The Forge Reference Project

 

Topic: Psychology of Combat, a little off topic
Started by: hkdharmon
Started on: 6/24/2004
Board: The Riddle of Steel


On 6/24/2004 at 5:16am, hkdharmon wrote:
Psychology of Combat, a little off topic

This is a pseudo-reply to a very old article, who's author suggested that no games take into account he psychology of combat.
Not true I say, there is :
The Riddle of Steel (a fine game that you should all buy many copies of, give one to your mom): where you do not know if the other guy is going to kill you or hesitate, ala red and white die.
Godlike: Super-powers in WWII, they have the "only 10% of soldiers fire in real combat" rule in a supplement. Blow the roll, and spend the combat shooting into the air.
Unknown Armies: The skills are ridiculously hard to succeed at, specifically to model how hard it is to do anything right while someone is trying to kill you.

Now does anyone have any suggstions to add to TROS combat psychology issues, or will it be in TFOB?
Another cool thing about TROS, is the fact that the player's (not the character's) psychology is taken into account with the red/white die initiative and choice of maneuvers and dice etc.

Aaron

Message 11737#124984

Previous & subsequent topics...
...started by hkdharmon
...in which hkdharmon participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/24/2004




On 6/24/2004 at 6:43am, Sir Mathodius Black wrote:
RE: Psychology of Combat, a little off topic

I think you hit the mark there regarding the psychological effect being on the player and not the character. Because ROS is a game where your characters will die if you dont play your cards right, the psychological "fear" is with the player deciding whether the risks the character is taking are worth it.
I dont think any dice or mechanics can accurately simulate fear like that, so just leave it to the player.

Message 11737#124991

Previous & subsequent topics...
...started by Sir Mathodius Black
...in which Sir Mathodius Black participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/24/2004




On 6/24/2004 at 6:59am, Salamander wrote:
Re: Psychology of Combat, a little off topic

hkdharmon wrote: This is a pseudo-reply to a very old article, who's author suggested that no games take into account he psychology of combat.
Not true I say, there is :
The Riddle of Steel (a fine game that you should all buy many copies of, give one to your mom): where you do not know if the other guy is going to kill you or hesitate, ala red and white die.
Godlike: Super-powers in WWII, they have the "only 10% of soldiers fire in real combat" rule in a supplement. Blow the roll, and spend the combat shooting into the air.
Unknown Armies: The skills are ridiculously hard to succeed at, specifically to model how hard it is to do anything right while someone is trying to kill you.

Now does anyone have any suggstions to add to TROS combat psychology issues, or will it be in TFOB?
Another cool thing about TROS, is the fact that the player's (not the character's) psychology is taken into account with the red/white die initiative and choice of maneuvers and dice etc.

Aaron


Hrm...

I have a confession to make.

1). I was in the service of EIIR in the Army.

2). I have been involved in situations where there were bullets in the air.

3). I study German Swordsmanship covering Lichtenauer and Talhoffer with some Mayer and Doebringer thrown in for good measure.

When I was in the Army I never noticed any of my men shooting off into the air, they were intent upon shooting those shooting at them.

In regards to a white die indicating hesitation, I have to disagree. It merely indicates that your opponent is waiting for you to make the first move. Since I became a scholar of the longsword I have never hesitated. I may have floundered, but not hesitated.

Message 11737#124994

Previous & subsequent topics...
...started by Salamander
...in which Salamander participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/24/2004




On 6/24/2004 at 9:30am, Tom wrote:
RE: Re: Psychology of Combat, a little off topic

Salamander wrote: When I was in the Army I never noticed any of my men shooting off into the air, they were intent upon shooting those shooting at them.


The ratio has been raised a lot since WW2, mostly due to changes in combat training. Godlike makes a point about telling you just how unlike real combat the training that especially US soldiers went through was.

In fact, many of them may have survived better without any training at all. US army training during WW2 was idiotic, stupid, pointless and so removed from actual combat that those fresh to the front had casualty rates far, far exceeding those of those who had been there even two weeks.

If I recall correctly. The Germans had a more staggered problem. The Volkssturm (citizen drafted during the late stages, often old people or children) was a huge waste of life. The normal army was fairly good, definitely better than the US army. The Waffen SS was on par with any marines or special forces unit today.


For TRoS, I believe the focus should be slightly different. When you are in close combat, adrenaline and survival instinct kick in, and only very few people will hesitate to kill. However, once the rush is over, then you get your psychology problems: "I killed someone."

Message 11737#125007

Previous & subsequent topics...
...started by Tom
...in which Tom participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/24/2004




On 6/24/2004 at 10:48am, Richard_Strey wrote:
RE: Psychology of Combat, a little off topic

I'm fully with Salamander on point 3). If you know where the business-end of your sword is (that is, every end), you won't hesitate in a fight. Deliberately hold back, yes, but not hesitate. Being jumped by a few guys -even in a controlled training environment- can be a different story. You'll have to learn to decide *fast* for this, and that's covered by the surprise tables.

Message 11737#125015

Previous & subsequent topics...
...started by Richard_Strey
...in which Richard_Strey participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/24/2004




On 6/24/2004 at 4:30pm, toli wrote:
RE: Psychology of Combat, a little off topic

I've read of a US Army research done during WWII that suggested that some thing along the following (I don't remember the exact numbers but):

only about 5% of soldiers actively tried to win a fight
15% reacted when attacked or responded to orders
the rest just hoped they didn't die.

However, the pattern changes a lot with training and experience. Long service and more 'professional units like the Rangers suffered 3% psychological casualties on the beaches at Normany, while drafted units were more like 40%. Those numbers were cited by a US Army general as to why there should not be a draft.

So, Salamanders point...in a modern professional army the training is such that the number are much better...is a good one.


NT

Message 11737#125077

Previous & subsequent topics...
...started by toli
...in which toli participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/24/2004




On 6/24/2004 at 11:08pm, hkdharmon wrote:
RE: Psychology of Combat, a little off topic

True, the statistics during WWII across all countries was about 15% of soldiers actually fighting.
Advances in combat training has brought that up significantly and it is a different world now. Apparantly, training during and before WWII was not at all like combat, but more like target shooting. Now I understand that live fire exercises, training that involves the sounds and fear of actual explosion, and even the fact that now (I think) practice targets look like people, instead of just being big bulls-eyes, makes a difference. I understand that the british commando schools were instrumental in implementing realistic training.
I guess that if training looks and feels something like combat, the chances that a soldier would just cower or shoot into the air go down considerably.
Now, considering that most hand to hand training involves actually sparring with another, which is somewhat like what the real fight would be like, I wonder whether the same thing holds true in a fantasy setting.

Message 11737#125150

Previous & subsequent topics...
...started by hkdharmon
...in which hkdharmon participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/24/2004




On 6/25/2004 at 9:29am, Ian.Plumb wrote:
RE: Psychology of Combat, a little off topic

Hi,

hkdharmon wrote: True, the statistics during WWII across all countries was about 15% of soldiers actually fighting. (SNIP)

Now, considering that most hand to hand training involves actually sparring with another, which is somewhat like what the real fight would be like, I wonder whether the same thing holds true in a fantasy setting.


Hmmm. This is very interesting. I can see now the point you're skillfully working us towards. Were the buts that medieval archers fired at during training "big bulls-eyes" or were they life-like human targets?

By inference they must have been of the big bulls-eye variety. Anyone who has studied the battles of Poitiers and Agincourt knows that 85% of the English archers, like their WWII counterparts, simply fired into the air. Of course they were incredibly lucky when all those arrows just happened to land amongst our cavalry forces.

Vive la France!

Message 11737#125188

Previous & subsequent topics...
...started by Ian.Plumb
...in which Ian.Plumb participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/25/2004




On 6/25/2004 at 5:23pm, Stephen wrote:
RE: Psychology of Combat, a little off topic

What exactly do we mean by "psychology of combat"?

If it's the idea that the mental trauma of suffering injury can interfere with performance far beyond what the actual physical pain and impairment would account for, you could create a Minor Flaw called "Battleshock". PCs with Battleshock do not subtract their WP from the Pain of any wounds suffered; if reduced to 0 CP by Pain, they collapse not in agony, but in tears and babbling hysteria.

Battleshock can be bought off for 10 SA points, but only after the subject has fought in at least three "for real" fights -- training and sparring matches don't count.

Message 11737#125239

Previous & subsequent topics...
...started by Stephen
...in which Stephen participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/25/2004




On 6/27/2004 at 10:55pm, hkdharmon wrote:
RE: Psychology of Combat, a little off topic

What exactly do we mean by "psychology of combat"?

What I mean when I say "psychology of combat" is the psychological realities that effect your effectiveness in combat, and your willingness to fight back.
Basically, humans have strong inhibitions against killing each other that have to be overcome before you can kill with great efficiency. We also seem to be really good at overcoming these inhibitions.

There are many strategies for overcoming these inhibitions:
1. Training in a situation that is very combat-like.
2. Dehumanizing the enemy. They are "heathen scum" and not people like you and I. This is one of the purposes of proaganda, and probably the most common and instinctive. One might start thinking of someone as "that bastard" instead of as "Bob" as one works oneself up to hurting someone.
3. Familiarity with combat makes it easier (probably related to #1).
4. The distance to the enemy. It has been shown to be easier to kill someone who is far away, than to kill someone face to face. This may be related to #2 as a person who is at a long distance is somehow less human than someone whose face you can see clearly.
5. Group acceptance and peer pressure. It is easier to kill if everyone else is killing too. The amount of respect you have for the person giving the order to kill has an effect also.
6. Deniability. I suppose that it is easier to attack a person, say as part of a volley of arrows, when you could later deny that you actually killed anyone. If hundreds of arrows were fired simultaneously, and not all of them killed someone, then you can suppose that one of the misses was your arrow. Supposedly, when someone recieves the death penalty, there is always a methos of deniability built into the method, such as, in a firing squad, one of the soldiers being randomly given a gun that has been loaded with blanks and then the whole squad being told that one rifle has blanks, but nobody knows which one. Then you can always think, "maybe I had the blank rounds".
7, I am sure there are lots of others...

I would simply assume that this is part of your CP in any case. You could have two very similar characters who had identical training, but one has a lower CP (through the allocation of proficiencies at character creation) which in part simulates his reduced effectiveness in combat due to one or more of the above factors. As he trains more and gets in more real fights, he could increase his CP to simulate not only increased skill, but increased psychological comfort in a combat situation. Hence there is no real need for a new rule, although I like the "Battleshock" flaw.

If you know where the business-end of your sword is (that is, every end), you won't hesitate in a fight

I am not talking about hesitation here, I am talking about actually trying to hurt or kill those who are attacking you. This is hard to simulate in training as you have an expectation that you are not going to hurt anyone due to safety measures. But I have watched real fights where one person spends all their time simply trying to hold off the other person and never actually fights back, even though they had had some training, and were good and angry, and fully planned to beat the other guy up. There is psychology working there.
In TROS it might look like a guy throwing white at each opportunity, and probably using defensive maneuvers every exchange, even when he had the initiative. He might do a Bind, and then not follow up with a strike. Perhaps a flaw where you have to roll WP to declare a potentially injurious attack would be appropriate, but probably simply fewer total proficiencies would be easier.

I edited this to add a source:
http://www.killology.com/art_psych_resistance.htm

Message 11737#125492

Previous & subsequent topics...
...started by hkdharmon
...in which hkdharmon participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/27/2004




On 6/28/2004 at 9:14am, Tom wrote:
RE: Psychology of Combat, a little off topic

Ian.Plumb wrote:
By inference they must have been of the big bulls-eye variety. Anyone who has studied the battles of Poitiers and Agincourt knows that 85% of the English archers, like their WWII counterparts, simply fired into the air. Of course they were incredibly lucky when all those arrows just happened to land amongst our cavalry forces.


I'd say firing into the air (even if you know that it'll come down on someone) is a lot easier than firing directly at someone.

If I recall correctly, machine gunners had less difficulty in the psycho department, and one reason may have been that they spread fire, and very rarely fired at someone directly.


It's a psychology, split-second decision. Fully unconscious. If you have to apply conscious thought to arrive at the "I am killing someone" realization, the inhibition doesn't kick in.

Message 11737#125553

Previous & subsequent topics...
...started by Tom
...in which Tom participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/28/2004




On 6/28/2004 at 9:45am, Salamander wrote:
RE: Psychology of Combat, a little off topic


If I recall correctly, machine gunners had less difficulty in the psycho department, and one reason may have been that they spread fire, and very rarely fired at someone directly.


Actually, I cannot really speak for the machine gunners of WWI, but from WWII on the standard was a well aimed burst of fire rapidly executed and as rapidly moved to the next man in line. This led to a controlled expenditure of ammunition and devastating effects in the enemy ranks. I had one gunner who could take the gimpy and on the bipod hit man sized targets at 700-800m with incredible skill. We got it to the point where he could actually have two bursts of fire headed for two targets in the air before the first burst of fire hit. This way he could actually have engaged four or five targets and put a platoon in a panic in just three seconds.


It's a psychology, split-second decision. Fully unconscious. If you have to apply conscious thought to arrive at the "I am killing someone" realization, the inhibition doesn't kick in.


Fairly close. We used to use man shaped targets either the upper half, the whole body or the top quarter to represent the various positions. If trained well enough, you only see the opponent as a target. A target pops up, you put a round into centre of mass and move under friendly cover fire before the enemy gets you. This makes it easier to shoot them. It seems so surgical and sterile until the shooting actually starts.

Message 11737#125555

Previous & subsequent topics...
...started by Salamander
...in which Salamander participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/28/2004




On 6/29/2004 at 3:14pm, Muggins wrote:
RE: Psychology of Combat, a little off topic

Ian.Plumb wrote: Hi,

hkdharmon wrote: True, the statistics during WWII across all countries was about 15% of soldiers actually fighting. (SNIP)

Now, considering that most hand to hand training involves actually sparring with another, which is somewhat like what the real fight would be like, I wonder whether the same thing holds true in a fantasy setting.


Hmmm. This is very interesting. I can see now the point you're skillfully working us towards. Were the buts that medieval archers fired at during training "big bulls-eyes" or were they life-like human targets?

By inference they must have been of the big bulls-eye variety. Anyone who has studied the battles of Poitiers and Agincourt knows that 85% of the English archers, like their WWII counterparts, simply fired into the air. Of course they were incredibly lucky when all those arrows just happened to land amongst our cavalry forces.

Vive la France!


You should remember that besides the archery practice, most medieval archers probably used their bows to hunt with, and so expected to hit what they aimed at. At the same time, the system of sharing the military load meant that a lot of the archers were professional soldiers, as much as anybody was in those days. One man out of four (or one in 6 or 10, depending on district) was an archer, the other three taking care of his lands (and possibly his wife!) while he was on duty.

And the reason for firing up into the air is ballistics- you can send the arrow further. Same principle holds for any artillery... (but of course you could be joking!)

James

Message 11737#125800

Previous & subsequent topics...
...started by Muggins
...in which Muggins participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/29/2004




On 6/30/2004 at 8:11pm, Vagabond Elf wrote:
RE: Psychology of Combat, a little off topic

And at the ranges they started shooting at, trying to hit an individual target was a waste of effort. Lob the arrow at the formation; if you miss one guy you'll probably hit the one next to you. Rather like muskets.

As far as WWII goes, the 80-90% of troops who weren't really fighting weren;t shooting into the air, from what I've read. They weren't shooting at all, just keeping their head down. Though i've often wondered how much of that was because as .303/.30/7.92mm rifle wasn't very useful at the ranges most fights were at...

Anyway,to the topic - I'd be inclined to not worry too much about it statistically, and make it an RP issue. Though I would encourage players with Conscience SAs to really think about whether or not they could kill a man.

Message 11737#126048

Previous & subsequent topics...
...started by Vagabond Elf
...in which Vagabond Elf participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/30/2004




On 6/30/2004 at 9:23pm, Emiricol wrote:
RE: Psychology of Combat, a little off topic

Are those WWII numbers of troops in combat, or of total troops? Huge difference, if it is a percentage of all troops rather than just a percentage of troops in combat.

As to the longbowmen firing into the air - please provide the source for the claim that most merely fired into the air. Also, was that the normal firing into the air that packs of archers used to lob a rain of arrows over their own screening forces and onto an enemy formation?

Message 11737#126070

Previous & subsequent topics...
...started by Emiricol
...in which Emiricol participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 6/30/2004




On 7/2/2004 at 4:47am, Drifter Bob wrote:
RE: Psychology of Combat, a little off topic

Those world war II numbers are contraversial, though I think they were probably pretty close to the truth. There have since been some articles 'debunking' the book that much of this idea is based on.

You can get an idea of the contraversy here:

http://www.militaryhistoryonline.com/wwii/armies/chapter2.aspx

However, having looked into this, I think there is truth to the original claims. I believe this is due to two factors, and possibly a third.

#1 the training, which incidentally I think still could use a lot of improvement, even in the Marines. (I do love WMA but don't get the point of all that pike drill / parade marching which I spent something like half my time in bootcamp doing... meanwhile we never did learn to dig foxholes while under artillery fire as I read that the germans taught their troops in WW II)

It's also been speculated that the improvements in training since Korea and Vietnam era (human shaped pop up target silhouetes etc.) have led to a massive increase in the numbers of psychotic

#2 is the nature of combat in WW II. Think about the role of infantry. This isn't like some tom clancy video game. These guys were mainly meant to huddle in a building or some patch of woods somewhere and sit there. Firing at the the enemy would often be scuicidal. Their job was to stay where they were and not run away when the artillery started falling. If enemy forces got near enough to shoot at , it was likely ether an outnumbered enemy force that they could easily slaughter with only 25% of the guys firing, or it was an overwhelming enemy force which was going to wipe them out as soon as they were detected anyway.

There is no point in firing your rifle at a tank, or in the general direction of an unseen artillery spotter.

Generally, U.S. Infantry in World War II had good reasons to cower and hide in their fox holes. Most US combat divisions had around 250% casualty rates from D-Day to VE day, and that would be the units which weren't wiped out (reduced) in combat.

I think machine gunners fired more because they could do more damage, (especially with those ubiquitous .50 cals) and also, heck, it's just fun to shoot a machine gun!

The possible third factor is booze. Russian and German armies issued booze to their troops. Maybe thats why they convinced them to die in so much greater numbers than us, or the brits, or the canadians.

Booze has been an important part of warfare going way, way back. Like the youthfull madness of being 18 years old, it helps 'motivate'

DB

Message 11737#126344

Previous & subsequent topics...
...started by Drifter Bob
...in which Drifter Bob participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/2/2004




On 7/2/2004 at 4:55am, Drifter Bob wrote:
RE: Psychology of Combat, a little off topic

from the point of view of implementing something about this in a game, I actually think it's an intriguing idea. I've been tinkering with the idea of some morale rules loosely based on the concept of morale as in the old Squad Leader / Advaned Squad leader game.

I thought the players wouldn't like it, but I had a good reactoin in the first few tests. It's another way to make your character feel heroic, if he can stand up to the threat of a fight.

I thought I'd spice it up a bit with some personality archetypes, but thats where I got bogged down.

DB

Message 11737#126345

Previous & subsequent topics...
...started by Drifter Bob
...in which Drifter Bob participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/2/2004




On 7/2/2004 at 9:37pm, Gideon13 wrote:
RE: Psychology of Combat, a little off topic

The possible third factor is booze. Russian and German armies issued booze to their troops. Maybe thats why they convinced them to die in so much greater numbers than us, or the brits, or the canadians.


Actually, a major Soviet motivator was shooting anyone who retreated or who didn't advance quickly enough. The film "Enemy at the Gates" captured this quite well.

There were many other armies that didn't go quite as far, but which did keep NCOs to the rear to kill with anyone trying to run away. For example, the British dressed their troops in red coats during the Revolution to make defectors easy to spot by their own officers! Definitely a motivator.

Message 11737#126507

Previous & subsequent topics...
...started by Gideon13
...in which Gideon13 participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/2/2004




On 7/7/2004 at 2:26am, Drifter Bob wrote:
RE: Psychology of Combat, a little off topic

Gideon13 wrote:
The possible third factor is booze. Russian and German armies issued booze to their troops. Maybe thats why they convinced them to die in so much greater numbers than us, or the brits, or the canadians.


Actually, a major Soviet motivator was shooting anyone who retreated or who didn't advance quickly enough. The film "Enemy at the Gates" captured this quite well.


Well lets be honest, shooting unmotivated or squeamish soldiers isn't unique to the Russians. in pretty much any WW II Army (maybe not the Italian?) in WW II, you were basically going to be killed if you deserted or refused to attack in combat. The German army was damn quick to shoot deserters and combat refusals. The US Army certainly shot deserters. And all armies also had punishment units, either officially as in the German and Russian armies or unoficialy as in the U.S. .

In U.S. film and media these are often glorified as in "the dirty dozen', as rag tag "rough and tumble" outfits who were so much better than the regulars. In reality there were certain units which were disliked, who got assigned all the screw-ups, and were given the dangerous, often suicidal frontal attack missions which basically ensured their rapid liquidation.

As far as movies go, you can see good portrayals of this in the German film Stalingrad (punishment battalion) and the excellent When Trumpets Fade about the Hurtgen forest.

In reality, an assignment to an active front line combat unit in World War II was tantamount to a death sentance. You got a few appeals, certainly many survived, but the percentage of those who survived was low. Your best bet statistically was to get captured or maimed.

Some stats: average loss rate for 8th Airforce flight crews in WW II was about 10% per mission (much higher in the beginning of the bombing, as much as 20%, down to around 5% by the very ened). Thats one out of ten missions. The lowest number of missions required to finish a tour was 25, and it went up from there, sometimes to as high as 50. You can do the math.

Needless to say, for ground troops it was even worse. According to Paul Fussel's "Wartime", US and British infantry divisions fighting between D-Day and Jan 1 1945, had on average replaced twice their original number of second luitennants. Most units had between 150% and 250% casualty rates. And it was even worse if you were a replacement.

This kind of reality can get hard to accept. Thats why the Russians issued as much as a liter of vodka a day even when they couldn't get ammunition to the front line. British troops in North Africa could sometimes anticipate German assaults when they smelled the schnapps in the breeze...

DB

Message 11737#127137

Previous & subsequent topics...
...started by Drifter Bob
...in which Drifter Bob participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/7/2004




On 7/7/2004 at 6:46am, Tash wrote:
RE: Psychology of Combat, a little off topic

Yeah, the stuff the troops went through in WWII on all sides was pretty difficult to fathom. As I just said in another thread my wife's uncle was in the Signal Corps and served with the Marines in the Pacific. He's told me some stuff that I wouldn't belive if it weren't for the fact that I doubt anyone could make it. Stuff like how he got into the wrong landing craft and got seperated from his assigned squand...only to see every one of them ripped apart by a direct hit from a Japanese shell...

Or how he spent most of the war armed only with a camera and a 1911 and wasn't even issued extra clips for the pistol because the SC guys only intended to use one round...they knew how the Japanese treated POWs and had no intention of becoming one!

Crazy stuff that I can't imagine ever doing myself, I have no end of respect for these guys.

Message 11737#127161

Previous & subsequent topics...
...started by Tash
...in which Tash participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/7/2004




On 7/7/2004 at 2:18pm, Andrew Mure wrote:
RE: Psychology of Combat, a little off topic

Gideon13 wrote:

There were many other armies that didn't go quite as far, but which did keep NCOs to the rear to kill with anyone trying to run away. For example, the British dressed their troops in red coats during the Revolution to make defectors easy to spot by their own officers! Definitely a motivator.


Actually the red coat being the traditional uniform of the British army goes back way before the American revolution. Its origins go back to the English Civil War in 1640s between Parliament and King Charles I when in 1644 the parliamentary side decided to reform and retrain their various militias into a professional force known as the New Model Army. This was the first modern state army of paid soldiers since the Romans and the red coat was adopted as its uniform. The New Model Army under Sir Thomas Fairfax and Oliver Cromwell went on to decisively defeat the King's forces at Naseby in 1645 and established the only republic in British history from 1649 to 1660 following the execution of King Charles. This is a prime example of a better motivated force winning!

Though the monarchy would be restored, the New Model Army was kept up and is the precursor of every modern armed force today. Incidently British soldiers wore red into battle up until 1898 it was replaced in favour of khaki which is the current battledress, red remains the ceremonial uniform as anyone who's tried to make a Coldstream guard blink at Buckingham Palace will know!

As for the claim that red coats meant that defectors could be spotted, one must also remember that Washington and his cronies dressed their troops in royal blue with red insets while his french allies wore white. Neither of which is any less apparent on a battlefield than red! May I suggest the main reason for colourful uniforms on battlefields was so troops could distinquise their comrades from the enemy, perhaps?

Message 11737#127186

Previous & subsequent topics...
...started by Andrew Mure
...in which Andrew Mure participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/7/2004




On 7/7/2004 at 6:34pm, Vagabond Elf wrote:
RE: Psychology of Combat, a little off topic

Not so much the troops telling who was who, but the generals. In these pre-radio days, the only way to tell units apart was by the colour of their coats, and the flags they were carrying.

Message 11737#127223

Previous & subsequent topics...
...started by Vagabond Elf
...in which Vagabond Elf participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/7/2004




On 7/7/2004 at 6:41pm, Salamander wrote:
RE: Psychology of Combat, a little off topic

Andrew Mure wrote:
Incidently British soldiers wore red into battle up until 1898 it was replaced in favour of khaki which is the current battledress, red remains the ceremonial uniform as anyone who's tried to make a Coldstream guard blink at Buckingham Palace will know!


Actually the current Battle Order Dress in the British Army is a relevant camouflage. The Khaki is worn for garrison and office duty. Red is still used in the Army for Guards/Parade Dress & Dinner Jackets.

Message 11737#127225

Previous & subsequent topics...
...started by Salamander
...in which Salamander participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/7/2004




On 7/7/2004 at 8:17pm, Drifter Bob wrote:
RE: Psychology of Combat, a little off topic

Vagabond Elf wrote: Not so much the troops telling who was who, but the generals. In these pre-radio days, the only way to tell units apart was by the colour of their coats, and the flags they were carrying.


I think the bright colors were to help troops and officers alike to distinguish friend and foe on the battlefield which was often covered in the thick smoke of black powder. These uniforms became more of a hazard than an advantage when smokeless powder became extant.

DB

Message 11737#127240

Previous & subsequent topics...
...started by Drifter Bob
...in which Drifter Bob participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/7/2004




On 7/7/2004 at 9:29pm, toli wrote:
RE: Psychology of Combat, a little off topic

Drifter Bob wrote:
Vagabond Elf wrote: Not so much the troops telling who was who, but the generals. In these pre-radio days, the only way to tell units apart was by the colour of their coats, and the flags they were carrying.


I think the bright colors were to help troops and officers alike to distinguish friend and foe on the battlefield which was often covered in the thick smoke of black powder. These uniforms became more of a hazard than an advantage when smokeless powder became extant.

DB


Both are probably the case. I have certainly heard the fist explanation regarding generals. Bright colors like the English red coats were preferred because they were easily recognizable from a long distance.

Message 11737#127256

Previous & subsequent topics...
...started by toli
...in which toli participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/7/2004




On 7/7/2004 at 10:13pm, Stump wrote:
RE: Psychology of Combat, a little off topic

Brigadier General SLA Marshall is the gentalman who did the study in question.

http://www.warchronicle.com/us/combat_historians_wwii/marshallfire.htm

Message 11737#127260

Previous & subsequent topics...
...started by Stump
...in which Stump participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/7/2004




On 7/8/2004 at 9:23am, bottleneck wrote:
RE: Psychology of Combat, a little off topic

toli wrote: Bright colors like the English red coats were preferred because they were easily recognizable from a long distance.


I always thought (read somewhere...) that one advantage of red over white was that you couldn't see the blood so easily - which might be good for morale. (I imagine the white french uniforms rapidly becoming blood-stained and looking bad while the brits seem to be in good condition).

But sure - the generals certainly preferred to know which side was winning, go bright colors!

Message 11737#127291

Previous & subsequent topics...
...started by bottleneck
...in which bottleneck participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/8/2004




On 7/8/2004 at 12:13pm, Tash wrote:
RE: Psychology of Combat, a little off topic

In high school I had a friend who worked as a tour guide at Ft William Henry in NY. He had to dress up in a late 18th century British uniform and fire muskets and cannon and such, great fun all told.

One day at work he slipped on a staircase, fell and managed to impale himself on his bayonet (which he kept sharp in brilliant defiance of OSHA regs). I saw his uniform when I was driving him home from the ER, no trouble spotting the bloodstains at all.

I do recall reading somewhere that during the French and Indian (Seven Years War to non-americans) War the red coat became a huge liability because, for the first time, the British army was facing and enemy willing to use concealment, ambush and other "dishonorable" tactics against them. However commanders still insisted they were necessary to maintain coordination and discipline. That doesn't strike me as an acceptable trade off since the terrain (dense forrest for the most part) made any kind of large formation fighting impossible.
No surprise that irregular units, such as Roger's Rangers (often called the first "Special Forces" unit in history), adopted different colors that made them less visible.

Message 11737#127300

Previous & subsequent topics...
...started by Tash
...in which Tash participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/8/2004




On 7/9/2004 at 8:20pm, Vagabond Elf wrote:
RE: Psychology of Combat, a little off topic

The coat was a bit of a problem fighting irregulars, but not a huge one. Afterall, if the foliage is thick it doesn't matter how bright coloured your coat is.

The biggest challenge was that a smoothbore musket is not accurate, and the only way to get reliable hits was to use volley fire to saturate the target, which meant keeping your troops in large, very visible formations. The natives & canadiens hiding in the trees were using rifles, much more accurate but much slower to reload. The rifles were capable of doing useful damage with single shots.

Of course, at the end of the day the British won...

Message 11737#127513

Previous & subsequent topics...
...started by Vagabond Elf
...in which Vagabond Elf participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/9/2004




On 7/10/2004 at 4:27am, Tash wrote:
RE: Psychology of Combat, a little off topic

Actually the British made extensive use of both native and irregular troops, the unit I mentioned being the most famous.

In the end the British won largely due to political unrest in France and the superiority of the British navy.

As to the accuracy of the firearms, niether side posses a clear advantage in this regard really. Rifles were more common on the British side, but real marksmen were extremely scarce in either force.

Message 11737#127554

Previous & subsequent topics...
...started by Tash
...in which Tash participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/10/2004




On 7/12/2004 at 11:31am, Jaif wrote:
RE: Psychology of Combat, a little off topic

Let's ignore the people who died with their fingers on the triggers but were to scared to fire. It happens, but it wouldn't really be fun gaming.

A major problem for me is how quickly everyone makes decisions in a very fast and chaotic situation. If you, as a player, are sitting there taking a minute to decide wether to attack the orc on the right or go over and aid the cleric, how long is it taking your character to make that decision? Granted there's translation time from the GM's description and your statement of action, but TRoS is second by second. That's great when the person is in front of me; humans can and will make sub-second decisions (and if you don't believe that, watch olympic fencing).

But now complicate things with uneven terrain (say a room with a table and chairs), multiple combatants, and a lot of noise. How quickly can you decide where to go and what to do? What if you want to retreat, but your friends have decided to fight? How long does it take you to mentally process all of this?

It's not just a matter of fear, it's again a highly-charged situation with many variables that can make things difficult.

-Jeff

P.S. ...and I think what I ended up with in my games is that switching to a new target took a tactics roll or something like that (been awhile since I played). If not, you hesitated a second.

Message 11737#127693

Previous & subsequent topics...
...started by Jaif
...in which Jaif participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/12/2004




On 7/14/2004 at 12:59am, Valthalion wrote:
RE: Psychology of Combat, a little off topic

As a player I like to take my time and decide what is the best course of action often taking minutes to decide my characters next second's fate. It is completley different to be given a short time to act.

Training makes actions into reflex. Reflex can become almost involuntary.

I remember situations where I acted in reflex and got to the end and thought wow I can't believe I did that. I think that that is the most vauable part of training.

As a Seneschal I like to pressure my players. He who hestiates is lost. I especially like the surprise rules in TROS.

Valthalion

P.S. Re red coats, apparantely the Swiss (on Napoleons side) wore red coats and were frequently shot at by their own side. (Actually that could be a wargamers myth but its a good story)

Message 11737#127986

Previous & subsequent topics...
...started by Valthalion
...in which Valthalion participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/14/2004




On 7/14/2004 at 3:35am, Turin wrote:
RE: Psychology of Combat, a little off topic

Thinking about it, applying some of the psychology of combat to npc's in TROS can gice PC's a bit more survival skill against larger groups of NPC's. The mechanics would have to be worked out, but firing into the air in modern combat might be the equivalent of backing off, fighting almost purely defensively, and not seeking to be an agressor unless an "open shot" occurs. 90% of opponents doing this would be too high IMO, and the better quality troops would obviously do better at this than your militia type.

But a good may to allow a PC to extricate themself from what looked like almost a sure death, and somewhat realistic to boot.

Message 11737#127992

Previous & subsequent topics...
...started by Turin
...in which Turin participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/14/2004




On 7/16/2004 at 7:01pm, Drifter Bob wrote:
RE: Psychology of Combat, a little off topic

I don't know how this could be integrated into TROS but my experiences have led me to believe that people react very differently to emergencies and life and death situations. When there is a car wreck, or a fire, or if someone is crticially ill or seriously injured, especially when it happens suddenly or unexpectedly, you see a variety of reactions. A small numebr of people will act very effectively and efficiently. A few more people will act rationally, but in slow motion or in sort of a dream - like state, with a lot of hesitation. They can take orders, usually. Many people will not be able to do anything, and will sit there or sort of waver around as if helpless. In cases of serious injuries, many people get nauseous and throw up just from the sight of it, and a few will actually go into life threatening shock just from seeing another person seriously injured.

When you add direct threat into the mix, i.e. when you are walking down the street and someone suddenly comes at you with a knife or a gun, whether in a robbery or just some brawl, or even if you are just suddenly facing having to get into a fight against serious people who pose a genuine threat, the percentage of those who behave rationally goes down, the percentage of people who don't know what to do goes up.

I was a medic in the army for 3 years and an EMT for 5 years, not to mention a lot of time getting in a lot of scrapes as a young punk in New Orleans. I've seen a lot of these situations, over and over again. I think that the factor of "morale" of some sort is a key part of how people react to calamaty or horror, or to a fight. It is what separates a real fighter or warrior from an ordinary person.

Of course, in a period like the renaissance, many more people might be more inured to violence, catastrophy and death since there was so much more if it going around.

DB

Message 11737#128460

Previous & subsequent topics...
...started by Drifter Bob
...in which Drifter Bob participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/16/2004




On 7/17/2004 at 1:34pm, Andrew Mure wrote:
RE: Psychology of Combat, a little off topic

I think rather than any hard and fast rules for group psychology some guidelines for seneschals on how to quickly model how individual grunts in any group might react is what is desired. Naturally I feel the psychology of major npcs is better reflected by SAs.

I personally do this by quickly prioritising what are the prime motivations for each minor npc from the three below.

themselves
the group
the cause - anything else such as furthering a cause or strong emotions.

I would then rate them in order of importance to the npc as I saw the character type 1 being most important and 3 being the least. For example I would rate your average trained soldier as

The Group 1
Themselves 2
The cause 3

This is because the soldiers tend to be trained as team players, take risks with themselves but usually calculated ones and are discliplined against letting their emotion get in the way of their judgement under fire. It would sensible to assume that the majority of a reasonably well trained squad are the above of course it is more realistic and fun to include a few wildcards. So lets say the pcs get into a fight with 6 geluroise men-at-arms 4 of which are the above profile. The group however also includes.

'Private Yellow' - the rational coward.

Themselves 1
The group 2
The cause 3

This guy is mostly interested in his own self-preservation, but not to the point of losing control. He shirks from combat rather than fleeing straight away from it, sensibly hanging back while other 'hot-headed fools' charge in. Will full evade if attacked by odds of 1 to 1 or better. He may eventually engage himself if he believes his involvement could tip the balance, but don't count on it...

'Private Red' - the physcopath

Cause 1
Group 2
Themselves 3

Always throws red and devotes more dice to attack than defense. Acts mostly on gut instinct and is overly aggressive. Likely to sacrifice themselves for their mates should the fight go badly.

Message 11737#128561

Previous & subsequent topics...
...started by Andrew Mure
...in which Andrew Mure participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/17/2004




On 7/17/2004 at 9:41pm, Irmo wrote:
RE: Psychology of Combat, a little off topic

I don't quite see someone putting top priority on the cause as a pychopathic killer. It depends what the cause is. I think it is quite a common problem that the group is put above the cause in some modern conflicts. Given Clausewitz's "War is the continuation of politics with other means", the primacy in war is on the political cause, the political ends one wants to achieve. Group spirit tends to get into the way of that when the group is put above that political ends. Example: A liberator is only seen as such when indeed he is perceived as acting on behalf of the local population. That would require cherishing their lives as much as one's own, which would recquire subordinating the group's survival to the cause as soldiers go out of their way to preserve the lives of the locals. Likewise, someone with a strong group identification might deem it a question of honor to eradicate a previously attacking enemy to the last man, independently of surrenders or disablements. Thus the cause, and the rules of engagement it presents, are subordinated to restoring the "tarnished honor of the group".

Message 11737#128589

Previous & subsequent topics...
...started by Irmo
...in which Irmo participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/17/2004




On 7/17/2004 at 11:09pm, Andrew Mure wrote:
RE: Psychology of Combat, a little off topic

Interesting.

What I was trying to use 'cause' to represent was how much the individual would react to stimulants outside of those affecting personal or group survival. In short it's anything that might how someone acts in field regardless of the rational factors of personal or group risk. I meant an individual with 'cause' as best priority to be emotionally volitile, this best represents someone who basically lets their base instincts take over in a combat situation and could equally cover both people who flee in blind panic and those who attack in a berserk rage. To a lesser extent it might briefly reflect individuals motivated by hatred and propaganda. In retrospect I agree that in some cases it could need a exact definition.

Anyway I admit I wasn't entirely happy with the name and description when I wrote it first and I am sure there is another name that would better cover this very broad catergory. Just someone else will probably come up with it.

Thanks for the feedback.

Message 11737#128599

Previous & subsequent topics...
...started by Andrew Mure
...in which Andrew Mure participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/17/2004




On 7/18/2004 at 5:46am, Drifter Bob wrote:
RE: Psychology of Combat, a little off topic

I think this is an intresting approach. Not perfect, but very interesting. Thanks for posting it.

DB

Message 11737#128617

Previous & subsequent topics...
...started by Drifter Bob
...in which Drifter Bob participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/18/2004