The Forge Reference Project

 

Topic: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG
Started by: Dregg
Started on: 6/10/2004
Board: Indie Game Design


On 6/10/2004 at 3:58pm, Dregg wrote:
[Chapter 13 Press] Spookybeans! The Gothic Comic RPG

I'm posting the rules for this free RPG i'm working on to get some feed back. It's going to be a simple 10 page RPG based on the comics by Roman Dirge, Johnen Vasquez and Jill Thompson.
It is a Work in Progress...
I want a simple Dice Mechanic and I'm hoping thats what I have done. I would really appreciate any opinions, comments, hate mail eccetera.

Thank in advance

Spookybeans! can be found here
http://chapter13press.com/Spookybeans.doc

Message 11541#123055

Previous & subsequent topics...
...started by Dregg
...in which Dregg participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 6/10/2004




On 6/10/2004 at 4:13pm, ethan_greer wrote:
RE: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG

Cute! I like the stats and such. And for dice mechanics I'm a big fan of 2d6.

Suggestion: "Skulls" comes up on 2d6 a little less than 3% of the time. You might consider switching to d12, and giving an Oooooh point on a roll of 1 (a little better than 8% chance). Or, whenever a 1 comes up on either d6 (a 30% chance) or whenever someone rolls doubles (a 16% chance). Basically, I think earning an Oooooh point should be more common.

Message 11541#123058

Previous & subsequent topics...
...started by ethan_greer
...in which ethan_greer participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 6/10/2004




On 6/10/2004 at 5:51pm, Dregg wrote:
RE: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG

ethan_greer wrote: Cute! I like the stats and such. And for dice mechanics I'm a big fan of 2d6.

Suggestion: "Skulls" comes up on 2d6 a little less than 3% of the time. You might consider switching to d12, and giving an Oooooh point on a roll of 1 (a little better than 8% chance). Or, whenever a 1 comes up on either d6 (a 30% chance) or whenever someone rolls doubles (a 16% chance). Basically, I think earning an Oooooh point should be more common.


Thanks Ethan,
I think you a problably right, Oooooh should be a more common happening, but I do need to have a gloom with double 6's
Here's a thought
What if Double Evens is a Skull and Double odds is a Gloom?
It evens out the tides and gives better chances for both.
Thoughts?

Message 11541#123066

Previous & subsequent topics...
...started by Dregg
...in which Dregg participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 6/10/2004




On 6/10/2004 at 6:45pm, ethan_greer wrote:
RE: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG

Oh, yeah, Glooms. I forgot about them... Yeah, I think that's a good solution - double evens/odds for Skulls and Glooms.

Message 11541#123079

Previous & subsequent topics...
...started by ethan_greer
...in which ethan_greer participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 6/10/2004




On 7/22/2004 at 1:36am, Juicetyger wrote:
RE: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG

Intriguing! Would you consider posting it on 1KM1KT?

Message 11541#129095

Previous & subsequent topics...
...started by Juicetyger
...in which Juicetyger participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 7/22/2004




On 7/22/2004 at 10:05am, sirogit wrote:
RE: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG

Hey, this looks really neat.

Personally, I think you could do more with it than 10 pages... maybe 20?

Also, I don't see where you use Noogies.

Personally, I think you could have just Scrap be the all-purpose combat trait. Is there a specific reason you want to differentiate between offensive and defensive ability?

Message 11541#129121

Previous & subsequent topics...
...started by sirogit
...in which sirogit participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 7/22/2004