The Forge Reference Project

 

Topic: another Maneuvering Question
Started by: baumi
Started on: 6/28/2004
Board: The Riddle of Steel


On 6/28/2004 at 6:47am, baumi wrote:
another Maneuvering Question

HiHo!

What confuses me about the Maneuvering Checks in Combat is how you announce the Roll.

Can only the person who try to avoid the attackers roll, are the others roll against it, in wich order do the annonce the used dice ...???

THX & Have FUN!
Baumi

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On 6/28/2004 at 9:02pm, Jake Norwood wrote:
RE: another Maneuvering Question

Are you referring to Terrain rolls to avoid multiple opponents?

Jake

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On 6/28/2004 at 9:09pm, baumi wrote:
RE: another Maneuvering Question

Yes. :)

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On 6/28/2004 at 9:13pm, Jake Norwood wrote:
RE: another Maneuvering Question

Based on current, in-text rules, only the poor sap running away gets to roll. There are, however, several home-brewed rules floating around this forum that let everyone involved in the chase roll.

Jake

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On 6/28/2004 at 9:14pm, baumi wrote:
RE: another Maneuvering Question

Wow that was fast! THANKS!!

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On 6/29/2004 at 12:22am, Deliverator wrote:
RE: another Maneuvering Question

Jake Norwood wrote: Based on current, in-text rules, only the poor sap running away gets to roll. There are, however, several home-brewed rules floating around this forum that let everyone involved in the chase roll.

Jake


I would add that, as Jake himself has said in prior posts, the running away guy has to roll every round—he can't just do it once and then pick off the guys chasing him one by one.

Probably goes without saying, but as it's not made explicit in the rules...

Matt

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On 6/29/2004 at 4:27am, Tash wrote:
RE: another Maneuvering Question

In my group we don't use terrain rolls for chases. I have the character roll a number of dice equal to their move score against a fixed TN, for each success they move 1 yard.

If they get within combat range and want to try and fight I'll make them roll a terrain roll to establish position and determine if the escaper gets away or is forced into combat.

If forced into combat the escaper can elect to full evade, but that takes a full exchange, during which time anyone else pursuing them has the chance to close in....

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