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Topic: luck.
Started by: big kev
Started on: 4/1/2004
Board: The Riddle of Steel


On 4/1/2004 at 11:38pm, big kev wrote:
luck.

hey all, its big kev of 24attack dice fame (?) just thought id throw this one in the mix cause it left me blown away.

I had the most heroicly devastating thing happen in our game the other night. Pasing through an Arab type city, just smashed the skull of a local man beating his woman slave (one of the new pc's) susequently bringing 5 local gaurd down on us. Knocked off my horse in the escape, companion and ex-slave engaging my assailant the 5 gaurds close fast. Although an archer by profession, drawing longsword run to meet the five (cp14) using 8dice to manuever (kick sand) 2 opponents out, have six CP dice left for my impending demise (2 on each bad guy), go red red simultaneous attacks on all 3 opponents get at least one sucess swinging for heads (zone5) and beat every one of them in the opposed reflex test. With no armour on heads and STR6 that was the end of of that messy encounter with the last two turning tails and running for their sweet lives.

Luck was used twice to re-roll two attacks. Saved my skin.

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On 4/1/2004 at 11:53pm, big kev wrote:
RE: luck.

oh, and... Mojor accuracy helped make sure those hits were on target.

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On 4/2/2004 at 4:30am, Mayhem1979 wrote:
RE: luck.

hmmm... impressive.

Not quite as impressive as the player in my party with a reflex of 9 and a CP with 24 dice... before any bonuses. Oh, and he has the luck of the devil with D10's (TN 6 with 20 dice = 15 successes average) too.

I've given up on trying to kill him in combat... now I'm trying to kill him with traps, magic, and other weird crap.

Hell, even that's hard... I gave the boy a TN of 48 for one task... and he rolled a 53... and it was with one of his low stats with NO SA's.



If he wasn't such a good roleplayer...

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On 4/2/2004 at 5:07am, big kev wrote:
RE: luck.

kill him while he sleeps.

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On 4/2/2004 at 7:07am, Ingenious wrote:
RE: luck.

Intriguing.
I am of the 22 CP dice fame, which aided in me chopping someone in half.
Though I don't remember if that was with armor or not.. I'll have to ask the seneschal about that one. (Pretty sure everyone's tired of me saying that now lol)

My question to mayhem is how does a character acheive a CP Of 24 without bonuses? When the max starting proficiency is 8.. and max starting reflex is 7(CP of 15)...
I assume this character you speak of is not a starting character..but still, increasing the reflex to 9 costs ALOT of SA points.. as does upping one's proficiency from 8 to 15....(Making for that CP of 24..)

This raises a few eyebrows with me.. although you might not be going completely off of what the core-rules are.. which is fine.. but it just confuses some people when stating that they have a CP of 24 before bonuses/SA's..

-Ingenious

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On 4/2/2004 at 7:10am, big kev wrote:
RE: luck.

...kill him. while he sleeps. =)

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On 4/2/2004 at 7:15am, Ingenious wrote:
RE: luck.

Send a band of assassins after him. I'm sure that would be interesting.
(Forgot to post advice, dont feel like editing my previous post)

I suggest in this band of assassins 2 or 3 crossbowmen(ATN 5, combined with a high MP is usually verrrrrrrry lethal) And perhaps have 1 or 2 melee fighters to defend these crossbowmen. They also could be any other type of bowman, but crossbows are the most deadly. That is, IF you want to kill him.. go with the crossbows.. if you just want to challenge or wound him.. go with a longbow or a shortbow.

-Ingenious

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On 4/2/2004 at 12:39pm, Valamir wrote:
RE: luck.

drawing longsword run to meet the five (cp14) using 8dice to manuever (kick sand) 2 opponents out, have six CP dice left for my impending demise (2 on each bad guy), go red red simultaneous attacks on all 3 opponents


I'm puzzled by this.

You used 8 dice on a Terrain Roll which you described as kicking sand (fine explanation by me)?

But then you faced 3 opponents anyway. Does that mean you lost the Terrain Roll?

Cause when you say "Maneuver 2 opponents out" it sounds like you won the Terrain Roll, in which case you should only have been facing 1 guy...

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On 4/2/2004 at 1:07pm, luke wrote:
RE: luck.

Valamir wrote:
Cause when you say "Maneuver 2 opponents out" it sounds like you won the Terrain Roll, in which case you should only have been facing 1 guy...



There were 5 to start with. Terrain roll cut it down to 3, he went red/red against them and got three lucky hits.

Sounds like the ref wasn't playing the 'no more than 3:1 odds' rule for some reason.

Regards
Luke

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On 4/2/2004 at 2:11pm, Valamir wrote:
RE: luck.

But that's my point.

A successful Terrain roll cuts it down to 1.
A failed Terrain roll means you face 2
A Fumbled Terrain roll means you face 3

Where does the "cut it down to 3" come from.


The only way he should have been facing 3 opponents is if he fumbled the terrain roll, at which point he'd get attacked by the maximum number (which coincidentally happens to be 3). But 8 dice against a TN of 8...you'd need a pretty bad roll to fumble that.


Unless they came up with some house rule of their own, which I'd be interested in hearing.


...hmmm, actually, thinking it through here...Kev, were you guys playing that each success eliminates one opponent...because 2 successes would be a reasonable roll on 8 dice.

If so are you doing that intentionally...or did you not realize the rule as written is 1 success = face 1 opponent...

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On 4/4/2004 at 11:43pm, big kev wrote:
RE: luck.

only after i was splitting all 6 of my skull cleaving dice between the remaining 3 opponents did i realise that i should only have been facing 3 opponents anyway, although one of them 'was' armed with a pike - so worst case, 4. if i was more conversant with the rules then i would have allocated less dice to the terrain roll. was bloody impressed the way it turned out though.

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