Topic: [RUN] Cover for Critique
Started by: jknevitt
Started on: 12/15/2004
Board: Publishing
On 12/15/2004 at 12:41am, jknevitt wrote:
[RUN] Cover for Critique
Here's the first version of the cover for RUN: a game of artificial intelligence.
I'm a little concerned it's a bit too dark, but I'd like to hear what people think in general.
On 12/15/2004 at 12:54am, NN wrote:
RE: [RUN] Cover for Critique
According to your website,
"RUN is a martial arts, wire-fu, bullet-time bonanza inspired by The Matrix, Snow Crash, and anybody who's ever said "Whoa, I wish I could do that!" "
I dont see any of that in the cover. It sort of looks like a dull business software manual.
On 12/15/2004 at 12:56am, jknevitt wrote:
RE: [RUN] Cover for Critique
NN wrote: According to your website,
"RUN is a martial arts, wire-fu, bullet-time bonanza inspired by The Matrix, Snow Crash, and anybody who's ever said "Whoa, I wish I could do that!" "
I dont see any of that in the cover. It sort of looks like a dull business software manual.
I can see that. :)
Okay then, what would you expect to see on the cover of a game described like that?
On 12/15/2004 at 12:59am, NN wrote:
RE: [RUN] Cover for Critique
a martial arts, wire-fu, bullet-time bonanza !
somehow dissolving round the edges into digital data
On 12/15/2004 at 1:25am, greedo1379 wrote:
RE: [RUN] Cover for Critique
I like it just fine the way it is. It is, however, really reminiscnet of the Matrix. Although, that sounds to be basically what you're going for.
On 12/15/2004 at 2:28am, Troy_Costisick wrote:
RE: [RUN] Cover for Critique
Heya,
One thing I might suggest is that with a dash over the U, people might think it is suposed to be pronounced "rune" and therfore get it confused with another genre or game. Asthetically, I like it, but it might cause some confusion. /shruggs
Peace,
-Troy
On 12/15/2004 at 4:01am, jknevitt wrote:
RE: [RUN] Cover for Critique
Troy_Costisick wrote: Heya,
One thing I might suggest is that with a dash over the U, people might think it is suposed to be pronounced "rune" and therfore get it confused with another genre or game. Asthetically, I like it, but it might cause some confusion. /shruggs
That's what I thought too. Hm. I might see how it looks without it.
On 12/15/2004 at 5:27am, Rossum wrote:
RE: [RUN] Cover for Critique
I agree that there's no sign of the "wire-fu bonanza" on the cover. That said, the pattern and font are pretty good; setting that background and title text along the top, banner-style, might work nicely. I see about two inches of title, with a ragged edge as though from a torn page, then the rest of the cover art below.
That said, the font looks extremely similar to that of Uplink, a (very cool) computer game. I'd change it. See: http://www.uplink.co.uk/
MDK
On 12/15/2004 at 5:33am, jknevitt wrote:
RE: [RUN] Cover for Critique
Rossum wrote: I agree that there's no sign of the "wire-fu bonanza" on the cover. That said, the pattern and font are pretty good; setting that background and title text along the top, banner-style, might work nicely. I see about two inches of title, with a ragged edge as though from a torn page, then the rest of the cover art below.
That said, the font looks extremely similar to that of Uplink, a (very cool) computer game. I'd change it. See: http://www.uplink.co.uk/
MDK
that's actually a very cool layout idea; I might even go with it.
As for Uplink, I'd be lying if I said I wasn't a fan (or influenced by it for that matter).
On 12/15/2004 at 10:43am, Jack Aidley wrote:
RE: [RUN] Cover for Critique
I see nothing about the cover that would make me want to take a closer look, apart from the tag line. It's just, well, bland and empty.
On 12/15/2004 at 1:40pm, Matt wrote:
RE: [RUN] Cover for Critique
It doesn't imply the wirefu-ness to me either. You could perhaps add a kung fu combat silhouette/highlight into the background data? If you made it from brighter data it might solve your worries about darkness too.
-Matt
On 12/15/2004 at 5:44pm, MisterPoppet wrote:
RE: [RUN] Cover for Critique
I like the bland, empty cover. But, I'm kind of a computer nerd so that would make sense. In fact, I think you should take it a step further and make the cover look like those old computer manuals or japanese game manuals. Except keep the corporate logo, i really like it. It looks cool.
-MisterPoppet-
On 12/15/2004 at 6:03pm, Andrew Morris wrote:
RE: [RUN] Cover for Critique
I'm with Troy on the accent over the "u." I looked at it and the first thing I thought was, "Oh, Rune -- I thought it was Run." Then I looked back in the threads on the game and I realized it was supposed to be Run, not Rune. And it really was the first thing that hit me, but then I'm a word person, not a visual person.
All told, I really thought it was a slick looking cover. I'd definitely pick it up and see what it's about if I saw it on the shelf. I really like the idea of making it look like a game manul or users guide, too. Even if you don't go with that for a cover, I think it would be cool to call the book "The Run User's Manual," or something like that. Later expansions could be called stuff like "Programmer's Guide" or "Update Kit" or someting in that theme.
On 12/15/2004 at 8:11pm, Paul Czege wrote:
RE: [RUN] Cover for Critique
a martial arts, wire-fu, bullet-time bonanza !
somehow dissolving round the edges into digital data
I'm not ordinarily a big fan of raytraced 3D rendered artwork for game covers, but the right Bryce or 3DS Max artist could do a static wire-fu scene with stock models, skin everything in it with your columns of numbers background, and position the lighting properly, and you'd get an image that looks like Neo seeing a bullet time scene through the matrix. I suggest a conversation with Raven/greyorm.
Paul
On 12/15/2004 at 8:38pm, Paul Czege wrote:
RE: [RUN] Cover for Critique
I'm not ordinarily a big fan of raytraced 3D rendered artwork for game covers...
Oh, and the reason I suggested Raven is because his cover for Sorcerer goes keenly beyond 3D artwork. He painted on top of the 3D image. The result pulls at the corners of your eyes in ways that most 3D stuff doesn't.
Paul
On 12/16/2004 at 7:50pm, Kensan_Oni wrote:
RE: [RUN] Cover for Critique
If I may suggest?
http://www.deviantart.com/deviation/13222703/
It's... not much better, but I think it gets the concept of corruption across a little better.
On 12/16/2004 at 10:55pm, jknevitt wrote:
RE: [RUN] Cover for Critique
Paul Czege wrote: a martial arts, wire-fu, bullet-time bonanza !
somehow dissolving round the edges into digital data
I'm not ordinarily a big fan of raytraced 3D rendered artwork for game covers, but the right Bryce or 3DS Max artist could do a static wire-fu scene with stock models, skin everything in it with your columns of numbers background, and position the lighting properly, and you'd get an image that looks like Neo seeing a bullet time scene through the matrix. I suggest a conversation with Raven/greyorm.
Paul
Yeah, might be a good idea. I'm no slouch when it comes to Bryce myself, but I think Raven or greyorm could do a bit better job.
On 12/17/2004 at 4:00pm, jknevitt wrote:
RE: [RUN] Cover for Critique
Okay, version 2 is here.
Thoughts?
On 12/17/2004 at 4:55pm, Andrew Morris wrote:
RE: [RUN] Cover for Critique
Honestly, I like the first version better. But, if the main concern is conveying what the player should expect in the game, I suppose the second version accomplishes that somewhat better.
With the first cover, I'd look at it and think, "Some sorta weird future-y sci-fi game...wonder what it's about?" And then I'd open it up and take a look.
With the second cover, I'd look at it and think, "WTF? Is that supposed to be sci-fi or martial arts?" And move on to the next book.
Of course, that's just my opinion. But that's what you're looking for, I suppose.
On 12/17/2004 at 8:01pm, jdagna wrote:
RE: [RUN] Cover for Critique
What if you go with the first cover and just expand the tagline? Something like "a virtual reality of artificial intellgence and kung fu mayhem". (I chose to replace the word "game" with "virtual reality" both to express a little more information and because I've always seen RPGs as defining a virtual reality).
On 12/17/2004 at 8:49pm, Nathan P. wrote:
RE: [RUN] Cover for Critique
I'll throw my hat in the ring for favoring the first one. Personally, I would be intigued by that cover, and the second cover leaves me kinda cold. I like the expanded tagline idea. I think I also have trouble reconciling "aritfical intelligence" with the ninja-dude cutout.
Maybe something like bullet-time style trails going across the cover?
On 12/18/2004 at 1:45am, jknevitt wrote:
RE: [RUN] Cover for Critique
Hearing that the first version actually has people curious gives me heart to keep the ol' thang. :)
I'll probably go with that one for PDF, simply because it's a nice, solid cover that won't bulk the file size up too much.
On 12/18/2004 at 3:48am, MisterPoppet wrote:
RE: [RUN] Cover for Critique
Heh heh... This is my rendition of the RUN cover. I made it look like an old computer (of course ^_^). I hope you like!
My RUN Cover
-MisterPoppet-
On 12/18/2004 at 3:51am, jknevitt wrote:
RE: [RUN] Cover for Critique
I like!
On 12/18/2004 at 6:06am, MisterPoppet wrote:
RE: [RUN] Cover for Critique
It just needs the Worldframe logo in the bottom right corner and it'd be finished. Hmm...
Maybe you should do what EABA does and have multiple covers to choose from. That would be interesting.
-MisterPoppet-
On 12/21/2004 at 8:24am, Noon wrote:
RE: [RUN] Cover for Critique
jknevitt wrote: Okay, version 2 is here.
Thoughts?
I'd take the stencil of the martial artist, make it green and only show through the background zero's and ones. You know what I mean? You only see it where it changes part or all of a one or zero to green. Thus its a martial artists consisting of binary numbers.
On 12/22/2004 at 6:45am, Keith Perhac wrote:
RE: [RUN] Cover for Critique
Actually, sorry to be rude, but I am the anti-fan of that cover.
The title is placed directly in the center of the cover. Symetry is not good in design because it's too easy on the eyes. You want something ballaced but asymetrical to draw the eye in.
The background is an obviously repeating pattern. It makes it look like a website from 90s. And not a GOOD website from the 90s.
That totally says Run. The nobasu (no idea what it's called in english) makes it a little better, but if I saw that, I'd still call it run.
The whole cover is just too plain. There's nothing going on in it, and it feels like it was put together in photoshop in about 20 minutes.
I'm sorry if I'm coming off as rude, I really don't mean to be, but I find a lot of problems with that cover. You have an interesting idea for a game that is completely hidden by a lackluster cover.
If you want to keep the same information there, just change it around a little. Make the background all black. Black is mysterious. Move the title up to 2/3rds of the page. Instead of a repeating pattern, make two or three lines of binary (or hexidecimal because it looks cool) code in blue that run across the page.
On 12/22/2004 at 6:26pm, MisterPoppet wrote:
RE: [RUN] Cover for Critique
You must remember though that in English, that symbol above the "u" (it doesn't have a name, I think) does indeed make the "u" have a long sound. Such as, in the word "rune" or the word"boot." Of course, I agree that i would merel call it "Run" if I saw it. I'm more about spelling than little symbols and doo-dads all over, and merely take them as decoration.
And to elaborate on your cover idea, I feel that if he made the title blue and hade the lines of numbers level with the title, it would be better. Then he could fade them from dark on the edges to bright where the words are. And he could do the same all the other words to. and have numbers in the background like a very faint watermark. but that's just my opinion
-MisterPoppet-
On 12/22/2004 at 6:26pm, santo147 wrote:
RE: [RUN] Cover for Critique
I totally second Keith' opinion. Especially that about the background.
Maybe a little more like this.
(I put this together in 5 min. so don't ask for quality, but I think you got the point.)
Phil