The Forge Reference Project

 

Topic: Recap on recent Missile Combat discussions
Started by: RexGator
Started on: 5/26/2004
Board: The Riddle of Steel


On 5/26/2004 at 12:59pm, RexGator wrote:
Recap on recent Missile Combat discussions

To All

Here is my recap of various missile topics that have been kicked around the boards recently. I am offering it in the hope that I have correctly interpreted the "conventional wisdom" on how to play Missile Combat. Feel free to correct or add things I have missed.

1. Rounds versus Exchanges:
Combat rounds are 2 seconds.
Each round consists of two 1 second exchanges
Missile weapon preparation stats should now be measured in units of seconds(exchanges) rather than rounds.

2. Missile Pool refresh rate can(should) be (Wits + Profficiency)/2

3. Crossbow ATN probably should be adjusted up to 6.

Now I swore that there was another recent Missile issue floating around but it has slipped my mind. Oh well, off to work. Look forward to the replies.

Message 11377#121325

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On 5/26/2004 at 8:01pm, Overdrive wrote:
RE: Recap on recent Missile Combat discussions

This was discussed some time ago. On prep times related to melee rounds etc:

People should not shoot at melee. Unless you don't care whether or not you hit a friend or foe. If you run the melees a couple of rounds a time (until a pause or kill), there's no real need to keep record on missile prep times. Just give a go when there's a clear shot.

Now, if anyone has rules for shooting at melee, I'd be interested. :)

Message 11377#121406

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