The Forge Reference Project

 

Topic: Adjectives needed for degrees of success
Started by: arturo227
Started on: 7/28/2004
Board: Indie Game Design


On 7/28/2004 at 3:53am, arturo227 wrote:
Adjectives needed for degrees of success

Hi all,

I'm designing an RPG with a "degrees of success" resolution mechanic. There are four degrees, from General to Exact. My problem is that I can't think of, and have had no luck looking up, adjectives that describe getting progressively closer to "exactness". I'm thinking of this in terms of a dart board - General would mean that you hit the outer-ring of the board (as in, "general vicinity"), Exact would be a bulls-eye. What would you call the two middle rings?

Thanks for taking the time to read this post, and if I'm lucky, for posting back.

-Gerald.

Edit:

The above still applies but what's really making me lose my mind is building this into hit-location - if you hit someone's hand, that's a small area, but it's no small success. I guess what I need is a few words that can describe little tiny hit areas without the all the perjorative implications.

BTW, I'm not looking for other people to "do my homework for me" - a place to start would be a godsend and invaluable help.

Message 12153#129824

Previous & subsequent topics...
...started by arturo227
...in which arturo227 participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 7/28/2004




On 7/28/2004 at 4:16am, timfire wrote:
RE: Adjectives needed for degrees of success

How 'bout...

1) marginal
2) minor
3) major
4) perfect or exact?

Message 12153#129828

Previous & subsequent topics...
...started by timfire
...in which timfire participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 7/28/2004




On 7/28/2004 at 8:49am, JimmyB wrote:
RE: Adjectives needed for degrees of success

Dunno if these'll help, but:

Precise
Accurate
Approximate
Borderline

Message 12153#129856

Previous & subsequent topics...
...started by JimmyB
...in which JimmyB participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 7/28/2004




On 7/29/2004 at 1:04am, arturo227 wrote:
Thanks!

Thank you both so much - these are precisely what I needed!

-Gerald.

Message 12153#129991

Previous & subsequent topics...
...started by arturo227
...in which arturo227 participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 7/29/2004