Topic: [Unsung] Retirement System (and more)
Started by: xiombarg
Started on: 5/18/2004
Board: Indie Game Design
On 5/18/2004 at 3:23pm, xiombarg wrote:
[Unsung] Retirement System (and more)
Well, I'm working on the for-pay version of my RPG, Unsung, and I'm looking for comments. At this point, the game is technically playable:
Introduction (mainly aimed at new roleplayers)
Chapter 1: Protagonists (chargen)
Chapter 2: Basic Concepts (system skeleton)
Chapter 3: Gifts and Lapses
Chapter 4: The Mission System
Chapter 5: Shootouts (combat)
Chapter 6: Endings, Death and Retirement
This is smaller than it looks -- none of these "chapters" are more than four pages or so. This is just raw text, with no layout. In the final version, the "SIDEBAR" bits will actually be in sidebars, etc.
What I'm looking for:
• Opinions on the Retirement system, in particular -- remember you get a Retirement Point every time your character Lapses
• Opinions on the Mission system
• Opinions on the Introduction, and suggestions on a good place where I can politely expose non-gamers to it in order to get an opinion.
• More general opinions, but to a lesser degree. I'm curious what people think of the Gift and Lapse system, for example, not not so much as the other things above, as I've playtested that system extensively and it does exactly what I want.
Any takers? Also, as a tangent, anyone wanna playtest, now that it's "complete"?
To do: Hunt down the chapter references since I combined chapters 6 & 7 into one; setting briefs; layout; art
On 5/18/2004 at 7:01pm, Mike Holmes wrote:
RE: [Unsung] Retirement System (and more)
So, if one retires their character, and the game does not end, does the player continue to play per the rules for having a dead charactrer?
I think that you may want to look at further playtest resulst, and figure out which of the many options work best. As it is now, it's almost a "make your own system" system.
Mike
On 5/18/2004 at 7:11pm, xiombarg wrote:
RE: [Unsung] Retirement System (and more)
Mike Holmes wrote: So, if one retires their character, and the game does not end, does the player continue to play per the rules for having a dead charactrer?
Yeah. The reward is getting to end the story however you like.
I think that you may want to look at further playtest resulst, and figure out which of the many options work best. As it is now, it's almost a "make your own system" system.
You mean overall, or just for the retirement system?
On 5/18/2004 at 7:49pm, Mike Holmes wrote:
RE: [Unsung] Retirement System (and more)
Just for the retirement system. It reads like a playtest copy, because it's saying, "Well, we're not really sure what works, so here are options. Let us know what works best." In the end you want to present one coherent vision, I think.
I can see playing out a session without a character, if he dies or retires. But I can't see coming back to play another. Is that a problem? (or is it just me).
Mike
On 5/18/2004 at 8:42pm, xiombarg wrote:
RE: [Unsung] Retirement System (and more)
Mike Holmes wrote: Just for the retirement system. It reads like a playtest copy, because it's saying, "Well, we're not really sure what works, so here are options. Let us know what works best." In the end you want to present one coherent vision, I think.
I'm not sure I have the stamina for another campaign, but we'll see. ;-D
Are you just talking about the 50 point limit, or are you talking about the vote to see if the game continues or not? Personally, I liked keeping it open-ended that way.
I can see playing out a session without a character, if he dies or retires. But I can't see coming back to play another. Is that a problem? (or is it just me).
Might be just you, but who knows? I mean, the idea is you're supposed to be interested in and invested in the other characters as much as your own, and in the playtest campaign, you seemed to have the most trouble with that idea, with the whole self-Gift issue.
But like any RPG, you can always create a new character after death or retirement. Perhaps I should list that as an explicit option.