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Topic: Pointless battle? Knight vs Rapier.
Started by: Emiricol
Started on: 4/30/2004
Board: The Riddle of Steel


On 4/30/2004 at 2:06am, Emiricol wrote:
Pointless battle? Knight vs Rapier.

Alright. Having just received my TRoS book (Yaay!), I ran through some combat simulations. What stumped me is this; how can a fully armored knight and an unarmored Rapier-wielder avoid a stalemate?

All other things being equal, the rapier fighter has a much larger dice pool due to his foe's armor penalty to his pool. Meanwhile, the platemail-clad knight is effectively invulnerable to the rapier. As long as the rapier wielder plays things conservatively enough to keep a dice advantage, he will always keep initiative, and yet fail to get through platemail with his weapon.

Clearly, I am doing it wrong :D

What are the tactics the knight should use to kill the duelist? I know the duelist would be well advised to simply run away, but if the rules reflect that, I am missing something.

Thanks for the help!

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On 4/30/2004 at 2:27am, Bob McNamee wrote:
RE: Pointless battle? Knight vs Rapier.

Not owning the game...but reading all these forum threads.

Mr. Armor should attack with as many dice as possible as often as possible. Forget defense. Maybe something tricky like Toss to disturb the faster moving Mr. Rapier. Get a hit in to slow him down with pain etc.

Mr. Rapier should go defensive, with the occassional strike for a less armored area (eye slot etc)... go defensive and let Fatigue become an issue for Mr Armor...or else Evade and escape.

Others with more in depth knowledge of the system can give you a cool manuever I'm sure.

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On 4/30/2004 at 2:46am, Tash wrote:
RE: Pointless battle? Knight vs Rapier.

I hit upon a quite potent combo in the sim that works along those lines:

Give the knight a shield and a flail. Do not defend, ever, just attack with all dice. Even a level hit from a flail will drop enough CP from the rapier user to allow the knight to finish him.

Rapier guy: full evade till the knight faints from exhaustion, then lift his visor and run him through the eye. Unless you have a shield, then you can try thing like sim block+strike.

One thing though, the basic rules for a rapier don't give it any knid of penalty against plate, so it does Str+2 on a thrust, the same as an estoc. The more common interpretation it seems is to give the rapier a simillar damage table to the Sabre, only for thrust attacks: Str+2 for unarmored and leather clad foes, Str+1 for chain and Str for plate.

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On 4/30/2004 at 3:49am, Dain wrote:
RE: Pointless battle? Knight vs Rapier.

Check out the Rapier vs. Chain/Plate thread in this forum if you haven't done so already (if you hurry it might still be on the front page or the next page). Might have some stuff there you want to know.

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On 4/30/2004 at 8:10am, Emiricol wrote:
RE: Pointless battle? Knight vs Rapier.

Hm. I did have the knight toss red every time and the rapier foe toss white, but with initial dice pools it was a paltry matter for him to seize initiative from the knight.

Now, I did read the rapier vs chain thread mentioned above, but was running the sim just based on book values rather than that thread's consensus (which I really like by the way). I wanted to learn the book rules before tweaking anything! So the stalemate was with the non-reduced damage, even!

It occurs to me that had the knight had any unarmored places such as face, the rapier foe would have slain him easily (which again seems off to me).

It's all very interesting! I'm curious to see what I'm overlooking. I know it has to be operator error, so to speak.

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On 4/30/2004 at 8:43am, nsruf wrote:
RE: Pointless battle? Knight vs Rapier.

If the knight has no lightly armored locations, initiative becomes irrelevant to him - he can always choose to attack. The rapier wielder will go first (unless the knight also buys initiative, which is usually a waste of dice in this case), but gets skewered afterwards.

Now if the knight has some weak spots, he has to be really careful.

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On 4/30/2004 at 1:12pm, bergh wrote:
RE: Pointless battle? Knight vs Rapier.

remeber that in the combat simulator there is an error,
you can't buy initiative using the pool you already have used for attack, only those dice you not have apointed to a specific action.

i don't know if it would make a difference, but in the combat simulator it can use dices already set aside to buy initiative, and also you can only buy initiative ONCE and only as the "slowest" also and error.

I have written another thread about combat order and the buy initative, where i have setup a quick and simply point-to-point thing.

Jake norwood said that my version was 100% correct, so the combat simulator is not correct....

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On 4/30/2004 at 1:20pm, Ben Lehman wrote:
RE: Pointless battle? Knight vs Rapier.

This is my scenario.

Knight throws red... Rapier guy throws white.

Knight attacks most dice. Rapier defends. Gets initiative.
Rapier attacks. Hit, but no damage.

pools refresh.

Rapier attacks. Knight announces simultaneous attack. Rapier hits for no damage. Knight hits. Rapier guy's skull cracks in.

done.

yrs--
--Ben

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On 4/30/2004 at 1:57pm, GaGrin wrote:
RE: Pointless battle? Knight vs Rapier.

However, you must take into account that if the Rapier-wielder puts enough dice behind that attack (bearing in mind he goes first) he can punch through even the plate. You're looking at 60% successes with a rapier, so 10 cp (easy if unarmoured stating char) will get approx 6 success - enough to punch straight through that plate. Admittedly this will not leave enough surplus for a solid wound, but I assume the Rapier-wielder has more cp (around 14) and is thrusting for a weaker part (av 4/5).

I do agree on the tactics, I'm just pointing out that it could all go horribly wrong :P

Personally, if I was the rapier-guy, I'd drop it and run away, find a bow and shoot the knight. Getting close now? Fine, run a bit further :D

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On 4/30/2004 at 2:35pm, Tash wrote:
RE: Pointless battle? Knight vs Rapier.

GaGrin wrote: Personally, if I was the rapier-guy, I'd drop it and run away, find a bow and shoot the knight. Getting close now? Fine, run a bit further :D


Actually if I was the rapier guy and some dude was chasing me in armor I'd get my .45 and shoot him. Then I'd wonder what the heck was going on...

If I was PLAYING the rapier guy I'd do what you said :)

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On 4/30/2004 at 2:46pm, nsruf wrote:
RE: Pointless battle? Knight vs Rapier.

Ben Lehman wrote:
Knight attacks most dice. Rapier defends. Gets initiative.


And with DTN 8 vs. swords and other massive weapons, getting init is not even guaranteed. A buckler helps, of course. But then we might as well give the knight a shield and let him Sim Block/Strike every time, regardless of init. Ouch...

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On 4/30/2004 at 10:08pm, Brian Leybourne wrote:
RE: Pointless battle? Knight vs Rapier.

bergh wrote: Jake norwood said that my version was 100% correct, so the combat simulator is not correct....


Ah, but the thing to remember is that Jake changes his mind. When I wrote the Combat sim, it was correct at the time.

Don't ya, mate? :-)

Brian.

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On 4/30/2004 at 10:18pm, Jake Norwood wrote:
RE: Pointless battle? Knight vs Rapier.

What? Me? Change my mind? Never...


It'a all 100% right, if it works. Really. If it isn't in the book, it doesn't come up in my games, so I don't worry about it. Or I make a ruling on the spot (no one ever argues with me for some reason...).

Sad, but true.

Jake

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On 4/30/2004 at 11:00pm, bergh wrote:
RE: Pointless battle? Knight vs Rapier.

:-)

I still think that my version on how the combat order and buying initiative should be the official rules.

Brian L.: anyway if you are updating it in the future, then please make an option, so people then can decide them self if they want the buy initiative cost to be taken from un-used pool only or not.

--------
Question for ARMA people, or people who know about it:

Was a good push not something people use in armed combat?
I can imagine that if i was on a battlefield and there was this guy in full plate, i would try to flank him and then try to give him a BIG push.
(i know that armour not make people move like robot), but if he then fall on his butt, then i think i would have a better chance of attacking weak spots in his armour.

anyway should this be somekind of general manouver, or does the wrestling manouver cover this?

(damn the wrestling manouvers are hard to understand!!!)

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On 5/1/2004 at 1:30am, Emiricol wrote:
RE: Pointless battle? Knight vs Rapier.

So for a quick update, I'm using the combat simulator (of course) and I've tried every strategy I can think of. Basically every button there is, repeatedly, in all combinations. As long as the rapier-wielder keeps a minimum of 5-6 pool for the second exchange, the knight (in platemail with a shield) simply can't touch him. At least I realized he can *attack back* without having initiative, so that's a big step in the learning process, but I still can't get the fully armored knight to eliminate the duelist. Even with the duelist throwing red repeatedly.

The duelist continues to fail to get through the armor, but if the knight had an open face the fight would be all over from the unskilled bumbling I've done in the simulator.

By the way, I'm using Max Steel against Cut n Thrust Kid if anyone wants to work out a way one or the other of them could win and let me know how it was done :)

EDIT - and thanks for the ideas so far! They just aren't panning out in the simulator (so far)

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On 5/1/2004 at 3:42am, Ben Lehman wrote:
RE: Pointless battle? Knight vs Rapier.

Emiricol wrote: So for a quick update, I'm using the combat simulator (of course) and I've tried every strategy I can think of. Basically every button there is, repeatedly, in all combinations. As long as the rapier-wielder keeps a minimum of 5-6 pool for the second exchange, the knight (in platemail with a shield) simply can't touch him. At least I realized he can *attack back* without having initiative, so that's a big step in the learning process, but I still can't get the fully armored knight to eliminate the duelist. Even with the duelist throwing red repeatedly.


BL> Could you post the text from this? I'm really puzzled how an attack on an undefended, unarmored opponent doesn't result in injury, unless he has a Toughness through the roof, which I don't believe C&T Kid has...

yrs--
--Ben

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On 5/1/2004 at 7:02am, Tash wrote:
RE: Pointless battle? Knight vs Rapier.

If the knight has a CP of 5 or 6 its conceivable that he'd repeatedly roll 0 successes in a fight, especially if he was using something like a Doplehander or a War Flail.

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On 5/1/2004 at 10:12am, Irmo wrote:
RE: Pointless battle? Knight vs Rapier.

Dunno...I just had Max Steele fight the Cut and Thrust Kid. Though I changed Max into using his Bastard Sword Two-handed and eliminated the shield. Red-Red, both in aggressive stance. Cut and Thrust kid thrust at Max with seven dice and hits, but for damage rate zero....Max hits with an all-dice-on-offense in the first exchange with a cut to the Kid's hands....which end up flopping on the floor, making the second exchange moot....

In a second bout, using the bastard sword one-handed and using the shield, the result is similar, except that Max achieves only a damage rate of 3, so the hands aren't off rightaway. The rest of the fight was bugged due to the simulator saying that the range didn't change since both attacks were successful, but handing the advantage over to the Kid anyway.

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On 5/1/2004 at 10:21pm, Salamander wrote:
RE: Pointless battle? Knight vs Rapier.

GaGrin wrote: However, you must take into account that if the Rapier-wielder puts enough dice behind that attack (bearing in mind he goes first) he can punch through even the plate. You're looking at 60% successes with a rapier, so 10 cp (easy if unarmoured stating char) will get approx 6 success - enough to punch straight through that plate. Admittedly this will not leave enough surplus for a solid wound, but I assume the Rapier-wielder has more cp (around 14) and is thrusting for a weaker part (av 4/5).

I do agree on the tactics, I'm just pointing out that it could all go horribly wrong :P

Personally, if I was the rapier-guy, I'd drop it and run away, find a bow and shoot the knight. Getting close now? Fine, run a bit further :D


Yeah, um....
Whle the mechancs of the game do allow this sort of thing, it almost never happened in real life. First off, the fellow with the rapier would turn tail and run away at the first hint of a guy in harness. Why? Because in real life the rapier will not penetrate harness. Also, what idiot is going to a war with a freeking rapier? Also, a bow and even up to a medium arbelest would fail to breech harness. Muskets into the 17th Century were unable to penetrate harness for crying out loud. So while you may allow it because the rules do, I would simply shake my head sadly as the poor fool scratched up the paint job on buddy's harness before he died.

You want to kill a guy in harness, you have two options. Get your own suit of harness and go toe to toe, or you wait until he quits his proofness and you stab him in the back.

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On 5/2/2004 at 7:44am, nsruf wrote:
RE: Pointless battle? Knight vs Rapier.

Salamander wrote: I would simply shake my head sadly as the poor fool scratched up the paint job on buddy's harness before he died.


That may work for your group, but if my Seneschal told me what in effect amounts to

"his armor value vs. your attack is infinity because I said so"

I'd quietly pack up my stuff and go home. Really;)


So how to solve this problem consistently within the rules?

1. Flavor text: No harness provides all-around protection. So instead of saying "the rapier punched through plate armor" (which is silly), assume that 6 successes (which is a flawless success) allows you to target any weak spot you like - e.g. the armpit.

2. Rules mod: The rapier may indeed be slightly to good vs. metal armor. The common fix suggested on this board is to apply the same damage penalties as for the sabre (-1 vs. leather, -2 vs. metal).

3. Tactics: The knight knows that his opponent is hard pressed to hurt him, while he needs only a tiny margin of success for a serious injury. So he attacks every time, regardless of who has initiative. And if the rapier guy overcommits to a nasty attack, the knight can buy initiative. This may leave him with only a 3 dice swing to the arm, but that can cause enough shock to make his opponents attack completely harmless.

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On 5/2/2004 at 10:42am, Salamander wrote:
RE: Pointless battle? Knight vs Rapier.

nsruf wrote:
Salamander wrote: I would simply shake my head sadly as the poor fool scratched up the paint job on buddy's harness before he died.


That may work for your group, but if my Seneschal told me what in effect amounts to

"his armor value vs. your attack is infinity because I said so"

I'd quietly pack up my stuff and go home. Really;)


So how to solve this problem consistently within the rules?

1. Flavor text: No harness provides all-around protection. So instead of saying "the rapier punched through plate armor" (which is silly), assume that 6 successes (which is a flawless success) allows you to target any weak spot you like - e.g. the armpit.

2. Rules mod: The rapier may indeed be slightly to good vs. metal armor. The common fix suggested on this board is to apply the same damage penalties as for the sabre (-1 vs. leather, -2 vs. metal).

3. Tactics: The knight knows that his opponent is hard pressed to hurt him, while he needs only a tiny margin of success for a serious injury. So he attacks every time, regardless of who has initiative. And if the rapier guy overcommits to a nasty attack, the knight can buy initiative. This may leave him with only a 3 dice swing to the arm, but that can cause enough shock to make his opponents attack completely harmless.


Ah, yes. I have never had this problem, nor will I as my group is laced with students of midieval, renaissance & oriental fence. We have all taken a look at the way things really were and accept that that particular battle is not one you want to fight, unless you are the guy in the harness!

1). This is always a viable thing to try, however while you are trying this, I would throw a hefty activation cost the way of the rapier wielder. I mean, you are trying to hit the armpits of a suit of harness. What are his limitations in smacking you but good?

2). I have also employed this one. It's called the skittering rapier rules mod.

3). Nah. I would use the Full Evade rule and force him into it again. Or ignore his blow knowing I am more than likely coming out of it with enough CP to tune the poor fool. A knight is not an idiot. His job is fighting and killing, so I am guessing he would be better prepared for the tricks than most people... By the way, a guy in Harness does not always have to be a knight...

Remember this game is about picking your fights. The ones that matter and the ones you can win are the only two you should engage in according to the preamble. So if you are facing off against a guy in Harness and all you have is a rapier your best bet is to RUN AWAY.

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On 5/2/2004 at 1:34pm, nsruf wrote:
RE: Pointless battle? Knight vs Rapier.

Salamander wrote: Ah, yes. I have never had this problem, nor will I as my group is laced with students of midieval, renaissance & oriental fence. We have all taken a look at the way things really were and accept that that particular battle is not one you want to fight, unless you are the guy in the harness!


It really depends what you want from the game. If you and your group can agree that a rapier wielder never fights a knight, that's fine. But my group (me included) would be inclined to ask "what if?", and demand that the rules (supposedly close to how real melee works) provide a satisfactory answer.

1). This is always a viable thing to try, however while you are trying this, I would throw a hefty activation cost the way of the rapier wielder. I mean, you are trying to hit the armpits of a suit of harness. ...


According to Jake, AV represents how hard it is to find a weak spot in armor (because you just can't punch through plate). So I don't see how an activation cost would be necessary. The possibility - even the necessity - of going for the armpit (or any other weak spot) is already implied in the rules.

2). I have also employed this one. It's called the skittering rapier rules mod.


I would use it too, if there were rapiers in my Conan campaign. And I think it is the answer to the original problem.

3). Nah. I would use the Full Evade rule and force him into it again. Or ignore his blow knowing I am more than likely coming out of it with enough CP to tune the poor fool.


Agreed, there may be better tactics. My point should have been that buying initiative is only worth it if the rapier wielder goes for a lightly protected location. Otherwise, you can ignore him completely.

A knight is not an idiot. His job is fighting and killing, so I am guessing he would be better prepared for the tricks than most people...


So what is his optimal response in terms of the rules?

By the way, a guy in Harness does not always have to be a knight...


Sure, but calling the opponents "knight" and "rapier guy" was convenient;)

Remember this game is about picking your fights. The ones that matter and the ones you can win are the only two you should engage in according to the preamble. So if you are facing off against a guy in Harness and all you have is a rapier your best bet is to RUN AWAY.


Yes, but the rules should hint at that in some manner. And the original question was whether they do.

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On 5/2/2004 at 9:15pm, Turin wrote:
RE: Pointless battle? Knight vs Rapier.

First thing max steel ought to do is drop the large shield - use the bastard sword with 2 hands. The 2cp will make a big difference, as well as better TN's for the sword.

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On 5/4/2004 at 11:03am, contracycle wrote:
RE: Pointless battle? Knight vs Rapier.

nsruf wrote:
It really depends what you want from the game. If you and your group can agree that a rapier wielder never fights a knight, that's fine. But my group (me included) would be inclined to ask "what if?", and demand that the rules (supposedly close to how real melee works) provide a satisfactory answer.


You asked, you got an answer: stalemate. I find that satisfactory, as it is roughly what I would expect. If I were either fighter, I would try to use Terrain rolls to force my opponent into a corner. I can't see what it is about the result you find unsatisfactory - is there any evidence for the efficacy of rapiers against full plate?

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On 5/4/2004 at 1:03pm, nsruf wrote:
RE: Pointless battle? Knight vs Rapier.

contracycle wrote: You asked, you got an answer: stalemate.


So far, there is no consensus on the outcome in this thread. I don't believe in a stalemate, neither from a rules POV (even without mod) nor from a "realistic" POV. But Emiricol got a stalemate with the combat simulator, so that's what we are discussing.

I find that satisfactory, as it is roughly what I would expect.


Well, I would expect the rapier wielder to flee or be cut too ribbons, unless he has a distinct CP advantage (above and beyond the knight's CP loss from armor).

If I were either fighter, I would try to use Terrain rolls to force my opponent into a corner.


How's that work? It's not in the rules, so everyone here would handle it a little differently. We can't really discuss the merits of the rules for a situation requiring Seneschal's fiat.

I can't see what it is about the result you find unsatisfactory - is there any evidence for the efficacy of rapiers against full plate?


AFAIK the rapier was not a weapon of war and thus hardly ever used against plate armor. That indicates to me that it wouldn't be effective on a battlefield, though I leave this discussion to the scholars.

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On 5/4/2004 at 2:49pm, Uber_Munchkin wrote:
RE: Pointless battle? Knight vs Rapier.

nsruf wrote:

If I were either fighter, I would try to use Terrain rolls to force my opponent into a corner.


How's that work? It's not in the rules, so everyone here would handle it a little differently. We can't really discuss the merits of the rules for a situation requiring Seneschal's fiat.


I can't speak for the first printing because I've only got the revised one, but I'm fairly sure there's a big section in the codex of battle explaining terrain roles to represent people having the higher ground etc.

Perhaps in this situation my response, as the faster guy using the rapier, duck and weave to get behind the knight, unarmed grapple to twist his helmet round then smang him on the side of the helmet with the pommel of my sword (loud noise, v.disorienting), knock him to the floor, take his sword, drive it though a chink in his armour.

Pray he doesn't have mates. ;)

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On 5/4/2004 at 2:54pm, nsruf wrote:
RE: Pointless battle? Knight vs Rapier.

I have the revised printing, too, and AFAIK terrain rolls are only explained with regards to bad footing and fighting mutliple opponents. Everything else is left up to the Seneschal. Not that I mind this in play, but discussing the implications of the rules based on such ad hoc maneuvers is pretty pointless.

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On 5/4/2004 at 5:13pm, Dain wrote:
RE: Pointless battle? Knight vs Rapier.

I keep hearing people talking about thrusting through a chink in the armor, pit shots, etc,..... While that MIGHT be possible, chances are the Rapier would bend into worthless trash or break LONG before that was possible (fragile blade folks, intended to thrust into soft yielding flesh...not substantial enough to take even a single parry from a real sword without being destroyed....DESTROYED! Thrusting it at an unyielding armor likely would have similar results), the reality of the situation is that even if that situation DID miraculously happen, you'd STILL be holding a broken haft or a bent and worthless piece of trash afterwards as his falling body weight would be sufficient to destroy the blade unless you managed to get that sucker out of him as quickly as you got it into him. Taking a Rapier into combat against armored opponents carrying real swords is too ridiculous to even be labeled laughable.

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On 5/4/2004 at 5:41pm, Emiricol wrote:
RE: Pointless battle? Knight vs Rapier.

Ben Lehman wrote: BL> Could you post the text from this? I'm really puzzled how an attack on an undefended, unarmored opponent doesn't result in injury, unless he has a Toughness through the roof, which I don't believe C&T Kid has...


That is a lot to post :) After I got serious about testing this out I simply ran through, for about three hours, using every combination there is of maneuvers, with different strategies for allocation of combat pool. The result was always the same. Cut n Thrust Kid would hit regularly but never damage, and could never be hit by Max Steele.

Irmo wrote: Dunno...I just had Max Steele fight the Cut and Thrust Kid. Though I changed Max into using his Bastard Sword Two-handed and eliminated the shield. Red-Red, both in aggressive stance. Cut and Thrust kid thrust at Max with seven dice and hits, but for damage rate zero....Max hits with an all-dice-on-offense in the first exchange with a cut to the Kid's hands....which end up flopping on the floor, making the second exchange moot....

In a second bout, using the bastard sword one-handed and using the shield, the result is similar, except that Max achieves only a damage rate of 3, so the hands aren't off rightaway. The rest of the fight was bugged due to the simulator saying that the range didn't change since both attacks were successful, but handing the advantage over to the Kid anyway.


I never got that result, actually. The only way for that to happen (that I can see) would be for Cut n Thrust Kid to allocate most or all of his dice to a first exchange attack on one round. If he maintains even 4 or 5 pool he remains unhit, with initiative, indefinitely. Can you reproduce the result you got and post the relevant exchange(s) so I can see what happened?


My focus is to see if I am doing something wrong. As others have mentioned above, the rules, if they reflect what I understand to be the historically likely outcome, would result in the unarmored light weapon wielder getting slain quickly if he doesn't simply run away and the simulator isn't doing this.

As it stands, only head to toe plate armor saves the armored man from simply being casually skewered by his foe. Or at least that is what I am seeing, which made little sense to me - which in turn resulted in me posting for clarification.

It may be that the mechanics of the game simply don't handle this as I would expect and I'll have to decide house rules to adjust it, but then I'm dictating the result rather than the rules doing so, which is tolerable but not ideal.

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On 5/4/2004 at 7:22pm, Wolfen wrote:
RE: Pointless battle? Knight vs Rapier.

Assuming a relatively equal level of skill, if the rapier fighter was highly defensive, he could probably outlast an armored opponent, and could possibly kill him once he became too fatigued to fight effectively. Which means that time would be against the armored fighter, and he would have to take more risks, but he'd also be better able to survive those risks, due to the protection of his armor... So the chances are that, eventually, one of his risks would pay off, and the fight would be over. If it did not, then rapier fighter might actually win the day.

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On 5/4/2004 at 8:15pm, tauman wrote:
RE: Pointless battle? Knight vs Rapier.

Hmmm...I don't know why so many people think that the rapier was a tiny little weapon with a small, fragile little blade that was easily broken. While some of the later (i.e. second half of the 17th century) rapiers were beginning to get fairly small and light--the earlier ones were pretty heavy. Properly used, a 16th century and early 17th century rapier can (and was designed) to parry the heavier blades of other types of swords. It is a "real sword." Yes, they could break (as can any sword), but these weapons were designed for rigorous use beyond the light bladework of a modern foil. Of course this doesn't mean I want to face a fully armored opponent with one...

Of course there are exceptions to every "rule," and if you look you'll find lighter rapiers even from the 16th century.

Steve

Dain wrote: I keep hearing people talking about thrusting through a chink in the armor, pit shots, etc,..... While that MIGHT be possible, chances are the Rapier would bend into worthless trash or break LONG before that was possible (fragile blade folks, intended to thrust into soft yielding flesh...not substantial enough to take even a single parry from a real sword without being destroyed....DESTROYED! Thrusting it at an unyielding armor likely would have similar results), the reality of the situation is that even if that situation DID miraculously happen, you'd STILL be holding a broken haft or a bent and worthless piece of trash afterwards as his falling body weight would be sufficient to destroy the blade unless you managed to get that sucker out of him as quickly as you got it into him. Taking a Rapier into combat against armored opponents carrying real swords is too ridiculous to even be labeled laughable.

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On 5/4/2004 at 9:27pm, Dain wrote:
RE: Pointless battle? Knight vs Rapier.

Tauman said:

Hmmm...I don't know why so many people think that the rapier was a tiny little weapon with a small, fragile little blade that was easily broken. While some of the later (i.e. second half of the 17th century) rapiers were beginning to get fairly small and light--the earlier ones were pretty heavy. Properly used, a 16th century and early 17th century rapier can (and was designed) to parry the heavier blades of other types of swords. It is a "real sword." Yes, they could break (as can any sword), but these weapons were designed for rigorous use beyond the light bladework of a modern foil. Of course this doesn't mean I want to face a fully armored opponent with one...


Really? I've never heard of a Rapier with a stout blade. Are you sure you're not referring to the Rapier's predecessor "the cut and thrust blades"? I'd be interested in looking at whatever resource you're referring to because I've not seen or heard of such a Rapier in all my readings as of yet.

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On 5/4/2004 at 9:32pm, Jake Norwood wrote:
RE: Pointless battle? Knight vs Rapier.

The term "rapier" means a lot, but the capo-fero style "true" rapier that we're referring to in TROS could get pretty heavy in the hilt, and had a very, very hard, rigid blade. Cutting with it could actually break it.

Parrying a larger sword should be a problem if the parry is executed properly--to deflect, not stop, and with the "forte" of the blade. On the other hand, I believe that occassionaly cut-and-thrust sword users could attack the rapier itself and break it, but I don't have any citable research at the moment.

Jake

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On 5/4/2004 at 10:19pm, BPetroff93 wrote:
Typo?

Jake Norwood wrote: Parrying a larger sword should be a problem if the parry is executed properly--to deflect, not stop, and with the "forte" of the blade.


Jake, I assume you mean "should not be a problem"?

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On 5/5/2004 at 7:32am, nsruf wrote:
RE: Pointless battle? Knight vs Rapier.

Emiricol wrote: I never got that result, actually. The only way for that to happen (that I can see) would be for Cut n Thrust Kid to allocate most or all of his dice to a first exchange attack on one round. If he maintains even 4 or 5 pool he remains unhit, with initiative, indefinitely. Can you reproduce the result you got and post the relevant exchange(s) so I can see what happened?


It shouldn't matter how many dice the Kid has left if both attack simultaneously. In this situation, either the faster of the two skewers his opponent, or the kid's blow glances off the armor and he gets cut down a moment later.

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On 5/6/2004 at 12:07am, Turin wrote:
RE: Pointless battle? Knight vs Rapier.

It shouldn't matter how many dice the Kid has left if both attack simultaneously. In this situation, either the faster of the two skewers his opponent, or the kid's blow glances off the armor and he gets cut down a moment later.


That's pretty much my take as well. As long as the Kid is not attacking with enough dice to pierce Steel's armour, the simutaneous attack option is best for Steel. Don't worry about buying initiative either. Just don't spend to much in the first exchange attacking if you have the initiative, as Kid has enough CP to soak off most of these attacks.

The only way Steel could not bring the conclusion to a sucessful close is if kid full evades constantly and does not try to fight, or if kid gets some real good rolls and slows steel down enough through pain and fatigue.

I would think some taunting at the start would be a good idea as well.

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On 5/8/2004 at 10:45pm, Emiricol wrote:
RE: Pointless battle? Knight vs Rapier.

I wonder if the simulator is returning faulty results, then. I'll run through the exercises once more, using hardcopy and my own dice, and post the results.

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On 7/5/2004 at 1:48am, Emiricol wrote:
RE: Pointless battle? Knight vs Rapier.

To update this thread (apologies for the resurrection, but I think starting a new thread just to post what I've found out would be spammy) - I did finally beat the knight. I had to learn to use the maneuvers better.

For example, a feint with only a couple dice allocated got the opponent to just take the attack (ho hum, can't get through my armor!). Allocate rest of dice. I tried it three times, and twice resulted in taking out the knight's CP, but once resulted in immediate death to the Cut n Thrust Kid.

So to sum up: maneuvers make a big difference :) The key is in learning when to use which maneuver.

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On 7/5/2004 at 2:25am, Deliverator wrote:
mac?

Hey is there a version of the combat simulator available for Macintosh? I'd love to try it out.

Matt

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On 7/5/2004 at 4:38am, Jake Norwood wrote:
RE: Pointless battle? Knight vs Rapier.

Emiricol-

Awesome.

Deliverator-

Mac user, huh? AFAIK, there is no Mac Version of the simulator. Sorry.

Jake

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On 7/5/2004 at 8:55pm, Rattlehead wrote:
RE: Pointless battle? Knight vs Rapier.

Not sure if this is adding anything useful to the thread, but....

Some months ago Wolfen and Draigh and I were dueling on OpenRPG pretty regularly. I used Julianos (case of rapiers,leather jack or no armor) and they used armored characters.

Wolfen used Tiberius (did I mis-spell it again?) and in those combats Jules came out pretty even. Tiberius had chain if I recall... Jules and Tiberius are in OBaM if you want to see the exact stats...

Against Draigh's characters (a variety of steel turtles) I had little trouble winning roughly 2 out of 3 fights if I recall correctly. Until he learned to use full-face helms, then it got ugly.

Lots of full evasion and thrusting for the face, mainly.

In the end, the rapier wielder can hold his own against an armored opponent quite well as long as two criteria are met:
1) They have to be clever and fast.
2) The armored opponent must have some area where the rapier can penetrate.

With regards to #2 above, there were many successful hits with Jules where I struck the face but the d6 hit location roll put the hit on an armored part of the head and thus no damage was done. But I don't think any suit of armor was ever created that didn't have at least a small gap somewhere. You have to be able to move in that suit after all...

Never underestimate the rapier. There's a reason they were outlawed in many places during their age. They are deadly in the extreme and armor is far too expensive for it to be common.

If you want to modify rapiers against various types of armor, I'd say that they'd get bonuses against leather and chain, due to their ability to pierce it so easily. Against plate I'd say they would have no ability to penetrate - you have to aim for the gaps. For scale mail it would be somewhere between chain and plate depending on the size of the scales... LOL...

Personally, I feel that the revised edition of the game has incorrectly modelled rapiers. The original printing has a much more accurate representation of their lethal nature...

Brandon

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On 7/6/2004 at 4:55am, Draigh wrote:
RE: Pointless battle? Knight vs Rapier.

@ Rattlehead

Remember that bout where I countered your silly rapier with a pommel to the throat? Man, that was classic...

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On 7/6/2004 at 9:16am, Rattlehead wrote:
RE: Pointless battle? Knight vs Rapier.

Yeah... that was pretty harsh.... Counter is nasty...

B

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