The Forge Reference Project

 

Topic: A few new Secrets available...
Started by: Andy Kitkowski
Started on: 3/24/2005
Board: CRN Games


On 3/24/2005 at 4:46pm, Andy Kitkowski wrote:
A few new Secrets available...

Over at the WIKI:
http://random.average-bear.com/TSOY/OpenSecrets

I'm trying to think of a name other than "Secret of Expansive Military Training" for the combat-related one (I'm satisfied with the other names).

Can anyone think of any?

Thanks!
-Andy

Message 14785#156533

Previous & subsequent topics...
...started by Andy Kitkowski
...in which Andy Kitkowski participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 3/24/2005




On 3/24/2005 at 6:17pm, Andy Kitkowski wrote:
RE: A few new Secrets available...

Followup: I think I need to put a clarification statement in there at the end:
"Damage cannot be reduced below 1".

But when I was writing that, I had second thoughts. How about "Damage cannot be reduced below 0"? That makes for a more cinematic game, but potentially longer BDTP.

Only playtesting would tell.

-Andy

Message 14785#156551

Previous & subsequent topics...
...started by Andy Kitkowski
...in which Andy Kitkowski participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 3/24/2005




On 3/28/2005 at 7:06pm, Clay wrote:
RE: A few new Secrets available...

Andy,

Mathematics would suggest that you don't need that caveat. If you're subtracting the lesser from the greater, you'll always get at least 1. If you're subtracting equals, you'll get 0, which is what you would expect when two scores are tied.

Message 14785#156958

Previous & subsequent topics...
...started by Clay
...in which Clay participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 3/28/2005




On 3/28/2005 at 7:11pm, Andy Kitkowski wrote:
RE: A few new Secrets available...

Clay wrote: Andy,

Mathematics would suggest that you don't need that caveat. If you're subtracting the lesser from the greater, you'll always get at least 1. If you're subtracting equals, you'll get 0, which is what you would expect when two scores are tied.


Hey man, I was thinking more for the instance where a high-level character takes one of these secrets more than once. Example, if I take Secret of Majesty 3 times (Take difference, -1, -1), and get in a social conflict with someone:

Them: SL 5
Me: SL 3

Normal Outcome: I take 5 damage
Outcome with Majesty: I take 2 damage
Outcome with Majesty thrice: I take 0 damage

Then I have the opportunity to reduce the "Social Damage" to zero...

Message 14785#156959

Previous & subsequent topics...
...started by Andy Kitkowski
...in which Andy Kitkowski participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 3/28/2005




On 3/28/2005 at 7:20pm, Clay wrote:
RE: A few new Secrets available...

Since the secret didn't specifically mention the ability to stack the secret I worked on the assumption that there wouldn't be any problem with that. I would in fact be disinclined to allow stacking of this function. Any player who tried it would certainly be in for a rude shock when their opponent wound up with it as well.

Message 14785#156960

Previous & subsequent topics...
...started by Clay
...in which Clay participated
...in CRN Games
...including keyword:

 (leave blank for none)
...from around 3/28/2005