The Forge Reference Project

 

Topic: PDF publishing
Started by: Jared A. Sorensen
Started on: 12/28/2001
Board: Publishing


On 12/28/2001 at 12:25am, Jared A. Sorensen wrote:
PDF publishing

Inspired by a chat with Mearls over some spinach-feta puffs, I've been thinking of how to publish InSpectres.

He raised some excellent points about how PDF wasn't really meeting its full potential as a publishing format, because publishers are using it in the same manner they'd use print media...except it's electronic ratehr than physical.

So one idea I had was this:

Publish a "no-frills" edition of InSpectres as a PDF. No artwork or character sheet. Just a TOC, rules and an index (perhaps hyperlinked). Sales from this would go to me, natch.

Then, publish an InSpectres "art pak" containing the stuff that was left out. Artwork (which would preface each chapter), character sheets, fake "cards" for the card mechanic...that kinda thing. Sales of this would go directly to the artist.

The idea is that when someone prints out the rules, the artwork always eats a lot of printer ink, not to mention how much better it is for player hand-outs, etc. when that material is separate from the main body of rules.

And then, publish a free version with stripped-down rules (a page or two) and a nice image.

I suppose I could also sell a "package" version containing the whole damn thing.

What do y'all think of this?


_________________
jared a. sorensen / http://www.memento-mori.com
indie game design from beyond the grave

[ This Message was edited by: Jared A. Sorensen on 2001-12-27 19:32 ]

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On 12/28/2001 at 1:32am, Ron Edwards wrote:
RE: PDF publishing

I kinda like it. It would seem to bypass the Endless Sterile Debate about what people buy games "for," art or text.

My only concern is that a great deal of the pleasure of art is not only in the image, but in the design and integration of art with the text. If the "art pack" basically just gave me full-page inserts to include among the text, it's not quite as ... well, cool as having designed text + art + layout that itself has an aesthetic value.

Yet I hesitate to suggest yet another version among the diversity you describe. So I don't know. Others' views would be much appreciated.

Best,
Ron

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On 12/28/2001 at 1:39am, joshua neff wrote:
RE: PDF publishing

I rather like it. I agree that part of the fun is the layout, art included. But lately, I've been very attracted to "no frills" design. So...sounds good to me.

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On 12/28/2001 at 4:05am, Matt Snyder wrote:
RE: PDF publishing

I've been wrestling with PDF design and presentation, so this thread is very intersting to me. I've been commissioned to design (as in graphic design) a PDF-format RPG, and while working through the design I've hit upon a number of issues.

For example, this work requires me to treat each page individually rather than as a facing pages layout, like I'm used to. Also, for the obvious reason that it will be printed out, it requires economical use of GRAYSCALE art. The imagery on a page can really add up quickly in terms of memory.

As the game's graphic designer, I'd obviously prefer a PDF that incorporates at least some graphically pleasing elemetns. However, I see where having a strictly text (well designed, of course!) version might be very attractive and useful for people.

Jared -- I'd really be interested to hear more about what you and Mearls talked about. I'm especially curious to find out more specifically about Mike's comment that its potential hasn't been met.

Any details from either of you guys?

I'd also love to hear any information or techniques from other folks who've created PDFs. How are folks saving memory? Any other design suggestions?

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On 12/28/2001 at 5:36am, James V. West wrote:
RE: PDF publishing

My take is this:

If you can't envision InSpectres without artwork, then artwork must be included in the game, hands down.

If the artwork is more-or-less an add-on to enhance the feel, then leaving it out wouldn't be such a bad thing.

Half the work I've been doing on my games lately has been drawing. These are games in which the look is vital to implying the mood or the style of play intended.

I'd say its going to boil down to how important the graphical element is to your vision of the game. Personally, I wouldn't fudge on anything if it meant something to me.


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On 12/28/2001 at 5:54am, Ryan Ary wrote:
RE: PDF publishing

This is slightly OT but I was wondering if you are intending to publish just PDF or will go to print when you are ready (whatever the criteria for that is)? The reason I ask is that I have been warned away from PDF as a PRINCIPLE means of selling an RPG.

I have seen no hard numbers but the person I talked to (who has quite a bit of experience as an independent publisher) claimed that anyone with a good product (good as in consistent with a normal bell curve of quality) would only sell about 10% of the ammount of units they could if they published. The reason he cited to back this up (beyond experience) was that gamers tend to be impulse shoppers and will often buy things they see in the gamestore because they look interesting or even just for something to read.

OTOH, if you aren't out a lot of money now, selling PDFs might be a good way to come up with some publishing money. Moreover, I guess if you only sell a handful of copies (and have effectively used the many free internat advertizing resources that are available) that might be a reason not to publish. :wink:

Just curious

Ryan

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On 12/28/2001 at 2:46pm, Jared A. Sorensen wrote:
RE: PDF publishing

Matt,
I'll let Mike talk about the whole PDF thing as it would be second-hand info coming from me.

James,
The whole reason to do it this way is because the game doesn't require any artwork at all to get the point across. You hunt ghosts and monsters for money. Period. That's the game. But yeah, if I was going to do some other game that was visual then I'd totally go for as much art as possible. The art-pak would still be more than a few pretty pictures (and the guy I want to draw for me has a great style), they're just not necessary to play the game (the way Ars Mechanica NEEDS big glorious pictures of giant robots looking cool).

Ryan,
Don't get me wrong, a print version of the game would be lovely, but I don't have a job right now and am relying on my savings and checking accounts. So PDF is amazingly attractive. Overhad costs are low (no printers fees, no warehousing fees, direct sales) and customer base is low. Considering how few people can actually live off of RPG design, it just makes more sense to go for the low risk, "low yield" option. And it's better than being another free game because there seems to be more respectibility (it seems that more people will buy a bad game than read a good free game).

That and I've done the "free game" trip about two-dozen times.

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On 12/28/2001 at 3:38pm, Mike Holmes wrote:
RE: PDF publishing

Frankly, I never require art for a game. Once I get the premise in my head, I'm off and running. So I like the idea a lot.

How about one version with art, and another cheaper one without. That fixes Ron's problem.

Mike

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On 12/28/2001 at 7:37pm, Ryan Ary wrote:
RE: PDF publishing

Sure I understand. I was just curious about you game plan on the business side if you had one.

Thanks
Ryan

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On 12/28/2001 at 10:49pm, Laurel wrote:
RE: PDF publishing

As a related note, White Wolf has now released two products as PDF "ebooks" with no hard copies available. I haven't heard about the numbers, but I was given a complimentary copy of the first one and I think we'll be seeing them doing more in the future. With both WotC and WW putting out more and more material in PDF form themselves, I think we'll continue to see the market expand.

For Devils Cay, I'll probably be giving the PDF away free for Skotos subscribers (free first month, $9.95/mo after). The softcover version I'm doing is only intended to supplement subscriber fees and attract new subscribers and after looking it it, I've decided its personally worth the investment. But I'm getting more receptive to pure PDF publishing in general, and I think consumers are as well.

[ This Message was edited by: Laurel on 2001-12-30 14:58 ]

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On 12/29/2001 at 2:42am, Ryan Ary wrote:
RE: PDF publishing

I agree Laurel. The longterm trend is likely to move toward a larger percentage of the market consisting of PDF base sales. The economics for the Manufacturer and End User are just to good. However, I don't think it will leads to a seachange in the way gamers shop until someone makes affordable handheld devices capable of making the matereial viewable away from the desktop and to a lesser degree laptop. Especially, if utilities specific to the game could be included to help GMs run them.

OTOH, if you are just doing a niche game its still a great option and more highly frequented central hub websites (like EN World) that can get the word out about PDF offerings for free will greatly improve the profitablity for PDF Publishers. Unfortunately, no one is really doing a major indie-only hype site. One might say Forge is one but I'm referring to a more consumer-centric news/reviews/push model. :wink:

Later

Ryan




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On 12/29/2001 at 3:04am, Jared A. Sorensen wrote:
RE: PDF publishing

Point of order:

I don't want "consumers" to buy my games. If they do, fine. But really...this is like business school buzzword bingo.

*** does the "It's just a weird hobby" dance ***

- J

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On 12/29/2001 at 3:17am, Ryan Ary wrote:
RE: PDF publishing

Sorry


Ryan

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On 12/29/2001 at 3:28am, Bailey wrote:
RE: PDF publishing


On 2001-12-28 00:54, Ryan Ary wrote:

I have seen no hard numbers but the person I talked to (who has quite a bit of experience as an independent publisher) claimed that anyone with a good product (good as in consistent with a normal bell curve of quality) would only sell about 10% of the ammount of units they could if they published. The reason he cited to back this up (beyond experience) was that gamers tend to be impulse shoppers and will often buy things they see in the gamestore because they look interesting or even just for something to read.


But distributors aren't impulse shoppers and neither are the gamestore owners. If they don't bite there's no chance for the gamers to make impulse buys. It's the nature of the chain.

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On 12/29/2001 at 3:34am, Paul Czege wrote:
RE: PDF publishing

And your profit per unit on .pdf is substantially higher than what you get from a retail sale, since you're not paying the middle men. You need to sell way fewer units in order to break even.

Paul

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On 12/29/2001 at 4:15am, Ryan Ary wrote:
RE: PDF publishing

If you guys (Bailey, Paul, who ever else is interested) want to take it to another thread thats cool by me but I don't want to "talk business" in this context.

Later
Ryan

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On 12/30/2001 at 11:12pm, Ben Morgan wrote:
RE: PDF publishing

Regarding art in games:

As an artist, I'll admit that the presentation and design is one of the things that draws me in as a customer. It's what got me to buy Vampire all those years ago (can't believe it's been 8 years now!).

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On 12/31/2001 at 5:20pm, mahoux wrote:
RE: PDF publishing

I totally agree that PDF is not reaching its potential. Working in the printing industry has made me see a lot of jobs that could be done in PDF format and distributed that way, thus diminishing the need for printers.

As far as publishing Inspectres, a PDF version that would be cool (for me) would be the actual text– laid out in a pleasing format, considering how horribly text heavy some things look this is a must–, a good eye catching graphic or logo for the game, and by all means, provide a character sheet. It doesn't have to be fancy, but I tend to design my own character sheets (full-blown) in the absence of one.

I think for several people, nothing needs to be overly artsy, but aesthetically pleasing and polished is a must. Single column Helvetica text going on and on and on is boring.

Finally, I wrap up my rambling by saying that the Inspectres web site (and for that matter many other Memento-Mori pages) are great. Just apply that aesthetic on the no-frills stuff and you should have people beating a path tto your (virtual) door.

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On 1/1/2002 at 8:14pm, Jared A. Sorensen wrote:
RE: PDF publishing

Re: character sheet.

InSpectres characters have 5 stats (4 of which never ever change) and a name. So the character sheet's value is of limited and dubious value. Instead, it's going to count as a piece of art (in the guise of an InSpectres ID badge that the player can wear).

You can jot down your character's 4 main stats and variable Cool rating on the back of your hand if you want... :wink:

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On 2/13/2002 at 4:55pm, Clay wrote:
Potential for PDF

PDF documents have a lot more potential than people are using them for. One of the coolest things I've seen is a PDF form that could be filled in and printed. This would be ideal for character sheets.

Another thing most games don't seem to do is hyperlink the TOC and in-text references. I understand that this is a major pain in the butt with most design tools, but some of the SGML markup tools like WordPerfect and Corel Draw, coupled with free typesetting packages like Jade, should be able to make respectable hyperlinks.

I do all of my designs with LaTeX and turn them into PDFs with a neat little utility called dvipdfm. Any in-text citation of a page number or section in the book automatically gets a hyperlink. Even footnotes get a hyperlink. The TOC is completely hyperlinked, and if I were willing to create indexes (I'm not, they add a lot of work and don't give so much in return), those would be hyperlinked too.

I'd like to see more of this hyperlinking in PDF documents. I find it really useful, and one of the compelling reasons to use the PDF format.

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On 2/13/2002 at 5:10pm, Adam wrote:
RE: Potential for PDF

Clay wrote: Another thing most games don't seem to do is hyperlink the TOC and in-text references. I understand that this is a major pain in the butt with most design tools, but some of the SGML markup tools like WordPerfect and Corel Draw, coupled with free typesetting packages like Jade, should be able to make respectable hyperlinks.

I've said this before, but I was really disappointed when not only did Pariah by Rogue publishing not have a hyperlinked TOC in any form, and didn't even have an in-text TOC or Index.

I'm pretty sure that Quark has the built in tools to create a TOC based on the text set to certain styles; I know PageMaker can do so without a problem, and automatically builds hyperlinks and suchlike when the file is printed to PDF.

I'd hardly call it a major pain in the butt. There's some finicky bits and quirks, but overall it's just part of the process.

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