The Forge Reference Project

 

Topic: I have an official setting.
Started by: GreedIsGod
Started on: 1/5/2005
Board: Indie Game Design


On 1/5/2005 at 4:35am, GreedIsGod wrote:
I have an official setting.

Here is the setting/scenario I have decided upon, as well as a name:
Freewar is a modern era (early 21st Century) military role playing game that focuses on a world-wide anti-state rebellion. Although philisophical anarchists compose only a small fraction of this movement's members they are the group that has the greatest interest in the total abolition of the State. FreeWar assumes an individual anarchist standpoint, with leanings toward anarcho-capitalism and libertarianism. There are, however, plenty of anarcho-socialists among the ranks of the FreiKorps (an ironic nickname given to the decentralized anarchist guerillas).

Message 13865#147398

Previous & subsequent topics...
...started by GreedIsGod
...in which GreedIsGod participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 1/5/2005




On 1/5/2005 at 5:36am, Ron Edwards wrote:
RE: I have an official setting.

Hello,

In whom does the game "assume an indivdualist anarchist standpoint"?

Players/participants? As in, you must adopt this standpoint in order to enjoy the game?

Or characters, as in, fictional characters in the game are assumed to be struggling in favor of this standpoint?

Best,
Ron

Message 13865#147403

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 1/5/2005




On 1/5/2005 at 5:42am, GreedIsGod wrote:
RE: I have an official setting.

Several situations of the war depend on anarcho-capitalist logic. However many PCs will be anarchists and/or mercenaries of different political stripes, or various rebels against the State who are not philisophical anarchists, just convenient allies.

Message 13865#147405

Previous & subsequent topics...
...started by GreedIsGod
...in which GreedIsGod participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 1/5/2005




On 1/5/2005 at 9:58am, contracycle wrote:
RE: I have an official setting.

Well, it would of course be an interesting venue to air the various ideological criticisms of the state and their nuances. But its on that sort of basis that I would expect the leading edge to largely be comprised of communists, whom in my opinion are rather more likely to actually abolitish the state than any capitalist movement.

It might be interesting for you to read Trotsky's History of the Russian Revolution, as its the only major revolution to have occurred in a recognisably modern context. Although such models never scale up exactly into science fiction, the problems faced by a purposeful revolutionary organ are quite well studied. A good biography of Lenin would also be well worth a read for much the same reason, as Lenins own work is rather less reflective and rather more operationally oriented. That said though Lenin has quite a bit to say about the relationships between revolutionary organs with differeing agendas and the problems and opportunities opened up by such a popular front, all of which may speak to your "convenient allies".

Message 13865#147425

Previous & subsequent topics...
...started by contracycle
...in which contracycle participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 1/5/2005




On 1/6/2005 at 3:43pm, Sydney Freedberg wrote:
Re: I have an official setting.

GreedIsGod wrote: ....There are, however, plenty of anarcho-socialists among the ranks of the FreiKorps (an ironic nickname given to the decentralized anarchist guerillas).


That might be a little too ironic a name for most people. I presume the reference is the paramilitary groups of ex-soldiers that fought the Communists in the chaos of post-WWI Germany, many of whom went on to become Nazi Party stormtroopers (aka sturmabteilung aka S.A. aka "brownshirts")? If so, I worry that (a) most of your players won't get the reference at all, and (b) many of those who do get the reference will be offended by the mere fact that you're referring to proto-Nazis.

Message 13865#147526

Previous & subsequent topics...
...started by Sydney Freedberg
...in which Sydney Freedberg participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 1/6/2005




On 1/6/2005 at 4:53pm, Alan wrote:
RE: I have an official setting.

You need to add some anarcho-syndicalists to balance all the fascist nazi's, totalitarian communists and capitalists. There's a good model for this in pre-WWII Spain.

- Alan

Message 13865#147531

Previous & subsequent topics...
...started by Alan
...in which Alan participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 1/6/2005




On 1/6/2005 at 5:04pm, Roger wrote:
RE: I have an official setting.

The suggestions to read up on Trotsky and Lenin are probably sound, but in this context, it seems that the PCs are more likely to be in the mold of Timothy McVeigh and Ted Kaczynski. The latter in particular has written extensive manifestos which could well form some of the basis of this sort of setting.



Cheers,
Roger

Message 13865#147532

Previous & subsequent topics...
...started by Roger
...in which Roger participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 1/6/2005




On 1/7/2005 at 6:38am, Bob the Fighter wrote:
RE: I have an official setting.

Consider this: is open warfare really something that would stay true to the characters' ideologies? I think that'd be a replication of imperialist statism. After the Freewar, you'd have something akin to post-WW2 Russia, with a group calling itself something and not really being fundamentally different from its forebears.
Like any/all violent revolutions, this Freewar would probably turn into yet another statist empire, unless of course the zeal of the revolutionaries was strong enough (good luck!) that clandestine communities and the occasional feudalist warlord would be the new order of the day.
Er, so considering the game, it might be important to determine/establish the time in which the game is set (before, during, after Freewar), or just give each option (and/or others) as a possible scenario to run the game in.
For a more conspiracy-game feel, Before the Freewar could have lots of intrigue, political dealings, etc.
Freewar itself would be kind of depressing, possibly highlighting the struggle to stay true to one's ideals/goals.
After the Freewar would be a good "hopeful" scenario, giving the gaming troupe a look at your vision of a better world. Or at least a somewhat better one.

Message 13865#147585

Previous & subsequent topics...
...started by Bob the Fighter
...in which Bob the Fighter participated
...in Indie Game Design
...including keyword:

 (leave blank for none)
...from around 1/7/2005