Topic: Issue #1 Outline
Started by: Jonathan Walton
Started on: 2/4/2005
Board: Push Editorial Board
On 2/4/2005 at 8:27am, Jonathan Walton wrote:
Issue #1 Outline
PUSH Vol 1.
- Eero Tuovinen, Anglo Influence and Reactions in Finnish Roleplaying
- Emily Care, Collaborative Roleplaying Paradigms
- Ben Lehman, Polaris-Style Resolution and Responsibility Distribution
- Jonathan Walton & Shreyas Sampat, Arthouse Wuxia and a System For Doing It
- Thomas Robertson, Constraint and Its Benefits
- Chris Lehrich, Non-Eurocentric Setting Design
- Clinton R. Nixon, Why Do We Roleplay and What This Means
- John Kim, Immersion in Tabletop
- Piers Brown, Otherkind++
- __________ & Gary Pratt, Adventures in Unaris-type Systems
+ Editorial Chores & Pleasures: J. Walton w/ C. Lehrich, R. Forest, More?
+ Badass Layout: J. Walton w/ possible assist from E. Tuovinen
+ Cover: Clio Chiang
This is to assist in planning, mostly. If you have actual suggestions about any of this, start a new thread or bring it up in an existing one. Beside your article, I'm listing its subject, not the actual title.
On 2/5/2005 at 3:12am, Jonathan Walton wrote:
RE: Issue #1 Outline
Edited the Above: Added Clinton, assuming that he's coming on board. Also, I added the Unaris piece that I totally forgot about. We never really got anyone excited about signing onto that and it was totally my idea in the first place, so I don't think I can just force it on others. Gary's been very patient, but he says that if we've moved beyond that, it's cool. So if we can find someone who's really excited to have a go at it, awesome. If not, maybe I'll write it up for another issue.
On 2/5/2005 at 4:56am, clehrich wrote:
RE: Issue #1 Outline
Hey, the thing on Unaris sounds interesting to me. I just have never played it, so I didn't feel I should comment in a more detailed fashion. The more the merrier, though.
On 2/7/2005 at 10:03am, Jonathan Walton wrote:
RE: Issue #1 Outline
More updates. With Clinton, John, and Piers jumping on board and Chris decided that he does have something to say (as if there was any doubt), I don't think we're going to have any problem getting enough content together for Vol 1. Still hoping that someone will jump on Unaris. Maybe if Smerf & I get done early and have some time on our hands...
On 2/7/2005 at 2:49pm, LordSmerf wrote:
RE: Issue #1 Outline
I am all over Unaris stuff. It's a game that's just waiting to be seriously analyzed. I'll see if I can accelerate my schedule on Constraint.
Thomas
On 2/7/2005 at 3:02pm, GaryTP wrote:
RE: Issue #1 Outline
Currently I'm immersed in co-developing a new rpg, developing a new card game , and crafting a Unaris supplement, but would gladly help out here if needed. An interesting slant on Unaris might be the differences in speed you get with the Unaris verses the typical chat, and the immersive quality that comes with.
This could also go a whole different route where, instead of focusing on Unaris, focus on how computers have affected rpgs in play and development in general. By this I mean, proliferation of ideas, connectivity and the sharing of ideas between designers, pdf impact on printed matter, etc., etc. Just some thoughts.
Gary