The Forge Reference Project

 

Topic: [TSoY] Culture/Species Crunch: Exclusive?
Started by: James_Nostack
Started on: 2/26/2005
Board: CRN Games


On 2/26/2005 at 6:55pm, James_Nostack wrote:
[TSoY] Culture/Species Crunch: Exclusive?

Can people who aren't from a particular culture or species take the crunchy bits from those groups if it fits the character concept?

Like, in the World of Near, Boating is listed as a Zaru cultural skill. Could someone who's never been to the Zaru delta take Boating?

Likewise: the Secret of Addiction is a Goblin species secret. Could an Elf addicted to mead take that Secret?

Naturally certain species Innate Abilities, like an Elf's Past Lives skill, wouldn't generalize, but I'm wondering how exclusive other cultural skills/secrets/keys are meant to be.

(I'm asking because I'm adapting Monte Cook's Land of the Diamond Throne to the Solar system just for the hell of it, and I want to make sure I understand how the system was meant to be used.)

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On 2/27/2005 at 4:48pm, Clinton R. Nixon wrote:
Re: [TSoY] Culture/Species Crunch: Exclusive?

James_Nostack wrote: Can people who aren't from a particular culture or species take the crunchy bits from those groups if it fits the character concept?


Species abilities and secrets are exclusive.

Cultural abilities and secrets are non-exclusive. Anyone can learn them if taught by someone who knows them, or if they observe their use.

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