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Topic: Alternate Sorcery Mod published
Started by: Tom
Started on: 7/13/2004
Board: The Riddle of Steel


On 7/13/2004 at 10:43pm, Tom wrote:
Alternate Sorcery Mod published

A while ago, Stephen J. Barringer posted his alternate sorcery system to this forum.
I've taken it, turned it into a .pdf and added some more modifications, then I went over it with Stephen to flush it out some. We're both fairly proud of the result, so here it is:

Site:
http://web.lemuria.org/tros/ (look under "Extras")

or direct download link:
http://web.lemuria.org/tros/AlternateSorcery.pdf

Comments, feedback and especially experience from gaming sessions using this system most welcome.


For those not wanting to download and read the introduction: What was changed?
The system is less "pseudo-scientific" and has a bit more of a fantasy feeling. It gives sorcerers a bit more margin of error (i.e. you don't immediately age when the first spell doesn't work out) and makes them a bit more powerful, but most CTNs are higher and the additional power comes at additional risk. It also allows a few more details and clears up some of the confusions that have troubled this forum with the original system.


Jake: If you want my input for "Sorcery and the Fey", this is my writing, or more precisely: Editing example. About 50% of the text is Stephen's original text.

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On 7/14/2004 at 7:11am, baumi wrote:
RE: Alternate Sorcery Mod published

Thanks! This is much better to read than a forum post :)

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On 7/14/2004 at 3:41pm, Muggins wrote:
RE: Alternate Sorcery Mod published

Downloaded, very good indeed!

PM sent to Tom, which he will hopefully forward to Stephen.

James

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On 7/14/2004 at 3:44pm, Stephen wrote:
RE: Alternate Sorcery Mod published

Or you could just repeat it here -- I don't object to getting my compliments in public. :)

Or my criticisms, either, if you have some different ideas about it.

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On 7/14/2004 at 7:09pm, Tom wrote:
RE: Alternate Sorcery Mod published

Stephen, I've forwarded you that PM.


Everyone: Even though it's polished and all, I do consider this a work-in-progress. I haven't had any opportunity to playtest it yet (there are no sorcerers in my current TRoS group), that why I'm especially looking for any playtesting experience.

I've designed RPGs before, so I feel fairly confident in being able to write down a rule and imagine how it'll work in-game, but nothing ever replaces actually testing it.

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On 7/15/2004 at 12:17am, Claymore wrote:
RE: Alternate Sorcery Mod published

This magic system looks pretty interesting, and laid out very well I might add. I'm sure to have some more feedback once I read the entire thing through.

-Claymore

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On 7/15/2004 at 11:33am, Muggins wrote:
RE: Alternate Sorcery Mod published

Well, I am currently on course to start a campaign in late August, and I should be able to give the rules a good shakedown then. First, though, I need to go save the world from rampaging rocks hiding in Northern Norway....

James

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