Topic: [TSOY] Damage and weapons
Started by: tzunder
Started on: 2/10/2005
Board: CRN Games
On 2/10/2005 at 12:34pm, tzunder wrote:
[TSOY] Damage and weapons
Ok, I have just read TSOY and I want to run it and I also want ti suggest some revisions for a new 0.91 version for the website.
1: Damage is now 'Setback'
2: Bloodied is now 'Shaken'
3: Broken is still 'Broken'
4: Weapons are 'Devices'
If you find and replace those words in the document, and do a little edit in a few places then you have a much smoother view of how the game incorporates non combat and combat all as one.
You could rename Stay Up as 'Keep Going' as well.
I also found some paragraphs unclear, I'll try and read all the other posts here first before I repeat anything.
On 2/10/2005 at 10:08pm, First Age wrote:
Re: [TSOY] Damage and weapons
tzunder wrote: Ok, I have just read TSOY and I want to run it and I also want ti suggest some revisions for a new 0.91 version for the website.
I'm just a few steps behind Tom. I'm loving this game. only hope Tom runs the game in Sheffield with me!
I like your suggestions for alternate terms Tom, and suggest we use them in our game.
Cheers
On 2/11/2005 at 2:04am, sirogit wrote:
RE: [TSOY] Damage and weapons
Personally, I've found that TSOY's use of combative terminology to describe a universal system is satisfying on the same level that more elaboration violent imagination is. "Whoo, I just made that guy bled! Try to dig a hole faster than me will ya?"
On 2/11/2005 at 2:12am, Clinton R. Nixon wrote:
RE: [TSOY] Damage and weapons
sirogit wrote: Personally, I've found that TSOY's use of combative terminology to describe a universal system is satisfying on the same level that more elaboration violent imagination is. "Whoo, I just made that guy bled! Try to dig a hole faster than me will ya?"
I agree.
But I also use the term "I smoked his ass" to describe any time I do something better than anyone else and "I just cock-slapped that code into oblivion" to describe making broken programs work.
On 2/11/2005 at 4:28am, timfire wrote:
RE: [TSOY] Damage and weapons
sirogit wrote: Personally, I've found that TSOY's use of combative terminology to describe a universal system is satisfying on the same level that more elaboration violent imagination is.
Yeah, people say "combat is just another form of conflict." But I like to think of it the opposite way: "All conflict is a form of combat."
On 2/11/2005 at 5:09am, Ron Edwards wrote:
RE: [TSOY] Damage and weapons
How Musashi of you, Tim. I almost heard a shakuhachi wail in the background when I read that.
Sudden katana swipe! Decapitation! Defeated foe finishes sentence before he realizes he's dead!
Best,
Ron
On 2/11/2005 at 5:31pm, tzunder wrote:
RE: [TSOY] Damage and weapons
Thank you. Roleplaying author realises game improved as his body is split in two. Twang..
(This is so OTT)..
On 2/11/2005 at 5:32pm, tzunder wrote:
RE: [TSOY] Damage and weapons
Clinton R. Nixon wrote: "I just cock-slapped that code into oblivion" to describe making broken programs work.Really? Cock-slapped? mmm.
So maybe we should rename it 'Cock Slapping' rather than BDTP?
I shall try and buy the printed edition when I am in Toronto..