The Forge Reference Project

 

Topic: Describing Sorcerer
Started by: Peter Nordstrand
Started on: 6/23/2004
Board: Adept Press


On 6/23/2004 at 6:48am, Peter Nordstrand wrote:
Describing Sorcerer

Hi,

How would you describe Sorcerer to potential players? I'm talking about that first conversation about the game, pre-first session, pre character generation, pre any kind of seriuos prep. Let's assume that the potential players have played rpgs before.

Thanx!

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On 6/23/2004 at 9:59am, Paka wrote:
RE: Describing Sorcerer

It is essentially a role-playing game about the dysfunctional sorcerer-demon relationship that can be mean different things in different settings.

There is an interesting statistic called Humanity whose definition also changes in each setting and a character generation idea called kickers that allows the player to determine the starting point of the adventure.

For example if we played the game set in the Matrix, demons could be programs and Humanity could be our ability to know that there is no spoon...or in ancient Japan demons could be ancestors and Humanity is honor...or in a vanilla fantasy world, demons could be fantasy creatures while Humanity could be the acceptance of strangers from different lands.

The setting is variable and we could play X, Y or Z that I have ready to roll or sit down together to make one together.

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On 6/23/2004 at 11:52am, sirogit wrote:
RE: Describing Sorcerer

I describe it to people I know who think of structured RPGS as "You mean Dungeons and Dragons?" as:

"It's a game about protagonization... you sacrifice something really important to get what you want. "

It usually clicks pretty well.

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On 6/23/2004 at 1:01pm, Clinton R. Nixon wrote:
RE: Describing Sorcerer

Because the potential players have played RPGs before, I'd take a different approach. I might say:

"It's a game where every character has access to the same power, the control of demons - which can be defined however we like - and you're not limited in how much power your character can take. However, more power equals more risk, so you have to decide what your character will risk to achieve his goals."

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On 6/24/2004 at 1:44am, Bret Gillan wrote:
RE: Describing Sorcerer

I've told people it's a game about calling upon dark powers in order to pursue your desires. I would also give them some setting-specific information.

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On 6/24/2004 at 2:47pm, Ron Edwards wrote:
RE: Describing Sorcerer

Hiya,

I typically point out the text on the back of the dust jacket and say, "It's not lying. This really is what's it's like, from the first moment of play onward. There's no waiting to get to this stuff."

Best,
Ron

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On 6/25/2004 at 8:03pm, Peter Nordstrand wrote:
RE: Describing Sorcerer

Thank you. You are all very helpful.

Cheers,

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