Topic: Adjectives needed for degrees of success
Started by: arturo227
Started on: 7/28/2004
Board: Indie Game Design
On 7/28/2004 at 3:53am, arturo227 wrote:
Adjectives needed for degrees of success
Hi all,
I'm designing an RPG with a "degrees of success" resolution mechanic. There are four degrees, from General to Exact. My problem is that I can't think of, and have had no luck looking up, adjectives that describe getting progressively closer to "exactness". I'm thinking of this in terms of a dart board - General would mean that you hit the outer-ring of the board (as in, "general vicinity"), Exact would be a bulls-eye. What would you call the two middle rings?
Thanks for taking the time to read this post, and if I'm lucky, for posting back.
-Gerald.
Edit:
The above still applies but what's really making me lose my mind is building this into hit-location - if you hit someone's hand, that's a small area, but it's no small success. I guess what I need is a few words that can describe little tiny hit areas without the all the perjorative implications.
BTW, I'm not looking for other people to "do my homework for me" - a place to start would be a godsend and invaluable help.
On 7/28/2004 at 4:16am, timfire wrote:
RE: Adjectives needed for degrees of success
How 'bout...
1) marginal
2) minor
3) major
4) perfect or exact?
On 7/28/2004 at 8:49am, JimmyB wrote:
RE: Adjectives needed for degrees of success
Dunno if these'll help, but:
Precise
Accurate
Approximate
Borderline
On 7/29/2004 at 1:04am, arturo227 wrote:
Thanks!
Thank you both so much - these are precisely what I needed!
-Gerald.