real problem with that. If, on the other hand, you say “If you are not speaking in character, you are not roleplaying (‘playing an RPG’),” then I have to disagree because my understanding of “playing an RPG” include a number of activities that are very typical of doing so and have been since people started playing RPGs. What you have here, is the prioritization of one element of playing an RPG to being the absolute most important element.

But on what basis?

I think, perhaps, it’s just on the basis of language. The same word is used to refer to two different things, but because it is the same word, it must be the most important part. That is, of course, understandable. Language is a kind of framework for approaching the world. It’s a jumping off point. So it’s going to influence where we start when we start to talk about something. But what if RPGs had been called something different? They could have been. And then, many people might prioritize the named element. And on what basis? The word. The name.

Here’s another example of the same thing. “Storyteller.” I see it all the time with “Storyteller,” and I have useful personal experience for this one, so I’ll go into it a bit. When “Storyteller” was first adopted and promoted by White Wolf, I was in high school. And I thought, “Yeah, that’s what the GM is and does.” I did this even though I had been roleplaying for years and I knew what GMing was. I had been doing it. But I read those words, and they struck a chord, and I took them to be the definition of the role, and I based my understanding of the GM’s job on those words, and what happened? I went to the library and read books about being a good storyteller. Those books were not about playing RPGs or GMing RPGs. They were about this activity of going around and telling stories (in U.S. culture, usually to children, or at festivals, or libraries). And you know what, I did learn some useful techniques—but only some. Because the GM is not really the same as a “storyteller” in this sense. If the GM takes this word and thinks it is equivalent to the job of GMing, well, the players are in for a ride, and it’s likely that they’ll come across as annoyances because they are mucking with the story. There’s only one storyteller. By confusing the word with the activity, I changed the way I approached the activity. I’ve only recovered over the last couple years.

Now I’ve mostly made my main argument, but I’m going to mention one other thing. You’ve noted in your reply to Chris a distinction between what you consider to be traits of a folk definition and those of a formal definition. I’m going to argue that formal definitions are not in and of themselves more scientific, nor are they in and of themselves more useful, and they certainly aren’t always appropriate. They work for formal logic because formal logic is, like mathematics, an artificial language. It is a subset of a natural language. That means that, while it is really useful for certain things, it is not particularly useful to the description of language. (It’s frankly hard to talk about language, in a way, because the resource we use to discuss it is also the object of our discussion. Some people turn to formal logic to solve this problem. I would argue that this is neither particularly useful, nor particularly scientific, in the sense of doing what scientists really do.)

Is it important to be very clear about what we mean when we use a word in a rigorous setting? Yes. That’s amply demonstrated by this thread and is the point of much of my post. Is using a word in a very clear manner equivalent to mapping the word 1:1 to a single identifying trait. No. In fact, in many cases, it is not only something undesirable, it is not possible. Seeking such a definition is one of the most persistent hobgoblins of most attempts to define playing an RPG.

And one last bit, which may sound silly to you, um, do you mind sharing your name? I ask partly because real names have historically been an important aspect of the Forge, and it’s one that I’m loathe to lose. But I also ask because I have to re-check your name every time I post in order not to get the spelling wrong, and that, you know, requires a kind of grunt work I’d rather avoid if I can ;-)

Rich

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On 4/1/2004 at 12:23pm, pete_darby wrote:
RE: Regarding the nature of roleplaying

Firstly, thanks for bringing the debate over here, where I can join in the debate without lapsing into the extremism I seem to do in "another place"...

One reason why I'm chipping in over here is to, once again, bring to everyone's attention Philisomous' succinct definition of role playing he gave in the RPG.net thread:

RPG's are games of verbal drama.


Which I want to frame and bring out every time someone asks me for a one line definition of RPG's.

But the process of RPG's, the production of a game of verbal drama, does not rely on first-person speech, just on verbal description. I can only think of one game that demands totally first person speech from players (Puppetland), but I can imagine nearly all RPG's being playable without any first person speech at all. I imagine most gamist play is conducted without first person speech for the majority of play.

So please understand, you've told a lot of people that what they've been calling role-playing isn't really role-playing... but you're going against the weight of history and usage. Also given that there's a term inside the hobby for what you're calling role-playing (first person speech, or acting), we're heading for a deal of confrontation and confusion.

I agree that clear definitions are necessary and good, but it doesn't follow that any particular given definition is either.

One thing I'm getting form you is that the "acting" part is, for you, the point of RPG's, while anything else is only good in so much as it supports the acting. Is that fair?

Please accept that for others, the story, events or results of the aggregate of play, with or without in-character speech, may be the point of playing a role-playing game. Saying that they're "not role-playing" seems a bit harsh, and quite hard to justify.

As for undermining your definition, as you've asked: speaking extemporaneously in character, i.e. playing a role without a script, is not unique to role-playing games, it is shared with improvisational acting. You seem to be saying that if we are to define RPG's, they must have at least one unique aspect that is not shared by any other form. Very well, to me that would be the social and interactive construction and exploration of a shared imaginary space.

Really, it is looking to me llike you've confused your preferred mode of playing as the highest form of role-playing, and continue to denigrate "storytellers" as damaging to your pursuit. Have you had a look at the essays section? Pretty much everyone round here has bought into the idea that there are multiple valid agenda for playing role-playing games, none of which can claim exclusivity to the title "role-playing."

I'm not saying that your style of play is not valid, and worth striving to perfect and acheive the state of art with. But in promoting it, you seem to have moved into denigrating any other style of play as harmful to your own, which it may certainly be incompatible with, and you move to classifying appraoches incompatible with yours as bad and not role-playing.

Please. Other styles are not your enemy, please stop treating them as such.

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On 4/1/2004 at 12:45pm, Alan wrote:
RE: Regarding the nature of roleplaying

Philomousos wrote:
Alan: As to whether acting is necessary to good play in a roleplaying game... I'd say that the acting *is* the roleplaying part. If you didn't do any of it, you could play the game but you wouldn't be roleplaying. Depending on what you're doing, I'd call it storytelling or wargaming or one of a number of possible things.


Hi Philo,

Would you agree that, in our hobby, a game would not be considered a roleplaying game if the players were required to stick to a script? Doesn't this imply that there's more to our hobby than acting?

In connection with our hobby "roleplay" may actually have a more basic meaning than the dictionary defnition. The actual root components of "roleplay" breaks down into two elements:

"Role": a part in a story.

"Play": game, fun, creative activity.

We could see this as a game where players direct the actions of a role.

What does it mean to direct the actions of a role? Does that require acting?

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On 4/1/2004 at 2:17pm, Valamir wrote:
RE: Regarding the nature of roleplaying

But I do think roleplaying games are art. I think they are and I think I've created art while engaging in them. A beautiful and unique form... and painfully ephemeral, since it disappears almost as soon as it is created (though sometimes it takes on a somewhat different form, as memory).

And I don't think it's worth doing unless done well. Why waste one's time with mediocrity? Besides, I'm something of an optimist about the human species, and I think we can be pretty damn good if we try hard enough. But that means I expect people to try. So I don't have much time, personally, for hacks (of course, everybody starts out as a turkey - I'm just saying there has to be improvement).


And this is exactly what I'm saying when I disagree with you.

You are saying:

Roleplaying is art.

The highest quality best roleplaying art is when people act in character.

People not acting in character are producing mediocre art,


I am saying, bluntly. Baloney.

There is no rational measurement by which you can say that "In character roleplaying" is superior art to "out of character roleplaying". Period.

If roleplaying is art (which I'm willing to accept as a given here, although you could have threads and threads debating that topic by itself) there is no difference in the quality of the art produced based on "acting" vs "story telling".


Your entire arguement is the equivelent of saying.

Painting is Art

The Highest best quality painting uses the color red

Any painting that doesn't use the color red is mediocre art.


Simply not true.
YOU may have a preference for playing in character.
YOU may have a preference for playing with others who play in character.

All perfectly good and fine.

But don't try to label what you enjoy as being good art and what you don't enjoy as being mediocre art.


6 folks around the table playing a game in character.
6 folks around the table playing a game out of character.

Says NOTHING about the quality of their game either as entertainment or as art.

There is no reason to label one art and other not save your personal taste. And that ain't good enough.

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On 4/1/2004 at 3:23pm, quozl wrote:
RE: Regarding the nature of roleplaying

Thank you Rich for taking the time to explain what I tried to say earlier. You got it right on.

Unless I've misunderstood the original post, he's defining roleplaying, not an RPG. Almost every response to the post seems to think he is defining an RPG. So, which is it? Are you defining roleplaying or an RPG?

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On 4/1/2004 at 3:47pm, Walt Freitag wrote:
RE: Regarding the nature of roleplaying

I agree with Valamir. In fact, as I was reading Philomousos's responses, the exact same metaphor regarding paintings and the color red came into my mind (even using the same color... scary).

Here's another comparison that might be instructive: Over the years most of my own role playing activity has been live action role playing games (LARPs). When playing live action role playing games, one acts physically in character as well as speaking in character, and one generally does a lot more speaking in character than in most tabletop games.

Suppose I were to declare that the essence of roleplaying was speaking and acting physically in character, and that other forms of play that did not include physical action were therefore inferior? That all those players who sit idly around tables just talking were cluttering up the field and reflecting poorly on my own hobby? Isn't it clear that such a position would not only be perceived as arrogance, it would in fact be arrogance?

- Walt

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On 4/1/2004 at 5:44pm, Vishanti wrote:
RE: Regarding the nature of roleplaying

Philomousos, as I understand you, you're very proud of what you do and want to promote your take on the hobby. That's perfectly reasonable.

But so far, you're promoting negatively. Anything other than what you do is wrong and somehow screws up your enjoyment of the hobby. Naturally, you're going to ruffle feathers. :)

In my RPG experience, different gamers have different needs: gamism, escapism, storytelling, socialization, creativity, etc. And RPGs work for all these different needs! I think this flexibility is great. Diversity has drawbacks, but my needs don't trump others.

Speaking concretely, my vision of RPGing focuses on ideas. What ideas do you bring to the table? What do you do with the ideas we already have? Do you understand the game's conceptual environment? Are your character's actions reasonable outgrowths of that understanding?

I'd much rather have a player who understands bushido and feudal Japan, than one who can channel Toshiro Mifune.

So if you tell me that I'm not roleplaying with my games, or that I'm not even playing RPGs, that's fine. But I won't take you terribly seriously, because:

a) You're denying the validity of my position, and
b) You're wandering off into territory that doesn't affect me.

Furthermore, you're branching off into three different directions. In the first, you're arguing semantics, trying to clarify the definition of roleplaying. This is a good objective, and may well be necessary for discussion.

In the second, you prioritize roleplaying (as you define it) above everything else in the hobby. This is where you run into so much trouble, as not everyone is doing it the way you do. To repeat myself, why should we accept your prioritization?

In the third, you're conflating not-roleplaying (what everyone else is doing) with extreme social dysfunction -- gamers who don't bathe, for instance. Tempers are going to flare. Not the way to build consensus. Not the way to encourage intelligent discourse. :)

I would advise that you narrow your focus and broaden your perspective. You can promote your style of RPGing in a local area, without revolutionizing the hobby. (No pogroms, please.) Be as restrictive as you like with your own groups. Form an elite association of people who share your vision. Push the positives of your style, not the (perceived) negatives of all the others.

At the same time, realize that what you want isn't going to work for everyone. Also realize that shared interests don't mean similar people (some RPGers DO bathe). React to unpleasant stereotypes with factual evidence; if that doesn't work, don't worry about it.

Olympic skiers may complain that amateurs are cluttering up one particular mountain, but I doubt any of them would insist all non-Olympians give up the sport and get out of the way. :)

John Stepp

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On 4/1/2004 at 6:01pm, Christopher Weeks wrote:
RE: Regarding the nature of roleplaying

Valamir wrote:
But I do think roleplaying games are art...

And I don't think it's worth doing unless done well. Why waste one's time with mediocrity?


And this is exactly what I'm saying when I disagree with you.

You are saying:

Roleplaying is art.

The highest quality best roleplaying art is when people act in character.

People not acting in character are producing mediocre art,


I am saying, bluntly. Baloney.


Ralph, I think you're disagreeing with something he didn't say. He's not saying "People not acting in character are producing mediocre art." He's saying that people not acting in character are producing something other than roleplay(ing). He might be talked into story-telling as an art form, distinct from roleplaying and even agree that one's preference for one over the other is a matter of aesthetic. What he is saying is that bad acting produces mediocre art.

As far as I can tell, the basic point is that roleplay = playing roles. I'm not sure why anyone would disagree. How would I even formulate a defense of this notion when it seems so obviously true? Just look at the words!

Now, all that snooty shit about art and one thing being better than another can all get stuffed. If people are having fun, then more power to them and to hell with this guy's sense of upset about being reflected poorly upon. I mean, come on. But I think his definition of 'roleplay' is spot on. I just prefer mixed-activity games and less hangup.

Chris

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On 4/1/2004 at 6:06pm, Alan wrote:
RE: Regarding the nature of roleplaying

Christopher Weeks wrote:
As far as I can tell, the basic point is that roleplay = playing roles.


And my point is that playing roles does not necessarily require acting techniques. Playing a role can just mean directing the actions of a character in a fantasy.

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On 4/1/2004 at 6:34pm, Christopher Weeks wrote:
RE: Regarding the nature of roleplaying

Alan wrote:
Christopher Weeks wrote:
As far as I can tell, the basic point is that roleplay = playing roles.


And my point is that playing roles does not necessarily require acting techniques. Playing a role can just mean directing the actions of a character in a fantasy.


OK, I'm missing something, then. If your character is Bob, and you're saying to the GM or other players or whatever "Bob bends down and picks up the magic nerdle." What role are you playing? I'm willing to grant that you're playing an RPG, but I don't see you playing a role.

Chris

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On 4/1/2004 at 6:44pm, Alan wrote:
RE: Regarding the nature of roleplaying

Christopher Weeks wrote:
Alan wrote: ... playing roles does not necessarily require acting techniques. Playing a role can just mean directing the actions of a character in a fantasy.


OK, I'm missing something, then. If your character is Bob, and you're saying to the GM or other players or whatever "Bob bends down and picks up the magic nerdle." What role are you playing?


I think you're still stuck in the idea that "playing a role" = acting. Consider it can also be "playing with a role" or "playing a game that involves roles."

Roleplaying (as used in the hobby) can also be authoring or directing.

You're directing the role of Bob, hence you're playing Bob's role in the fantasy. In this case, the player is roleplaying Bob.

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On 4/1/2004 at 6:58pm, Valamir wrote:
RE: Regarding the nature of roleplaying

I'm with you Alan.

I'll play in first person complete with accent and speech pattern. But I'll mix it up with 3rd person statements, sometimes even in the same sentence.

Me: "Ok, then. So Bob walks up to this guy and he's all acting tough and strutting and stuff and says 'Hey you, get outta my chair, like pron-to', right. And he's all cracking his knuckles and looking fierce" And at the table I might be mimicking Bob's mannerisms and cracking my knuckles and endeavoring to look fierce.

I find the notion that part of this counts as roleplaying because I said and did it in the first person and part of it doesn't because I said it in the third, to be patently absurd.

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On 4/1/2004 at 8:26pm, clehrich wrote:
RE: Regarding the nature of roleplaying

Philomousos wrote: "Roleplaying" I'm defining as I did above, essentially to say that I think it is acting in this specific circumstance of the imaginary stage played upon in verbal drama. So I think that roleplaying is a subset of gaming broadly... but of roleplaying gaming I would say that roleplaying is the definitive act in such a pursuit. [emphasis added]
Okay, this definition has a number of parts; it's not a simple proposition.

roleplaying is part of gaming
roleplaying is a form of acting
roleplaying is definitive to RPG-gaming

Now I'm not going to challenge that head-on. The first two seem to me just fine, if you want to define the term so; it's a slightly narrower conception of roleplaying than I think lots of folks here are comfortable with, but it's your thread and your definition. The third point, however, does not arise naturally from the first two, and for me is where there is a logical problem.
Regarding the question of reductionism, I've never been sure what to do with that term.
These days, it far too often gets used pejoratively: you naughty reductionist, and all. I don't mean that; I mean that you are quite literally reducing, in the sense that you have a singular foundation element, an "essence," a sine qua non. Everything else is subordinate to this: if it doesn't have roleplaying, it is not, ipso facto, RPG-gaming. If you prefer the term "eliminative" I'm fine with that, but really the two are synonymous here.
But perhaps you're right that it lacks a certain utility (or even proportion) when divorced from other context.
It really depends on where you put it in a context. If you put it at the base of a hierarchical tree, it would certainly make the distinction you want. For example:

• Is it game or not? YES --> it's a game
• If it's a game, does it have roleplaying or not? YES --> it's an RPG
• If it's an RPG, does it have dice or not? YES --> it's a diced RPG

And so on. But at any rate you'd have to establish first that it is a game in order for roleplaying to define it as an RPG; that is, you couldn't know, just from seeing that it's got roleplaying, that it isn't acting in the sense of on-stage -- but the previous discriminant would eliminate that.

Now you could take this approach, I admit. But what you're going to find is a total lack of agreement about what order to put the elements in, and I can't see any empirical means by which to establish this. You've seen this here. You can certainly define it as you like, but if you want a definition that has broader application than yourself and a few friends, it's got to be more generally accepted.

So the question would be what logic inherent in RPG-gaming as a hobby can we seize upon in order to find the appropriate order for the criteria? In Linnaeus, it was focused upon an arbitrary choice: he chose to focus on reproductive organs and their structures. That's fine, and it sure worked well for a while, but in a sense it described the "what" of plants and animals but not the "why." It didn't explain, it just classified.

Now Goethe came along with his Morphologie, and suggested an organic structure based upon the way plants actually grow. This helped quite a bit, because it re-founded classification upon a logic interior to plants themselves, but there wasn't any really good way to apply it consistently. Maybe given time, people would have worked it out, but in the end they dropped it.

Because then Darwin came along, and suggested a new structure: a chronological one, i.e. evolution. And that meant that you could focus not on simply classifying what plants were like but why they were like that because you could work out how they had gotten that way.

Now I don't see any way to do this in RPG's that anyone's going to be happy with. You could construct an evolutionary model, going back to wargames or something, and structure from there. The problem is, people don't actually want scientific classification of this kind. They want to put their favorite thing at the core, and have everything branch from there. That's crap, as scientific methodology. You can't decide that you happen to like spiders and so you're going to explain the entire natural history of all animals by describing how they are and are not like spiders. Or rather, you can, but nobody's going to listen.

And that's what I see you sliding into -- and I think you're in no way alone. Not here, not elsewhere. Everyone wants to say that RPG's have certain core elements, inevitably their favorite ones, and that everything else follows "naturally" from there. Garbage. Ron gets away with it because GNS is pretty flexible and is worked out in a much more sophisticated manner than any other system I've seen, but at base he's picked out a small number of structures that he happens to think are super-important and made them into the foundation of a model.

So why did I propose polythetic classification?
As far as the question of a polythetic definition, I see definite advantages in approaching definition as set of various differentiated members or perhaps more colloquially as a 'constellation' of sorts. For one thing, it preserves common usage. But isn't this more suited to a 'folk theory' than something more rigorous?
On the contrary. The only people who actually do this in a serious way are biologists in certain spheres; folk definitions are never so scrupulous nor so consistent.

Let me explain how this works.

Suppose we make a list of, say, 100 important elements that crop up in RPG's. Where do we get this list? We study as many RPG's as we can get our hands on, and we just list them statistically. The whole idea is to avoid any sense of preference, bias, or anything else; you're trying to come up with a big-ass list of everything as it is.

From this, you have to further define each element extremely precisely, without reference to any others. Now having abstracted those elements, you make up a huge spreadsheet and you list every game, ticking a box for every element present. Now you analyze this spreadsheet. What you're looking for is clustering of the data.

Let's suppose that we find that 87 games all have a cluster of the same 15 elements.

Okay, so we say that that is a common cluster, and we give it a rough name or general description based on what the elements seem to do together. Now we say that any game that has, let's say, 2/3 of those elements is a member of the class so defined. Now we check: what games have 2/3 of the elements but not 100%? Do they seem to fit the class? Is 2/3 a reasonable number? Is it too high or too low? Is one of those elements actually irrelevant, or is there another one (a sixteenth) that keeps cropping up when we add in the games with the 2/3?

So we end up with a fairly large number of clusters, overlapping significantly, which have common principles and elements.

Now let's suppose that "in-character verbal dramatic acting" is an element. Is it present in every case? Clearly not. But there is every reason to believe that it does come up quite a lot. Isn't that interesting? No, not by itself. But let's ask what game-clusters seem to make this element focal, and which eliminate it. Is there something more that can be said here?

Let's go on a step, and suggest that maybe instead of simply ticking boxes, now that we have some general notion of how elements cluster, we can also have a factor, a degree-to-which. So we could say that roleplaying (in your definition) is a big deal over here, and is present but not a big deal over there, and is not present at all over in a third place.

All of this has certain advantages:

• There is no biased prioritization of elements
• What is described is what exists, not hypotheticals
• There is no possibility of eliminating valid data on biased grounds
• There is the possiblity of including valid data that we wouldn't have expected
• When making comparisons to other activities (e.g. RPG-play to acting, art, music, etc.), you have a solid foundation from which to do it

I'm not suggesting that you, or anyone else, need to go and do this. But I do think it's the only possible way to get out of a basic circularity, which is that people put their preferred elements at the top of a hierarchy and then argue about the conclusions.

As a final note, you mention that you seek "something unique" in defining RPG's. What do you mean by unique? I really mean that; it's not flame-bait. William James once remarked that whenever we really care about something, we tend to want to assert that it is unique, that it cannot be classed with other things. "Probably a crab would be filled with a sense of personal outrage if it could hear us classify it, without ado or apology, as a crustacean. 'I am no such thing,' it would cry. 'I am MYSELF! Myself alone!'" (Varieties of Religious Experience, lecture 1)

Just so, in some sense of course RPG's are unique. But so is everything else. To seek a strong sense of uniqueness, that RPG's are entirely distinctive as a phenomenon, is to found a definition upon an unprovable and very dubious hypothesis. It's as though you said, "Given that Americans are fundamentally different from other people, how so?" But who says they are?

I am basically averse to all this graded classification that everyone's pushing for -- and I mean most of the posts on the thread, not just yours. To assert that one aspect of the hobby "trumps" others is unprovable unless you can define a fully-acceptable internal logic within the texts and performances of RPG-gaming that allows you to assert your hierarchy as objective and empirical, and I think that's exceedingly unlikely. All you get is sterile repetitions of, "no, this is the most important thing"; "no it isn't, you dummy, that is."

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On 4/1/2004 at 10:39pm, BPetroff93 wrote:
immersion

Hi Philomousos and welcome to forge. While I support your reaction against the trend at RPG.net I disagree with your assumption. You are identifying character immersion, not "roleplaying." You are essentially saying that the group of gamers who have been playing since 1982 but never use the "in character" voice acting have NEVER roleplayed. This may be true from the psychological definition of the term but is most definatly not true from inside our hobby. Any gamer, whether on the Forge or RPG.net will be able to identify their activity as "roleplaying" and not "storytelling." Immersion is great, immersion is wonderful but a lack of immersion does not a RPG unmake.

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On 4/1/2004 at 10:51pm, Alan wrote:
RE: Regarding the nature of roleplaying

One thought I had: from the standpoint of dictionary definition, roleplaying games _are_ misnamed. It's too bad that the popular term isn't "storytelling game" or something, but it would be damn hard to convince every RPGer to change their terminology.

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On 4/1/2004 at 11:07pm, Valamir wrote:
RE: Regarding the nature of roleplaying

Alan wrote: One thought I had: from the standpoint of dictionary definition, roleplaying games _are_ misnamed. It's too bad that the popular term isn't "storytelling game" or something, but it would be damn hard to convince every RPGer to change their terminology.


Actually, I prefer to think that the dictionary folks just haven't caught up to the definition because the hobby is still too fringe.

If it were a multi billion dollar industry I guarentee you'd see another little number get added under the term with a definition related to RPGs.

Of course what a nightmare that would create given that we hobbiests can't even agree on a definition.

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On 4/1/2004 at 11:11pm, Walt Freitag wrote:
RE: Regarding the nature of roleplaying

Misnamed, shmisnamed.

What does a hot dog become when it cools down?

- W

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On 4/1/2004 at 11:56pm, talysman wrote:
RE: Re: Regarding the nature of roleplaying

I'm still mulling over the ideas people are presenting in this discussion, and I'm not really ready to speak my own mind on the topic... but I have a question or issue to raise about something in the first post in this thread, an issue I haven't seen anyone mention.

Philomousos wrote: In response to a question about the amount of roleplaying people normally engage in at the game table, I defined roleplaying as in-character dialogue and soliloquy, as well as the movements necessary to properly and proportionally supplement that verbal content. Third-person description of the action in roleplaying games does not in itself constitute roleplaying - such descriptions are a necessary adjunct to roleplaying, however.

In other words, to say "I tell the guards to lay down their arms" is not roleplaying. That, to me, would be storytelling - recounting imaginary events. To roleplay, that is, to play a role in a game of verbal drama, is to speak in character. Sometimes you have to explain what your character is doing out of character, but that again is only an adjunct to actual roleplaying.


the first thing I noted about "I tell the guards to lay down their arms" is NOT third-person description and is NOT speaking out-of-character, but Philomousos is discounting it as role-playing. I am just curious as to why it is considered storytelling; it seems like hair-splitting, to me.

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On 4/1/2004 at 11:57pm, Jack Spencer Jr wrote:
RE: Regarding the nature of roleplaying

Philomousos wrote: Jack: If you feel like it, I'd be more than glad to hear your definition. I'll even try not to mouth off if I disagree with you. =)

Since you asked, OK. I should preface this with this is still a work in progress more-or-less. Let's see if I can walk you through my thought process.

First, the words of St Augustine*:
There are few things that we phrase properly; most things we phrase badly: but what we are trying to say is understood.

I recently ran across this passage and I think it is imporatnt for two reasons here:

• In discussion here and elsewhere, it all-to-often degrades into semantics. from this quote it tells me to stop trying so hard to not understand and try harder to understand. I wish this quote had come up years ago, when I would degrade things into semantics. However, knowing me I would probably had just made a smart remark about long-dead Catholic bishops.

• It strikes at your definition of roleplaying, to play a role This will take a bit.


The thing about words is their meanings are not fixed. An example in English is the word "awful." Awful used to mean literally full of all. Somehow, over time, the meaning of the word in usage changed to a negative meaning. As in "these pancakes are awful." The word "awesome" now has the original positive meaning.

I think that "roleplaying" has gone into a similar expansion of meaning in common usage. The concept of roleplaying has outgrown simply playing a role.

Now, we could work out a new term for this instead of roleplaying, but I think that would be futile if we could not get the new term into common usage. Example, the game Universalis does not call itself a roleplaying game. The cover says "Game of Unlimited Stories" instead. This is all well and good, but if they somehow managed to get into a chain bookstore or amazon.com, it would not be filed in the story game section, but the roleplaying game section. You can't fight city hall.

A lot of stuff so far, but no definition yet, which is the point of my reply here. Here it is:

Roleplaying is a social activity where the participants create in a shared imagined space.

This is not so much a definition as the underlying activity of roleplaying. I have gotten static about the social part before, so this isn't perfect or, at least, not very widely accepted.

Also, many point out that this describes many activities that aren't roleplaying. Aside from synecdochy, there are activities but this are readily identifiable in their own right, and as such are separated from roleplaying.

Hope this helps some.

Jack



* The context of the quote is in Augustine's discussion about time. To summarize, he puts forth that the present has no length and the past and future do no exist, so when we measure time, we measure the impression on the mind. He goes further to say there is only the present which can be divided into the present of the past, the present of the present, and the present of the future. But he will shorten this to simply past, present and future and the quote above is to cut off any confusion.

I immediately thought of GNS with this, specifically the who "games that supports gamist priorities", "Players with a narrativist preference" deal. So Narrativist player, gamist games and to hell with those who prefer to confuse the issue than understand.

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On 4/2/2004 at 12:12am, Tomas HVM wrote:
RE: Re: Regarding the nature of roleplaying

Philomousos wrote: I defined roleplaying as in-character dialogue and soliloquy, as well as the movements necessary to properly and proportionally supplement that verbal content.
I'd like to see someone take this definition on as the main design goal for a new RPG. I consider the challenge to be great. What would the result be?

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On 4/2/2004 at 12:23am, Alan wrote:
RE: Re: Regarding the nature of roleplaying

Philomousos wrote: I defined roleplaying as in-character dialogue and soliloquy, as well as the movements necessary to properly and proportionally supplement that verbal content.


Does that mean that if my character swings from the chandeleer I have to find some physical way to represent it? When is the physical action prortional enough?

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On 4/2/2004 at 12:31am, clehrich wrote:
RE: Regarding the nature of roleplaying

Walt Freitag wrote: Misnamed, shmisnamed.

What does a hot dog become when it cools down?

- W
Considerably wurstasting?

[Sorry Ron, I know, I won't do it again.]

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On 4/2/2004 at 3:15am, Philomousos wrote:
RE: Regarding the nature of roleplaying

Hi again. So, I'm going to do another big, clunky multiple response thing. I find it the natural way to approach this sort of "Philomousos contra mundi" (no, I'm not serious...) situation. If anybody sees an easier way to do it that prevents clutter, I'm all ears.

Just to preface, I've found everything to be thought-provoking so far. I want to start by saying that I've irresponsibly elided two things which I did not intend to elide... this goes to my cantankerousness about artistic mediocrity and whatnot. I don't mean to include everybody who disagrees with me or who pursues the playing of roleplaying games (I'll just call them RPGs, like Rich suggested) in a way which my admittedly rarefied definition does not class as roleplaying strictly speaking. I was still reacting, unfortunately, to things entirely outside the contents of this thread. It's the people who pursue RPGs for reasons other than artistic excellence that I have no time for - people who just like to hide out in the fantasy worlds which they find more amenable than real life. I didn't mean to make it seem as if I extend my contempt to those people who pursue RPGs seriously and thoughtfully, even if those folks don't agree with a word I've said and think I'm a total nitwit. Thinking that I'm a nitwit is certainly no crime in my book, even though it hopefully represents an error in judgment. =)

Also, since Rich asked but it's really not an issue related only to him, my name is Aaron. I answer to that, to Philomousos or even just Philo is fine. The name means, roughly, Muse-lover. Something which was once true of me.

Again by way of generalities... if I don't respond to a post it doesn't mean I didn't find it illuminating. But there's other stuff I'm supposed to be doing and all that.

There's one more bit I should clarify, since I think it comes up in a lot of posts: I'm not saying that roleplaying is the only thing that should happen during an RPG. I don't think that you can actually have an RPG that includes only roleplaying, as I'm defining it, because what you say and the movements you make won't make sense unless the stage has been set. So you have to say things like "I go over to the podium and pick up the sheaf of notes sitting on it" to let everyone know what you're character is supposed to be doing. I just don't think it's actually roleplaying - it is the necessary set up to roleplaying. Then when you mime thumbing through pages, and say "Hmm... this is the most peculiar handwriting I've ever seen..." or whatever, your audience knows what's going on. But only the latter is the actual roleplaying, according to my definition.

Rich: I feel I'm mostly with you on your post. As to the question of playing a roleplaying game but not roleplaying - this is what I mean to say: 'You can play an RPG without ever roleplaying. I'm just inclined to point out that roleplaying hasn't taken place.' And further, a lot of what absolutely must be done during an RPG session is not roleplaying, even if you had a group of Philo-fanatics who are complete idolaters to my definition. I'm just saying that this specific thing, "acting", is what it means to play a role. So if you played an RPG without roleplaying, which is entirely possible, you'd be missing the point... you'd be using an RPG for a less than optimum application. As far as the definition part, I'm going to address that most robustly in my response to Chris, so you might want to check out that part, below.

Pete: On that one matter... I've started to think of it like this: I like to go to clubs. But if there was one club where I always ended up drinking too much, making an ass of myself, getting smacked by women and finally getting ejected for punching another patron in the face... and it was just happening at that one club, then I'd be smart to avoid hanging out there. Because clearly I couldn't handle myself properly while I was there. So, I'll try being smart for once. =) As to the verbal drama thing, I'm glad that seems useful to you. Although, part of my Quixotic crusade to advance my acting-based definition is that I'm not sure that my more succinct formulation has the appropriate level of specificity. It seems like for most people, though, what I've been defending is too specific. At least I have something non-controversial to fall back on if all else fails. =)

(still with Pete) So, on your characterization of my position that acting is the 'point' of RPGs and everything else in them is only good insofar as it supports acting... that's almost what I'm saying. I'm just trying to say that the acting part *is* the roleplaying part, that acting is what roleplaying really is, and if you're not acting you're not roleplaying. And I do see it as necessarily the point of RPGs. Which probably should have a different name besides RPG, because maybe it's misleading. So, other things which happen (as they do, of necessity) during an RPG that are in themselves not roleplaying are indeed good inasmuch as they support the roleplaying (acting). However, there could be other things that happen during the playing of an RPG that, while not roleplaying and not specifically supportive of it, are good in some other way that I haven't addressed. For instance, telling a good story is a fine and worthwhile thing. I'm just not on board with calling it "roleplaying". I like to have good stories in my RPGs, though. I like philosophy in them, too - but raising or exploring philosophical concepts is not roleplaying. It is something else, which I think sweetens the deal when it is added to roleplaying.

(still with Pete): If I denigrated storytelling, I didn't mean to and I retract any statement I might have made to that effect. It's a worthy pursuit. As I said above, though, I think there are unworthies lousing up our art. I don't count storytellers among them, surely. Even if I think that roleplaying and storytelling are different, and for the purposes of roleplaying storytelling is a subordinate activity, storytelling is an art in itself and laudable. Nor do I intend to treat other, differing styles as my enemies. Now, I'm willing to treat people who are anti-intellectual or not serious or whatever as enemies... but if I came off sounding like I think anybody who is doing something besides roleplaying is a boob then I apologize. I'm just trying to be realistic about what roleplaying actually is, and about who's doing it and who's doing something else.

Alan: Regarding sticking to a script, that strikes me as an interesting proposition. I think it would still be roleplaying... but it wouldn't be the same sort of "game" we usually think of when we say RPG. An RPG generally implies creative freedom (within the boundaries of the rules and the GM's interpretation of the imaginary world) for the participants. So I wouldn't call a scripted game an RPG, though I think it would still be a game that involved roleplaying. As far as "directing the actions of a role" - that still seems authorial to me. It still seems like storytelling. To "play" in roleplaying is synonymous with "portray" - thus, acting.

Valamir: I'm not sure we're communicating fully. When I say "roleplaying is art", I *don't* mean playing an RPG is art. I mean just what I said - roleplaying is art. It's art whether you do it while playing an RPG or some other time. Now, I think the point of playing an RPG is to roleplay. But it's entirely possible to play an RPG and never roleplay. The mediocrity part comes in when people reject roleplaying because it is difficult, or because they don't want to do something serious with their time. That's a separate issue in some ways, which maybe I shouldn't have even brought up in the first place. But what I'm trying to do is define roleplaying, not RPGs. Now, I am explicitly directing what I say about roleplaying to the question of roleplaying in RPGs, but I don't consider them to be the same thing. Does that help? Oh, and what's absurd about part of sentence being roleplaying and part not? Sentences frequently include several different types of phenomena in them. I don't see anything that's formally absurd.

quozl: Yes, as I just said to Valamir, I'm trying to define roleplaying, not RPGs. Roleplaying in the context of RPGs, of course, but what I'm about is trying to define roleplaying. Which I still think is in need of defining, because I think a lot of people call stuff roleplaying that isn't technically roleplaying.

Vishanti: I agree with what you say about RPGs. They're very flexible and you can explore lots of different things with them. Though, as I've said, I don't think escapism is a legitimate motivation for being involved with them - but I guess maybe that's a different topic at this point. And I'm very much an idea-oriented person, too. But... I do think that the point of RPGs, and what I mean is their optimum usage, is to roleplay. And so, as I see it, channeling Mifune is what we're after (heh - I'd love to be that good a roleplayer!). But I look at it like movies... even strong performances, although they are the defining virtue of movies, are not alone enough to have a complete and rewarding film. You also have to have good content. Thus, "The Girl With The Pearl Earring", which I consider a contemporary masterpiece, exceeds "Identity", which though it had strong performances as well (though not *as* strong) did not have the same level of content. Both of which blow "X-Men" out of the water. Which latter film blows a lot of other films out of the water, and so on.

(still with Vishanti): On pogroms and bathing and such - this is again a situation, par for the course, when I've thrown everything and the kitchen sink into a point I was trying to make, so that instead of arguing about one thing I've ended up arguing about everything. This was a mistake on my part. But since it's out there - I really do think it would be gainful to separate the wheat from the chaff in our hobby. Don't you agree? I'm not talking about the people with whom I disagree about the definition of roleplaying, or even the people who play RPGs differently than I do and obstinately insist that they're actually roleplaying. I'm talking about the people who aren't serious, and who are into RPGs to get away from their real lives. That not only cramps my own style personally, it's bad for said individuals. I'd like to be able to say that my main concern is the latter... but, well, it is what it is.

Christopher: Yes, I think you see what I'm saying. Though I'm curious... what part of the "snooty shit" do you substantially disagree with?

clehrich: So, I think that roleplaying is acting, and thus acting is the point of an RPG. Though you could play an RPG without it and have a good time - that's not the point. But yes, I do think that roleplaying is synonymous with acting, and that the point of playing an RPG is to roleplay (in that, at least, the RPG is underutilized if you don't). Now, it could be that I'm being a pure blockhead and I haven't picked up on the substance of your post yet. But I do maintain that what I've got here is both the correct explanation of the term "to roleplay", and the specifying element of an RPG... that it is for roleplaying. It may sound arbitrary, but is it really? The player in an RPG defines a character... a role. The action of the game is to portray this role, is it not? And yet, if this "character" is merely used as a playing piece on a battle map, or a set of statistics rolled against in order to ultimately attain a goal - this portrays nothing. But if a player acts his part... that's what I'm seeing as specifically differentiating the pursuit of RPGs.

(still with clehrich) Now, maybe the definitional problem is not with "roleplaying" but with RPG. Maybe where I'm wrong is that RPGs can be used for a hundred different things, all of which are equally legitimate and potentially artistic. But then isn't it odd for them to focus on characters? And to be called "roleplaying" games? Maybe we should call them Verbal Dramatic Games (VDGs... plus the NSA wouldn't have to be bothered reading through all these gaming posts if we stopped calling them RPGs...). Then I suppose I could sit around and say "I'm a roleplayer" and other people could say "I'm a storytelling gamer" or "I'm a director of imaginary entities" or whatnot. So perhaps I'm right about what roleplaying is but wrong about what the point of RPGs is... maybe there is no point. Lemme think about it for a while yet. (Actually, Alan has suggested the possibility of misnomer also.)

Jack: Indeed. Quid ergo est roleplayinggame? Si nemo ex me quaerat, scio. =) On your definition... I don't see how you can divorce "roleplaying" from the portayal of a role. Now, maybe you've defined RPGs properly, however.

Alan: On the chandelier swingin' bit... that's not something I think can be roleplayed (at least not in tabletop... no telling what those Larpers do). I think it is best simply described. And that description is not roleplaying. But it is a necessary adjunct to roleplaying. And there is an art to describing things well. But I see no point in saying "While he swings on the chandelier, my character gives forth his great barbaric yawp!" Instead, why not roleplay? Give a barbaric yawp yourself... I would perhaps hold up my arms in the fashion of swinging, to help convey the scene. Does that help make it clearer?

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On 4/2/2004 at 3:25am, Ravien wrote:
RE: Regarding the nature of roleplaying

It almost came up a few posts ago, but I think if we are going to define roleplaying, we must break down the actual word to attempt to establish its inherent meanings.

Role, and Playing.

But what the hell does "playing" mean? Does a definition exist that is inclusive of all activities that are known to be played, and exclusive of all tasks that are known to not be played? Should the definition remain open for things which are not yet known, but which may become known in the future? What about things that are no longer known, but which were known in the past?

And what about "role". Is the definition of a role a "conceptual construct of an individual non-self identity"? Does it mean "a part to act"? If I attempt to play the role of my friend, is that any more of a role than if I were to play the role of a God (an omnipotent, omniscient, omnipresent non-individual)? What about if I play the role of a group or organization, or even a country? Is that not a role? What about if I play the role of myself?

To get down to brass tacks, no word should ever be defined by any other method than a shared understood meaning developed through use. Someone has already pointed out the words awful and awesome, but all words can be used to demonstrate this point, none moreso than profanities like "fuck" "shit" and even the seemingly specific "dick". The definition of the word must, by necessity and the goal of all language, include all meanings for which it is ever intended and used, and exclude all meanings for which it is intended to not carry meaning.

Dictionary's do not create language, they present it. Why? Because words are abstract subjective concepts tied to visual and auditory cues (and tactile cues for those who can read braille). If someone can't read, do they not have language? If someone cannot move their body, can they not roleplay? Can they not act? What if they are playing the part of a person (not themselves) who cannot move their body?

Fruit.

What? Fruit? Yes, Fruit. How did you interpret this right now? Did you take the meaning of the word as being a large category of plant-grown appendages consisting of seeds and flesh and skin? Or did you take the more abstract meaning of "that which can be obtained", as in "the fruits of her labours". Or did you perhaps interpret it as a slander against you made by me to indicate that I thought you suffered diagnosable mental instability? Is your interpretation of the word more important than my intrended meaning? What if my intended meaning was not that 'fruit' had a meaning, but that "fruit" had many, and thus had the meaning "a word with many connotations".

Can I ask enough rhetorical questions to illustrate the problems with attempting to define a super-ordinate on the basis of a sub-ordinate, especially when excluding necessary parts of the sub-ordinate? :)

I hope I've made my point: the very task you are setting out to achieve cannot be achieved if anyone disagrees with you. For a word to be useful, it must carry meaning that is preserved across individuals, and because of this fact, all words have multiple meanings, but the specifics of exactly which meaning is intended are dealt with through the rules of language and the use of grammar and context.

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On 4/2/2004 at 7:35am, M. J. Young wrote:
RE: Regarding the nature of roleplaying

I must say that Rich's post is excellent; I hesitate to add--but I was already thinking on these points before I read his, so I'm going to proceed. I'm also starting, once again, without the benefit of having read the rest of the thread (I hope it isn't closed--I really hate it when a thread closes the next day after a flurry of activity), but I hope I can contribute something to what's been said.

Aaron a.k.a. Philomousos wrote: On the subject of my negative assessment of dabblers, I'd like to point you to the second paragraph of my responses to Valamir - there's no sense repeating myself exactly. But, in brief, I think that escapists ruin the rigor and excellence of roleplaying. If I may be so bold, as an Olympic-class roleplayer (not that I'm suggesting it should be a sport!) I'm not only annoyed at all the non-serious practicioners cluttering up the playing field, I feel that they actively reflect poorly on *me* because they're not in the game for the right reasons. Like the people who bathe only infrequently and try to tell everybody about their characters - these are found frequently at gaming stores. Perhaps it makes me a mean and arrogant person, but I don't want them around (in roleplaying I mean - I'm not some ogre saying they should be deported or something!). Yeah, in fact it sounds very arrogant. But that's how I feel. As it stands, I would feel ashamed to tell a non-gamer that I roleplay, particularly in a professional or romantic milieu. But that's not due to anything that *I* do that I'm ashamed of.

Ladies and Gentlemen, I give you Harlan Ellison, role playing gamer.

I'm sorry, but I have heard him go on and on about how some people are writing science fiction and others are writing sci fi, and that these are not the same thing at all--but the only difference between them, really, is that science fiction is the good stuff and sci fi is the schlock. I'm sorry, but you can't define anything based on the quality either of the product or of the producer. Cheap champagne is still champagne. B movies are still movies. Pulp fiction is still fiction. Roleplaying that doesn't come up to your standards is still roleplaying, even if you find that offensive.

Then, responding to me, he wrote: But - on the question of the GM in the Aliens-esque of scenario. I don't think that the GM is roleplaying in that instance. Which is OK... sometimes, you can't. He can do some movement, but that's about it (and maybe not even that, if he can't mime the aliens without looking silly). Just like if I had a character who was bound and gagged, all I can do is bounce around a little bit in my chair and look frustrated (if I can manage a blush to drive it home, so much the better). I don't think you can be roleplaying all the time in a roleplaying game. I do think that roleplaying/acting as I've described it is the defining element of roleplaying games. I like your definition of a roleplaying game as "an activity in which people interact with each other to create characters and events within a shared imaginary space." But I just don't see that as specific enough. Unless you're acting, I really don't see how you're playing a role. If you're not doing that, then whatever the merit of what you are doing, it doesn't seem to be roleplaying.

It seems to me that you have admitted that you can participate in a roleplaying game without yourself doing any roleplaying. You have not denied my assertion that the referee is a participant in the game as I outlined it; you have only said that he is a participant who does not do any role playing. Now let me stretch it.

There was an episode of Buffy the Vampire Slayer in which no one said a word for the entire show. I missed it, but I heard it was fabulous. O.K., they're actors--they're doing live action, and they can play their roles without words because we can watch what they're doing. But it brings up an important point--actually two important points.

The second is, isn't it entirely possible that anyone who plays LARP could insist that you can't possibly be role playing, because you're not really playing the role, you're only speaking it? You need to move around, interact physically with the environment, the props, the other characters, to really be playing a role. You're doing radio; you're doing voiceover, for goodness sake. Roleplaying means acting the part, not speaking it, getting up and moving around the stage. If you're sitting at the table, you're not doing it. Thus I think your definition of role playing games as games in which you play the role backfires on you. Your decision to speak in first person but not act the part fully and the "slacker" decision to describe character speech and demeanor while sitting at the table are not different in kind, but only in degree, and once you have made it a difference in degree, it becomes impossible to defend a definition that is not black or white--either you must play the role fully and completely, or you must not hold anyone else to any standard in that regard.

Wow, that was a more significant point than I thought. Oh, but I see Walt has already made it--should have guessed, he's an expert in LARP.

The first point, though, may require an example.

At the end of a play session, the entire party has been turned into animals; it is a curse they must break, but the night is over, and we'll continue this next session.

The next session starts, and one thing that is made clear right up front is that as animals you are unable to speak. Any communication you make must be through limited gestures and actions, which you will have to describe to the satisfaction of the others. The referee is very strict on this; he won't allow you to say that you gesture them to follow you, nor to move your own hands or body parts to try to do it, but says that you must say something like, "I wave my head in jerky movements toward the right three times, and then head that direction," and see if anyone else says, "I follow him." You spend the entire time trying to find the solution to your curse. You find inscriptions that you are able to read, and make a great deal of headway in unraveling this curse. You never talk to anyone, and no one talks to you, nor do you overhear any conversations. At the end of the session, you go home looking forward to the next session, when you hope to undo the curse.

According to your definition, no one at that table did any role playing all night long, because no one spoke in character.

Does that mean that this was not a roleplaying game?

Now, maybe you'll argue that you did speak in the previous session, and will speak in the next session, so this was a role playing game in which no roleplaying occurred.

But what if there is no curse? What if this is a game in which there are no people, only animals, animals who cannot speak or use words to communicate with each other, but who for some reason are on an adventure together? Does this cease to be a role playing game only because the roles we are playing are incapable of expressing themselves in language? If we are the army of mimes invading the land of couch potatoes, and no one speaks, are we not involved in a role playing game?

I don't think your definition works. Even in therapeutic role playing, it is often the case that the participants speak of themselves in a removed sense ("Then I would tell him how I feel about it"). Role playing is not acting, nor even voiceover. It is the creation of a character and the presentation of the actions of that character into the shared imaginary space. First person performance adds greatly to our understanding of how that fits in the shared imaginary space--if you can do it well. Frankly, however, I think it's possible to role play characters who are so alien that any effort on my part to speak like them or move like them or use their facial expressions or inflections would be counter-productive: it would create the wrong image in the shared imaginary space, when I could create the right image by description instead of performance.

I am now going to step away from all this theory and make an argument on history.

I don't think there's too much debate about the original game in the hobby; except for CARPGa's Paul Cardwell, just about everyone would cite Dungeons & Dragons as the first role playing game. I never owned a copy of that (although just yesterday my wife handed me my copy of the Greyhawk supplement for it, which I purchased when I was running original basic and couldn't find where I was supposed to go next). However, I do have the next major version of that original game, by the same author, E. Gary Gygax, (what is now called Original) Advanced Dungeons & Dragons. The Dungeon Master's Guide on my desk at the moment, sans the original cover (it's around here somewhere) and title page (probably forever lost) dates to 1979 (the copyright in my other copy, not an original cover). It is certainly a rather early authority on what role playing games are and how they are conducted, even if we don't do it all that way anymore.

I find in that volume, beginning in the middle of the right-hand column on page 97 and continuing through all of pages 98 and 99 to the middle of the left-hand column on page 100, uninterupted by any artwork, tables, or other layout, an example of play. It is written in dialogue format, indicating three major parts, Dungeon Master, Leader Character, and Other Character (sometimes specified as a particular party member, such as Cleric or Gnome). I have while reviewing the posts on this thread taken the time to read through it once more, something I probably have not done in over twenty years.

Aaron states that role playing games are defined as games in which you play a role, and that playing a role is defined as speaking in character; any description of character action is not role playing.

What strikes me about the passage cited is that not once in 83 entries of player dialogue, as several characters explore several rooms and have multiple encounters, is there even one word presented as uttered in character. There is not even a moment where something might be interpreted as in character (e.g., if the referee said that the spider jumped on a character, and the player said, "ouch!"--although the spider does jump on a character, the player only describes what he does). They talk about talking to each other, but the characters never talk to each other.

Now, I would think that if Aaron is correct in defining role playing games in the manner he does, it would have been so central to what we do that such a seminal work as this would have included at least one such reference in so long a sample of play. As it is, the sample could be taken to suggest that speaking in character is precisely contrary to what we do in role playing games, because the author must have known by this point that people did it, but he did not illustrate it in the text, so he must have thought that was inappropriate.

Playing a role may be everything you think it is, Aaron; but it has nothing to do with role playing games, and never has, except as a technique that emerges in some limited areas of the hobby. It is not and never has been considered definitive of role playing games, and it thus seems that you are attempting to change the definition of the hobby itself to exclude everything it has been for thirty years, because it isn't what you prefer.

--M. J. Young

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On 4/2/2004 at 9:14am, pete_darby wrote:
RE: Regarding the nature of roleplaying

How about I start a campaign to recognize that the "play" in roleplay doesn't mean to play the role like an actor in a play, but to play the role like a player in a poker game would play a card? Since the word "playing" is implicit in the word game, it can be inserted into any form of game to show how it's played. Card playing games are games that you play by using cards. Board palying games are games you play by using a board. miniatures playing games are games you play by using miniatures. Role playing games are games you play using roles.

Aaron (since I checked, and I spelt your username wrong every damn time, sorry): I still think we've got terms for what you're defining as role-play (acting, immersion, first person speech), and to start talking about sessions of role-playing games where no role-playing took place seems as nonsensical as talking about writing sessions where no writing took place, or football matches where football wasn't played.

Also, I think you'll find that Art vs Escapism is a false dichotomy. I find that art vs most things are false dichotomies, apart from art vs art (typified by your artistic effort frustrated by storytellers artistic efforts).

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On 4/2/2004 at 12:47pm, joshua neff wrote:
RE: Regarding the nature of roleplaying

M. J. Young wrote:
Aaron a.k.a. Philomousos wrote: On the subject of my negative assessment of dabblers, I'd like to point you to the second paragraph of my responses to Valamir - there's no sense repeating myself exactly. But, in brief, I think that escapists ruin the rigor and excellence of roleplaying. If I may be so bold, as an Olympic-class roleplayer (not that I'm suggesting it should be a sport!) I'm not only annoyed at all the non-serious practicioners cluttering up the playing field, I feel that they actively reflect poorly on *me* because they're not in the game for the right reasons. Like the people who bathe only infrequently and try to tell everybody about their characters - these are found frequently at gaming stores. Perhaps it makes me a mean and arrogant person, but I don't want them around (in roleplaying I mean - I'm not some ogre saying they should be deported or something!). Yeah, in fact it sounds very arrogant. But that's how I feel. As it stands, I would feel ashamed to tell a non-gamer that I roleplay, particularly in a professional or romantic milieu. But that's not due to anything that *I* do that I'm ashamed of.

Ladies and Gentlemen, I give you Harlan Ellison, role playing gamer.

I'm sorry, but I have heard him go on and on about how some people are writing science fiction and others are writing sci fi, and that these are not the same thing at all--but the only difference between them, really, is that science fiction is the good stuff and sci fi is the schlock. I'm sorry, but you can't define anything based on the quality either of the product or of the producer. Cheap champagne is still champagne. B movies are still movies. Pulp fiction is still fiction. Roleplaying that doesn't come up to your standards is still roleplaying, even if you find that offensive.


MJ, you rock. That was really good. I couldn't agree more.

Aaron, what makes your reasons for gaming as inherently better, more dedicated, than anyone else's reasons for gaming? How are other people "reflecting badly" on you & you are not, at the same time, reflecting badly on them? You say you think roleplaying is an art. I think it is, too. But the room within an art--the room for motivation, for attitude, for style, for approach, for execution--is vast. There's room for Rembrandt, Andy Warhol, Jackson Pollack, Rene Magritte, Marcel Duchamp, Pable Picasso, Francis Bacon, & Viggo Mortensen.

You're also doing a synecdoche here: mistaking "immersion" for "roleplaying game." As others have pointed out, the word "play" doesn't solely mean "acting" when placed with "role." And as MJ pointed out, RPGs aren't based on immersion, they aren't based on "acting out your character." Withing the art of playing a roleplaying game, there is room for all kinds of techniques, and all of them are contained within the category of "playing a roleplaying game."

I believe there have been other threads here (which I or someone else can track down) in which we've argued about the name "roleplaying game" and wondered if maybe there was a better name for it. I seem to remember (someone correct me if I'm wrong) that the conclusion people came to was "roleplaying game" is fine and it implies more than just "acting out a character."

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On 4/2/2004 at 1:20pm, Tomas HVM wrote:
RE: Regarding the nature of roleplaying

I do not agree with the initial post of this thread, but the issues raised are important. My main objections are these:

1 - roleplaying is meant to be a game for amateurs.
The players are not meant to be professional actors. This fact is a serious challenge for the gamesmith. He need to create a game with easy to read instructions, and easy to use elements. His success may be measured in the way his game is played. The initial post may be read as adressing a symptom of gamesmiths not able to release the potential of the ordinary player. "The escapist" remains locked in his shell because the game is lame.

Sidenote ---> It may be argued that the actual roleplaying is not taking place over the table, but rather inside the players mind. The "shared imaginary space" may be said to be a theoretical construction, in relation to where the roleplay has it's outspring (the individual mind). The shared imaginary space is but a vehicle for the roleplay. It is not the roleplay itself.

2 - Roleplaying takes place in the "personal imaginary place",
- and not only in a "shared imaginary space". Our inner images of what goes on in the game, our visions of what our character see, is part of roleplaying. The player use his imagination to immerse himself in the character, thus involving himself with it, playing his role. This roleplaying is frequently caused by verbal communications on what the characters do or sense, and as often it is not visible on the surface of gameplay.

Sidenote ---> Gamers playing in-character, is something I have a strong enthusiasm for, but I think this is something that has to be fascilitated by game designers. They have to find the tools to release the potential of great character play, and inspired character conversations. I am convinced these tools are there, for us to find. Until then; we must bear that some players strive to get into character, with what little help we give them.

3 - Acting and roleplaying is not the same.
Two LARP-friends of mine participated in a medieval convention, held outdoors in some old ruins. They had two collegues at the convention, being professional actors. The four of them walked about as beggar monks, prying money from visitors at the convention, in-character all the time. I ran into them several times, and saw no apparent difference in their ability to be "monks".

However; after the convention I met with my friends, and they had an interesting observation to report. The actors tired much faster than the larpers. The actors had to rest every half hour, being quite exhausted each time, while the larpers could go on, in-character, the whole day.

This observation confirmed an old suspicion of mine; that acting and roleplaying is not the same. They may be related, but is certainly not the same.

4 - The ordinary Joe is likely to be a great roleplayer.
The way you relate to the character, in acting and in roleplay, is different. The abilities you make use of, is different. The likelihood of finding a great roleplayer in an ordinary Joe, is far larger than the likelihood of him ever being a mediocre actor.

Actors are in fact not as deeply involved with their characters. Their acting is a kind of conscious mannerism, intended to manipulate a public. They try to project the illusion of a character, doing so by hard-won and very demanding theatrical skills. The actor is performing to a standard set by a critical audience, his enjoyment of the act being secondary.

The larpers on the other hand, being roleplayers, are deeply involved with their character, immersing themselves in it's imaginary personality. The roleplayer make use of unconscious abilities, learned as far back as their first childhood. These abilities are as much a part of their natural self, that their potential for great roleplay may easily be awakened, and often carried out without significant effort. Their roleplay is not primarily directed at anyone outside themselves. It is an internal process with it's own rewards. It is play for the sake of play in itself.

5 - Playful involvement is good, and critical distance is bad, for the gameplay.
The difference of acting and roleplaying is essential, and it goes to show how great a potential the most ordinary roleplayer is in possession of. It also goes to show that the stanza taken in the initial post of this thread is far from innocent.

When holding acting and roleplaying up against eachother this way, it is obvious to me that the idea of introducing a critical audience in the roleplaying game (the other players demanding certain standards to be met) is very dangerous indeed.

I have speculated for years on the importance of group dynamics in roleplaying games, and have found that one important step towards positive dynamics, is to fascilitate playful involvement by the players. If any player are left to maintain a critical distance to the game, its theme and the characters, the entire game will suffer.

This last observation may be a way of meeting the initial post of this thread, from the other side; not arguing the exclusion of certain players, but arguing the importance of including all of them, in order to create better gameplay.

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On 4/2/2004 at 2:07pm, aplath wrote:
RE: Regarding the nature of roleplaying

I'd like to share a differente point of view on this roleplaying definition thing.

First of all, as you probably may notice in my writing, english isn't my native language. And this creates something that I find intriguing in this thread.

You see, I live in Brazil and we speak portuguese here. However, roleplaying games are still called RPGs, even in texts written in portuguese. That goes back to the time when the only gaming material availiable was imported from the US and was therefore written in english. By the time we started to have material wide availiable in portuguese, both the terms roleplaying and RPG were wide spread in use so nobody bothered translating it.

This creates an interesting effect on the definition of roleplaying for us.

First, the activity of playing an RPG is described as "jogar RPG" which means, well, playing an RPG. :-) But my point is that we don't say "roleplaying" to mean "playing an RPG". We don't do that because of many reasons and a important one is that there is no such word in portuguese. The words that come close to roleplaying are more easily translated to "acting" and, interestingly enough, simply don't feel right when describing the hobby.

We do use the words "representar" or "atuar" which basically mean "act" to describe certain modes of play, in particular first person characterization. The more common term is the first that has a more loose meaning. It describes acting as in the theather but also means "pretending" or "feigning" (is this the right word?). The second word "atuar" is more strongly tied to acting as an art form and is less commonly used to describe a mode of play in RPG (though it still used, usually in LARPs).

But the more general used expression to describe running a PC, at least with the people I play here, is "jogar um personagem" which means "playing a character" but with a strong enphasis on playing as in gaming, since "jogar" is a verb in portuguese used to describe playing a game and the verb "play" in english has other meanings.

So, when we want to say roleplaying as in Aaron's definition we simply use one of the portuguese words for acting. When we want to say roleplaying as in playing a RPG we simply use the portuguese word for playing a game and associate it with RPG.

That said, we do use the english word "roleplay" to describe an aspect of the hobby. We use it to describe everything that happens during a RPG session that isn't resolution, metagame mechanics, setting or rules discussion (and eating and going to the bathroom). That leaves us with storytelling, roleplaying (as in Aaron's definition) and some other stuff I can't really define in english. We describe all these things, or to be more precise, the sum of all these things as "roleplay".

Hope this contributes to the thread.

Andreas

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On 4/2/2004 at 2:17pm, contracycle wrote:
RE: Regarding the nature of roleplaying

It may well be that this controversy can be resolved by changing the initial position to: "there is insufficient interest in and attention paid to the act of driect portrayal in RPG". I agree with that very strongly - I think there is as much if not more overlap between RPG and acting as there is between RPG and literature, but there is almost no study of methods and techniques of portrayal.

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On 4/2/2004 at 2:23pm, pete_darby wrote:
RE: Regarding the nature of roleplaying

New thread then, michael? I for one would love to jump in on that one, drama queen that I am...

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On 4/2/2004 at 2:27pm, joshua neff wrote:
RE: Regarding the nature of roleplaying

Muito interesante, Andreas. The verb "jogar" is the same verb used for sports & games like chess. Which ties RPGs linguistically more to soccer ("jogar futbol") & chess than to acting & art. As you said, acting ("representar" & "atuar") are a part of RPGs, but they aren't the sole part or, necessarily, the defining part.

You know, I've seen a lot of people argue that if you don't have "game" aspects--that is, aspects that they are familiar with & associate with "games," like dice & quantified stats for characters--you're not playing an RPG. Character immersion doesn't enter into it, but "game" aspects do. The argument against that, if I recall correctly, is that, again, "roleplaying game" doesn't necessarily mean "game" in the same sense as Axis & Allies or Risk. Similarly, "roleplaying game" doesn't necessarily mean the same thing as roleplaying in a therapist's office.

Which brings us back to the idea that Aaron's idea of "roleplaying" may be the defining thing for him, but it's not the defining one for RPGs in general. Not anymore than, say, using dice. What makes an RPG an RPG, historically, is much more than acting in character or using dice. Character immersion is one technique in roleplaying games, but it's never been what defines a roleplaying game, & I haven't seen any convincing arguments as to why it should be what defines a roleplaying game.

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On 4/2/2004 at 3:43pm, brainwipe wrote:
RE: Regarding the nature of roleplaying

Welcome, Aaron!
I'm afraid I disagree with your definition of roleplaying. I even disagree with the motivation for it, which seems to be from the acting side of things.

I've acted on stage. To act, you need to do the physical and the verbal (except in the fringes of mine and shout plays). To me, it's the same with Roleplaying. To make the role come to life, you need to be able to give it words and body language. Otherwise, you're playing the role badly. You need both, to some degree.

To play the role, you need to do the verbal and you need to do the physical. The best way to do the physical side is in a 3rd person narration.

[I've really enjoyed reading everyone's posts, MJ, Chris, Alan, Jack and Aaron have all been smashing!]

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On 4/2/2004 at 5:40pm, Blankshield wrote:
RE: Regarding the nature of roleplaying

Philomousos wrote: Just to preface, I've found everything to be thought-provoking so far. I want to start by saying that I've irresponsibly elided two things which I did not intend to elide... this goes to my cantankerousness about artistic mediocrity and whatnot. I don't mean to include everybody who disagrees with me or who pursues the playing of roleplaying games (I'll just call them RPGs, like Rich suggested) in a way which my admittedly rarefied definition does not class as roleplaying strictly speaking. I was still reacting, unfortunately, to things entirely outside the contents of this thread. It's the people who pursue RPGs for reasons other than artistic excellence that I have no time for - people who just like to hide out in the fantasy worlds which they find more amenable than real life. I didn't mean to make it seem as if I extend my contempt to those people who pursue RPGs seriously and thoughtfully, even if those folks don't agree with a word I've said and think I'm a total nitwit.


Hi Aaron,

I don't think you're a total nitwit, but I do think you're unfairly marginalizing a fairly large chunk of the hobby. Namely me. (...and people like me - I don't claim to be a demographic of 1)

I and most of the group(s) I regularly play with have a strong background in LARP, and many of us have also been involved in theatre to one degree or another. I think that I can say with a minimum of bias that most of us are competent actors, and some of us are very good. We bring this with us when we come to the table(1) and spend a lot of time in what you are calling roleplaying - first person perspective, pantomime, etc.

By this above, one would assume that we are the sort of people that you would encourage in the hobby - we are emphasizing what you want emphasized, and doing it, in general, well. But according to your quote, we're just the sort of people who should be drummed out of the community because we don't approach it seriously, with the proper appreciation due an art.

I will state flat out that I pursue RPGs for reasons other than artistic excellence. I play RPGs because they're a load of fun, and it's a kind of shared vision that I haven't found anywhere else. The high that comes from a good session of gaming is like the high from a good performance on stage, but it's *not* the same. So yes, I pursue RPGs for escapist reasons, fundamentally, not as art.

I'll leave the disagreement about your definition to others; they've countered it more proficiently than I could, but suffice to say I also find it too narrow to be useful.

James
1: amusing anecdote: one of my friends, going back to D&D after several years of LARP was told, partly amused and partly exasperated: "Stop it! Stop moving! Sit down and roll the damn dice!"

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On 4/2/2004 at 6:12pm, Christopher Weeks wrote:
RE: Regarding the nature of roleplaying

Philomousos wrote: Christopher: Yes, I think you see what I'm saying. Though I'm curious... what part of the "snooty shit" do you substantially disagree with?


I disagree with your attitude of smug superiority. I disagree that you have the right to brand others based on your own personal aesthetic. You are doing two things simultaneously here. You're asserting a definition, with which I so far agree, and you're asserting a qualitative ranking of activities. And the way that you have carried yourself in presenting these opinions degrades your message, I think. Following are some specific comments.

...many seem to treat roleplaying games as boardgames without boards. Would you play tennis without rackets? It would seem to be needlessly hobbling oneself.

It is more fun to just relax and play. People could do improve theater if that was there bag. They can even get paid for it! RPGs include many stances mixed in a dynamic way. And many of us think they're superior for it.

But if it is worth doing, it presents a challenge.

Do you really mean this in as general a sense as you have presented it? I think lots of nonchallenging things are worth doing. I like to urinate, for instance...no challenge there.

Thinking in character contributes nothing to the game, which is a shared phantasy, per se. If these thoughts are wholly internal, your audience (the other players) will have no knowledge of it.

Except as it manifests through your direction. While I agree that roleplay is playing a role, I couldn't disagree more with the notion that only roleplay contributes to the shared imagined space.

for thoughts, intentions, inner struggles, etc. to be useful additions to the roleplaying experience, they must be communicated to your audience

These communications can be very, very indirect. So much so that it's silly to call it communication. Your claim is analagous to stating that all the behind-the-scenes processing that a computer does in facilitating your use of an application is valueless.

a lot of people actually can't act. But they still want to be roleplayers and think of themselves as doing it well

Lots of people don't measure up to your (singular, personal, unknown, subjective) standards of acting, but have fun playing RPGs all the time. If they're routinely having fun, aren't they doing it well?

they really don't want to hear that roleplaying is a definite thing, which requires intellect and talent

I suspect that virtually everyone, as I think some of your readers here are doing, assumed you meant RPGing when you said roleplaying. And I disagree that it requires intellect and talent unless you're diluting those words so much that they're essentially meaningless. Everyone(!) can enjoy acting.

Though if this pursuit is to be taken seriously as art, I think perhaps we'll have to give the layabouts their walking papers.

You've already expressed concern about this choice of words. But I can't help myself...How dare you? First, who appointed you keeper of the serious? And what exactly do you think art is? And who do you suppose thinks that this pursuit even should be taken seriously as art? Not I! I think this pursuit is all about having fun.

And I don't think it's worth doing unless done well. Why waste one's time with mediocrity?

Well, that's not what any of the inferior masses by which you are surrounded are doing. They're trying to have a good time. And maybe they're doing it very well. It's fine that you have your own agenda for your own roleplay. Great! Maybe it is even neat for the rest of us to read about. But why would you possibly think that most of us hold the same, pretty rare as far as I can tell, agenda?

But further, I think there are a lot of people in our hobby/artform/pursuit for the wrong reasons. Like people who take Life Drawing just to ogle the naked people.

How can there even be a wrong reason? Everyone gets to select their own motivations.

Their actions not only detract from the pursuit but also tend to make legitimate folks look bad (if you've spent any amount of time at a gaming store you know what I'm talking about).[/red]

So now, according to you, one's very legitimacy is dependent on your personal aesthetic vision? What a crock!

Chris

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On 4/2/2004 at 6:16pm, Ron Edwards wrote:
RE: Regarding the nature of roleplaying

Hello,

It's time to close this thread. No warning, no "going going," no nothing.

Over 50 posts, people. Go reflect on it, or ignore it, whatever. But that's enough to work with.

Various substantive sub-topics, especially those raised by new posters, should be taken to their own threads.

Best,
Ron

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On 4/3/2004 at 1:48am, Philomousos wrote:
RE: Regarding the nature of roleplaying

Ron Edwards wrote: Hello,

It's time to close this thread. No warning, no "going going," no nothing.

Over 50 posts, people. Go reflect on it, or ignore it, whatever. But that's enough to work with.

Various substantive sub-topics, especially those raised by new posters, should be taken to their own threads.

Best,
Ron


Excuse me?

Is this customary around here? Because I see other threads that are longer than 50 posts.

Is this an appropriate decision for a moderator to make? With all due respect, this isn't Kabul.

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On 4/3/2004 at 2:01am, Rich Forest wrote:
RE: Regarding the nature of roleplaying

Edited because this was an accidental post to the thread instead of a PM to explain bits of etiquette :-)

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