The Forge Reference Project

 

Topic: Using teamwork as carried over bonuses.
Started by: sirogit
Started on: 4/10/2004
Board: Adept Press


On 4/10/2004 at 2:26am, sirogit wrote:
Using teamwork as carried over bonuses.

When I run Demon cops, I'd like to encourage people to make ample use of the ability to give bonuses to another person's action through your own. An obvious example would be, using Lore to find out a demon's weakness, telling that to a prtner, and him using it as a bonus to an action.

Any other excellent examples?

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On 4/10/2004 at 3:31am, Ron Edwards wrote:
RE: Using teamwork as carried over bonuses.

Hey,

Combat, combat, combat!!

The most effective knock-down drag-out strategy in Sorcerer combat is for two or more characters to announce actions which reinforce one another no matter which order they occur in.

Thus bonuses roll from one character to another to another during the series of exchanges. Highly recommended.

Best,
Ron

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On 4/10/2004 at 10:45pm, sirogit wrote:
RE: Using teamwork as carried over bonuses.

I could just naturally assume this, but I'm guessing you handle same-round bonuses by rolling additional dice for the recieving character's pool and treat his action from than on as if it had that roll(Ignoring the fact that he may now have higher iniative than the person who gave him the bonus)? Or would you wait until the next round?

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On 4/10/2004 at 11:11pm, Ron Edwards wrote:
RE: Using teamwork as carried over bonuses.

Hi Sirogit,

You're right - you just roll the new dice and add them on. Don't worry about the order-issue; by that point, the order is set, and the new values only count in terms of victories.

Best,
Ron

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