The Forge Reference Project

 

Topic: Moral differences around the table?
Started by: sirogit
Started on: 7/12/2004
Board: Adept Press


On 7/12/2004 at 8:45pm, sirogit wrote:
Moral differences around the table?

In a group for sorcerer that I'm assembling, something has crept into my mind as a concern: Since the game is about stories with moral judgement(Not preachy stories, but good stories.) Is it a big problem if people have vastly different concepts of morality?

Now mind, I'm assuming that people could put aside thier differences and buy into a shared moral judgement for the story. They get along personally, after all. But some of their views on morality are so diamtericly oppossed that I can't help but assume that it'll be hard to get into Humanity rolls with one player going "Oh, I get it. " without the other player going "Hm. I don't get it."

Message 11972#127793

Previous & subsequent topics...
...started by sirogit
...in which sirogit participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 7/12/2004




On 7/12/2004 at 8:51pm, Christopher Weeks wrote:
RE: Moral differences around the table?

I've been thinking about this topic too. (Because my own personal standards are pretty divergent from most of my peers.) I think the key is to enumerate the meaning of Humanity so clearly that the people on the sides of these wide gaps don't get tripped up on how _they_ view the real world and instead focus on how the game-world behaves in response to their characters. Maybe giving lots of examples, specifically targetting the rift that you perceive would be enough.

Chris

Message 11972#127796

Previous & subsequent topics...
...started by Christopher Weeks
...in which Christopher Weeks participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 7/12/2004




On 7/12/2004 at 9:39pm, Mike Holmes wrote:
RE: Moral differences around the table?

Apparently the differences are not so great that you can't be friends despite them, right? So you're afraid that a game in which the ideas come up are going to be a problem? I wouldn't worry.

You are all friends, right? You aren't trying to get a bible thumper and a Satanist to meet over a game of Sorcerer or something?

Mike

Message 11972#127805

Previous & subsequent topics...
...started by Mike Holmes
...in which Mike Holmes participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 7/12/2004




On 7/12/2004 at 10:33pm, Ron Edwards wrote:
RE: Moral differences around the table?

Hiya,

This is no more and no less than what you encounter in any group-creative effort when theme is involved.

However, do consider the issue of how the media differ. Director, Producer, Actor, Writer ... in some media, these roles are logistically defined as apart from one another, and in practice, one of them essentially wears the pants when it comes to thematic or other differences.

But in role-playing, the roles aren't logistically defined, as everyone contributes to action, explanation, and imagination. Usually, not even the GM/player distinction really means much in terms of authority over theme, unless Force comes into the picture.

But in Sorcerer, the GM does get some pants-power in thematic terms, via assigning the Humanity rolls. So what you need is a social contract in which everyone understands that particular power of the GM, and is willing to abide by it.

Best,
Ron

Message 11972#127808

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 7/12/2004




On 7/12/2004 at 11:47pm, greyorm wrote:
RE: Moral differences around the table?

Mike Holmes wrote: You aren't trying to get a bible thumper and a Satanist to meet over a game of Sorcerer or something?

Would that even BE an issue, though? Isn't Sorcerer's morality defined right there at the table? ie: "If you do THIS you'll get a negative Humanity check, if you do THIS instead, you'll get a positive Humanity check. Ok?"

And there you go...then you stress that issue. Humanity = loyalty. It doesn't matter what the players think about loyalty or its value, you've defined it in the game world as "the valuable thing to a person's humanity."

Message 11972#127823

Previous & subsequent topics...
...started by greyorm
...in which greyorm participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 7/12/2004




On 7/13/2004 at 1:44am, sirogit wrote:
RE: Moral differences around the table?

I'd definately say they could be comparable to a satanist and a bible thumper. I've played with a group with a stanist and a bible thumper and they got along fine, but that game wasn't terribly high-contact like I want this game to be.

I think the problem I see is:

I want Humanity loss to correspond to pushing the moral envelope for the players.

One person has a pretty svelt morality system. I think that's pretty cool, but I have no idea what he considers right and wrong, therefore I'd call humanity losses for things which hardly make him blink an eye in real life.
On its own I don't think that'd be too hard to work with if we're cooperative.

The other person has certain moral buttons that get him really fired up when they're pushed. Not in a "Don't bring that up" way, but in a, "my character is going to be against this!" way. Something which we work for both of us in the game. There's times when he is totally "Okay, do not mention that in the game." But overall we work well together.

Now, the problem I see that, with mostly any humanity definition I set, one person is going to be totally non-plussed working on a level of transgression that is the comfort level for the other person.

Anyway, I guess the thing I'm wondering now is, do these sort of concerns accurately manifest in play much? I could be overagonizing...

Message 11972#127841

Previous & subsequent topics...
...started by sirogit
...in which sirogit participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 7/13/2004




On 7/13/2004 at 3:38am, Ron Edwards wrote:
RE: Moral differences around the table?

Hello,

Overagonizing seems to be the latest fashion for Sorcerer GMs.

Sirogit, you've painted yourself into an impossible corner: you're trying to govern the players' reactions to your Humanity judgments.

Just forget it. It's not up to you to make them squirm and shudder. They're doing that already with their Kickers and demons, which they made up, so it's not your problem.

Be straightforward and consistent, and merely call for Humanity checks and gain rolls as the GM should. Be happy with that. Let their reactions take care of themselves.

Best,
Ron

Message 11972#127856

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 7/13/2004




On 7/13/2004 at 2:15pm, Mike Holmes wrote:
RE: Moral differences around the table?

sirogit wrote: I'd definately say they could be comparable to a satanist and a bible thumper. I've played with a group with a stanist and a bible thumper and they got along fine, but that game wasn't terribly high-contact like I want this game to be.
But you dodge the question that's important. Is this their first meeting? From what you've said elsewhere, the answer is no. So, given that they can apparently be social with each other, then I don't see a problem.

Like Ron says, if they've all agreed to play the definitions that you've all set out together, then they're agreeing, nay asking, for these sort of decisions to come out in play.

Mike

Message 11972#127883

Previous & subsequent topics...
...started by Mike Holmes
...in which Mike Holmes participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 7/13/2004