The Forge Reference Project

 

Topic: [Cornerstone] Outline
Started by: Paganini
Started on: 1/4/2002
Board: Indie Game Design


On 1/4/2002 at 12:24am, Paganini wrote:
[Cornerstone] Outline

Today I made a list of all the things I have rules for and made an outline. Here's what I came up with:

  • Definition of Descriptors (GM: Using Descriptors for Things Other Than Characters)
    • Positive Descriptors
    • Negative Descriptors (GM: Using Negative Descriptors as Advantages)
    • Zero Level Descriptors
  • Use of Descriptors (GM: Allowing / Disallowing Descriptors)
    • Opposed Actions
    • Unopposed Actions
      • Difficulty
    • Related (Farfetched) Descriptors
    • Simultaneous Actions
    • Contests
    • Altering the Nature of Contests
    • Descriptor Damage
    • Healing (GM: When to Kill a PC)
  • Character Creation
    • Optional: Scaling Mechanic (GM: Controlling Power Level)

What do you think... does the order flow naturally? Am I leaving out anything important?

Note that this is only the system aspect of the game... the intro + philosophy + short fiction + sample character will go before all of this.

_________________
-- Paganini

[All kinds of cool stuff that won't fit into the Forge's 255 char sig limit.]

[ This Message was edited by: Paganini on 2002-01-03 19:45 ]

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