Topic: Blood Royal 24-hour RPG
Started by: Lathan
Started on: 7/19/2004
Board: Indie Game Design
On 7/19/2004 at 10:50am, Lathan wrote:
Blood Royal 24-hour RPG
It's 5:30 AM, and I've just finished this game. I'm a few hours under the 24, but it's finished (and so am I, almost... very tired...).
Blood Royal is a competitive game of intrigue in a dark but still slightly whimsical fairy-tale, where the players as unscrupulous children of a dying King try to claw their ways into the throne.
The pdf includes rules and a detailed quickstart setting (maps, NPCs, quests). It weighs in at 24 pages, including title and one full-page drawing (the first 24-hour 24-page game?) and about 340 kilobytes. Download it here.
I really like the idea behind this game, and plan to polish it a bit more at some point. Some things could use a little work -- a better guideline for assigning tasks, perhaps, and more detail on exactly what kinds of skulduggery characters can get into.
Any thoughts?
On 7/19/2004 at 5:28pm, Loki wrote:
RE: Blood Royal 24-hour RPG
Lathan, I tried to download it and got a "page is not available" type error message from GeoCities. Could you have exceeded your bandwidth or something similar? I'm intrigued by your description.
On 7/19/2004 at 5:46pm, Jediblack wrote:
RE: Blood Royal 24-hour RPG
Hi all, I uploaded all 24h RPGs in a folder on my site. Try here.
See ya
On 7/19/2004 at 6:19pm, Paul Czege wrote:
RE: Blood Royal 24-hour RPG
Chris,
Could you have exceeded your bandwidth or something similar?
GeoCities doesn't allow direct hyperlinking from external sites for download of files. But if you chop back on the URL, to http://www.geocities.com/lathan_invari you can get a directory listing. Then click to download the BloodRoyal.pdf file.
Paul
On 7/19/2004 at 6:33pm, ErrathofKosh wrote:
RE: Blood Royal 24-hour RPG
Wow! Just gave it a quick read through. I like it! There are few spots where I will have to go back and read as they remained unclear to me. I'll let you know after I've read it a couple more times. It seems like something that would fun to play.
Good luck,
Jonathan
On 7/19/2004 at 8:46pm, Lathan wrote:
RE: Blood Royal 24-hour RPG
A couple of errata that were detected by Greg Wilson:
1) Characters with a zero score don't get any dice to roll for it. Should be a minimum of one die.
2) Rolling below the stat means that a 0 or 1 score can't succeed, ever. A roll of 1 should count as a success, no matter what.
I've put these changes in, but I'm waiting a while to see if there's anything else before I publish again.
Gordon
On 7/20/2004 at 4:47am, Andy Kitkowski wrote:
RE: Blood Royal 24-hour RPG
Very cool!
Would you mind submitting it at the 24 Hour RPG site so that others can check it out and respond?
It's under www.24hourrpg.com , then click "Submit!" at the bottom.
Thanks!
-Andy
On 7/20/2004 at 8:13am, Lathan wrote:
RE: Blood Royal 24-hour RPG
Andy Kitkowski wrote: Very cool!
Would you mind submitting it at the 24 Hour RPG site so that others can check it out and respond?
It's under www.24hourrpg.com , then click "Submit!" at the bottom.
Thanks!
-Andy
Of course! I would have done this sooner, but my connection was misbehaving. It's uploaded now, I think.
I'm playtesting it with a couple of friends through IRC (had a third who dropped out; for now, I'm taking her character over, though hoping for a replacement). So far, so good -- in a total of three hours, they read the rules, tried to figure them out, made characters, and got through the first night. Once the whole thing is finished, I'll put a synopsis up in Actual Play.
We also found another mistake that slipped past me -- when someone else is rolling for you (when the statistic being checked is negative), the text said that a successful die rolled under the value of the stat. So a score of -6 would allow success for any die that rolled 5 or less, while a score of -1 would allow a success only on a roll of 1. This should be reversed -- a successful die, on a roll for a negative stat, should roll over the value, ignoring the minus sign.
Gordon