Topic: [TSOY] Streamlining Bring Down the Pain for IRC?
Started by: Vaxalon
Started on: 5/10/2005
Board: CRN Games
On 5/10/2005 at 2:35am, Vaxalon wrote:
[TSOY] Streamlining Bring Down the Pain for IRC?
I had a conflict running for two fairly inept combatants. They both could muster +2's at best, for the situation at hand. It was going slooooow.
Is it supposed to take a dozen rounds for BDtP to resolve?
We were getting some SERIOUS whiff factor going on.
On 5/10/2005 at 3:34am, James_Nostack wrote:
RE: [TSOY] Streamlining Bring Down the Pain for IRC?
Confession of vested interests: I was a participant in said Pain-Bringin'. And yeah, I sucked big time. Stupid dice!
There are some optional rules here.
Another trick might be to double all damage, or throw people some improvised, this-time-only "metaphorical weapons" to represent emotional commitment. It's a kludge, but it might work.
Incidentally, if there was "whiffage" it's my own fault for brain-farting: I narrated poorly. The particular skill might go just fine--it simply fails to accomplish the intention. So, a swordsman might manage to skewer several enemies, but not accomplish his goal of saving the princess. Hence, flubbing a skill roll doesn't mean you're incompetent, it just means you weren't able to apply that performance toward your real objective.
(Vax, I'm sure you know that much, but I'm just stating it again for any newcomers who find the thread later.)
On 5/10/2005 at 5:13am, Clinton R. Nixon wrote:
RE: [TSOY] Streamlining Bring Down the Pain for IRC?
BDTP is serious business. It should only happen rarely, like extended contests in HQ.
I know, with beginning characters it's slow. I'm old school that way.
On 5/10/2005 at 12:27pm, Vaxalon wrote:
RE: [TSOY] Streamlining Bring Down the Pain for IRC?
After last night's experience, it WILL be rare.