Topic: Meatbot Massacre and the Ransom Model
Started by: gobi
Started on: 12/8/2004
Board: Publishing
On 12/8/2004 at 6:28pm, gobi wrote:
Meatbot Massacre and the Ransom Model
This doesn't pertain to RPGs specifically, but it's still a gaming-related online publication with an experimental distribution model, so I figured I'd give everyone a head's up on it. (And shamelessly plug a current project in the process.)
Meatbot Massacre is a tactical miniature game Greg Stolze and I have been working on for well over a year now. The premise is pretty simple: giant biomechanical monsters beat the living tar out of each other in televised gladitorial combat.
What's relevant to this forum is the distribution model we're using for the game. Greg calls it the "Ransom" model. In short, it's an effort to curb PDF piracy, maintain the free nature of web distribution, sidestep the middle-men of paper publishing and keep costs reasonable for the customer. Here's how it works: We keep the PDF to ourselves until a set amount has been paid by donations. Once the amount has been paid, we release the PDF for free download to anyone who wants it. If the amount is not met, we do not release the PDF and the cash is donated to a local homeless shelter in Greg's town. We're hoping it's a success and leads to the release of other games using a similar model.
Anyhoo, just thought I'd spread the word. :)
On 12/8/2004 at 6:45pm, Jasper wrote:
RE: Meatbot Massacre and the Ransom Model
Hm. I would, in theory ask whether you're really willing not to have your game released, with all your hard work available to only a few friends.
Of course, you have to say "yes" in a public forum like this, since your ransom depends on your ransomees believing your threat...
But if your amount is never paid, will you release it in 3 years or something?
I'm very curious to see what your results are.
On 12/8/2004 at 6:57pm, inky wrote:
RE: Meatbot Massacre and the Ransom Model
This is usually known as the Street Performer Protocol if folks want to look up other discussion on it. I don't know of any examples of it being successful off-hand, but I'd certainly like to see it happen.
On 12/8/2004 at 7:40pm, Vaxalon wrote:
RE: Meatbot Massacre and the Ransom Model
Sounds like a reasonable experiment.
It's kinda like public broadcasting.
"Pay us money so that this will be available to everyone."
On 12/8/2004 at 9:08pm, ethan_greer wrote:
RE: Meatbot Massacre and the Ransom Model
I think it's a bad idea. I think you'd be better off selling the game as shareware.
Mainly because I don't want to pay for someday. When I drop money, I expect to get product. I don't want to pay money to maybe get the product someday, and if not my money is just gone. I think a lot of people will have the same reaction.
EDIT: You know, I think saying it's a bad idea was too harsh. Actually, in a way it's a really good idea. Please allow me to rephrase thusly: I think it has a definite risk of failure.
On 12/8/2004 at 9:49pm, Tav_Behemoth wrote:
RE: Meatbot Massacre and the Ransom Model
The Jack Vance Integral Edition, or selling tickets on moon voyages, seem similar to me: pay now for something you really really want to happen, and if your contribution helps make it happen you can be part of it. It relies on a great deal of desire to work, though!
On 12/8/2004 at 11:10pm, gobi wrote:
RE: Meatbot Massacre and the Ransom Model
The difference between this and the street performer protocol is that we won't be putting the donations into an escrow or giving refunds if the donations don't meet the ransom by deadline. The work involved with all that bookkeeping is just too much of a headache, especially on top of not managing to actually sell the product. So donating it to charity is the next best option. Yes, in a worst case scenario, the people who donated may not get the product, but at least we won't be benefiting from it either.
As for what we do with the game in case we don't get the full ransom... Well, Greg says it best in this RPG.net post:
To preserve the integrity of the system, I have to shelve anything that doesn't get paid for. Otherwise, I'm just screwing myself and other kidnap publishers in the long run. "Yeah, we could pay and get it right away, or we can wait and he'll probably just release the frigging thing even if he doesn't get a dime."
The IDEAL for the ransom model is that I get all the money BEFORE I write word one. It's like the Chubb Group underwriting something on PBS.
EDIT: I must correct my first post. Looking at the date of Greg's post, it seems that we've been working on this little project for over two years. Phew. Didn't seem like that long. :)
On 12/9/2004 at 1:27am, Jasper wrote:
RE: Meatbot Massacre and the Ransom Model
gobi wrote: Yes, in a worst case scenario, the people who donated may not get the product, but at least we won't be benefiting from it either.
• That seems like scant consolation to the donator.
• I guess it depends on how much you're charging, i.e. how many people have to be interested for it to happen.
Obviously you wouldn't be doing it if you weren't fairly confident about reaching your minimum amount, but if this is true, why not just go shareware, as Ethan says?
gobi wrote: In short, it's an effort to curb PDF piracy, maintain the free nature of web distribution, sidestep the middle-men of paper publishing and keep costs reasonable for the customer.
To be blunt, I don't see how the random model achieves any of the above better than shareware (and it seems to undercut the "free" idea, if the product never gets released.) Or are you just doing it as an experiment?
On 12/9/2004 at 2:16pm, GregStolze wrote:
RE: Meatbot Massacre and the Ransom Model
It's my experience that shareware doesn't get paid for, especially in the case of entertainment products. Most people who can get the slices for free won't buy the loaf, to use the old baked-goods proverb. I suspect this is particularly true of niche products like games. If 10% of the people who use PKZip pay for it, that's some serious coin. If only 10% of the people who play Unknown Armies had paid for it, I probably wouldn't have made enough money to buy a sofa.
Is this a risk for the payer? Sure, but it's a scalable risk. If a dollar sounds too rich for your blood, you're presumably not interested in seeing my work. Okay. No blood, no foul. Other people are interested and were, in fact, paying before the site even went live.
Another issue that's crystal clear to me and possibly irrelevant to the end user is this: From my side, the ransom (or underwriting) model is far simpler. If I get paid, I release the work and I'm DONE. If I don't, I shrug and walk away. Speaking as a guy who made money off GODWALKER but did so by printing, packing, stamping and in many cases filling out customs documents for 300 books -- sheesh, it's a lot of work. If you're a fan of my game writing and not my mail-collating skills, don't you want me working in a way that minimizes the time I spend doing book keeping and upkeep?
I don't think this model would work for someone who didn't have a reputation for competent design, but I've spent ten years building my reputation. I think people are willing to risk money on me when they wouldn't on someone with no track record. So go ahead and gamble a buck. The very worst thing that can happen is that you'll help some homeless folks out at what is shaping up to be a very beleagured shelter.
-G.
On 12/9/2004 at 2:45pm, ethan_greer wrote:
RE: Meatbot Massacre and the Ransom Model
Okay, shareware a) doesn't work and b) isn't something you want to do. I can accept that for purposes of this conversation.
And yes, I think the reputation thing increases your chances of success dramatically.
Even still, how is the ransom method better than putting Meatbot Massacre on Lulu or RPGNow?
On 12/10/2004 at 4:58am, Valamir wrote:
RE: Meatbot Massacre and the Ransom Model
Isn't the "ransom" model simply Shareware in reverse? Instead of the customer getting product for free and paying for it maybe...the producer gets paid for free and delivers product maybe.
If shareware doesn't work in the usual direction, what will make it work in the opposite direction?
On 12/10/2004 at 4:29pm, Vaxalon wrote:
RE: Meatbot Massacre and the Ransom Model
I think the difference here is that the author would pledge (and be verified by a third party) to have already produced the game.
On 12/10/2004 at 4:41pm, Vaxalon wrote:
RE: Meatbot Massacre and the Ransom Model
Jasper wrote: I guess it depends on how much you're charging, i.e. how many people have to be interested for it to happen.
That's something that will need to be discovered.
On 12/10/2004 at 4:54pm, Malak wrote:
RE: Meatbot Massacre and the Ransom Model
GregStolze wrote: If you're a fan of my game writing and not my mail-collating skills, don't you want me working in a way that minimizes the time I spend doing book keeping and upkeep?
Personally -- as someone who bought Godwalker straight off the bat (and who threw down $5 of the $11 already donated to Meatbot) -- I was astonished at how bad Greg's handwriting was. So I'm 100% behind minimising the amount of book-keeping he has to do!
[I'd just like to point out that that is not the dig at Greg it appears to be, but actually a dig at my own bizarre-if-harmless prejudice about what published (& talented) author should be! I remember looking at his presumably rushed hand (which is far better then mine, I hasten to add) and thinking 'But he's an author!' I think I was expecting calligraphy!]
But to return to the point, as someone who has already put a small amount of dough on the line, I wouldn't do it for almost anyone else.
And I'm not saying I'm a fanatical Greg fan. (Sorry Greg!)
I like Greg's work, and that name recognition is part of it (most of it, in fact), but frankly if I didn’t know he was a fledgling self-publisher (due to his Godlike endeavour) I don't think I would have bothered. In fact, even though I'm one of the people who were paying before the site even went live I'm not sure if it was the desire to get hold of the product that drove me to do it. I want Greg, and then others like him, to succeed desperately.
I am interested in Meatbot (I wouldn't do it just for the remuneration proposition), but I'm not checking the site daily to see how close I am to getting that which I now have a stake in.
If anyone remembers Stephen King’s attempt with 'The Plant' I tried that too, buying two chapters & paying for them both (I think I paid for the second, I don't recall). But I don't read King normally, but I was keen to see the idea work, and interested to read some King for a pittance too, I guess.
And, most importantly willing to put money down.
[For those of you that don't know the Plant was released in chapters, 'free to air' if you will, anyone could download it without impediment, but were then asked to go to a payment page & donate a minimum for the chapter via a payment page. If 50% of downloaded copies were paid for, the next went up in due course. The experiment didn't get past chapter three, if I recall correctly.]
I think I got involved with Meatbot because (in order of importance):
I like Greg's work generally & te preview looked interesting (but I would never buy it normally)
Having shared a few forum debates with him, and some very limited contact whilst ordering Godlike I like Greg & want to support his endevours*
I like the idea of the Ransom model & am willing to put my money where my mouth is.
*I'd like to point out that this is not a stalker-like attitude toward someone I've never met, but rather the basic human characteristic of forming relationships. As an example, I like Greg & John Tynes work equally (as much as it is possible to make such a judgement), but I have never had any direct contact (nomatter how minor) with John, but (and boy do I feel strange discussing this where I know he'll read it), I have to admit I 'like' Greg the person more than John, simply becasue John is more of an unknown to me personally. Yet the logical side of me admits I don't actually know Greg at all.
It should be noted that I am by any definition I am a software and eBook pirate (excluding the definition that involves eye-patches & parrots). Yet I also buy lots of thinks I have the technical skils to steal. I’m no angel, I'd just really like an answer to the whole intellectual property in a digital age question, for both creators & consumers.
But the interesting thing to me is when I look at what I do happily pay for, and as with my example above, it's often due to a perceved personal relationship with the creator.
By way of another example, I'm not a music person, but I pirate many MP3s as I hear them & they take my fancy, even if often I don't listen to them for long. They generally go on the PC at work as a constantly revolving replacement for the radio. I also buy CDs that I could easily get for free. Why?
Sometimes it's simply a value proposition, that the physical artifact offers something that the raw music in data form does not. But that's not a major issue.
Sometimes (rarely) I buy what I cannot steal. But frankly, I'm good at this internet malarky & there ain't much of this ilk that I could get if I really wanted to.
The primary reason I pay for stuff I could steal is due to some perceved relationship with the creator & a desire to deal honestly with them in a way I can't be bothered to with strangers. The critera for that perceved realtionship is actually very slim. I short, polite personal email responding to a query or confirming a shipment is probalby enough. Enough to not be a faceless corporation perhaps.
The first band who my girlfriend & I went to see live after we got togeather can rely on my honesty for life, for instance. 'Gratitude' I guess. Plus the fact that (even though now they are a big success) at the time they were nobodies (another reason I guess for my 'connection' with them) & I had several long email conversations with their manager about improving their website.
I'm trying not to sound like some odorious exampe of internet scum, but franky I see no point discussing DRM-free electronic distribution methods while pretending I don't own & know how to use Kazaa Lite (like may others in such I discussion I guess). Looking at my own actions is the best data I have.
I think my point is that people aren't honest with strangers in the way they are with friends. I reacall reading that the three most basic instincts hard-wired into the human brain are sexual jealously, a predeliction for salty & sweet foods, and the 'them & us' principal.
I think we'll happily rip off 'one of them' but not 'one of us'. And I think small independent creators are possibly in the best position to release unprotected material and get renumberated as unlike larger entities they have the oppotunity to engage with thier customers personally.
Wow, that was way longer than I intended!
On 12/10/2004 at 10:38pm, Mike Holmes wrote:
RE: Meatbot Massacre and the Ransom Model
Once you release, why not go shareware? Why make it free at that point? I mean, if people continue to enjoy it, shouldn't you have the potential to profit proportionally? You probably won't, but why not?
That said, I think that there is a sort of equity in the idea of charging what essentially becomes one great big flat fee to create the work. Especially since the cost of publishing is zero in this case.
Interestingly, I'd be really interested in what Gareth (Contracycle) has to say about this model.
How much does this get used (if at all) in other areas like music?
I agree with whoever said it above, having a safe third party review the game before it's released should be part and parcel of this process. I'm a huge fan of Greg's work, and trust him, but not everyone is Greg, and not everyone knows his rep like I do. Why not have some confirmation that the thing does exist and is cool before hand?
I think Ken Hite might have a whole new sideline available to him. :-)
Mike
On 12/11/2004 at 6:36pm, Nathan wrote:
RE: Meatbot Massacre and the Ransom Model
To add to the discussion...
Greg & Gobi,
GMT Games put together a similar model not too long ago. They "premiere" a product, give preview info/art/etc. Describe the game... throw up a webpage. Essentially, "market" it without spending much cash. Then, their customers/fans will begin plunking down money for it -- they pay a heavily discounted price ($20 product, they might pay $10). Once total donations equal $5000, the game gets printed, those who donated to get the project going get signed, free copies, and the game is still sold at full retail to everyone else.
The Street Performer model you suggest is pretty cool, but I would suggest doing something like GMT Games. At the very least, you get paid even if the game doesn't make it to print. But those who donate still get something cool too... And you could even offer "rough" playtest files or nuggets to those who are donating, so they get some inside looks into the game...
Of course, you might just want to go ahead and print the whole thing yourself then.
However, it is all worth a shot, even if you modify your process a bit to strike some unique balance between shareware and pay-to-play.
Thanks,
Nathan
On 12/11/2004 at 7:39pm, Valamir wrote:
RE: Meatbot Massacre and the Ransom Model
Actually the GMT model (P500) which has been adopted with some variation by other companies like Columbia doesn't collect any money until the product goes to print. They take preorders, which amount to indications of interest. When their pre-orders get to a level where they can pay for their targeted print run, they'll charge the credit cards, collect the cash, and start production.
It's a pretty slick system IMO. It gives gamers several dozen titles to anxiously await and look forward to while allowing GMT to cover their costs up front. It does rely on the company having a big enouch presence and reputation to attract a large enough following willing to fill the pipeline with preorders (I've got about a dozen preorders with them now that will probably be charged over the next year or two).
I've said before that I think this would be easily portable to an RPG splatbook like model, allowing -say- White Wolf customers to essentially vote with their preorders which WoD product they want to see the most.
On 12/12/2004 at 10:50am, Noon wrote:
RE: Meatbot Massacre and the Ransom Model
Yesh! I pay you and something might happen, or my money goes to a charity of your choice. And if it does happen, I'm paying so everyone who didn't pay can have a piece of it? Yuck!
How about 'Custom Ransom'? Remember the incredddddddibly long list of fan names after the lord of the rings movies? Those guys who paid in their bucks to be listed?
So all the guys who send you money can be listed amongst the credits. But to be frank, your obviously not big name like LOTR, so you need to offer more. What would be interesting is if people sending in money get to name a pre made monster listed in the PDF released...or name a monster move (or both). Your doing the stats, but they get to pay for the name and have everyone see their funky name (their credited with its invention in ze credits). And similar.
I'm guessing you might have a creative clash with this idea...but hey.
Also a staggered release is a good idea...you paid, you get an e-mail and a download link. It gets public release two months latter. Sure some pirates will get it before those two months...but the people who paid feel they got a bit more value.
On 12/12/2004 at 6:16pm, gobi wrote:
RE: Meatbot Massacre and the Ransom Model
Thanks for the input, everyone! Obviously this model isn't going to work for everyone, but we're giving it a shot in its current form before we go tweaking it. So far, it's worked like a charm. Since going live, we've collected $124.24, which is better than even my optimistic scenarios. This is probably just an initial spike in donations, and it will probably plateau sometime soon, but the whole deal is going really, really well.
Incidentally, the main page of the site has been updated to include what you'll actually be getting when the game is released. I've also added a News section to keep track of new developments.
On 12/13/2004 at 12:38am, GregStolze wrote:
RE: Meatbot Massacre and the Ransom Model
Thanks for you tips, input and kind words, everyone.
The independent reviewer idea has some merit. If the donations seem to be cooling down, I may give that a go. If I do another game this way, I'll try to build that concept in from the start.
The pre-order idea is a slick one... if you want to print hard copies. But I don't. Hard copies cost money out of pocket and are a pain to pack, label and ship. If I didn't have kids, that would be easier, but I have to cram two children into snowsuits every time I want to go to the post office, and then keep them entertained while waiting in line.
Furthermore, hard copies only really make sense for longer products. This a pretty short, sweet, simple thing. Hold on for a second while I turn on my Crusty Old Codger Mode to say "Back in the day, I'd have sent this to SHADIS." I suppose I could send it to Pyramid, but the experiment sounded fun. Why not?
One thing that may help for the hesitant is: Forget 'fair'. Fair does not really enter into the equation with this model, except maybe in passing. It's not fair that some people put in $30 and have to wait, while others get it for free when they're not that interested. The difference, I suppose, is that ALL publishing, like many things in this life, are not fair. They pretend to be, but skilled-yet-lazy artists get paid more than artists who work far harder, hit their deadlines, but just don't look as good. Or, alternately, two writers turn in the same word count and get paid the same, but one's uninspired churn and the other is scintillating. Or how about this one? A designer makes a game that hits five hundred gamers' hot buttons really hard, but can't get the economies of scale that allow a big and mediocre publisher to put out a TERRIBLE book that no one really loves but that many purchase.
No one sets out to produce bad work (I hope) but somehow bad work gets out and some people buy it and are disappointed. This is unfortunate but it's endemic to the system.
Rather than aim for some artificial fairness, I'm trying to produce a system that makes the most people happy. If you contribute and like it, it worked for it. If you don't contribute and like it anyhow, you really jackpotted. If you contribute and you're disappointed, either because it doesn't get released or because you think it doesn't merit what you gave... well, that's unfortunate. BUT -- the consolation, even in that worst of cases, is that you named your own price for disappointment. It's got to be better to be disappointed by your five dollar donation than to be disappointed after dropping thirty bucks for a hardback, right?
-G.
Who's gratified that his longtime effort to be pleasant and respectful online has borne fruit.
On 12/13/2004 at 3:54am, Valamir wrote:
RE: Meatbot Massacre and the Ransom Model
Hey, I'm all for blazing new trails and ideas that are outside of the box...which the Ransom model certainly is.
PLEASE do post a big write up here on the results and what worked/didn't work/you'd do differently/etc.
Ralph
On 12/13/2004 at 4:17am, GaryTP wrote:
RE: Meatbot Massacre and the Ransom Model
I see you have the Ransom model going. Fun concept. I was going to suggest that it is revealed as money is paid. Could be a future experiment.
5 cents per word. That way people have a reason to check back all the time to see what has been revealed. On any given day, if what is up on the screen is interesting, I might just PayPal you a couple of dollars to get the rest of the paragraph.
Example.
The lasers struck
(four words left of sentence)
(32 words left of paragraph)
Enter number of words you wish to pay for, etc.
Just thinking out loud.
Please tell us how it goes.
On 12/15/2004 at 10:14pm, gobi wrote:
RE: Meatbot Massacre and the Ransom Model
Just so you guys know, for I'm trying my best to keep track of web activity on the site as well. Does anyone know of some software or other tool to digest the raw log files from a hosting service so I can work up some more accurate web activity statistics?
Specifically, I'm trying to keep track of where people are linking to the site, so we can see where we get the most publicity. (Message boards, word-of-mouth emails, reviews, etc.)
On 12/15/2004 at 11:13pm, Vaxalon wrote:
RE: Meatbot Massacre and the Ransom Model
Noon wrote: Yesh! I pay you and something might happen, or my money goes to a charity of your choice. And if it does happen, I'm paying so everyone who didn't pay can have a piece of it? Yuck!
It might also be called the "public broadcasting" model.
It works in other venues. I can see it working here too.
On 12/16/2004 at 12:12am, Noon wrote:
RE: Meatbot Massacre and the Ransom Model
Vaxalon wrote:Noon wrote: Yesh! I pay you and something might happen, or my money goes to a charity of your choice. And if it does happen, I'm paying so everyone who didn't pay can have a piece of it? Yuck!
It might also be called the "public broadcasting" model.
It works in other venues. I can see it working here too.
Wouldn't that be more like shareware? Something like public broadcasting already has the product out in the open...I watch it, think that I would like to see more of it or simply show my appreciation for what was put out, and pay.
This is a different model as the term ransom indicates. You don't get anything until the ransom is paid. It isn't public broadcasting.
On 12/16/2004 at 12:50pm, contracycle wrote:
RE: Meatbot Massacre and the Ransom Model
Mike Holmes wrote:
Interestingly, I'd be really interested in what Gareth (Contracycle) has to say about this model.
Oh OK. I think it is plausible in the case of subscription to private flights to the moon and whatnot because in those cases, as was mentioned above, the punters actually want it to happen just becuase they think it is a good idea. I agree with the criticism that paying for a product you only have a probability of a receiving is not likely to fly.
That said though the Mercanilists did a hell of a lot with voluntary subscription models. These are rather similar because the subscriber does not really have aguarantee that the project will come to fruition, but differs because the subsriber usually aspires to being a part owner.
So, a subscription model that is rather similar to the ransom model might be viable if the subscribers stood to benefit later, if the project succeeds, in proportion to the up-front risk they carry by their initial investment. Or maybe, something like a pyramid selling scheme in which the initial investors benefit in proportion to the other investors they bring in themselves. Or, all investors prior to the Go decision get double their money back after profits reach a certain threshold.*
As you can see the basic concern I have here is that purchasers is being asked to make a risky investment up front, exactly like buying into a publicly traded company. Similar reward strategies would probably have to be employed.
* I mean in proportion something like: production cost set at X, threshold is 10X, thus author pays out 2X in rewards and trousers 8X.