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Topic: [DitV] Environmental Factors?
Started by: jenskot
Started on: 10/20/2004
Board: lumpley games


On 10/20/2004 at 3:19am, jenskot wrote:
[DitV] Environmental Factors?

Quick question. Was there a reason environmental factors were left out of conflict resolution? Attributes, Traits, Relationships all affect conflict but basic things like cover and distance have been left out.

I've talked to a few people about this offline and have received several logical and convincing explanations but I wanted to hear what the rest of your thought.

Thanks!

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On 10/20/2004 at 1:55pm, Albert the Absentminded wrote:
RE: [DitV] Environmental Factors?

If it's okay cover, add 1d6.
If it's big cover, and 1d8
If it's excellent cover, add 2d6.
If it's big _and_ excellent cover, add 2d8.
If it's crap cover, add 1d4.

-Albert

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On 10/20/2004 at 3:45pm, jenskot wrote:
RE: [DitV] Environmental Factors?

Thanks Albert. Is this in the book? Or are you just using the rules for things for environment factors as well (which was my innitial solution as well).

The real purpose of my post was to see if there was a reason environmental factors were left out in person to person conflict. To see if it was part of some rational tied in with the basic game design. For example, high Acuity may already assume that you are using environmental factors to the best for your ability for the highest possible advantage. That's just one example.

Does anyone know the reasoning for leaving environmental factors out?

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On 10/20/2004 at 4:11pm, DannyK wrote:
RE: [DitV] Environmental Factors?

I can't give any kind of official ruling, but I suspect it's to keep the narrativist flavor as pure as possible. If you've got rules for using trees as cover, that dilutes the importance of Traits and Relationships. I know from play experience that players will grup for dice from whatever source they can.

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On 10/20/2004 at 4:37pm, Blankshield wrote:
RE: [DitV] Environmental Factors?

I'm with Albert. Things you hide behind are still things, and fall under the rules for things.

Just narrate them in like you would any object:

"I pull my gun and wave it threateningly":d6+d4

"I duck around the corner of the house":2d8

James

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On 10/20/2004 at 7:01pm, nikola wrote:
RE: [DitV] Environmental Factors?

Blankshield wrote: I'm with Albert. Things you hide behind are still things, and fall under the rules for things.

Just narrate them in like you would any object:

"I pull my gun and wave it threateningly":d6+d4

"I duck around the corner of the house":2d8

James


Well, you might be able to introduce those things as you go, but most of the time, those are your sees and raises.

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On 10/20/2004 at 11:09pm, lumpley wrote:
RE: [DitV] Environmental Factors?

Why didn't I include dice for environmental factors?

I'm just not interested in that kind of modeling. Notice that it's not only environmental factors - you don't keep track of your characters' bullets either.

That said, I agree with Albert too.

In the first couple-few sessions, every group is going to come to agreement about what gets dice and what doesn't. "Improvised things" might very well include the door that you slam in someone's face and the woodpile you hide behind. Does it include the trees you're dodging between? Depends on the group. Does it include the range you're shooting at? Almost certainly not.

J, I don't get your comment. You can introduce a thing and roll its die as part of a Raise or See. "I dive behind bro Bryce's woodpile, which of course he has one, and coincidentally it's Large [clatter clatter 2d6], so your shot misses" is a fine See, even if nobody's mentioned bro Bryce's woodpile before that instant. The limit is what's cool with your fellow players, which you'll work out on the fly, by trying (or never trying) just those sorts of stunts.

-Vincent

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On 10/21/2004 at 3:02pm, jenskot wrote:
RE: [DitV] Environmental Factors?

lumpley wrote: J, I don't get your comment.

Which comment specifically?

lumpley wrote: In the first couple-few sessions, every group is going to come to agreement about what gets dice and what doesn't. "Improvised things" might very well include the door that you slam in someone's face and the woodpile you hide behind. Does it include the trees you're dodging between? Depends on the group. Does it include the range you're shooting at? Almost certainly not.

lumpley wrote: You can introduce a thing and roll its die as part of a Raise or See. "I dive behind bro Bryce's woodpile, which of course he has one, and coincidentally it's Large [clatter clatter 2d6], so your shot misses" is a fine See, even if nobody's mentioned bro Bryce's woodpile before that instant. The limit is what's cool with your fellow players, which you'll work out on the fly, by trying (or never trying) just those sorts of stunts.

This makes perfect sense to me. Thanks!

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On 10/21/2004 at 3:13pm, lumpley wrote:
RE: [DitV] Environmental Factors?

Oh! Jenskot, I'm sorry. "J" is Nicola.

That'll be good and confusing for everybody. Hah.

-Vincent

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On 10/21/2004 at 6:20pm, nikola wrote:
RE: [DitV] Environmental Factors?

I thought I already made this post, but I guess not:

lumpley wrote: J, I don't get your comment. You can introduce a thing and roll its die as part of a Raise or See. "I dive behind bro Bryce's woodpile, which of course he has one, and coincidentally it's Large [clatter clatter 2d6], so your shot misses" is a fine See, even if nobody's mentioned bro Bryce's woodpile before that instant. The limit is what's cool with your fellow players, which you'll work out on the fly, by trying (or never trying) just those sorts of stunts.


What I meant was that it's not something that the GM's set up beforehand, it's just something you use during See and Raise. Obviously, if you're carrying around a shovel, you get its dice as soon as the conflict is physical (a digging contest, naturally), but it's not like you have to prepare all the stuff you're going to use beforehand, by laying out a map, or what-have-you.

I'll pay more attention to this next time we play. It's kinda neat; it gives more texture to the world if things are being explicitly used during conflict.

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On 10/21/2004 at 6:57pm, lumpley wrote:
RE: [DitV] Environmental Factors?

Ah! Yep.

-Vincent

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On 10/21/2004 at 7:38pm, nikola wrote:
RE: [DitV] Environmental Factors?

lumpley wrote: Oh! Jenskot, I'm sorry. "J" is Nicola.

That'll be good and confusing for everybody. Hah.


Oh, and that's "Nikola", with a "k". What kind of mad scientist would I be without a k in my name?

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