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Topic: Dogs in the Marketplace
Started by: lumpley
Started on: 4/12/2005
Board: lumpley games


On 4/12/2005 at 5:05pm, lumpley wrote:
Dogs in the Marketplace

Anybody's curious, I've just put a graph of my online sales up on my blog, here. It's not as slick as Matt's map. I have envy.

-Vincent

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On 4/12/2005 at 5:19pm, Paka wrote:
RE: Dogs in the Marketplace

The initial sales spike lines right up with the initial RPG.net post. I'm not trying to break my arm, patting my own back here, I'm just kinda shocked. Does a thread like that have that much of an effect?

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On 4/12/2005 at 5:24pm, lumpley wrote:
RE: Dogs in the Marketplace

Yes.

Kenneth Hite's Outie sold 3, maybe 4 copies.

Have you noticed how we fall all over ourselves when we meet you, Judd?

-Vincent

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On 4/12/2005 at 5:26pm, Paka wrote:
RE: Dogs in the Marketplace

lumpley wrote: Yes.

Kenneth Hite's Outie sold 3, maybe 4 copies.

Have you noticed how we fall all over ourselves when we meet you, Judd?

-Vincent


*shrug*

*kicks at the dirt*

Wow.

That's neat.

I knew I was saying what I liked out loud but didn't realize that folks were listening. I'm a little stunned.

I'm a whole lotta stunned.

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On 4/12/2005 at 5:36pm, Chris Goodwin wrote:
RE: Dogs in the Marketplace

I think the best way to sell games is to play extremely cool games with them then post the results. Judd, your multiple postings on RPG.net and here about your extremely cool Sorceror games almost sold me the game; they would have if I'd had any money to spend. Moose in the City sold me Primetime Adventures, and I had originally intended on not buying Dogs; the sheer weight of all of the total coolness of all of the towns and Actual Play threads got me there.

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On 4/12/2005 at 5:37pm, lumpley wrote:
RE: Dogs in the Marketplace

Fun actual play is the backbone of the new industry! That's not just talk.

I don't thank you enough, Judd and everybody. Everybody who plays, everybody who posts about their play, everybody who has rules questions, everybody who runs demos and one-shots and campaigns - if lumpley games is anything at all, it's yours.

-Vincent

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On 4/12/2005 at 5:37pm, Paka wrote:
RE: Dogs in the Marketplace

I knew someone was listening. I mean, I see the tallies on the forums in the views section but I just didn't fully put it all together.

Hell, I even talked it over with Ron during lunch at last year's Gen Con.

It just didn't sink in fully.

Its neat.

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On 4/12/2005 at 5:42pm, lumpley wrote:
RE: Dogs in the Marketplace

It really is! It's like, laugh out loud like a little kid neat. It's so ... it's so true.

-Vincent

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On 4/12/2005 at 5:57pm, Brand_Robins wrote:
RE: Dogs in the Marketplace

I know you got me into the game Judd. If it wasn't for your RPG.net post I may never have found out about Dogs.

So I owe you a beer or something.

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On 4/12/2005 at 7:00pm, Valamir wrote:
RE: Dogs in the Marketplace

I've said it before, small press games live and die at the grass roots level. A couple of fans who really love the game will bring far more business than any number of press releases, banner swaps, quarter page ads in a trade journal or game mag, etc.

The absolute best thing any gamer can do for a small press game that they really love is to post / talk about it. Not in an annoying fan boy way, but in a "holy cow, I just had huge amounts of fun playing this..." way. Judd's posts are priceless in this regard.

And as much as we kid RPG.net for being a bear pit at times, they represent the single biggest concentration of experimentally minded gamers I know of. Actual play threads here are fantastic. But Actual play threads on RPG.net reach far more potential customers.

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On 4/12/2005 at 7:18pm, Bob Goat wrote:
RE: Dogs in the Marketplace

I totally concur with Ralph on this. I can directly attribute 5 sales (retail) to Judd talking the game up to a store owner. Judd (and those like him) is a priceless commodity in the small press community and I wish we could clone his ass.

Keith

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On 4/12/2005 at 8:22pm, Jasper Polane wrote:
RE: Dogs in the Marketplace

Oh yes. Actual Play sells these games.
Judd's threads on Mu's Bed made me buy Sorceror. The Dharma Thieves threads from a while back made me buy Primetime Adventures.

--Jasper

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On 4/12/2005 at 8:58pm, nikola wrote:
RE: Dogs in the Marketplace

Paka wrote: The initial sales spike lines right up with the initial RPG.net post.


I'd like to read or reread this (I can't remember). Do you have a link?

[Edit: Oh, that post!]

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On 4/13/2005 at 7:48am, Tobias wrote:
RE: Dogs in the Marketplace

This is a 'me too'.

Actual play got me to buy MlwM for 50%, Universalis, and Dogs.

Reviews and wanting to know about 'state of the art design' got me to buy Dust Devils and MlwM for the other 50%.

I haven't gotten to play Dust Devils or MlwM - they're too exotic for my current group of friends. (At least MlwM is, Dust Devils was bought mostly as a personal read). I've played the heck out of Universalis. I will play Dogs (either vanilla or my variant).

Actual play is selling me on Burning Wheel right now - the only thing holding me back is lack of immediate venue to play it in. (Tho that is changing with a Burning Wheel play-by-mail option).

But heck, I could just buy it as a 'book for myself', and if I get much more Actual play reading, I'll be sold.

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On 4/13/2005 at 9:09am, matthijs wrote:
RE: Dogs in the Marketplace

The RPG.net reviews probably also had an effect. They appeared on October 1 (2091 read), October 15 (1939 read) and November 1 (1701 read). This coincides neatly with the rise and peak of the second wave, which drops sharply 2 weeks after the last review.

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On 4/15/2005 at 1:28am, The_Tim wrote:
RE: Dogs in the Marketplace

I bought Dogs due to actual play posts. Reviews got me interested in the mechanics and actual play got me interested in the setting.

On a tangental note I thought the thread was going to be an alternate setting in which dogs are special members of the SEC or something, weeding out bad, wrong economics like insider trading.

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