Topic: Advertising revisited
Started by: Ampere
Started on: 2/17/2005
Board: Publishing
On 2/17/2005 at 4:52pm, Ampere wrote:
Advertising revisited
This is really separate from the previous PR kind of inquiry.
Advertising. The con season is coming up and we want to make a splash.
Maybe stickers, T-Shirts, flyers...
Any other ideas? Any thoughts on how the above works in reality instead of how we hope it'll work? Any known resources for the above?
On 2/17/2005 at 5:08pm, TonyLB wrote:
RE: Advertising revisited
There is nothing (nothing) that I have seen that compares with the impact of having an excited designer (or knowledgeable player) demonstrating the system.
My standards are these:
• A good demo should become interesting to the players in less than three minutes. "Instantly" is even better.
• A good demo should reliably be done (start to finish) in fifteen minutes.
• It should have shown enough of the rules that the players could enjoyably play a four hour session without learning more.
• It should, above all, leave them wanting to play that four hour session, as soon as possible, with their friends.
My advice? Take the time you would spend making up knick-knacks, and spend it on perfecting your demo... and even on training friends and partners to demo in your absence.