Topic: Locating Cruft in Mridangam
Started by: Shreyas Sampat
Started on: 4/5/2005
Board: Indie Game Design
On 4/5/2005 at 4:41pm, Shreyas Sampat wrote:
Locating Cruft in Mridangam
So, I've been working on this game Mridangam. (Sorry about linking; it's just not the same without the inline images and so forth.)
Anyway, I'm looking at the section called Flowers & The Temple, and wondering if that does the work that I want it to do.
Specifically, I want the exploration of a temple to automatically spit out a story which is some minimum length and has some minimum amount of conflict for the protagonists, and shows a certain pattern of escalation where life gets more unpleasnt as it goes on.
My concern is that the temple is a really clunky way to do this, even though it's a beautiful metaphor.