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Topic: [DitV] What The Demons Want...
Started by: demiurgeastaroth
Started on: 6/6/2005
Board: lumpley games


On 6/6/2005 at 3:34pm, demiurgeastaroth wrote:
[DitV] What The Demons Want...

One thing I'm about shaky about. Hopefully there's a simple answer.

Several Towns on the net have something like:
"The Demons want the Dogs to acknowledge and confirm..."
But if the Dogs do this, doesn't it make it the right thing?

Let's say a Steward is championing a false doctrine. If the Dogs confirm his actions, doesn't that then make it a True Doctrine (in this case)?

If the Steward was a sorcerer, wouldn't the demons then be driven out - and so defeating themselves.

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On 6/6/2005 at 3:50pm, demiurgeastaroth wrote:
And Stewards...

Also, how are Stewards chosen? Are they appointed by the Elders of Bridal Falls, do the people of the community elect them, or is it some other method?
Also, how does the equivalent process work in Mormonism?

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On 6/6/2005 at 4:04pm, Wolfen wrote:
RE: [DitV] What The Demons Want...

Interesting question..

The demons main goal is hate and murder.. lots of it. If the Dogs actions, even by acknowledging and confirming someone as righteous, will lead to that, then the Demons are happy.

Also, I think once you've got a relationship with a demon, unless you renounce that, the demons can't be driven out permanently.

Finally.. The Dogs actions do not make truth and right.. The players' endorsement of the Dogs actions as truth and right does so.

For the question of how a Steward is chosen.. Well, this may not be the best Answer, but in my limited experience, it's when the Dogs come in and kick the old one out...

Seriously though, I believe the Steward is typically chosen by the previous Steward, and then approval is sought from Bridal Falls. Failing the ability for the old Steward to choose and train his successor, my guess would be some sort of election with the aforementioned approval from Bridal Falls, or maybe an interim Steward will be sent from a nearby town.

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On 6/6/2005 at 4:26pm, Technocrat13 wrote:
RE: [DitV] What The Demons Want...

It is a very interesting question.

I've always worked under the presumption that the ultimate goal of the demons is usually the utter destruction of the community.

I think it's also possible for the demons to get what they want, and for the Dogs to be right and get what they want.

For example (and it's the only example that comes quickly to mind), if the Dogs decide that the entire town needs to be 'cleansed' to keep their evil from spreading, then the Dogs are correct to wipe out all the citizens of the town, and the Demons got just what they wanted.

-Eric

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On 6/6/2005 at 4:30pm, lumpley wrote:
RE: [DitV] What The Demons Want...

Did the business about districts survive into the rulebook? I don't remember but maybe it didn't. Anyway stewards are always appointed from above, they're never elected democratically. "Above" might mean the Prophets and Ancients in Bridal Falls, it might mean a middle layer of regional stewards, it might mean the Dogs. It depends on your game and the immediate circumstances.

If you want, you can consider appointment to steward as similar to marriage. If the steward of a town dies in the middle of winter and there's no one available with authority appoint a new one, and the town elects one, that's not a sin. As soon as possible, the elected steward should submit himself to review and confirmation from above. No biggie.

-Vincent

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On 6/7/2005 at 10:46pm, demiurgeastaroth wrote:
RE: [DitV] What The Demons Want...

Wolfen wrote: Interesting question..

The demons main goal is hate and murder.. lots of it. If the Dogs actions, even by acknowledging and confirming someone as righteous, will lead to that, then the Demons are happy.


Taking that to extremes - say the Dogs show that hate and murder (in this case) is the right thing to do, what to the demons gain? They lose their foothold in the town.

Yours and Technocrat's responses have made me aware that I've been operating under an assumption that might be wrong - that demons in Dogs are causing people to fall from the Faith so that they can grab people's souls after they die.
But if, really, they are just after mayhem and misery while people are alive, and following the Faith protects you from their influence in this world, that's actually a little different.
As Tech says, maybe the Faith and demons goals can occasionally, accidentally happen to be the same - they aren't diametrically opposed. The Faith protects you from demons, but they aren't necessarily the Hell-dwelling demons I expected.
Definitely food for thought.

Finally.. The Dogs actions do not make truth and right.. The players' endorsement of the Dogs actions as truth and right does so.


Yes, but that only pushes the question one step back - instead of "If the Dogs confirm the false doctrine," it becomes "If the players of the Dogs confirm the false doctrine..."
But that's nitpicking - I have some thinking to do.

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On 6/7/2005 at 10:48pm, demiurgeastaroth wrote:
Lumpley's response

Thanks Vincent - the first paragraph is how I thought it might work, and the second one suggests possibilities for gaming.

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On 6/8/2005 at 4:40am, sirogit wrote:
RE: [DitV] What The Demons Want...

I see a demon's major motivation as "Destroy the community", sinning, that is, the mentioned social taboos in the book, is a great way to do that and par for the course, but they also take other methods.

If a Dog says that something ain't a sin and makes it work for the whole community, the demons are going to be displeased.

If a Dog says that something ain't a sin and it tears the community irreperably apart, the demons are going to be happy.

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On 6/8/2005 at 1:01pm, Ron Edwards wrote:
RE: [DitV] What The Demons Want...

Hello,

I'm squinting in puzzlement.

You guys do understand that "the demons" is only in-game jargon for the way in which an unspecified, general-opposition roll is treated in Dogs in the Vineyard, right?

That there don't have to be actual demons in the story? Or if there are, they're still basically Color for the general difficulty/hassle of getting stuff done when there's no direct personal opposition?

Um ... you don't understand that? OK, I'm backing away slowly.

Best,
Ron

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On 6/8/2005 at 2:07pm, lumpley wrote:
RE: [DitV] What The Demons Want...

As Ron says.

"The demons" are also in-game jargon for a thing in town creation. It's "...and then the most unlucky thing possible happened..."

The Dogs don't decide what's right and wrong. They decide how to put things right. Make sense?

-Vincent

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On 6/8/2005 at 2:31pm, Blankshield wrote:
RE: [DitV] What The Demons Want...

Put another way, when you are deciding "what the demons want..." it should be something that isn't possibly a happy ending.

Frex: http://www.indie-rpgs.com/viewtopic.php?t=15338

There just ain't no way the Dogs and the demons can both get what they want.

Or as a less extreme example, the last town I ran was relatively tame; Two sins, nothing higher up the chain at all. What the Demons wanted was for the Dogs to go overboard and shoot someone.

And while there is no built in 'fit punishment' in the system, our group's social culture and the judgments rendered so far in play made it pretty clear that shooting someone down in the street for having a drink now and then would be way over the top.
(The really awesome thing was: they almost got it!)

Keep your demons wanting things that ain't gonna mesh.

James

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On 6/8/2005 at 5:31pm, demiurgeastaroth wrote:
RE: [DitV] What The Demons Want...

Ron Edwards wrote: Hello,

I'm squinting in puzzlement.

You guys do understand that "the demons" is only in-game jargon for the way in which an unspecified, general-opposition roll is treated in Dogs in the Vineyard, right?

That there don't have to be actual demons in the story? Or if there are, they're still basically Color for the general difficulty/hassle of getting stuff done when there's no direct personal opposition?

Um ... you don't understand that? OK, I'm backing away slowly.



No need to back away :)
I hadn't thought about that. Yes, I had considered that some of the bad things that happen when sin gets loose weren't actually demons, but simply loss of divine protection from the grim realities of the world. But I did take literally the references to sorcerers summoning demons, people being possessed by demons, and so on.
I see now that you don't have to take them literally, so thanks for opening my eyes to that idea. Does it change my question though?
If "What The Demons want the dogs to do" (wheter literal or metaphorical) is something that the players end up endorsing, does that make the demons fail? Is giving them what they want actually okay - can their goals and the "right thing" for the Faith occasionally be the same thing?
I think this may just be a town design issue. I mean, it's often obvious - the demons want this town to be destroyed, for everyone to tear themselves apart, etc. Obviously those aren't good things and aren't likely to be endorsed as a viable solution (though the Dogs might well decide this town is past saving and it must burn, baby, burn!).
But some towns I've read have things like: "The demons want the players to endorse this sinful person as the Steward." If it's something like that, don't the players, in doing it, give the Steward the backing of the Faith? And so, surely, (since it's the right thing) the 'demons' have - in helping to bring this about - actually made the town more able to resist them.
That's the kind of thing I'm wrestling with.
As Blankshield says, I think I'll have to be careful to ensure that "what the demons want" is always going to be a community-destroying kind of result.

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On 6/8/2005 at 9:49pm, Mike Holmes wrote:
RE: [DitV] What The Demons Want...

I see what you're saying, Darren - at least I think I do. Let's try a practical example, and an extreme one to make the point. Let's say that the demons want the dogs to rape all the women in town. And then the dogs do. So does that make rape right? Since everything that the dogs do is right?

I probably have this all messed up, but in correction, I think we may see the light.

Anyhow the answer was given before. The assumption that whatever the dogs do is automatically moral is incorrect. That believers will almost surely think that what they've done is right, is the case. So in the example, if the dogs rape, then the dogs have informed any believing witnesses that such is the right thing to do. But it's not the right thing to do. So the metaphorical or literal demons win big in this case. Not only do the dogs lose, they inform all sorts of people in a way that means that they will always lose.

I think that by creating "what the demons want" you create a statement of something that is definitively wrong. No matter how the dogs may be able to convince people that it's right.

Again, I'm probably out in left field here, so correct away.

Mike

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On 6/9/2005 at 11:19am, Eero Tuovinen wrote:
RE: [DitV] What The Demons Want...

Mike Holmes wrote:
Again, I'm probably out in left field here, so correct away.


Agreed. Then again, I've previously stated my convinction that it's moronic to raise "Dogs can't be wrong!" as any kind of fighting flag against moral dilemmas. The only things as regards morals I see in the book are
1) the GM shouldn't play God by delivering moral judgement that's accepted as the moral stance for the whole game
2) the Dogs have enormous social authority in the setting
3) the Faithful (Dogs included, presumably) believe that the Dogs are divinely inspired when performing their office
That's it. Nowhere do I see any of this "dogs can't be wrong stuff", so I certainly don't see this demon problem, either. Worst come to worst, the dogs convince lots of folks to act demonically. Is it scripture? I don't know, you don't know and the GM definitely doesn't know. We do know from setting implication that a reasonable reading of the Book of Life probably won't suggest mass rapes, but then again, there might be a flaw in the book...

Having the strength to convince others that you're correct doesn't make you correct. Even if you and everyone around you believes that you're heavenly mandated still doesn't make you correct (just look at Pope Maledictus). And especially, just because the GM can't be correct just by claiming to be, that doesn't mean that somebody else at the table has to be correct.

Consider: the book allows us to know explicitly what the demons want, but not what the angels want. How cool is that?

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On 6/9/2005 at 6:21pm, Simon Kamber wrote:
RE: [DitV] What The Demons Want...

Mike Holmes wrote: Anyhow the answer was given before. The assumption that whatever the dogs do is automatically moral is incorrect. That believers will almost surely think that what they've done is right, is the case. So in the example, if the dogs rape, then the dogs have informed any believing witnesses that such is the right thing to do. But it's not the right thing to do. So the metaphorical or literal demons win big in this case. Not only do the dogs lose, they inform all sorts of people in a way that means that they will always lose.

But does that mean that the assumption that the players' statements regarding the morality of their dogs is also incorrect? I don't think so. Dogs can be obviously wrong, players can't.

What if the players actually declared that they thought raping the whole town was the best way to solve this town's problems?

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On 6/9/2005 at 7:28pm, lumpley wrote:
RE: [DitV] What The Demons Want...

Under what imaginable circumstances would any real group of human beings honestly feel that raping the whole town was the best way to solve its problems?

If there are such circumstances, and if they arise, who's to say that raping the whole town wasn't the best way to solve its problems?

-Vincent

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On 6/9/2005 at 8:47pm, Mike Holmes wrote:
RE: [DitV] What The Demons Want...

Well, that's the point, then, Vincent. If it's true that it was the best way to solve the problem, then the Dogs have won by doing what the demons wanted. Which seems to set up a contradiction. That is, the players are saying it's right, but the set up is saying it's wrong.

Mike

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On 6/9/2005 at 8:59pm, demiurgeastaroth wrote:
RE: [DitV] What The Demons Want...

Mike Holmes wrote: Well, that's the point, then, Vincent. If it's true that it was the best way to solve the problem, then the Dogs have won by doing what the demons wanted. Which seems to set up a contradiction. That is, the players are saying it's right, but the set up is saying it's wrong.

Mike


That's exactly my conundrum. It's a more extreme example than I'd have gone for but it makes the point well.

Since your first post I've had a bit of epiphany as regards those more obvious and vile solutions but the theological problems posed by "what the demons want" and "what the dogs decide is right" still remain.

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On 6/9/2005 at 9:08pm, demiurgeastaroth wrote:
RE: [DitV] What The Demons Want...

After Mike's post I had a bit of an epiphany. What occurred to me is that many of these theoretical problems are probably going to be sorted out during the Reflection phase. That first sentence:

Did your characters do a good thing? Is the town better than when they arrived?

is the opportunity for players to pass judgement - when they step out of their characters heads and look down on the game slightly removed from it. That's when they pass judgement and decide whether the characters did God's Will.
(Yes, this may be blindingly obvious to many people around here, but it wasn't to me.)
So if the Dogs go around raping and slaughtering, afterwards the players have the opportunity to say, "is this the best way we could have sorted this out?

I realise now that my initial question was actually two questions disguised as one:
1) How do we know which of the decisions are serving Gods Will? (answered through Reflection)
2) What criteria should be used in choosing "what the Demons want."

I'm still unclear on that second one because it does seem possible to have situations where what the demons want is exactly what the dogs decide is the right thing.
This may be a Town Design issue - being careful when picking demon's wants could eliminate the danger. The question is, does it need to be eliminated? Is it possible for demons and Dogs needs to actually be the same, and if so, does this lead to a watering down of an important pillar of the setting/game's feel? I suspect it would, which is why I raised the issue, but I don't know.

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On 6/9/2005 at 9:15pm, demiurgeastaroth wrote:
RE: [DitV] What The Demons Want...

demiurgeastaroth wrote: The question is, does it need to be eliminated? Is it possible for demons and Dogs needs to actually be the same, and if so, does this lead to a watering down of an important pillar of the setting/game's feel? I suspect it would, which is why I raised the issue, but I don't know.


To rephrase that without my tendency to blather aimlessly:

Assume that "What The Demons Wants" is the same as "What The Players Decide is Gods Will." This is an apparent contradiction.
Does it matter? Why?
If not, why not?

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On 6/9/2005 at 9:38pm, TonyLB wrote:
RE: [DitV] What The Demons Want...

Well, "What the demons want" is just a situation that the GM thinks couldn't possibly be God's will.

So what you've got is "What the players decide is God's will" = "What the GM thinks couldn't be God's will." Which... y'know... interesting. But not a contradiction. Just a disagreement.

If you take either position to a ridiculous extreme then you have to posit ridiculous people supporting it. Exempli gratia:

• Demons want every woman in town raped, and all townsfolk dead. Dogs decide that's what needs doing. Sort of hard to see the player position there.
• Demons want a young man to stick up for himself and speak out against a tyrant of a father. Dogs decide that's what needs doing. Sort of hard not to see the player position there.

The fun is in the middle ground, where people can both see each other's positions but still strenuously disagree. Say the GM decides "The Demons want townsfolk to stop worshipping together, and the meeting hall to be burnt to the ground." The Dogs, seeing how the people in the town are prideful about their worship, rather than humbly serving the King, decide to ban the townsfolk from worshipping together for a year, after which the Dogs will evaluate whether they are humble enough to serve the King without serving their egos. They burn down the meeting hall because it has become a center of vanity.

As GM, I could easily see myself thinking "Hey, the players are wrong about that... egotism isn't cured by isolation, and breaking a community doesn't make it stronger." And... so what? So the players and I disagree about something. That's good to know.

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On 6/10/2005 at 4:00pm, Brand_Robins wrote:
RE: [DitV] What The Demons Want...

TonyLB wrote: Well, "What the demons want" is just a situation that the GM thinks couldn't possibly be God's will.


A lot of people look at the part in Dogs where it says, "The GM can't play God" and think, in some way, that means the GM as a person cannot judge the actions of the Dogs. To that I say bull. If, to use the running example, the Dogs go into town and rape and kill every woman and the GM, as a person, doesn't judge that in his own mind then I'm going to be worried about that GM.

Having a gut-level reaction to the situation and the judgement is what Dogs is all about. The difference between it and the more traditional setup is that when the GM has that reaction he keeps it as his reaction and has to face it as his own personal reaction, rather than reflexivly making the universe back up his personal morality.

So, it is likely that the GM will make the "What the Demons Want" something he doesn't think could be God's will -- but that has to be something he's willing to let go of, or to be proven wrong on, because he doesn't have the right to play God. He does, however, have the right to be shocked and horrified by what the players do.

Now, to toss this back to a theological level for one moment, the Book of Mormon and the Bible are full of times when the Will of God and Want the Demons want become the same thing. There are places where people turn against God, he tells them to repent, they refuse, and then he damns them -- when they get damned the demons come and drage them to hell, which is just what they wanted. At the end of the BoM a whole civilization gets whiped from the face of the earth, every man woman and child slaughtered -- which is exactly what the demons wanted from the foundation of the civilization. It was also, as it happens, Gods will that it happen because the people had become so wicked.

So while the whole "mass rape" thing is still an outlier, it is quite possible to have the demons want "The Whole Town To Die" and have the Dogs, doing exactly the Will of God, kill the whole town. God is opposed to demons so long as the people involved are struggling to be righteous, but if they have gone to far to repent then he lets them take the consequences of their own action in full measure -- and that measure includes what the demons wanted to happen to them.

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On 6/10/2005 at 9:52pm, demiurgeastaroth wrote:
RE: [DitV] What The Demons Want...

I needed to reflect on this post a while.

Brand_Robins wrote: So, it is likely that the GM will make the "What the Demons Want" something he doesn't think could be God's will -- but that has to be something he's willing to let go of, or to be proven wrong on, because he doesn't have the right to play God. He does, however, have the right to be shocked and horrified by what the players do.


That's an insightful point. Yes, when I set up a town with a "what the demons want" and the players end up making that the right thing, there can't be anything wrong with that, metaphysics be darned. Otherwise I am exercising the traditional "GM determines right and wrong" mindset.

The rest of your post reminds me of another way out of theological conundrums, something I'd been overlooking. The demons are also instruments of God's Will.

I think I'll be okay now ;)

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