Topic: Some characters.
Started by: Vaxalon
Started on: 4/2/2005
Board: Muse of Fire Games
On 4/2/2005 at 3:10am, Vaxalon wrote:
Some characters.
[img]http://i3.photobucket.com/albums/y53/Vaxalon/Superheroes/Kozmik.jpg[/img][img]http://i3.photobucket.com/albums/y53/Vaxalon/Superheroes/Concertina.jpg[/img]
Art to start, stats in a bit.
(damn, I am jonesin' SO hard)
On 4/2/2005 at 3:58pm, Vaxalon wrote:
RE: Some characters.
Kozmik Ray
Powers:
Flight-1
Super-Strength-2
Indestructible-3
Energy Blast-4
Styles:
Thrill Junkie-1 []
Infectious Energy-2 []
Blast Equipment-3 []
Blast Buildings-4 []
I am Ground Zero-5 []
Attitudes:
Bored-1 []
Rebellious-2 []
Cheerful-3 []
Drives:
Truth-2
Justice-2
Hope-1
Love-2
Duty-2
Exemplar (hope): Erdranium.
Erdranium is a metal from the same dimension as Ray is. It forms a kind of opposite pole to him. He sheds energy, while it absorbs it. Erdranium is probably the key to Ray getting back home, but it is deadly to him. Goal: "Erdranium renders Kozmik Ray helpless"
Erdranium
Intrinsic Event: "Erdranium releases its stored energy"
Styles:
Drain Energy-5 []
Absorb Power-4 []
Unstable Structure-3 []
Rising hum-2 []
Spreading glow-1 []
Attitudes:
Cold-3 []
Dark-2 []
Ominous-1 []
On 4/2/2005 at 9:40pm, Vaxalon wrote:
RE: Some characters.
Concertina
Powers:
Entangling Wire Whip-1
Stiletto Heel Vengeance-2
Acrobatics-3
Styles:
Swing Around on her Whip-1
Pain is Pleasure-2 []
Bloody Caress-3 []
"You are my Yoyo"-4
Attitudes:
Sensuous-1 []
Cruel-2 []
Frustrated-3 []
Angry-4 []
Enraged-5 []
Drives:
Despair-1
Power-1
Fear-1
Obsession-4
Pride-2
Exemplar (Obsession): Kozmik Ray
On 4/2/2005 at 10:11pm, Vaxalon wrote:
RE: Some characters.
Doctor Scrambler is a character that may very well be TOO vile for most games. I have worked up his stats for several games, but never actually used him.
[img]http://i3.photobucket.com/albums/y53/Vaxalon/Superheroes/Scrambler.jpg[/img]
Doctor Scrambler's primary ability, is that flesh flows like putty under his hands. He can push it around to reshape it, pull it off, bloodlessly, even transfer it from one person to another, and the new flesh won't be rejected. He could be the greatest healer mankind has ever known... but his god complex has reached the point that he sees humanity as nothing more than a canvas for him to sculpt as he will. He is extremely hard to locate, because he can take over someone else's body, simply by shoving his head into contact with another person's, and pushing his brain into their skull.
Powers:
Mold Flesh-3
Bloodless Dismemberment-2
Twisted Transplant-1
Styles:
Heal Grave Wounds-5
Maniacal Laugh-4 []
Unorthodox Research-3 []
Instant Brain Surgery-2
Steal Identity-1
Attitudes:
Manic-4 []
Self-important-3 []
Disdainful-2 []
Curious-1 []
Drives:
Truth-1 (there's a distinct scientific bent to this)
Duty-1 (likewise, this relates mostly to science)
Power-1
Obsession-2
Pride-4
Exemplar (obsession): Grotesques
It is rare for Doctor Scrambler to get directly involved in a conflict. Instead, he creates squads of hugely muscled quasi-supers, by stealing body parts from hapless victims, and attaching them to thugs he hires for the purpose. He calls these creatures his "grotesques" mainly because they are. He makes his money by providing quick, easy plastic surgery to underworld figures who need a new identity, and to improve the appearance of their companions. His grotesques are replaced on a regular basis, as he has no tolerance for failure. As a result, they are only defined by the left-side click and lock. Usually, this will be matched with a right-side click and lock appropriate to a thug or sycophant.
"Grotesques are one of the greatest expressions of my art, but they always fail me."
Free Conflict: "Doctor Scrambler replaces his Grotesque"
Powers:
Strength of Eight Men
Redundant Organs
Bony Exoskeleton
Keen Senses
Grafted Wings
Styles
Charge in headfirst
Inarticulate Threats
Super Ugly
On 4/3/2005 at 2:15am, Vaxalon wrote:
RE: Some characters.
Aura
[img]http://i3.photobucket.com/albums/y53/Vaxalon/Superheroes/Aura.jpg[/img]
Aura's light control powers come from five golden bands, which she found in an old trunk in her grandmother's attic. It turns out that there have been seven Auras before, each one handing down the circlet, necklace, belt and bracelets to the next generation. She gets a lot of pressure from her grandmother to do it right.
Powers:
Blinding Flash-5
Project Holograms-4
Invisibility Field-3
Laser Blasts-2
Fly at the Speed of Light-1
Styles:
Color changes to match her mood-3 []
Blurry outline-2
Bounce off Reflective Objects-1
Attitudes:
Confused-4 []
Shocked -3 []
Kind - 2 []
Curious - 1 []
Drives:
Truth-1
Justice-1
Hope-3
Love-1
Duty-3
Aura's exemplar (duty) is, of course, her grandmother.
For her, you'll need the "Grandmother" click and lock...
Skills:
Cook
Sew
Soothe
Know the Truth without Letting On
Sage Advice
Styles:
Immaculate Home
Brownies
Stern Glance
On 4/3/2005 at 12:05pm, TonyLB wrote:
RE: Some characters.
Fred, I'd prefer it if you would offer links to a web-page, rather than in-lining images into your posts.
Also, there really isn't much that other people can contribute to this thread. If you want to continue the thread, I ask that you repoint it with some question or observation to which other posters can reasonably respond.
On 4/3/2005 at 2:39pm, Vaxalon wrote:
RE: Some characters.
If I could edit the posts, I would change the inlines to links.
In future I'll limit myself to posts that invove some kind of discussion.
Why is it okay to post new click-and-locks, but not more complete characters?
On 4/3/2005 at 7:58pm, TonyLB wrote:
RE: Some characters.
New Click and Locks are, I would expect, substantially more likely to see use in someone else's game than full characters.
On 4/3/2005 at 8:12pm, Vaxalon wrote:
RE: Some characters.
Okay, no prob, you're the moderator.
Feel free to kill this thread, I won't take it wrong, if you feel it needs to go.