The Forge Reference Project

 

Topic: Matrix Gaming
Started by: contracycle
Started on: 1/15/2002
Board: RPG Theory


On 1/15/2002 at 11:39am, contracycle wrote:
Matrix Gaming

Well, I thought that it wasabout time I pushed out another gaming idea I've been tangenmtially working with for a bit. This is the concept of Matrix Games as pioneered by Chris Engles. Chris's page can be found here http://www.io.com/~hamster/ but most of the interesting stuff is on the mailing list.

The page is not very explanatory, so I will give an outline of Matrix gaming.

Although there is some debate about this, the basic establishment of a matrix game requires that there be "a matrix"; the matrix is made of keywords, and constitutes the backdrop.

Players act in the game space by making ARGUMENTS. An argument is a description of an event, and supported by Reasons - 3 by convention, although not strictly necessary. The GM looks att he argument, and assesses it on a simple scale; 1 = Stupid, 2 = Highly Improbable up to 6 = Inevitable.

Resolution is totally binary; either the argument takes effect in toto, or it does not happen at all. This is determined by rolling 1d6 trying for <= the rating assigned to the argument by the GM.

What this means in the wargame environment is that both players give "conflicting visions" of a given event; the probabilities are assigned and rolls made till one argument fails and one succeeds. That becomes The Truth.

So anyway, I have not greatly explored this particular technique as it applies to RPG's, beyond the general speculation that it might be useful and that it might operate on the principle of distributed authorship or a bit like the enigmatic references in HW.

Obviously, there is huge amounts of subjectivity here; on the other hand, because an argument is a kinda cause -> effect mini-narrative, string a bunch of them together and, post facto, you have a pretty detailed description of what happened.

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On 1/15/2002 at 2:34pm, Ron Edwards wrote:
RE: Matrix Gaming

Hi Gareth,

It sounds to me as if Primeval spends a little time with this idea, in that players provide competing or alternative myth-stories for their deities, and scene by scene, one of the stories prevails. The mechanics differ a bit (as I understand them, not being Primeval-savvy), but there's some conceptual overlap there.

Best,
Ron

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On 1/15/2002 at 3:02pm, Paul Czege wrote:
RE: Matrix Gaming

There's a little bit of Universalis in it as well.

Paul

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On 1/15/2002 at 5:10pm, J B Bell wrote:
RE: Matrix Gaming

Aaargh . . . brain hurts.

This is ticklingly reminding me of a very old logic game, which name I can't remember. It's something like "wiff" or "whiff" though. It was a very mathematically "pure" game of deduction, popular during my dad's time in university back in the, um, 50s. Or maybe the 30s--his education was interrupted by WW II.

Argh. Any tweed-suit-with-elbow-patch wearin' academics out there know what the hell I'm talking about?

--TQuid

P.S. I bleed for you guys. 5:30 in the morning, and I remember it's "wff-n-proof". They have a website, too, http://www.wff-n-proof.com/; unfortunately it doesn't tell you much about the game's contents that I can find offhand.

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