The Forge Reference Project

 

Topic: The timing of overboost damage.
Started by: sirogit
Started on: 4/8/2005
Board: Adept Press


On 4/8/2005 at 9:41am, sirogit wrote:
The timing of overboost damage.

Its funny that this has never come up before.

Is the intended timing of the effects of Boost this:

1. Boost raises the Sorcer's Score.
2. The Demon's power goes to 1.
3. The Sorcerer takes lethal special damage(X + Power, which is 1.)
4. The Sorcerer takes his Boosted action.(Which is lessened by both the lasting and the temporary injuries from the over-boost.)
5. The Demon's power goes back to its original score.

It occured to me that that'd cut down on some fun temptations to over-boost, unless you could take an action before the penalities were applied, which makes me think that I'm doing it wrong.

Message 15028#159725

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On 4/8/2005 at 2:03pm, Ron Edwards wrote:
RE: The timing of overboost damage.

Hiya,

You have the order wrong. The damage to the sorcerer occurs after the Boosted action. In other words, the action will still fully benefit from the Boost.

Best,
Ron

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