The Forge Reference Project

 

Topic: Let's Talk About Deadlines
Started by: Jonathan Walton
Started on: 10/14/2004
Board: Push Editorial Board


On 10/14/2004 at 5:37am, Jonathan Walton wrote:
Let's Talk About Deadlines

Back when we were talking about the Player's Guide, Chris Lehrich wrote: If I were editing this, I would lay down the law about the following:

1. Three deadlines, all absolute without considerable prior warning.
(A) Deadline for first draft. The drafts are then distributed to all
authors, for optional comments and to help the volume cohere. (B)
Deadline for any remarks about drafts, to be made via the editor and
passed on at his discretion and in his own terms. (C) Deadline for
final draft.

2. Word count or page length. I'd want most articles to be 10-15
pages, double-spaced, 12-pt, maximum, including all notes,
bibliographies, images, etc. A few would be predetermined to be long,
a few to be short. Over-long articles will be cut by the editor.

3. Any images must be copyright-free, or else the total process of
getting rights and paying for them is the sole responsibility of the
article author, who pays out of pocket if need be, and provides full
documentation of any such rights.


I'm mostly concerned about the first paragraph and setting deadlines for all of us (because we all said we wanted them). We need:

1. Deadline for article proposals, ending the pre-planning so we can start writing.

2. Deadline for article drafts, when everybody should have something turned in.

3. Deadline for commenting on initial drafts, so that revisions can begin.

4. Deadline for revisions, when final articles need to come my way.

5. And then we have internal deadlines for proof-reading, layout, and such, but that's probably dependent on the scedules of me, Chris, Rich, and whoever else ends up helping with that portion of things. Let's nail down the first few deadlines first.

My first thought is giving a week for each numbered step. Is a week too much in some cases, not enough in others? I'd like to have this thing out in November, if we can make that happen. Am I being an optimistic dolt? Let's see if we can't set up a structure that we can use for future issues of the journal as well as just this one.

Thoughts?

Message 13068#139500

Previous & subsequent topics...
...started by Jonathan Walton
...in which Jonathan Walton participated
...in Push Editorial Board
...including keyword:

 (leave blank for none)
...from around 10/14/2004




On 10/14/2004 at 7:21pm, Emily Care wrote:
RE: Let's Talk About Deadlines

Hiya,

Step 2 seems like it might take longer than a week. A weeks seems fine for 1, 3 and 4, however.

November? What have we got on tap for it? Eero's on the ball, of course. I'm working on an essay on non-normative gm-task distribution in games. I believe I could have it ready for a late November release. Yikes!

yrs,
Em

Message 13068#139554

Previous & subsequent topics...
...started by Emily Care
...in which Emily Care participated
...in Push Editorial Board
...including keyword:

 (leave blank for none)
...from around 10/14/2004




On 10/15/2004 at 12:55am, Jonathan Walton wrote:
RE: Let's Talk About Deadlines

Emily Care wrote: November? What have we got on tap for it?


I started a new "pre-planning" thread to answer that question and discussion issues of content and organization.

So, more than a week for writing? How long do you need? 2 weeks?

Message 13068#139599

Previous & subsequent topics...
...started by Jonathan Walton
...in which Jonathan Walton participated
...in Push Editorial Board
...including keyword:

 (leave blank for none)
...from around 10/15/2004




On 10/19/2004 at 8:30pm, Emily Care wrote:
RE: Let's Talk About Deadlines

Jonathan Walton wrote:
So, more than a week for writing? How long do you need? 2 weeks?

2 weeks sounds good. thnx.

--Em

Message 13068#140190

Previous & subsequent topics...
...started by Emily Care
...in which Emily Care participated
...in Push Editorial Board
...including keyword:

 (leave blank for none)
...from around 10/19/2004