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Topic: extra blood loss...?
Started by: Kcasar
Started on: 4/19/2004
Board: The Riddle of Steel


On 4/19/2004 at 10:01am, Kcasar wrote:
extra blood loss...?

okay second silly question for the night:

the extra blood loss granted from weapons like the morningstar... does that require the wound to have blood loss?
like level 1 wounds that have no blood loss normally, do they get to have blood loss added to them? and what about "level 0" wounds that don't get through toughness/armor? in the combat simulator they seem to get the blood loss, but that struk me as a little bit odd...

any thoughts?

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On 4/19/2004 at 9:20pm, Jake Norwood wrote:
RE: extra blood loss...?

Good question. How nasty do you want to be with it?

I'd say "sure." Just remember that unless it's compounding on another wound, a BL of 1 is the same as 0.

Jake

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On 4/20/2004 at 1:52am, Kcasar wrote:
RE: extra blood loss...?

its a four point blood loss difference, but i see your point. okay cool thanx for the advice

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On 4/21/2004 at 2:25pm, bottleneck wrote:
RE: extra blood loss...?

Jake Norwood wrote: Good question. How nasty do you want to be with it?


taking the point to the extreme: my str.4 character is fighting a toughness 6 badass knight in full plate. I make a puny (4 dice) swing to the chest; since he know I cannot hurt him, he doesn't even bother to defend. I hit with one sucess, for a total damage of 6 (?) vs his 12. clang.

But since I was using a morning star, he gets a blood loss of 4 ?!
So after three level 0 (or even -6) wounds to different locations, he has BL.12 and is going to die shortly?!

I think not!

Adding +4 BL to level 1 wounds that have no 'base' blood loss is fine (that's what the spikes are for). Even adding +4 BL to "negative level" wounds on unarmored locations is ok (naked dwarves bleed too). But auto-magically penetrating armor is _not_ ok.

[Question is, then: when does 'armor end and toughness begin' ? Will my str.4 + one sucess penetrate leather (for a "bleeding level 0 wound"); will it penetrate chain?]

My house rule would be to apply extra blood loss:
*IF the net damage is zero or more (i.e. non-negative)
*OR the target is unarmored. (many monsters, giants etc. in fantasy campaigns should be considered armored for this purpose).

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On 4/21/2004 at 9:48pm, Jake Norwood wrote:
RE: extra blood loss...?

Bottleneck et al-

The problem here is really a granular issue. If you apply the extra bloodloss at full force (as your above example), that makes three hits really awful...but then again, I'm pretty sure *I* don't want to get hit three times with a spiked mace no matter what I'm wearing.

I suggest dropping the extra BL to 1 when lvl-0 wounds are accomplished, so that it could pose a threat eventually, but not immediately.

Bottle's proposition also sounds functional.

Jake

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On 4/21/2004 at 10:08pm, toli wrote:
RE: extra blood loss...?

Applying the added blood loss to a would that otherwise does no damage seems odd to me. I would only apply the added bloodloss to a level one or higher wound...NT

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On 4/22/2004 at 5:37am, Kcasar wrote:
RE: extra blood loss...?

hmm more good thoughts.

heres an idea/interpretation:

Assume armor happens before toughness. also assume that not wearing armor would have an Armor Rating of 0 (not just having no armor rating)

A)if damage (BASE damage rating, not counting extra successes, just STR+Weapon) doesn't get through the armor, then no blood loss.

B)If the Extra successes allow the damage to get past armor, but doesn't penetrate toughness then you'd get (half?) the bloodloss (this would simulate a high skill allowing you to find a kink in the armor)

C)If the BASE damage gets through the armor, but doesn't have enough left to penetrate personal toughness, then it could do (all?) of its extra bloodloss.

D) Damage (base or total) gets through armor and toughness, treat normally.


this might make things too complicated, so you might only want to use it on high-end armors (like plate) but it seems pretty fitting with the rest of the mechanic system. This also allows for heavily armored foes to be "nibbled to death by ducks" as we call it around here.

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On 4/22/2004 at 8:26am, nsruf wrote:
RE: extra blood loss...?

How about adding the wound level to BL instead of a fixed number, as with the Shock bonus from mass weapons?

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On 4/23/2004 at 3:48am, Kcasar wrote:
RE: extra blood loss...?

nah, that would get too complicated ;P j/k sounds like a much simpler idea... but it doesn't take into account macing a naked dwarf...

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