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Topic: Terms: 'High' vs 'Low' Fantasy
Started by: Domhnall
Started on: 3/23/2005
Board: RPG Theory


On 3/23/2005 at 12:55am, Domhnall wrote:
Terms: 'High' vs 'Low' Fantasy

For at least the past decade one can see the terms ‘High’ and ‘Low’ Fantasy tossed around by different people, and now tenfold (a hundredfold?) with the internet. Just doing a Google search gives multiple (sometimes the opposite) definitions for the terms.

I’d like to hear from this community regarding two questions: 1) The oldest use of the terms (an etymological answer), and 2) the most common use of the terms (a practical answer).

I have a picture of what I love most about fantasy RPing (which I learned to name ‘High Fantasy’), but now am uncertain which term gives which connotation to the RPing community.

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On 3/23/2005 at 5:37am, Alan wrote:
RE: Terms: 'High' vs 'Low' Fantasy

Hi Daniel,

I've participated in a discussion about what defines "High" and "Low" fantasy in another forum. The consenus was that we all disagreed. The terms have little definnitive use because neither means the same thing to a large number of role-players.

Instead of trying to boil your game proposal down to one descriptive term, I think you'd do better to define the elements more - Are the character's abilities of human or superhuman scale? Are the magics world-changing or minor? Do the character's influence the fate of the world, or just their own?

These kind of specifications will not only help communicate what your game is about, but will also help you consider what sets of rules will best produce the kind of experience you want.

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On 3/23/2005 at 9:04am, contracycle wrote:
RE: Terms: 'High' vs 'Low' Fantasy

Well I found this:


High fantasy
[Categories: Fantasy]

High fantasy is a subgenre of fantasy fiction that is set in invented or parallel worlds. These stories are serious in tone, often epic in scope, dealing with themes of grand struggle against supernatural evil.

Other typical characteristics of high fantasy include fantastical races (such elves and dwarves, magic, wizards, invented languages, coming-of-age themes, and multi-volume narratives.

In some high fantasy, a contemporary, "real-world" character is placed in the invented world. Purists might not consider this to be "true" high fantasy.


IMO "low" fantasy is RPG coinage to describe a low frequency of magic powers and whatnot, and what is otherwise termed "grit".

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On 3/23/2005 at 12:38pm, Troy_Costisick wrote:
RE: Terms: 'High' vs 'Low' Fantasy

Heya,

I agree with Contracycle's definitions. That's what I think of when I see those terms tossed around. However, I think Alan offers the best advise when describing your game. Use definitive discriptors of your game to tell us what it's like, not buzz words. :)

Peace,

-Troy

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On 3/23/2005 at 3:40pm, Sydney Freedberg wrote:
RE: Terms: 'High' vs 'Low' Fantasy

Ron Edwards argues in this essay that "high fantasy" tends to mean, NOT "fantasy in the manner of Tolkein," but "fantasy in the manner of D&D."

Forge Reference Links:

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On 3/23/2005 at 4:00pm, Ron Edwards wrote:
RE: Terms: 'High' vs 'Low' Fantasy

Hello,

I strongly suggest that a "what the terms mean to me" survey will be counter-productive and not at all consistent with the general goal of discourse at this site. I think Alan's post and suggestions are extremely wise.

To clarify Sydney's point about my essay, I am referring to gamer culture's common use of many terms like high fantasy, Tolkien fantasy, and similar to refer to D&D fantasy (a collective pastiche). This does not mean that any of those terms actually do or should refer to that pastiche, which as a topic is beyond any one person's scope.

Daniel, I'd like for this to be a useful thread, so maybe you can help us out by talking about what it's for. Are you thinking of using these terms in your game text or as a promotional device? Are you working with a fairly distinct definition in your own mind, and seeking confirmation? Or what?

Best,
Ron

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On 3/24/2005 at 6:24am, Domhnall wrote:
RE: Terms: 'High' vs 'Low' Fantasy

The terms ‘high’ and ‘low’ fantasy show up in my introduction. I, of course, define the terms myself, but I posed the question here to align my definitions with those of the RPing community. I have seen multiple definitions that are aligned with mine and multiple others that clash.

After I define the terms, I have to keep referring back to them. I am searching for terms that do not offend the constructs of the readers. Some can accept new definitions when offered, but others get really annoyed at ("what I think is") a ‘fish’ being called a ‘duck’. Maybe I am concerned over a tiny minority?

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On 3/24/2005 at 7:35am, Nathan P. wrote:
RE: Terms: 'High' vs 'Low' Fantasy

I'm passing on the #1 piece of advice about writing, especially for the RPG indus/indies-try that I personally have ever heard: write for you, not for anyone else. In this context, that means that if you have a particular conception of these terms, define them how you mean them and how you're going to use them, then use them that way. People who are into what you're into will be fine, and people who aren't into what you're into - well, the chances of them picking up the book in the first place is rather low anyway, right?

I hope thats helpful.

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On 3/24/2005 at 11:23am, Bankuei wrote:
RE: Terms: 'High' vs 'Low' Fantasy

Hi Daniel,

Ultimately, it doesn't matter what you say, the community is such that someone, somewhere, will take issue with your game for any reason. You'll probably encounter a person who will send you an email once a week about how System X is better than yours because it uses a different font type in its layout...

Don't worry about it. Worry about making a solid game, and clearly explaining what it is about.

Chris

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On 3/24/2005 at 11:39am, Domhnall wrote:
RE: Terms: 'High' vs 'Low' Fantasy

Ser gut. Thanks all.

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On 3/28/2005 at 12:55am, Doctor Xero wrote:
Re: Terms: 'High' vs 'Low' Fantasy

Domhnall wrote: I’d like to hear from this community regarding two questions: 1) The oldest use of the terms (an etymological answer), and 2) the most common use of the terms (a practical answer).

For the record:
High fantasy was originally used by literary scholars to refer to fantasy tales which focus on the transcendant or spiritual. Tolkien's LOTR was classified as high fantasy because of the spiritual/ethical underpinnings of his work: "evil" is not simply an undefined adjective describing some Boogie Monster Enemy but an actual metaphysical statement. Tolkienian elves are unapologetically mystical beings who fit into the overall metaphysical meaning of his work. Low fantasy was used, in contrast, to refer to fantasy tales which ignore or dismiss any transcendant or spiritual considerations -- not tales filled with existential angst, for such tales deal with a hunger for the transcendant, but rather tales in which transcendant or spiritual considerations would be a non sequitur. Howard's Conan the Barbarian series was classified as typical low fantasy because notions of transcendant good or transcendant evil are irrelevant to the works, and even the gods and wizards of Howard's works are quite earthly in their approaches and the ways they fit into the overall metaphysics of Conan's world.

You can recognize the etymology when you realize these terms came about during a time when verticality was used as a metaphor for spirituality: 'high' being closer to the celestial, 'low' being mired in the mundane. Modern terms are not nearly so opaque in their reliance upon 'chain of being' notions and such.

You can also recognize the etymology when you remember that in the earlier part of the 20th century, fantasy was approached less as a genre of wonderment and more as a genre of philosophical/metaphysical exploration. Many scholars analyzed fantasy tales in terms of what they had to say about the relationship between human beings and the divine and/or mystical.

The terms began to lose their distinct meanings as early as the 1930s and 1940s, believe it or not. The terms have continued to be misused by marketing and such until people assume that anything with elves constitutes high fantasy. Well, maybe by some modern definitions elves are enough, but by the original meanings of the terms, what mattered was not whether elves appeared but rather how those elves functioned within the story -- were they signatory of a metaphysical reality (high fantasy elves as in Tolkien) or were they simply exotic humanoids (low fantasy elves as might appear in a modern D-&-D inspired novel).

Today, most literary scholars either avoid using the terms 'high fantasy' and 'low fantasy' or, if they nostalgically wish to use them, include a definition for clarity's sake.

You will have to obtain a more practical definition from someone else! *smile*

I hope this helps.

Doctor Xero

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On 3/28/2005 at 7:32am, Domhnall wrote:
RE: Terms: 'High' vs 'Low' Fantasy

very intersting.
Are there any references to this subject (books or links)?

thanks.

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On 3/30/2005 at 3:49pm, The God of the Machine wrote:
Bah Humbug.

Personally I think any distinction between the two nowadays is trite and irrelevant, seeing as how everyone and their mother is copying Tolkien and they all know it. Really, you can TRY calling your elves "Kelethiels" or "Remaleliels" or "Fair People" or "Emaleleielieleliels" or whatever else suits your stupid fancy, and you can TRY to convince your audience that the writing on the stone arch looks kinda runic but in a "weird way", and you can TRY to disguise the orcs by making them lizards or lupine or such, and you can TRY to tell the rest of us that you listen to Loreena McKennit and Enya and all that other Celtic crap during your games because the "lilting Faery tones resonate deep within your cradle of womyn-hood" or some bullshit like that, but face it, all you bitches is just suckin' off of Tolkien's teat.

Well I'm tired of it. More indie games need to focus on fantasy settings NOT phagocitized by the d20 Plague. High fantasy, low fantasy, medium-rare fantasy, Fantasy Island, who cares as long as it's GOOD, or at the very least, new?

I'm trying to think of all the production RPG settings that are classically fantastical without having to ride in Tolkien's wake.

Conan (as mentioned earlier)
Amber (great setting, horrible game)
Elric/Stormbringer (just barely unTolkien)
Pendragon (protoTolkien)
Dying Earth (one of the sexiest settings EVAR)
L5R (Not Tolkien just because he never visited Japan)
Glorantha

I know I'm missing a few, but you gotta admit that's a pretty short list, which must become much, MUCH longer. Who's with me?

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On 3/30/2005 at 5:42pm, Andrew Norris wrote:
RE: Terms: 'High' vs 'Low' Fantasy

Hi TGIM (What's your actual name, by the way?),

I'm not sure how much it relates to the High/Low Fantasy split (which I have trouble getting my head around, personally), but based on some of the fantasy settings you mention, it seems you'd get a kick out of Sorcerer & Sword. It's all about capturing the "sword & sorcery" feel of Conan, Elric, and the Dying Earth.

Anybody else have any thoughts on where sword & sorcery tales fall? I suppose it's "low fantasy" if the term refers to moral ambiguity, but I'm not sure.

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On 3/30/2005 at 7:17pm, The God of the Machine wrote:
yeah.

I kinda have to admit that last post was pretty abrasive. Sorry. I just had to get it out of my system since I'm so sick and tired of the same retreaded garbage.

As far as "high" or "low" fantasy is concerned, I've never been a big fan of specific genre distinctions, because that inevitably leads to an unnatural lust for convention. I wouldn't worry about it if I were you. Make your game as good as any genre can possibly be.

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On 3/30/2005 at 7:33pm, Andrew Norris wrote:
Re: yeah.

The God of the Machine wrote: I kinda have to admit that last post was pretty abrasive. Sorry. I just had to get it out of my system since I'm so sick and tired of the same retreaded garbage.


Heh, that was what I was trying to say (and failed) in that PM I sent you. When I first read your post I was thinking "This guy sounds a little too angry," but then when I thought about it, hell, you were articulating exactly the frustration that I've felt in the past. Actually, a lot of us have felt that. :)

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On 3/30/2005 at 11:45pm, M. J. Young wrote:
Re: Bah Humbug.

The God of the Machine wrote: Personally I think any distinction between the two nowadays is trite and irrelevant, seeing as how everyone and their mother is copying Tolkien and they all know it.

Forgive me for being a bit offended at this. I'm looking over our published Multiverser worlds, and I don't see anything at all that is copying Tolkien. NagaWorld is a fantasy world that is completely unlike anything else I've seen. Tristan's Labyrinth may be a dungeon crawl, but it's not really a fantasy dungeon crawl. The Dancing Princess is based on a fairy tale, so it's as like Tolkien as any other fairy tale from which he got some of the flavor of his stories. Sherwood Forest is set in England and has an almost unnoticeable touch of magic, but it's got no orcs or anything. The population of Bah Ke'gehn--the most magical world we've published--and even the setting are so completely alien I can't really define them in a sentence. Prisoner of Zenda might be considered a fantasy adventure, but it's not magical and it's not Tolkienesque. The closest we've come to Tolkien is the forthcoming Orc Rising, which is a post-fantasy world in which magic is vanishing, primitive technology is on the rise, and the real issue is whether the elves, dwarfs, and humans are doing the right thing by enslaving the orcs and conquering their lands.

Apart from us, I think there have been quite a few fantasy games among the indies. Nighttime Animals Save the World seems like fantasy to me. Legends of Alyria is difficult to categorize, because it has a lot of pseudoscience behind it, but it's got strong supernatural good and evil in it expressed through magical powers, so I'd say it qualifies.

I'm inclined to think that the only way you can reach the conclusion that everyone's fantasy is like Tolkien is to start with the assumption that fantasy is defined as being like Tolkien. If you toss out your definition, you'll find there's quite a bit out here.

--M. J. Young

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On 3/31/2005 at 2:05am, John Kim wrote:
RE: Re: Bah Humbug.

The God of the Machine wrote: Well I'm tired of it. More indie games need to focus on fantasy settings NOT phagocitized by the d20 Plague. High fantasy, low fantasy, medium-rare fantasy, Fantasy Island, who cares as long as it's GOOD, or at the very least, new?

I'm trying to think of all the production RPG settings that are classically fantastical without having to ride in Tolkien's wake.

Conan (as mentioned earlier)
Amber (great setting, horrible game)
Elric/Stormbringer (just barely unTolkien)
Pendragon (protoTolkien)
Dying Earth (one of the sexiest settings EVAR)
L5R (Not Tolkien just because he never visited Japan)
Glorantha

I know I'm missing a few, but you gotta admit that's a pretty short list, which must become much, MUCH longer. Who's with me?

Well, I do think there is a glut of games which imitate the genre conventions of D&D (and I agree with Ron that it is more imitating D&D than it is imitating Tolkien). On the other hand, no, I'm not with you.

If I survey the games out there, fantasy -- even non-Tolkienesque fantasy -- is hardly a neglected genre among RPGs. There are dozens of oriental fantasy games beside L5R; dozens of legendary/historical European RPGs besides Pendragon; and dozens more unusual fantasy worlds. There are far, far more neglected genres among RPGs -- even extremely standard ones, like action/adventure, mystery stories, crime/heist stories, romance, high school drama, and children's fantasy (i.e. Oz, Narnia, etc.).

Edited to add: Oops. This is pretty off-topic. Anyhow, I tend to agree with the TGotM that "high" vs "low" isn't very meaningful in itself. I think it was originally conceived when fantasy was just getting established as a genre, where Tolkien was "high" and Howard was "low" -- but even at the time it was a shaky distinction. There's just too many variables there and it isn't clear what "high" or "low" refer to any more.

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On 3/31/2005 at 2:21am, Domhnall wrote:
RE: Terms: 'High' vs 'Low' Fantasy

I'll leave any debate concerning Tolkienesque gaming to the side.

Concerning the terms, however, how distracting is it to readers for an author to title his paradigm "High" or "Low" fantasy while providing a definition of that term when some readers have different/opposite definitions of their own?

But, it sounds like it's unavoidable. Even here, say, on the issue of 'Realism' vs 'Plausibility', the rub is evidenced. What I have learned to call 'Realism' is in contrast to what others (from their respective experiences) must label 'Plausibility'. And letting go of terms is hard.

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On 3/31/2005 at 8:57pm, Kat Miller wrote:
RE: Terms: 'High' vs 'Low' Fantasy

Domhnall wrote: Concerning the terms, however, how distracting is it to readers for an author to title his paradigm "High" or "Low" fantasy while providing a definition of that term when some readers have different/opposite definitions of their own?


As a reader who seeks out High fantasy its not really distracting, it helps with the sorting. If a certain author claims his novel is "High Fantasy" I'll pick it up and I'm expecting lots of magic, hopes of wizardry or maybe modern urban setting with gods or fairies. That may not be a technical definition of High Fantasy, but thats what I expect.


If its not there, but there is an intriguing teaser I may pick it up and briefly wonder why the author claimed it was high fantasy. The High Fantasy label gets the book in my hands, but its the writing that will sell the book.

If same author has Wizardry or Urban Gods in his novel and has labeled his novel "Low Fantasy" I may over look the novel all together unless the cover is particularly striking. (Striking art also puts a book in my hand)

If the book is just labled fantasy (no high or low) then I have to pick it up to sort for myself.


How important is it to your game that the term High/low Fantasy is used as opposed to just Fantasy? What are you trying to say about your game that you were hoping High/Low Fantasy would convey?

-kat

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